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Endeavor daily already lowered...

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So it was 20, and now it's down to 15 per daily... What the F is going on? the grind was already crazy enough and now it's even worse. But hey, anything to keep players logging in to the game each day and spend more time, right? >_>

Back after 2 year absence, massive dps loss, please explain...?

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So, my petsorc was parsing 40k 2 years ago. Now after the new CP system and other massive changes apparently...I can’t even quite get to 30k. I’ve looked at everything I can find regarding the new CP system, and experimented with it. Practiced my rotation to where it is good enough again that I don’t think I’ll get more than MAYBE up to the 30k mark.
I always did better with a rotation that was a little different than what was listed in most sorc builds — I worked on it for years, it worked for me. So I can’t just go to the latest build and hope to have that solve the problem. I’d really like to get my build working again. I used lightning staves, maelstrom on back bar. Always parsed better with them than fire staves on my sorc. (I know that’s not the common way, but...works better for me somehow, still). I work with one pet and buff with inner light. Liquid lightning, blockade, Daedric curse, and either destro clench or force pulse. Of course a lot of LA weaving, a/c, the usual thing.
But I did think, why not try now adding something into that rotation which I wasn’t using before, like the staple crystal frags, which I always did better without. I have more of a handle on that now, due to more on-screen info being available on the console. I’ve tried different armors — I have many that are recommended except of course the very new ones. Nothing really makes much of a difference, however. I got back the ~5-10k I lost not practicing parsing for 2 years pretty quickly. Like riding a bicycle. But the progress has definitely leveled off now, as it does when I know I’m up against something more limiting than practicing a parse. I just don’t know what that is.
What’s a Sorc to do?
What is expected that I should be able to parse when my 2019 dps was 40k? On console here, not PC (I know ppl get massive numbers on PC, and I don’t expect to be able to do that). What’s comparable now?
Any ideas?

Experience Gain too low?

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Something seems off since the last patch. Experience gained from kills and quest turn-ins is lower than before, especially from daily writs.

Player constantly disrupting Cyrodiil campaign

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Hi @ZOS_BillE

I would be grateful if you could have a look at ticket reference 210618-001317 please.

I have personally witnessed this player disrupting the normal flow of gameplay twice this week in Cyrodiil by their actions, and has attempted to do so on other occasions but has been unsuccessful.

Thanks!

Xbox Series X Console Enhanced Bugs

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I'm finding more and more of these.
  1. I have a large collection of unopened Crown Crates. If I browse through the pages, the two crates on the right hand side are all but invisible with glitchy flickering shapes.
  2. Input lag in Fidelity mode seems to be ubiquitous. Even taking Daily Rewards suffers lag. It's less than a second but affects combat, harvesting, banking, moving, cycling quests - everything, really.
  3. Scroll-repeat often doesn't stop when releasing either the D-pad or the shoulder button. It seems only to affect downward and rightward scrolling.
  4. More flickering when opening trunks in Rimmen - it seems to show a single frame of the open trunk before the 'crate opening' animation starts.
  5. The flickering when scrolling down the list of Alchemy ingredients hasn't been eradicated, although in Performance mode it's not as bad as it was.
  6. Still auto-dismounting when passing under the wrought iron arch on the right of the Daggerfall Cathedral. City gates appear to have been fixed.

For the previous raft of Xbox bugs (e.g. the various inventory bugs and auto-dismounting at city gates) we were told we had to wait for over a month until 8 June. Can we please have a much quicker response this time round?

EDIT: Example of Bug #1:

2KCOH8V.png

Thanks.

Magicka Spell Dmg Scaling with Regards to Proc sets

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It is entirely too easy to hit the 6500 threshold on a stamina build even when 1 set is magicka based to get to that threshold for proc damage prior to U30. it is much harder to reach that threshold , and let me be clear in PVP and in No-CP, for magicka users--particularly for magblades from my POV. I can get close, maybe 6k-6100 but not without all the scrolls, Continuous attack AND vamp stage 2 coming out of stealth buff, and this is while using a damage set to coincide with the proc set. On my stamblade I don't need to stretch that hard at all. Either lower the threshold specifically for Magicka users or increase the base damage to be on par with stam users.

I suppose you could mark that or have the condition being what stat is dumped into for the majority? I don't know, since every class can be either stam or mag based. Point being is it's much more difficult to reach the threshold for mag toons. I don't know if this is by design or what, but it feels like a damn punishment.

Thank you for ruining pvp fun with proc sets, to the benefit of ball groups

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In my opinion, PvP fun has been completely ruined by facilitating ball groups with unlimited resource sustain, complete immunity to all snares and roots, and giving them a huge LAG advantage.

Proc sets need to be removed from PvP. PERIOD. Proc sets give highly organized ball groups a HUGE advantage over casual players.

1. Proc sets allow highly organized ball groups to have unlimited resource sustain, without having to sacrifice Max stats or Damage stats.
2. Proc sets allow highly organized ball groups to time proc sets to proc all at the same time. Causing major damage spikes that casual players cannot achieve and not recover (heal) from.
3. Proc sets allow highly organized ball groups to buff their teammates, as a consequence other ball group teammates do not have to experience diminishing returns for wearing only proc sets.
4. Proc sets allow highly organized ball groups to overheal their teammates (often for free), as a consequence making them literally IMMUNE TO DAMAGE, especially damage over time abilities. Also because they are overhealing all the time, it renders all proc sets that are designed against groups (such as Vicious Death) completely useless. Instead, these ball groups benefit from the fact that they can cause major peaks in damage and utilize Vicious Death against casual players.
5. Proc sets allow highly organized ball groups to cleanse their teammates (often for free), same consequence as point 4.
6. Proc sets allow highly organized ball groups to ignore stuns, roots, snares, and silence. As a consequence, it is impossible to fix ball groups in a point and negating them is literally useless.

I will probably get a lot of negative backlash from this. Well, I don't care. Proc sets ruin the fun for all casual players (which is the majority of PvP players) and only these highly organized ball groups of 12 players "enjoy" this meta. In other words, the majority of players have seen the fun diminish while only a small group of players have more fun now because they can infinitely farm casual players and enjoy (almost) complete immunity to any counter action.

Cyro Map gameplay is now dead

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The combination of buffs to attacks to stealth and Viscous Death has created a bombers paradise. Now, all we have is groups of stealth bombers while we siege. You couple this with the reduction in group number from 24 has made groups trying to play the map as was intended a very undesirable experience.

ZOS - I would suggest that you should probably act quickly to correct this unless you were intending to make Cyro the "New Battleground"

I for one do not enjoy battlegrounds gameplay and have chosen to not do battlegrounds and you have essentially converted Cyro to this...

I would also suggest that you re-examine who you are listening to for feedback since the people that have the great streams of gameplay are not necessarily your target customer despite what they are telling you

Blackwood companions and questing- do they interact at all?

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I didn't pay too much attention to the news cycle for this DLC, so I'm wondering- do the companions have any unique dialogue or random chatter for the quests you are doing, or interact in any other way? I was planning to pick them up when I stumble across them while adventuring, but I'm wondering if I should beeline to them so I don't miss out on any dialogue.

Blackwood's Relics and Rumblings quest - Ending choices?

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What are the results of your choice at the end of this quest? I would like to let her take the horn, but I have a bad feeling that she will do something stupid or worse.

Already getting less seals of endeavour

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Yesterday i got 20 seals pre daily and today only 15. I guess someone told the higher ups we could get an radiant within a year so...

Necrotic Orb Attacks Innocents

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Pretty sure this wasn’t the case pre-Blackwood but casting Necrotic Orb will hit innocent NPCs resulting in some quickly rising bounties. This is with the “Prevent Attacking Innocents” in the Options menu turned to on.

As such I wonder if any other attacks unintentionally harm NPCs.

Is glass cannon just the way to go now?

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I recently started playing again, for reference the last time I played pvp seriously was during Greymoor. This is also my first time pvping with the new CP system, and it just feels like I die instantly now. I never got insta-gibbed/ganked using my same build in Greymoor unless it was by a nightblade that was truly geared out to gank, and even then it was rare. I'm talking like 20k + resists, 2000+ crit resist, 27k health. I guess by todays standards this is probably too low? The amount of defense lost with the new CP system is insane, and I am really feeling it.

I'm re-adjusting my build, and I'm at a point now where it doesn't even make sense to try to make defensive gear decisions unless you go all-in on defense. Do I just embrace the insta-gib meta and go double damage sets?

I feel like this is the worst pvp has ever felt.

Dear ZOS: Isn't time for a "Negate Stamina" ability?

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So today MIrri and I were all by ourselves fighting the Toad-Tongue War Camp worldboss (Zathmoz) in Blackwood. The boss kept dropping Negate Magicka . . . which really annoyed my magicka Templar. But it made me wonder: Why is there no Negate Stamina ability? Well, sure, I know: Magicka-users are hated; but besides that. Try soloing a worldboss while he's standing in a Negate Stamina circle. I'm sure the stamina-based players would love the extra challenge.

Slotted CP Star Cooldowns

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Let's talk about this nonsense.

Before the latest update, my addons seemed to be able to swap my stars based on context without the cooldown kicking them off. I could use meticulous at each crafting station while keeping steed's blessing slotted elsewhere. This was very helpful. Now, I have to manually slot meticulous before I visit stations, or risk losing out on mats. Cool. Similarly, I have to constantly babysit my Craft tree stars to make sure I get decent movement speed or the ability to farm materials effectively. This is another chore we don't need.

To make matters worse, we decided not to reduce the outrageous cost of these quality-of-life stars when Warfare and Fitness got the same treatment. While I have an addon that lets me swap star loadouts at the press of a button, Craft stars are so expensive, I can have two loadouts that are identical in Warfare and Fitness, but get charged 3k gold because I can't possibly buy all of the stars I need in Craft to simply swap slottables. It's not a swap, but a full redistribution to get the stars I need. There is no purpose to swappable slots if they're so expensive, I can't afford more than a few of them without being of absurd CP. For reference, I'm at about 1700 and this is still annoying.

Something needs to change here. Some combination of the following would be great:
  1. Make some of these stars cheaper. 100 for gifted rider and 75 for master gatherer? This is awful. Cut the prices.
  2. Second, make plentiful harvest and master gatherer properly passive, rather than slotted. Maybe even meticulous. These aren't combat benefits, so locking them behind slots only serves to detract from player quality of life.
  3. Third, remove the cooldown and simply retain no swap in combat. Hell, add a 30 second timer after leaving combat if you need to. Just stop making me wait to change stars. You're making me stare at walls for 30 seconds. Again, this only serves to inconvenience players. It serves no balance or gameplay purpose.

Seals of endeavors

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How many seals you think we should be able to earn a day?
Curious about your ideas/thoughts of this new system.


So on the PS5 Version I have to do all Trophies again?

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Just wondering because I did not unlock all the trophies at the second I started the PS5 version of the game unlike some other games I won't name here for advertising reasons. Kinda sucks coz I got 100% on the PS4 Version of the game and now back to 0 on the PS5 Version and the DLCs....

Today's Endeavours reward 5,000 xp each (and it feels undertuned)

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5,000 xp is not a satisfying completion note to an endeavour.

8Kt7bGj.jpg

I get more than 5,000 xp from shooting arrow spray 3 times at trash mobs.

What is the point of these numbers?
Is it being used as a reason to lower the number of seals?

I am really trying grasp the decisions behind this.
Can the system not be made to be more attractive and feel like it values player commitment.




Can you please fix the tiny map in 4k mode?

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At least in the old console version you could toggle 4k off and have a usable map, in the new enhanced version that option is gone, and we are stuck with a map that only zooms in half the size of the old version.

This means that the overworld map is just a bunch of icons on top of one another, and combined with the automove cursor to nearest map item, it's now a game on it's own to target anything on the map.

Please fix the 4k map so that it zooms in the same as the map in the FullHD version of the game.

Endeavors are Live

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