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How are Wardens ?

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It's been like 2 days and I am sure that many would have tested the warden play style

So how are wardens ...be 100% subjective and opinionated :)

Crystal Frag Nerf Not Enough

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Currently in PVE trials right now, mag sorcs are literally the best possible dps option. They are pulling 59k+ on single target trials bosses, with insanely strong cleave/aoe damage. FROM RANGE... WITH SHIELDS. If you think a 10% nerf to a single ability will bring them down very much, you are incorrect. The best stam players in the world struggle to try and breach 50k single target, with horrible cleave and about 70% of the aoe that mag toons pull, IN MELEE WITHOUT SHIELDS. ZOS if you do not nerf sorcs more, along with magicka dps toons in general, stamina will continue to be non existent in competitive end game trials. A simple change in caltrops is not changing enough.

This is downright hilarious. I see a massive amount of replies saying stop the nerfs and buff the other 3 classes to sorcs level. Take a minute and think, thats not going to happen... Zos has spent how much time/resources nerfing the other 3 classes? While mag sorcs remain untouched and have been clearly over performing since the 1 Tamriel patch. If you are DPSing any trial, or PVE content, if you are not running a mag sorc you are handicapping yourself. Its as simple as that. Zos wants nerfs, I want balance. I do not wanna see 6-8 mag sorcs needed for top tier competitive trial scores, with maybe a couple mag dks for chains. I would like to see relatively equal top DPS capabilities for all 5 classes, MAGICKA AND STAMINA... Is that going to happen? No, not with the current dev team we have. I can still make forum posts and QQ about it though, and hope one day it might happen.

https://forums.elderscrollsonline.com/en/discussion/334157/stamina-dps-in-pve-fixed-for-morrowind#latest

Wrobel in a zos meeting about balance :

1nrt5q.jpg

Stuck in prophet's cell/Soul shriven in coldharbour

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The rift doesn't work. There's nothing to click to transition.

Stolen new painting can't be laundered

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I looted a painting "Velothi Triptych, Volcano" from a safebox in Gnisis, Vvardenfell. Whenever I try to launder it at any fence in Morrowind or elsewhere in Tamrie, I get a message it can't be laundered, even if I had not laundered any other items during the daily reset. I don't know if this is the case with other stole paintings, but so far this at least renders this painting completely useless for furnishing as it can't be interacted with.

With Morrowind still no changes for Cyrodiil Improvements? Also what about soft CC issues?

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As per patch notes there's still no changes to fix the absolute garbage that is Cyrodiil (I don't mean it's bad but rather the connection is absolutely terrible). Came back from my hiatus because of the same issue i.e. Cyrodiil and PvP just being terrible. Literally saw a fight pop up on the map decided to go near it and not even being near the fight but just being able to see it caused a 10 frame feel. It felt as if someone drew my character multiple times and flipped the pages (trying to provide visualization of what I'm stating) slowly.

I get into a fight against 3 maxed characters and I knew I could take them almost killed two but because cloak and fear are the most OP thing when it comes to having a lag storm present, that pretty much killed me. Any hard CC for that matter is OP when Lag reaches its height, it's disgusting that this problem has persisted for what I believe to be 2 years.
Everything has been pointed to the "We're working on it", "It's not the silver bullet yet",etc but these types of updates are spaced out to the point you only hear them once every blue moon on an ESO live when i feel this should be a weekly if not monthly update to show that there's something being done.

I'm not hating on Brian wheeler in fact out of all ZOS employees he's got to be my favorite; when I heard him talk about PvP issues in an ESO Live, it actually seemed like he gave a damn so I've got mad respect for him. I just want this lag thing to subside if not be a(n) lesser impact than it already is.


With Morrowind we received significant (In my opinion poorly if not terrible 'balancing') 'balancing' that was not in anyway slowly introduced through PTS phases but beside my gripe with the way its done.
Why hasn't soft CC spam been addressed yet? I only play DK and I can say it's annoying being on the receiving end and it's clearly OP being the person doing it (Yes I have both Stam and Mag DK). I fought a small group to see if I can take them for fun and unfortunately I died but the main issue was me trying to get out of the sorcerer encase soft cc or w/e its called. I was literally just spammed upon while the others got in my face. I've made a thread addressing the soft CC spam issue but yet it has not been addressed. Soft CC Spam is not skill and I'm sure with Morrowind there will be less chances to do it due to the massive cuts in sustain but this issue still needs to be looked at.

*Disclaimer*
I have not played morrowind on live because well I do not intend to buy it so I will try it when the update comes out; with that said I cannot accurate state if soft cc spam will be an issue due to resource problems but nevertheless I believe it needs to be looked in to.

How does Combat Physician Set work?

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Combat Physician Set


LEVEL 50 CHAMPION 160

(2 items) Adds 967 Max Magicka

(3 items) Adds 688 Spell Critical

(4 items) Adds 688 Spell Critical

(5 items) Critically Healing an ally grants them a 8195 Damage Shield for 8 seconds. This effect has a cooldown of 6 seconds.


My question is does the cooldown apply to the ally who has the shield of the caster who healed the ally?

Anyone use this set?

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Gossamer Set


LEVEL 50 CHAMPION 160

(2 items) Adds 129 Magicka Recovery

(3 items) Adds 967 Max Magicka

(4 items) Adds 967 Max Magicka

(5 items) When you heal a friendly target, you have a 10% chance to grant them Major Evasion, for 6 seconds, increasing their dodge chance by 15%.

If so how are you using it?

Why is DK effectively losing major mending?

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DK has effectively lost major mending. Igneous shield is like 2k in PvP and removed with a light attack.

In the context of stam builds:

We don't have a cleanse or minor protection.

We don't have cloak or shade or major expedition (lol on chains i guess).

We don't have streak or crit surge or minor expedition.

Yet Warden effectively has minor protection from templar, crit surge from sorc, major expedition from nightblade, and a class stamina heal yet it gets an easy major mending.

You told us we were the "stand your ground class"... now you've removed our ability to do so with all these nerfs but didn't give us any escape or mobility mechanics in return.

Almost all passives are useless. Our abilities so narrowly focused or oddly designed that they're mostly useless.

Why did we get gutted so hard when a few small changes (that were also made) would have brought stam dk into line. Good luck to all my Azura brothers and sisters out there. Gutted because they can't balance their horrid CP system.

Damage Done Being Additive Instead of Multiplicative - Executes

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With the new changes made in Morrowind making damage done multipliers like minor berserk, off-balance, etc. additive with CP it's had an unintended? effect of making certain % skills hit significantly weaker than they previously were. A few examples are Impale, Radiant Destruction, Executioner, etc.



Just some numbers with NB Impale for comparison.

Impale above 25%
tooltip - 4756
damage - 3990 (target dummy had 18200 - 10144 = 8056 resist or 16.112% mitigation)

Impale below 25%
tooltip - 4756 * 4 = 19024
damage - 12727


If the 300% was multiplicative (or just a flat amount), Impale should actually be hitting for 3990 * 4 = 15960 when the target is below 25%. Meaning it's only hitting for 12727/15960 = 79.7% of what it realistically should be.


Is this going to be fixed? It doesn't seem fair that MagSorc execute is just a flat amount while NB/Templar executes are % based which means they got heavily nerfed this patch.

Here's a raid parse from the other night, notice how much higher Merciless is hitting than Impale with a max hit of more than double.

imgur.com/HDtD2UM

Myrkwasa dolmen bots

oh no not another anti-animation cancel thread

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Animation cancelling's original intent only really affects total peasants that spam snipe, dark flare or hard cast frags. This mechanic allows try hards to pull better dps by blocking or bar swapping or weave certain weight attacks, it totally ruins the immersion for real RPG gamers at end game content. Please get rid of it, it's boring.

This Group Finder Though

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Okay are you guys serious about your recent "patches" for the Group Finder? It was a complete and utter fail from all accounts. Not only does it continue to "desync" the group and boot all players from the zone, but attempting a random or even specific selection if you do not already have all roles in group results in a variety of results. From continously saying "somebody declined the invite, you were placed at the front of the queue" even though I just watched all roles be checked to having to click Join queue or Leave queue or LEAVE GROUP or JOIN GROUP (there is also other issues with groups themselves) a dozen times before the action is recognized, these are just some of the issues it seems to have. There needs to be a hard look at this and if you take care of the issue correctly once and for all, everybody can move on and not have to deal with it any longer. I was actually booted from the server yesterday for "excessive messaging" simply because I was trying to leave queue for our group and instead manually travel.

Family Reunion quest bug (spoilers I guess)

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During the part of the quest where you catch up with Veya after she kills Brivan, the door to the Meeting Room bugged out on me and would not open (it was interactive but nothing would happen). Reloading did not work, I had to drop the quest and start over again from where you find her in the abandoned cellar. Once I redid the quest I realized what happened: somehow my Volatile Familiar ran ahead and had managed to aggro her before her interaction with her father (possibly through the ceiling? I've noticed a lot of weird interactions between the Volatile's shock aura and enemies on different floors getting aggro'd), and I killed her in the room before the Meeting Room, meaning Nayru was never prompted to unlock the gate. Genius pet AI strikes again...

PS4 - Looking for levelling buddies!

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Hi guys,

I'm a returning player on the ps4. At the moment I have a 25 nb and a few other alts at level 10.

I'm fairly active mainly during the evenings and on my days off.

Add me on psn Watty_Alex or send a message!

The Ebony Dawn - PS4 NA 18+ guild

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The Ebony Dawn is an adult (18+) PlayStation 4 guild. We are by no means a professional guild and gaming is just a hobby for us.

We're all about teamwork, chilling, having fun, and making friends! If you're a chill person, who's into helping others and having fun while gaming, we might be the guild for you. We're an all inclusive guild, so whether you're a seasoned vet or just starting out, you'll always be welcome at The Ebony Dawn.

Feel free to sign up on our forum if this sounds like the place for you

http://goodmorningwasteland.com/

Since we're all adults and realize that we have responsibilities outside of gaming, we don't expect our members to be professional gamers who are online 24/7. Although gaming is a hobby for us, we do have some knowledgeable players who will happily lend you a hand in your journey through ESO including max level crafters and players running end game content. We have people doing both PvE and PvP but we plan to only run guild events in PvP for people in the DC faction. Having said that with One Tamerial we have people in all of the factions happy to run PvE content with people.

Most of our guild mates are located in North America, but we have a few of people from Europe and Australia, and would like to get more players from those areas as well. Gamers from all timezones are welcome!

We plan our events and chilling parties using our forum (http://goodmorningwasteland.com/). We communicate on it constantly, that way new people aren't left behind, and new members don't become another face in the crowd! So register, post often, and you will be part of our ESO family faster than you can say "Senpai noticed me".

Our guild also has a strong presence in other games like Destiny, Warframe and the Division. If you would like an invite put your PSN below and I will send them out when I am next on. Or sign up on our forum and put your name down on the roll of people playing ESO.

Where to find the Design: Khajiit Skooma Bubbler

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Obviously I am not the first to post this information, however I have had a couple of hours to farm for this item, and have also spoken with several people who have been doing the same, including Life Sentencer who was kind enough to chat with me for a little while and shared some in depth details for how to farm the until now, elusive Design: Khajiit Skooma Bubbler!

A big thank you to DuchessofArkham and LaFemminaVolpe for taking the time to grind Thieves Guild to help put together this guide!

So without further ado, here we go!

Prerequisites

Recommended Skills
  • Dark Brotherhood - Blade of Woe: Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. (This is the most important skill for your NPC Farming purposes, as the last thing that you want is to stack up Murder bounties over several hours.)
  • Legerdemain - Light Fingers: Increases your chances of successfully pickpocketing. (Servant are not difficult to pickpocket, however there is no point in wasting time failing.)
  • Legerdemain - Kickback: Reduces bounties you willingly pay to guards and Fences. (This will come in handy when you are done with your farming run, as you will accrue a rather hefty bounty.)
  • Thieves Guild - Swiftly Forgotten: Bounty/Heat Decreased over x period of time. (You might as well reduce the amount of gold that you will end up paying bounties, by having this time reduction slowly chipping away at your bounty, as you work your farming route)

Recommend Gear
  • Night Terror: (3 items) Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak cost by 26%.
  • Night Mother's Embrace: (5 items) Reduce the range you can be detected while hidden by 2 meters. Reduces crouch cost by 25%.

Getting Started
  • Head to Hew's Bane, accept the quest for Forever Hold Your Peace, and progress to the point where you have entered Hubalajad's Palace.
  • Speak to the indicated NPC to gain information about Magnifica Falorah's whereabouts.
  • Pickpocket a key from one of the servers that you will find walking around with a serving tray balanced on their head.
  • Once you have the key, you can enter the estate via the kitchen door, which can be found on the right-hand side of the build.
  • Once you enter, you pass through the kitchen (these NPCs cannot be looted), however every NPC that you encounter from this point on is a Servant. Each one carries three items, so pick, pick, and then stabby-stabby.

Farming Route
  • The first two NPCs that you encounter should be right next to each other. (1 standing/1 sitting) Skip these two, as you cannot pickpocket the sitting NPC, and pickpocketing the standing NPC will generally result in the sitting NPC attacking you. These two are not worth the effort, nor the bounty. Simply head upstairs to start your farming route.
  • You will encounter (3) Servants upstairs. There is (1) female on a walkway off to one side, (1) male in the middle, and (1) male on the side opposite the female. Once you have dealt with these (3), you can head downstairs.
  • You wil encounter (3) Servants in this area. (1) male at the bottom of the stairs crouched over a chest. (1) female down the hall heading directly away from the bottom of the stairs, and (1) female in a hallway, off to the right of the first female in this area. Finish these (3) and head down the hallway, under the stairs from where you just came down.
  • Most Servants are isolated, with the exception of the (5) Servants found in the main room. You are going to want to deal with the (2) rooms on the opposite side of the foyer first. Then you should pickpocket both of the Servants who are standing on either side of the doorway leading into the main room. Once you have done this, back up into one of the rooms across the Foyer and attack one of the Servants so that he comes to you. You will incur a bounty, however luring him away from the other Servant will prevent you from accruing the bounty for being seen committing murder.
  • Now you are free to Blade of Woe the Servant on the other side of the door.
  • Proceed into the main room and you will find (3) more Servants. Take a moment to observe their movements. These patterns will not change. Pick, pick, stabby-stabby them one at a time.
  • After you have finished the (3) NPCs in the main room, head out of that room and across to the room on the left, which has a staircase that will take you back upstairs to begin the route over again.
  • Rinse and repeat.

Tips & Tricks
  • Always remain in crouch, as this will minimize the amount of times that you are seen, and will minimize your bounties in the long run.
  • Do NOT under any circumstances Log Out or reload whilst inside the quest.

A.) This WILL place you outside of the main gate, which just so happens to be right next to a guard. You know how this ends.

B.) This WILL result in one of two very disappointing scenarios. When you enter the estate grounds, you will have to redo the steps to gain entry to the estate, however the Servers will often be (empty) which means that you cannot steal a key to enter via the kitchen. IF the Servers, by the grace of RNGeezus, happen to have a key that you can steal, then the Servants will most likely be (empty), which means that you will have ZERO chance of looting the Design for this highly coveted Skooma Bubbler.
  • This area is ridiculously buggy, and odds are that you will find yourself stuck at some point or another. I have personally gotten stuck in a pair of vases, and inside of a wall. Do NOT attempt to port to a wayshrine as this will most likely result in one of the disappointing scenarios detailed in B.) above. Instead, use the "I'm Stuck" option in the Help Menu, which will place you near the front gate INSIDE the palace grounds! Be prepared to avoid guards, and then simply re-enter through the Kitchen.
  • The drop rate for this item is extremely low, so brace yourself going in. Don't plan on farming for 20-30 minutes. Plan on farming for 2-3 hours minimum. Remember, once you leave, there WILL be a cool down period before you can re-enter and resume your murderous pickpocketing spree.

And that's the long and short of it folks. Hopefully this helps!


If you have not seen my other guides, and feel like joining in the treasure hunt, you can find those guides below:

Where to find the Blueprint: Wood Elf Throne, Vine

Where to find the Blueprint: Breton Throne, Ruler's

Where to find the Legendary Orcish Throne Blueprints - Peaked, Engraved, Stone

If have any questions, feel free to post them below, and I'll get back you!

END OF GAME - "error 307(6:3:1491:126)Booted from server." Right during the game!

Ebony Wolf Pack || Werewolf Guild || Weekly PvP events || Looking for members || 130+ members

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Welcome to the Ebony Wolf Pack! We are a casual werewolf guild open to everyone! There is no doubt that, as a werewolf, you are stronger as a pack! We welcome you if you are looking for bites, dungeon runs, or PvP excursions! There are no requirements for the guild other than you must love werewolves and you have to have fun! We do offer free bites but expect a waiting list :( Our main alliance is Ebonheart Pact, for the sake of PvP. However, we welcome all alliances to our pack!

Events!:

Werewolf Wednesday's (WWW): Starting at 9:00pm EST, we gather a large group of werewolves to invade Cyrodiil. We'll take districts and farm tel var in the Imperial City, running through the sewers to fight bosses, patrols, and Molag Bal. You're guaranteed to have a blast!

Salivating Saturday's (SS): Starting at 9:00pm EST, we form a pack to take Cyrodiil by storm. With enemy player populations being higher on weekends, we need to keep them busy. Taking the districts and assisting in overworld keeps' defense, we'll make a push to win over the campaign! THIS EVENT IS CURRENTLY ON BREAK DUE TO LIFE EVENTS! SS WILL RESUME SOMETIME IN THE NEAR FUTURE!

Trials: Will be announced on the guild MOTD. Werewolves thrive in PvE content, so it's amazing to see what a group of werewolves and a couple healers can do to mobs and bosses in trials. This is a chance for all alliances to get involved with our events. We hope to complete all trials before Morrowind.



We have a club on Xbox for the guild. Videos of our events will be posted there. Ask ErtTheWolf55, Gentry501, or CrazyWolf712 for an invite to the club if you want to stay tuned in!


If you are interested in joining our pack, message CrazyWolf712 on Xbox One, NA server! And if you need or can give out bites, are looking for dungeon groups, are a master crafter willing to craft for other members, or want to join us for weekly events, please let me know when asking to join. Thank you!

Help with Magicka DK build for Morrowind, Silks VS BSW

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I'm a fresh 160 and am currently gearing up my character for the morrowind update, and am using the following build: https://alcasthq.com/eso-magicka-dragonknight-build-pve/

The guise shows silks of the sun as BiS. I know up till now BSW has been the preferred 5 piece set, but is getting slightly needed with morrowind. Could anyone explain why silks of the sun would be better for this build or, if they believe BSW would be better, why that is? Thank you!

Magicka Warden PvE DPS: How's it looking for you, and can we make it work in its current state?

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The purpose of this thread is to discuss the Magicka Warden as it currently stands in end-game PvE as a DPS role. The majority of posts on the matter share the opinion that it's lackluster overall, and likely parses the worst out of all other setups and classes. At the same time, it's still very early since most players have had access to it (some still don't), so I would imagine most of us, myself included, have not had the opportunity to test it utilizing its maximum potential as we are still leveling important skill lines such as Undaunted and Mage's Guild. We've also not had time enough yet to discover which sets are best, the Champion Point setup that is most optimal, or even which skills to have on which bars to produce the best results.

Off the top of my head, here are the pros and cons to the Magicka Warden DD:

Pros
  • Strong and cheap spammable (Screaming Cliff Racer)
  • Strong AOE skill that also hits like a truck in single-target (Deep Fissure)
  • Two strong class DoTs (Winter's Revenge, Fetcher Infection)
  • Fluid rotation that is easy to upkeep in situations involving a lot of self awareness, movement, etc. (at least the one I'm experimenting with at the moment)
  • Cheap / strong single-target ultimate (Eternal Guardian)
  • Resource management is not an issue

Cons
  • Lacks any kind of group synergy (not including the one skill from the Green Balance line)
  • Offensive passives are lackluster
  • Its strongest offensive ultimate is primarily single-target, and must be double-barred to remain active (Eternal Guardian)
  • Its strongest AOE ultimate does roughly half as much damage as the Destruction Staff ultimate
  • The Piercing Cold passive is applicable to and viable with only class skills (i.e. Who's going to be using a frost staff as a DD in any trial?)
  • Its class passives lack group synergy in a way that boosts overall group damage. For example: Dragonknights have Engulfing Flames, causing affected enemies to take extra damage from all flame attacks; Sorcerers have the Exploitation passive, boosting the Spell Critical of nearby allies; Templars have the Illuminate passive, granting Minor Sorcery to nearby allies; Nightblades have the Hemorrhage passive, granting Minor Savagery to nearby allies, and also possess off-healing ability while simultaneously dealing damage
  • Its strongest class DoT (Winter's Revenge) currently appears to be bugged in that it is not affected by one of our crit modifiers; or perhaps I am consistently experiencing horrible RNG
  • That I have so far found, the way to achieve the highest single-target damage output is by using the Eternal Guardian ultimate, which is not as effective in a good portion of trial scenarios as an AOE ultimate would be

I'm sure there are loads more of both the positive and the negative that I'm missing, and would love to hear others' thoughts as well.

Below is a parse on a 3 million HP dummy that I completed with my Magicka Warden. (Note: The Winter's Revenge crit is unusually high in this parse. For most of my parses, it sits around 10-12% lower than all other sources of damage.)

be24c562288140b6874ea6dc7a6a4686.png

A couple of things to note on the above parse:
I am able to consistently achieve this number with Spell Power Cure and Ele Drain. While the Magicka drain appears to be much higher than the regen, implying that I would not be able to sustain, this is because I purposely was not as careful concerning resources near the end of the parse as I knew that the skeleton would die before I ran out of magicka. With that in mind, in a longer fight, I do not believe resources would be an issue.

To wrap up, again, I'm curious how other players are faring with their Magicka Warden DDs. With all of the above in mind, I can't help but ask myself, "Why would I bring a Magicka Warden to a trial when I could bring something better?", and am hoping there's a missing piece that I'm just not seeing yet that truly makes this class shine.

PS: Thanks to @MrClyde for helping me test all of this stuff. He's the brains behind the outfit. I'm merely the keyboard warrior. :)

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