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Player behaviour that drives you crazy ...

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... share your stories!

Most times I am a pretty gentle and friendly player but when I see specific kinds of player behaviour I am getting insane. Some examples?

- Templars spamming Biting Jabs or Jesus Beam

- Sorcs hard casting Crystal Fragments several times in a row

- Sorcs standing around while their pets do the job

Etc.

Tell me what kind of behaviours bothers you in ESO!

Why is the gold edition less expensive that 5500 crowns

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Hello everyone

I am planning to buy the guilds and glory dlc pack, and it costs 5500 crowns (€35 on pc), while the gold edition (base game+ all dlc's + a free horse) costs only 25€.

So I am asking you: why is that?

Have a nice day!

2H beating DW?

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I've read a few comments lately suggesting 2H is the go to option for PvP right now and that in a recent patch DW got nerfed somehow?

I can't seem to find any additional info highlighting this so I was hoping someone could shed some light. I'm on the verge of golding my 2 daggers before I enter Cyrodiil but I also have a decent 2-hander on standby.

Admittedly I prefer DW purely for character fantasy and immersion, 2-hander for a Stamblade always felt clunky and unfitting. However if the difference in stats is largely noticeable I'd like to know before I go wasting my Tempers.

Thanks for any info.

FIX THE LOADSCREENS

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GAMES BEEN OUT FOR 3 YEARS. When I die and choose to res somewhere I shouldn't have to wait 10 minutes to res.

Magicka Sustain Tips

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Hi folks, I've previously been playing as a stamblade using light attack weaving with siphoning attacks and my stamina will literally sustain forever. I've now rolled a Dunmer magplar as an alt and using 5 julianos, 3 willpower, 2 Llambris all with Magicka enchants I never seem to have enough magicka to complete a vet boss without bottoming out my magicka pool. I've tried heavy attack weaving, but it's sooooo slow to heavy attack that it feels my dps must drop significantly while doing so. How do you handle magicka sustain, while maintaining dps, without something similar to Siphoning Attacks? I've been using harness magicka and channeled focus, but this doesn't seem to really help...

Looking for build advice: Heavy armor/2h, viable?

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I've played the game for a while two years ago but it didn't really catch on, now I'm back and trying to give it a more serious shot. My current character is a mag templar altmer and it's a lot of fun, but I'm looking for something different for an alt but I don't have much of a feeling for what's viable in this game and what isn't.

Most of the builds I've seen have either been destruction staff/light armor/magic based or dual wield/medium armor/stamina, but I already got the first one and don't really like the style of the second one. I'd like to play an Orc wearing heavy armor and using a two-handed weapon, I mostly play solo so far so, so is there a class/build for that that would be solo viable or is medium armor/dual wield just that much better for a melee character?

Can someone talk me out of doing what I'm about to do?

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I keep returning back to the crown store under houses and I keep looking at Daggerfalls outlook mansion. I'm about to cave in so I need some encouragement from other players of not going through with my impulsiveness of purchasing this expensive manor :(

o9dVDeG.png

What the Daggerfall Overlook needs to be worth the price

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Yty5rUt.png ZwZNvHt.png


5,500 crowns is $39.99 and 3,000 crowns is 24.99

In order to purchase the furnished version (which is not currently available for in-game gold) you would have to purchase 2 of the 5,500 crown packages and one of the 3,000 crown packages. That's about $105.00. For a pixel house. It's more than the game ever cost. And it leaves you with a whopping 200 crowns in change.

Now I know many of you will say, "Well I got the crowns via my sub....I got crowns on sale... etc." And in that case, good for you! But because these are the regular cost of crowns these are the actual cash values of these items. Over a hundred bucks. Keep that in mind.

So, to begin, here are all the reasons you should NOT buy the Daggerfall Overlook specifically.

1. Don't buy it because it's stupidly expensive. You could buy 2 or 3 NEW COMPLETE GAMES for the cost of this place, especially if you do it furnished.
2. Don't buy it because ZOS was lazy and put not one once of effort INTO THE HOUSE ITSELF. It is a tired copy/pasta of at least 3 other castles already in the game.
3. Don't buy it because you cannot access the upper balcony or the top of the curtain wall, depriving you of all the splendid views and useable space this place SHOULD have.
4. Don't buy it because the 24 player cap is ridiculous. ZOS should have very well known this cap is not in line with housing in virtually any other major game and SHOULD have known that players would be unhappy with this and should NOT have released housing until they figured out a solution to the "performance issues" that supposedly result at higher numbers of players.
5. Don't buy it because you cannot access at least TWO floors that the outside of the castle shows. In fact, the interior of the castle bears NO resemblance to the floorplan that should exist based upon the exterior view of the castle.
6. Don't buy it because there has not been a significant crown sale since this monstrosity came out. Half price is the only way this even BEGINS to make any sense.
7. Don't buy it because the only thought or care that was put into housing was put into developing a grind for the furniture that goes along with it. And doing it in such a way as to drive frustrated players into the cash shop.
8. Don't buy it because housing still has a host of bugs associated with it. DEMAND that these be fixed first.
9. Don't buy it because the outside grounds are the worst and most limited of all the houses with outdoor space. The trapdoor downstairs doesn't even take you to a sliver of beach but instead dumps your character into slaughterfish infested waters.
10. Don't buy it because by doing so all you will accomplish is to teach this company that they can put out a substandard product and charge you an outrageous price for it and you'll cave and let them get away with it. Wait for them to improve the value of this product or put out better houses in the future.

Now, the truth is that I don't think any amount of pixel coolness is worth over a hundred bucks. But with a GOOD crown sale and the following upgrades...I MIGHT consider it.

1. increase the grounds outside so that they are at least comparable to the grounds that surround the other 2 Notable Houses, both of which have far nicer grounds with more useable space.

2. Lower the walls/railings in the tower that totally obscure what would otherwise be magnificent views. Here, so you can see what I mean:
cahZ6aa.png
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That tower is several stories tall, as you can see here: NbFWssL.png
So add AT LEAST one more room to it! And make that room ALSO open up so that there is a door that will put you on the WALL that is attached to the tower.

3. Do away with the slaughterfish pit. Here's what I mean:
Look, a nifty cellar door on the lowest floor of the castle! I'll bet it goes to an awesome dungeon space! Oh wait! It says "Overlook Shore!" PRIVATE BEACH! AWESOME!
NqVY3Kl.png

NOPE.
pimyotM.png
THIS is where you end up. Swim a very few feet away and you'll be killed by slaughterfish for good measure. And what's wrong with the position of those doors? It makes NO sense!

So, either give the place a nice cove with useable BEACH (and steps leading down to it from above so that door in the floor actually MAKES SENSE) OR actually give us another ROOM down there suitable for a dungeon since there's everything you could possibly need for a dungeon via the various "furniture" available.

4. Add fireplaces. Seriously, it's a whole castle with not a single fireplace??? It needs AT LEAST two.

5. make the interior make more sense with the EXTERIOR. Look at this:
9Gb3tHA.png
WHY does the room that corresponds with that balcony in the center NOT EXIST? Give us that room. And make darn sure there's a door so we can walk out ON that balcony!
Why does the room that corresponds with that uppermost story NOT EXIST? Give us THAT room too.

6. Commit to doing something about the player cap. This castle should hold AT LEAST 100 players! 24 is just ludicrous.

7. Make a room that is actually a bathouse.

8. Make a separate room to serve as a kitchen.

While there are several things that would improve housing, like letting us build actual walls inside so we could make our own unique floorplans and letting us change the colors of furniture, the above are things you can do RIGHT NOW (with the possible exception of #6) that would VASTLY improve this particular property and make it START to justify its pricetag. Please do so.
@ZOS_GinaBruno ???? Any possibility of this???

Are you lost? Bumfuzzled? Batsh*t Crazy? Socially Awkward? The Skooma Express is Recruiting!

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The Skooma Express is a very socially active guild with a guild store.

We are a small guild looking for new and awesome players to add to our ranks so we can continue to grow and blossom with skooma goodness. We offer help for fellow smugglers; including a well stocked guild bank, socially awkward conversations and help with erectile dysfunction. Results may vary

We love newbies and welcome players of all levels and ages, play styles and alliances. We have a huge amount of in game experience between us and have masters in all aspects of crafting to help with all of your adventuring needs.


*Sociable, Mature and Helpful
*Officers are regularly online
*Crafters capable of helping you out with items for research or creating your armour sets!
*Love to group up for dungeons and quests
*Enjoy helping newbies to get started
*Active members

Just post your game name below and I'll send you an invite.

Looking forward to meeting you,
Nomad x B)


The Skooma Express is recruiting. We want YOU for smuggling, giggles and random acts of grouping. *May contain scenes of skooma use*

[Edited for Profanity]

Is there a high res version of that picture from the Homestead release date announcement?

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@ZOS_GinaBruno or anybody, really. Is there a possibility it'll end up as a loading screen or something? Anything we can screenshot and set as wallpaper.

I mean this one, obviously:
ESO_Homestead.jpg

Molten whip vs flame lash

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What do you prefer for a light armor magicka dk? Having trouble deciding if the 70 spell power or self heal is better

Animation Canceling - My point of view and reflection on the subject

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Hello everyone, I would like to present my point of view in relation to the AC trying to explain why without falling into aggressions and ending with a personal reflection.

The game needs the AC?

Yes.

Why?

Because it is well known that many skills have prolonged animations and not being able to cancel them would be impossible to avoid certain mechanics of the game, such as block or interrupt at the right time.

Being trapped in an animation when it is necessary to block an attack or interrupt an enemy action would be catastrophic for the flow of the game and would make these skills lose their true usefulness: being used at the right time in a precise situation and which depends on little reaction time.

In this regard I totally agree with those who support that it is a fundamental part of the game and should not be eliminated.

The problem is that it was poorly implemented and does not work as it should, not only fulfills its basic function but its application is filtered to the central core of the game mechanics which should not be modified and this is the problem.

To achieve an adequate balance the game needs diversity, but clearly defined in theory and practice. This means that each and every one of the actions must have a specification of how they work, such as scope, effect, duration, launch type (instantaneous or channeled and channeled how long it takes), what kind of bonuses can receive, etc.

These values ​​can not be subjective, If this happens they lose their essence and the game becomes an uncontrollable chaos creating an unwanted imbalance.

The skill of a player must fall into knowing as when and where to use a skill or set of skills and not how to alter them in their function of origin.

The solution to this problem would be to maintain the basic function of the AC without interfering with the correct use of the skills.

What I mean by this?

That if a player is throwing a skill with an extended animation and needs to cancel it to block or interrupt that he can effectively do it and CANCEL that ability while running to give PRIORITY to his new skill executed. But not only cancel the animation as it currently happens but completely cancel the initial ability because it has a basic form of execution and its interruption should completely eliminate its effect since it was intentionally CANCELED.

To be understood:

The battery of a cell phone X according to the manufacturer's SPECIFICATIONS takes 1 hour to perform its load at 100%.

User A: leaves charging the cell X for 1 hour and obtains 100% of the charge.

User B: leave loading the cell X and at 20 minutes CANCEL the process and get 100% of the load.

Is clear

It is impossible, it should not happen since the specifications are clear and both users use the same type of cell phone and charger. User B has more skill than A? I do not think so.

In the game the same happens, we were given clear specifications of how each skill works, then realized that certain users could CHANGE those specifications in their favor (ABUSE FOR ERROR PROGRAMMING) and had no better idea than to argue that it was Totally worth doing, ergo, do not know how to fix it or find it much easier and economical not to do it.

So I want to make it clear that you do not have to be against the AC, you have to be in that its use affects the bases of the game going beyond its basic function is to CANCEL animations and not ACCELERATE skills.

The animations are part of a skill, they were conceived to represent the EXECUTION of the same and their cancellation should lead to the cancellation of the skill itself and not to its acceleration.

Available Options:

A Modify the programming so that the AC only CANCEL (and do it completely).

B Make all skills instant.

C Leave everything as it is maintaining an unfair game condition that suits the company, satisfies a certain niche of players who like this type of exploitation of the game mechanics and harms a large majority that for being called casual have to accept that something that was poorly conceived is officially presented to the community as a challenge to the skill that enriches the game and makes it more interesting.

Unfortunately I think that we are already in the fixed course of option C and after being officially accepted I do not think it can be modified.

For those users who use it to their advantage I want to tell them that I have nothing against them, they simply make use of something that is beneficial and was officially allowed.

For those who do not accept this game mechanics and do not use it because they do not want / can do it I want to tell them that unfortunately it is something with which one has to learn to live together if one wants to continue playing.

For the company to simply tell them that it is a pity that they have chosen to endorse this type of practices in an official way, although I do not share the decision I understand why they did it but it is still something that bothers them and takes away credibility from a large part of this community that expected a more realistic response to something that is obvious to them that should not happen.

Greetings.

Opened ticket for change account name, denied, why ?

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I opened a ticket (161206-003242) for asking to change my account name, and it's refused because support said they can't do this ? I'd like to understand why there is this new change ? It was possible before, why it's not possible anymore ?
Someone from zos can explain me the reason ? @ZOS_GinaBruno please need help ?

I've asked to change my user id because some players bother me and send me hatemails when I play. I just want to play in peace and enjoy this game without being annoyed (especially in pvp). :(

Username Request

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maybe create a username request section in the forum? seems like a hot topic.

Username requesting: KRY_Phoenix

that's my XBL, and ESO account name just not my forum name might as well make it work.
thank you in advance

Looking for a guild

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Hello everyone. As the title says I am looking for a guild to join. I try to play when I can but having two jobs takes a lot of my time and when I am home have to fight my girlfriend and daughter for control of the TV.

So in short I am not as active as I would like to be bit not completely inactive.

If there are any guilds willing to accept a busy person that is a veteran to elder scrolls games but new to ESO I would appreciate it and help out whenever I can and appreciate any advice that comes my way.

No huge debate about BiS after proc nerf?

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Had expected more debate about theorycrafting and game experience after the nerf to proc sets.

So what is BiS now in pve and pvp, for stam and mana?

Which new meta sets should be upgraded to legendary quality first?

Are crafted sets one of the best options after update?

And is reinforced armor better now in pvp?

Personally I would like to know if 5 Spriggan is best with 5 Nightmother or 5 Hundings, for a stam bow/2h when playing mainly in pvp raids. And if Alchemy is still meta for ganking (according to Alcast before Homestead update).

[EU PC][AD PvP] SHIELD: new guild PvP-oriented recruiting

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hi guys, THE SHIELD is a new PvP AD guild.

The objective is to get to make rvr competitive. We are looking for members with a minimum of experience in pvp and propensity to team play. The recruitments are open to all players with at least 300 CPs. For more information contact @gabry90 in game.

P.S: Our campaign at the moment will be Trueflame and Haderus. For recurring events we have a TS in order to communicate.

Current State of Heavy Armor

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I'm glad currently it's possible to make a viable character with any of the four classes and your choice of light, medium or heavy armor. This was not the case at launch, and for a long time heavy armor was not viable in PVP except for certain extreme builds.

At this point, however, it's not hard to achieve extremely high physical / spell resistance, while still maintaining high burst damage and decent sustain in combat. Some large guild groups now push for most of their members to wear heavy, which is sort of a flashback from launch when everyone was pressured to use light armor and staff.

I wonder if there should be a bit more of a tradeoff when opting for the tankiness of heavy armor - so that you can get very high mitigation in heavy with reasonable sustain, but not so easy to get high damage, sustain and resistances at the same time. Or perhaps higher penetration passives with light and medium.

What do you think?

*spoiler* warden skills leaked!

Wish I could reset quests

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Completely make all zone quests that I have done before back to its original state as if I haven't done them yet. The difference is that they would only reward more experience, you don't get any gold or loot doing them a second time; anything you have skipped or missed will still give its regular rewards. The idea is that the game is always changing, if you already completed everything and want to level different abilities it can be a challenge that you have to rely on daily quests, dungeon runs, anchors, or just grind it out. This way you can start over and get a more steady experience gain to level a whole new set of abilities you missed before.
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