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Got a new Magicka NB video....Vicious Death ftw


Can anyone from ZOS confirm why crafting node scaling was introduced?

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I've googled this, and looked around the forum, but I can't find anything really "official" for why the crafting node scaling was added to the battle leveled zones. The closest thing I've found is the 2.2.4 patch notes (ie. the Wrothgar release). It seems to me it was added so that lower level characters could go there and get materials they could craft with, and I think there have been unintended side effects which are good for some people and bad for some people. Anyways, just wondering, could someone from ZOS put up a simple explanation for what the real goal of this mechanic is?

EU server down

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Got kicked, can't connect anymore, I'm not the only one (guildies saying the same on vocal)

5fps and 700 ping

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This is mass pvp for me in this game. Please donate 3000 dollars so i can buy a new pc.

Got awesome run for leaderboard today.. -.-

I'm concerned for the health of ESO...

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I just recently started playing after about a year hiatus roughly. I've perused the forums here and there and it sounds like the game is on a downward slope. I really don't want that I want to enjoy Orsinium, and eventually the Theives Guild, and the Dark Brotherhood and whatever else they decide to add. I DO NOT want this to turn into a flame war, I just could use some thoughts and insight.

Sver True Bloods (Roster Full) Guild Trader(Craglorn) Ebonheart (PvP-PvE-) -

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To those that wish to find Brotherhood. Sver True Blood was est. 2009 on PS3 in a game known as MAG. A FPS community based game. From there we grew and morphed into a FPSMMO Giant in EVE online and Dust514. See links for videos websites community pages. Known for our extreme personalities and die-hard members we tend to draw attention from many avenues. Hence our Senior sponsor Split-Knuckle Gaming.

I Guild Master/CEO - Quickgloves aka Baby Jesus am a loud strong confident raid leader that has been playing PC version since closed beta. Hence transferring my wealth to Console. MY right hand and lap dog RagewarDog has been with me as well. I have led wars in Chillrend, Haderous, Thornblade successfully and building a large following.

It is your chance to find family and friendship while destroying those that stand against us. As one we conqueror all as few we fall .


SVER True Blood- A flood of Bloods is coming.

We ARE SVER we are the infected many that maintain chaos an controversy... we slash into conformity with anarchy an glee.

Fight to survive, Survive to kill.

Life has always been about survival, not power. Brotherhood is loyalty, loyalty is honor, honor is SVER!

Blood in Blood out. STB OG 4 life


https://www.facebook.com/groups/293381077346526/
http://quickgloves.wix.com/stbpureisfatal

Please fix the constant timing out and consequent endless trouble logging back in.

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Because I feel stupid for still paying money to try and play PvP.

Big noob here needs help

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Okay so a I just started played eso online and enjoying It. I can't seem to find quests that are my level currently level 10 I swear I've ran everywhere. And also my night blade seems lacking in damage does anyone have tips or a set up guide for a pve stamblade? Ohh yea I'm currently in auridon if u could tell me where level 10-12 quest are in that area that be great.

AMAZING DEALS TAMRIEL (470 Members, TRADE GUILD RECRUITING YOU NOW!!)

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Amazing Deals Tamriel - Established Trade Guild.
We Have Team Speak, Our own Website and Weekly Raffles & Prizes!.
With A Fun & Enjoyable Atmosphere. If You want to sell & make Gold, Then come join us.
7 Day in-active policy including Sales, If in-active leave a note on Roster.
Just post in this thread with your @ name and i'll respond, Also whisper / mail me in game @Immortal_Dark410

TG Update - Radiant Magelight Needs A Good Nerf

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"While slotted, you gain Major Prophecy increasing your Spell Critical rating by 2191. You also prevent the stun and reduce the damage from stealth attacks by 50% for you and nearby allies."

Where do I start? Let's observe this in list form:

- Spell Crit Rate Increase
- Immune to Stealth Stuns
- Halves all damage done from stealth
- Allies also benefit from stealth defense bonuses

And this isn't even the Active effect. This is just what it does WHILE SLOTTED. C'mon ZOS. You have to see where this is just not fair for those who play stealthy.

Suggestions:

- Remove the immunity of Stealth Stun
- Reduce Stealth Damage reduction from 50% to 10%
- Stealth defense only applies to the user (Please, stop empowering Zergs)

This ability basically removes the effectiveness of Stealth players.

As someone who has a Nightblade character, I am fine with the Active ability of Radiant Magelight. It's nice that people have a tool to use against stealth players. But these "while slotted" effects aren't tools, they're cheats (unfair advantages).

NOTE: Nightblades aren't the only ones that use and benefit from Stealth.

@ZOS_GinaBruno

Penalty for switching weapons

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I would like to see a penalty for switching weapons/skill sets in combat. And I will name a few reasons, and some solutions, because i feel it's too powerful.

I switch quite often myself, depending on situation but I feel it's too easy and should have some penalty, or bonus for not switching.

Reasons why it's a good idea.

1. Builds based on a rotation using 2 skill sets will suffer a bit. And even out the odds for people who want to focus on a certain weapon type / skill set.
2. I don't like staffs I'm not a restoration healer and I dont wanna be forced carry one around only for self heals and buffs.
3. A secondary skillset should be secondary, either with some penalty or bonus to the primary or a mix to both.
4. It feels like switching is exploited because of the ease. Why not give players one skill bar with 10 skills and 2 ultimates instead? /sarcasm
5. It would make builds a bit more interesting.

Some solutions.

1. Add a 25-50% bonus to stats (stamina, magicka, regen, weapon power spell power), when using the primary set and/or a 25-50% penalty to secondary set. A secondary set would still be useful, but not as prominent. Even more awesome would be a slider so you could decide yourself the bonus/penalty ratio of your primary and secondary set.
2. The actual switching adds a 4-5 second penalty. Streak, dodge rolling, cc's and other skills are all on timers because too powerful so why not switching?

Glory Guts & Gold (TRADE GUILD 470 Members, Recruiting Everyone)

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Glory Guts & Gold - Established Trade Guild,
410 Members, Team Speak and Weekly Raffles & Prizes!
Fun & Enjoyable Atmosphere. If You want to sell & make Gold, Then join us.
Just post in this thread with Ur @ name and/or Pst/Mail me in game @Immortal_Dark410
Hope to see you among our ranks soon B)

Non-Vet PvP battle-levels anyway, why not let us into campaign at level 1?

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Why not just let folks play the non-vet campaign as soon as they start a new character? Players are getting battle leveled and there are no champion points so what difference does it make?

Basic guide to dedicated templar healing in veteran group dungeons.

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Healing is complicated, because you will have to reslot skills depend on what group you're dealing with. There more skills and buffs you can use in this game, however this is a simple guide so I don't want to include Mage Guild and Alliance War skills.

All you need as a templar healer for all content in the game:
Breath of Life - good burst heal, if your team has taken a lot of damage from a boss, cast 2-3 of this skill to heal everybody up.
Healing Springs - good for mob fights or situations where the team stacks, it is spamable and cost efficient.

Now on to the the more advanced healing, below is a list of some good skills and a short explenation to why they are good.

Aedric Spear:
  • Puncturing Sweep it's a good skill for damage and survival. It's an AoE cone that heals you, but gives bad AoE damage however high single target. In case stuff goes wrong or you wish to contribute to damage in bossfights, this is a great skill, because it keeps you alive.
  • Blazing Spears is a decent DoT AoE skill. It's good to spam on mobs for damage, and specially during bossfights. Because when an ally picks up a shard, they gain 25% stamina and stamina regen, so tanks love getting a shard during long bossfights.... The other morph Luminous Shards is an AoE that snares enemies, and gives 25% stamina return + stamina and magicka regen - however does not give a DoT, so it's not that recomended compared to this one. There are other and better skills for mana-management of your team mages than Luminous Shards. Blazing Spear is the supperior morph.

Dawns Wrath:
  • Solar Disturbance is a great ultimate. It gives high damage and snares enemies in the area - casting it on a target makes them give less damage, so it's great for hard bossfights.
  • Dark Flare great single target damage skill, but it has a casting time - so you can not always make use of this skill. It really depends on what teams you are with.
  • Radiant Glory/ Radiant Oppression << our glorious Jesus Beam. If your magicka regen is high, Radiant Oppression is the best morph and gives most damage. Choose Radiant Glory if your regen is so bad, that you're almost out of magicka when bosses get down to execution phase ...it heals you and gives good damage.

Restoring Light:
  • Breath of Life is a great burst heal, always have this one slotted.
  • Repentance is an extremely underestimated skill. It gives you 10% regen in all stats just by having it slotted, and it is costfree to cast. It provides stamina to every nearby ally that is within 12 meters radius of you. This skill is great to cast during and after mob fights, both for stamina and magicka users. Stamina users get more resources back to deal damage, magicka users who block-cast AoE skills in mob fights also benefit greatly from this.
  • Extended Ritual Is good for trial healing really, it's not needed but a good HoT to have. Level this skill up, in case you haven't already, even if you don't use it.
  • Channeled Focus ever since Blazing Shield (morph of Sun Shield) got nerfed into uselessness, this is the best shield-like skill we have.

Restoration staff:
  • Healing Springs is the best spamable skill for stacked groups, and for when you run low on magicka.
  • Rapid Regeneration is a great HoT in 4mans dungeons, it just gives that little extra healing and spares you for a lot of trouble, in case you get CC'ed by mobs or bosses.
  • Combat Prayer is way better than the alternative morph, because it gives those allies you hit with it a good damage bonus. In good groups you can replace Healing Springs with this skill, but don't ever do that with inexperienced and low dps groups, because it will run you out of magicka. If the teams dps is low, buffing them with a percentage is nothing compared to if you just deal damage to progress faster through a dungeon.
  • Siphon Spirit is my favorite skill, you see ... it is extremely useful both for magicka dps'ers and stamina users on your team, and you. It provides health + 1% magicka to anyone that hits a target with this on. It allows you to deal some damage or cast buffs and other skills, while the dps'ers and tank can heal themselves by dealing damage to the target. In case you are about to run out of magicka, cast this skill and then do heavy attacks with restoration staff. It does have a casting time, so you have to time it right when you cast it.

Destruction Staff:
  • Crushing Shock is good as a general single target skill if you can do medium attack weaving. Any enemy mobs that is channeling a skill will be interrupted and stunned. It's specially useful against mob healers in veteran White Gold Tower and Imperial City Prison where enemies have very high health, so they're slow to take down.
  • Elemental Drain is skooma for magicka based sorcerers and dragonknights. They tend to run out of resources fast, and many of them depend on the magicka return from this skill.

Undaunted:
  • Mystic Orb is the only skill in the game, that gives instant gratification of magicka + some magicka regen. It also gives more instant magicka the more enemies it hits, so if you cast it in a mob fight, and your team mates use the synergy - they will not run out of magicka.


Gear:
  • 3 willpower jewelry with reduced cost enchants.
  • 5 Kagrenacs Hope
  • 3-4 Torugs Pact (2 armor pieces with weapons: resto, destro and in case of dual wield)
(I haven't mentioned any lootable armor sets, because it is not needed to start with. I recomend that you start with 5 Kagrenacs Hope instead of Julianos because it gives better sustain untill you are more experienced.)

Mundus stone: The Atronach for magicka regen, when you gain more experience exchange it for The Thief for higher crit chance.

Attributes: start with 10 points in health, and the rest in magicka. When you gain more experience, you can put it all into magicka, however if you do not block in time, some boss attacks will one shot you.

Weapon trait:
  • get precise on everything. Nirnhoned is not bad for destro staff and dual wield, because it gives higher dps, but it is not needed if you only off-dps and main-heal.
Armor traits:
  • Small pieces with Divine trait
  • Big pieces with infused trait
Armor type:
  • 5 light, 1 heavy, 1 medium for the total 6% extra health, magicka and stamina bonus from the Undaunted Mettle passive skill. If you do not have that passive unlocked yet, you can wear 5 light and 2 heavy for better protection.

Weapons:
  • Restoration Staff good for skills and magicka return from heavy attacks.
  • Destruction Staff good if you play with players who use elemental damage type of skills.
  • Dual Wield is only good for the passive skill, that boosts your spell damage. It's not a needed weapon type, but it is a good alternative to destro staff if you run with team that does not need Elemental Drain casted on bosses.


A general good setup for a mixed group would be:
Resto staff:
  • Siphon Spirit
  • Blazing Spear
  • Rapid Regeneration
  • Healing Springs
  • Breath of Life
  • Ultimate: Solar Disturbance

Destro staff:
  • Mystic Orb
  • Repentance
  • Dark Flare
  • Elemental Drain
  • Breath of Life
  • Ultimate: Solar Disturbance

Bossfight >> start with casting Rapid Regeneration 2 times to cover all 4 of you, when tank reaches the boss cast Siphon Spirit on the boss. Weaponswap to destro staff and cast Elemental Drain, then do some damage and heal when it is needed, untill one of your skills run out, then recast it.
Long bossfight >> cast a Blazing Spear to the tank, so he regains stamina, and cast a few Mystic Orbs to your team mates, in case they are low on magicka, recast Siphon Spirit and Elemental Drain.
Mobfight >> start with casting Rapid Regeneration 2 times to cover all 4 of you, then when your damage dealers reach the middle of the mobs, spam Healing Springs 2 times, Blazing Spear 2 times, Healing Springs 2 times >> weaponswap and cast 2 Mystic Orbs and use repentance.
Ultimates >> use these on hard bosses, or in situations where you are about to run out of magicka and you need your teem to take a bit less damage. If your team is good, then cast them for the purpose of damage on bosses.

Question about Infinite crafting bags

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I just read an article related to these bags

http://esoacademy.com/news/infinite-crafting-space-bags/

my question is: what happens if once they are available I subscribe to ESO PLUS and move all my crafting stuff to those infinite bags, then I fill my inventory again with other stuffs, but then after a while I decide I dont wanna pay a monthly fee any longer? what will happen to those crafting mats?

Question regarding "new" champions points - Dot damage or elemental damage/mighty?

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Hey,

I have a question, nobody of my guildies (ps4) can answer it, so maybe one of u guys can help me out.

the question is:

If I'm using a DOT, for example twin slashes or burning embers (stam version), will the damage be increased if I'm investigate points in the new "increase the damage from your damage over time effects" (thaumaturg) or mighty (increase physical damage), or both?

So my question is: How can I increase the DOTS now in champion points, only with the new one? So for example magicka DK's cant increase their dot dmg with elemental expert or will both, flame and dot damage, increase the dmg from dots?

I hope u get the point :dizzy:

best MMO of 2015

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Does your personnal experience in this game confirm this? A simple yes or no poll. All those who care to enlighten us about why they agree or not with ESO being the "best MMO of 2015" plz comment below. Hopefully some of the answers will turn out to be "apocalyptic" to Zenimax.

New Alliance Styles?

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How are they acquired? I tried looking it up but found nothing. Are they like dwemer where you randomly find pieces, or like ancient orc and bought through ap/tv/gold? I have the update currently downloading so I am unable to check for myself.

Sorcery DPS - Burst Damage Build

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Hi Guys,

I'm looking forward creating a sorcery dps for burst and quick damage. I'd probably be more into PVP than PVE.

Any thoughts around race/class? Stamina or Magicka ?

This will be my second char I play a stamina NB currently, but want to sorcery now.

Any help is welcomed, thanks


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