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On 1vX PvPrs and Battlegrounds Objectives - A Rant

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There's one subject that has been on my mind lately, and that's on how 1vX PvPrs tend to call dedicated PvErs "carebears" and how they love to shove "PvP is the true endgame" crap in PvE raiders' faces.

But that's another topic for another time.

The focus of my rant today is the tendency for those 1vXrs to do Battlegrounds and run around and kill people, nothing else. In other words, they are pretty much completely useless to the team in objective-based matches (which is every single one of them but Deathmatch).

Now, I'm a PvEr. I do a lot of endgame PvE content, scorepushing trials to a good amount of success with my favorite people in Outbreak. That doesn't mean that I don't do PvP.
I've been playing in Battlegrounds since Horns of the Reach on my stam DK, back then running around in divines Hunding's Rage gear and a 2H Maelstrom sword and spamming Dizzying Swing and still performing moderately well.

I say "moderately well", because most of the times I top the group scoreboard or is at least in the top half for my group. That's because I focus on the objectives in each match, whether it be Domination or Capture the Relic, and I find it a lot of fun to be flipping those flags while avoiding the enemy team and sneaking around focused fights to grab the enemy relics right under their noses.

Right now in Clockwork City, I have my stam DK mostly specced into my PvP gear and CP, with actual decent Automaton gear this time, though I do break out my PvE gear a few times a week to do trials (I mostly leave that to my stamsorc now).

And I like to consider myself pretty decent at Battlegrounds now, to be honest. Sure, I may not be up to par with others when it comes to PvP, but I still make it to the top of my group scores most of the time, and even in the top half of all three Battlegrounds weekly leaderboards.

That's because, after all this time, I still play objectives. I still try to cap every undefended flag I could get to, I still try to sneak relics out from under enemy noses and defend my team's relic at the same time, I still try to grab the ball and stay alive as much as possible, and I still try to find the power sigils to gain an unfair advantage for my team.


One particular pattern I've been noticing recently, though, is that some of the people that I consider "good PvPrs" have no place in Battlegrounds.

I was playing a Capture the Relic match earlier today, and one of those 1vX PvPrs was on the other team. Let's call that guy "SorcBoi", because he was a shield-stacking magsorc with a lot of burst and an execute; annoyingly hard to kill and frustratingly powerful.

SorcBoi was on the Red team (I'll be calling the teams Red, Green, and Purple). I was on Green.

The entire match, SorcBoi would just run around, mostly to Green side, and do nothing but try get kills. Meanwhile, the Purple team kept on capturing Red's relic because Red was powerless without Sorcboi helping to defend. I just watched the Red relic just drift over to the Purple's base on my compass, repeatedly, all the while I was trying to keep Sorcboi (and the legions of other enemy players) at bay from our own relic. SorcBoi never returned to his base to help defend; he just wanted kills.

The match ended with Purple winning 500 - 0 - 0. All of those points were Red relic captures.

[Snip]
[The moderators have decided to remove this part because they believed "SorcBoi" was a real name, even though it was already specified it was a fake name in in the previous paragraph]
[And they didn't remove those]
[Anyway, basically, it was just a chatlog where I messaged "SorcBoi" and he said that he couldn't give a s*** about his team, and that I felt sorry for his teammates for bring grouped up with someone throwing the game]

In the many Battlegrounds matches I've played, I've been seeing 1vXrs just ignoring objectives, lost in their bloodlust, with their K/D ratio being the only thing on their minds. And every single time, they end up at the bottom of the end-of-match scoreboard because they didn't do objectives, and most of the time on one of the losing teams where some poor squishy sod grouped up with them was trying hard to actually do the objectives. Some of those times, I was that poor squishy sod.

I'm actually pals with a couple of those 1vXrs, and I ended up in their Discord server one evening when I was in a group with them. (Pre-mades! In BGs! Ahh!)

They brag about that crap! They would post screenshots of their end-of-match scoreboard with their team completely wiped out but a personal 22-0-25 K/D/A ratio.

I have nothing against being good at killing other people, but when they're so damn engrossed with that without caring about the objectives in Battlegrounds, they become nothing but dead weight and a detriment to their team. Even if they do not care about their team, their team cares about doing well, but if a supposed teammate just runs off and leaves them stranded, they're pretty much screwed.

That behaviour sickens me. The mentality of it is truly disgusting.

If you are one of those PvPrs, please, do all of us a favor, and go into Cyrodiil instead. There, you get to kill as many people to your heart's content, perhaps wipe out a zerg of lowbies on your own, and most of all, you won't be a letdown to anyone.

If you would prefer to stay in Battlegrounds, here's a novel idea: how about get kills on the objective? Yes! You can both kill people and stay on the objectives! Amazing! How does it work? See, in an objective-based game, people are bound to gather... [drumroll]... around the objectives!


On an off note, I would have said the same to low CP (sub CP160) people looking to do BGs just to unlock Caltrops, and therefore also being a detriment to the team, but at least those people know how to take instructions, and we could still scrap together a win just by doing objectives. (But really, go into Cyrodiil; again, there, you won't be a letdown to anyone, and you get more AP this way. Trust me, it's faster there.)

[Edited to remove name-and-shame]
[Which was actually inapplicable because who in Oblivion even is "SorcBoi" lmao]

Hide/No Tail Option For Argonians

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Hey guys,

I had this idea floating in mind and thought I should share it. I think there should be an option to hide your Argonian’s tail, just like the “hide helmet” option, or just an option for no tail in character creation. I like Argonians, I think they are cool but the tail is kind of a turn off. Think of Bossk from Star Wars right now. A humanoid reptile with no tail would be a dream character for me in ESO.

For a side note, I do not think it would break the lore. I have some knowledge on Argonians and it would not be too far fetched to see some without tails. Perhaps they possess the ability to lose their tail to escape, like Geckos. Maybe they were born without one or it could be a tradition in a tribe, like how some people elongate a child’s head at a young age.

Anyways, I would love to have this as an option one way or another.

Thanks,
-Yzalirk

Which gender do you choose to play in-game and why?

Internal Error

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It's about 6PM EST and I'm getting nothing but "Internal Errors" when I try to play. Anyone else having these issues? Have to say, I hate patch/update weeks.

Hide side flap, crotch flap options

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I'm hoping that one day zos creates versions of armor without crotch flaps and side flaps on my armor. Dlc armors only have 1 tier compared to the other non dlc armors and offer more variety of customization... I hope zos adds another tier of dlc armor that has no flaps

DoT DK

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Hi,

anyone of stam DK here tried a DoT build based on Mechanical Acuity set? If so, is it viable?

Upcoming coldharbour Homestead No No No

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Why did they ruin the cold harbor house lol there isnt even a house its just a big open space this is like a half finished product I saw a youtube video on a tour of the place theres a tower in the far distance that looks cooler then the actual "homestead" if you can call it that . What a blatant attempt to force you to have to buy all the furnishing and everything i mean theres no base house are they going to have the floors and walls in the crown store or something ? . They could of done something awesome with a coldharbor themed house or a cave or something not this walking simulation space i mean what am i suppose to be doing with this testing horse speed with all this space. I mean theres plenty of space in cold harbor i might as well " proclaim" an area as my own instead of buying this real estate of nothing .what a peice of s..t molag bal him self is a shamed of this I hope they make some changes to this

Bar swap bug - mentioned in PTS numerous time, still made it to live..

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Its not just me, and its not just a "small" bug. Its actually a GAME CHANGING bug. And im quitting ESO until its fixed as it screws over everything.

What is the bug? Pretty much, when you bar swap, skills will show, but you'll still be on the previous bar. Worst part is? Skills dont work until your weapon decides to change.

What makes this game changing? Unless you're a zergling in PvP and never PvE, it wont affect you, but if your're like me, small scaler who's also a serious PvEr, it affects you BIG time, and needs to be fixed sooner than next maintenance.

How does it affect PvE?

DPS parse, and group DPS. My core groups DPS fully raid buffed is about 500k.. ever since Dragon Bones released along with so many bugs that somehow made it from PTS to live.. of course im actually not surprised i knew the game changing bugs would make it over to live... but again, since the DLC dropped my core groups DPS went from about 500k to the low 400k's because DPS is LUCKY if they're able to bar swap. Same with tanks and healers.

How does it affect PvP?

Back bar is usually your buff bar, vigor bar, shield bar etc.. cant swap bars? Lol.. might as well give the other play the dub.
I dont know how many times ive died to little zerglings because i cant bar swap to heal and rebuff. If you're a zergling it doesnt matter if you cant bar swap, as you're also relying on 1000 other players doing damage to the solo player / small scale group.

ZOS.. PLEASE get this fixed before maintenance on Tuesday. I DOUBT this will even get fixed then, as it being a LITERAL game changing bug, and it wasn't fixed right away? I doubt it'll be fixed Tuesday.. but until it is fixed, you/i might as well play another game until then, as PvE is actually a challenge with this bug and PvPing is actually impossible unless you zerg.

My next little rant.

Captain's player suggestion for Cyrodiil 2018

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I'll be the first to say it, i think Cyrodiil needs its own subscription. Now before you fly to the comments to rage, allow me to explain. I don't mean Cyrodiil itself needs to be locked behind a sub or pay wall. And to be clear Cyrodiil should always be part of the base game. But with lag issues and long loading screens being a problem for years now in cyro it's clear, there needs to be a change. It feels like the developers have no interest in adding more content to Cyrodiil, or they have given up completely. And if you think i am exaggerating just look at Cloud Ruler Temple and the city of Bravil, both unfinished content since the release of the game. And what did overworld get? Player housing. But can the player base blame them? This game did start out with a mandatory subscription after all, that they removed. No we can not blame zos because at the end of the day, ZeniMax Online Studios is a business and they will do what they must to keep that business alive. So when it comes to adding content and incentive to improve Cyrodiil and pvp, we must keep in mind that the developers need funds and incentive as well to apply those improvements. Cyrodiil is one of the largest zones in the game and the amount of content it can handle is truly amazing, leading me to believe it is worthy of it's own subscription to help support and improve it, much like eso plus helps support the pve content in the game.

Now before i go on about what a Cyrodiil sub should look like, i want to point out the flaws of the current subscription: ESO Plus. Everything (kinda), "i quit my subscription" is the most over used sentence on the fourms, and with good reason too. There is nothing that it offers to end game players or pvp players. Angry people trolling on the forums aside, there really is no reason for players like myself to stay subbed to the game. This doesn't mean eso plus is a bad sub! Eso plus is the best kind of sub a game like this can offer... for newcomers and people that are into trade. But for people that have played this game for years, there is a very good chance they 1. Already bought all of the dlcs with the crowns they get with eso plus. 2. Are max cp and master crafters. And 3. Have no need for an unlimited craft bag when needed items are so readily available at guild stores. All of these reasons are why some may have dropped off, but from an end game pvper stand point it feels as if eso plus is no longer contributing towards consistent content for the pvp community. All the more reason to start an additional subscription program before the current one is stretched too thin.

What should a Cyrodiil subscription look like?
  • Siege dye and customization
Players should be able to dye their own siege. This would be like the ability to dye costumes in eso plus, players would have another way to show off their personality. Just for a few examples, someone could dye the wood of their ballista birch tree white while having a golden (lion/eagle/dragon) head in the front, and then dye the rope rigging a bright blue. A pvp guild could also use this to show their colors in a siege for a keep. Or maybe a player just wants to remember where they put their siege in a field of abandoned siege engines so, they dyed the whole thing pink. Siege customization would really stand out too, and would be a good opportunity for zos to make some money in the crown store. Notable mentions being the Molag Bal siege in the imperial city, or maybe a Dwarven themed siege with a Centurion head in the front, zos could sell different styles like that in the crown store. These features should be available to the full list of siege items including forward camps, oils, rams, catapults, cold fire and not just limited to trebuchets and ballistas.
  • Quick select gear and CP
Give players a feature where they can quick select from three different layouts that consist a set of gear, skills, and cp. Many pc players know with the exception of cp, there are addons that can do this for players. But for most console players this would be a sell because they don't have access to any addons. This would allow players to have their pvp or pve setups ready at a moment's notice. Example: a player could have a melee pvp set up for open world pvp, a pvp bow setup to defend a keep from atop a wall, and a pve dps setup for pledges with friends. All conveniently at the click of a button, no need to waist time setting up bars, gear and having the wrong cp to do the job. So this will be very casual friendly and make use of a lot of unused or forgotten gear. Now this has to have a price of some kind, to lock each layout the player should have to pay a fee of one million AP. This would mean for a player to lock all three layouts they would need a total of three million AP. Players should be restricted from switching layouts while in combat, group dungeons, and trials.
  • 10% increase in Tel Var Stones and Alliance Points
  • 15% increase of mount speed, stamina, and carrying capacity while in Cyrodiil
No one likes to feel like they're playing horse simulator so this will help. This buff should not stack with mounts that are maxed out, and should end after a perk reaches 45%
  • Full access to Imperial City and Battle Grounds
This will tie all of the pvp in Elder Scrolls Online together and is definitely needed. Right now Dragon Bones dlc is about to release and with it two new battle ground maps, which is good battle ground modes are fun but, its not Cyrodiil. And it never will be cyrodiil, BGs will only keep the pvp players happy for so long. And now zos has a problem on their hands because they are releasing new battle ground maps while pve Morrowind players get nothing. Some people will eye roll at this and say "you can't please everyone." But it is far better to deal with the issue now before it becomes a big problem. So if we put this content in a subscription zos can still keep imperial city and battle grounds behind a pay wall, but now on holiday events like Midyear Mayhem or Imperial city event zos can now offer a seven day free trial for the Cyrodiil subscription. This would let players experience Imperial city when it is most active, and try out battle grounds for free which may lead them to purchase the Morrowind chapter and have permanent access to battle grounds. Put all of the pvp content under one subscription.
  • Incentive for Cyrodiil
First reduce the flags needed to capture a town to one flag in the center of the town. Stack the one flag with honor guards to keep the difficulty of taking a town the same, but now taking a town would be more small scale/solo player friendly. Add a flag to Cheydinhal and Chorrol to make them towns alliances can capture as well, this will be important for the next part.
Members of the Cyrodiil sub will have exclusive access to purchase contracts from a tel var merchant in the imperial city at their alliance base. These contracts can also have a chance to drop through battle grounds rewards for members as well. The way these contracts work: A player buys/receives an account and alliance locked contract, when the player opens the contract they are given a mission. The contract will tell the player their alliance has accepted a request from a specific town to deliver goods to another specific town. The reward for completing a contract will be half of the delivered goods. Contract value will be higher for towns that are far apart from each other and have better rewards. The contracts will also expire and will only be available to complete for so many days regardless if open by the player, and the tel var merchant will cycle through contracts weekly and have a different list per alliance. Example: A player visits the merchant to view the list of available contracts, then the player pays x amount of tel var for a contract labeled "Bruma to Cropsford 100 Beetle Scuttle" and opens it. The player then must go to Bruma to talk with an npc which will give them the goods to deliver in the form of a backpack with a banner attached to it. This backpack will have the same rules as carrying an elder scroll, meaning a player can not mount with the backpack or fast travel with keeps and so on. The player is also timed and the timer will vary with different contracts and will only start when the player is given the backpack, and will end when receiving npc is talked to, completing the quest. The example player after completing the quest will be rewarded with 50 Beetle Scuttle. But If the backpack is not delivered before the timer is up they will receive nothing.
These new trading backpacks can also be intercepted by enemy players. If an enemy player slays someone with a backpack, the backpack will drop and be available to be picked up by other players. If a non subbed player or player of the same faction picks up the backpack they get a quest to take the pack to their alliance gate and they will only receive half of the rewards. If an enemy player is subbed they will get a quest to take the backpack to a different town and receive the full rewards, or they can take the backpack to their alliance gate and only receive half. High value or rare contracts will cause an ava announcement to appear such as "Flame Atronach crate pack has left bruma!" adding to the level of difficulty. This will be healthy for pvp because the current ava announcements used to feel like a call to arms when the game first released but now act only as signs to say pvp just died for the day. There should also be multipliers for these trading backpacks that players can buy in the crown store or earn in veteran dungeons/daily random rewards, and they're going to need them because the rewards of the trading backpack will be split among the group the player is in or has been in during the trade run. This will strongly influence players to develop effective small scale groups and have rewards for doing so, and discourage the use of huge groups for an unfair advantage. The multipliers should also be account bound to avoid problems like players giving multipliers to large groups for free. And once the multiplier is used on a trade backpack it is consumed by the backpack. Since crowns with a sub should stay exclusive to ESO Plus, offering the rare chance to obtain and possibly earn crown store items would make the Cyrodiil sub sound just as attractive and offer unique opportunities, whlie adding healthy competitive pvp to the game. (The contract/trading backpack feature should be restricted to home campaigns only. This would force people to invest more time into one campaign)

^^^^^ Problems with this idea^^^^^
- Before an idea like the one above is put into the game zos needs to fix some ongoing problems first. Starting with the below 50 campaign, this campaign needs some serious reworking and should be way more beginner friendly. This campaign should act as a tutorial for pvp but it can't while end game players on low level characters, with access to best in slot gear running around stomping on people playing pvp for the first time. With the idea of trade backpacks, end game players would be able to take even more advantage of beginners and steal their trading backpacks with ease and pull in more rewards than they would get from a normal campaign. So to avoid this taking candy from a baby issue zos will have to limit access to that campaign to accounts that have no champion points.
- Battle Ground matches. Zos needs to remove premade groups from the 4v4v4 mode of battle grounds otherwise, that is all there is going to be. Just premade groups trying to farm contracts and it won't be fun for solo queue players. To make up for this, players that are subbed to the cyrodiil sub will have access to chose what game mode they want to queue for in the 4v4v4. Open up a new tab in the battle grounds menu labeled Group vs Group and this is where premade groups of 6v6 can fight. Open up another new tab labeled Solo with Ald Carac, Ularra, and Foyada Quarry as options the player can travel to freely like a zone of its own. When a player visits one of these zones they can see everyone else in that zone with them like a normal zone. Each of these maps have a center that is perfect for dueling so that is what they will be used for. Any cyro subbed players should have the chance to get contracts to drop through dueling at these maps but the drop rates be reduced to avoid spamming.
  • Tel Var Merchant
Cyrodiil subbed players get exclusive access to another tel var merchant that sells weapon and armor furnishings. A lot of players want to be able to put weapon furnishings in their houses such as a mounted greatsword on a wall or a sheild above a fireplace and so on. The problem is the list of weapon and armor in this game is huge. Zos should put a telvar merchant in the Imperial city alliance bases that cycles through gear and weapon styles for furnishing on a weekly basis. This would save them a lot of time and open the door for new opportunities for item replicas like a Wuuthrad replica or a Wabbajack replica. These furnishing should also be account bound to avoid clutter and confusion in guild stores.
  • Unique Daily Quest for Cyrodiil
  • Players with an active Cyrodiil subscription will have access to unique daily quest and weekly quest that reward them with a change in color to their abilities and, have a high reward of alliance points that contribute towards alliance rank but not leaderboard. And to be clear nothing on this list should gained through leaderboards or contribute towards leaderboards, because the way they are set up currently this would incentivize more big groups which is not what cyrodiil needs, we need to spread the fights out. On with the daily quest, starting with rarest drops. A player can pick up two daily quest at their alliance base, one will always have the player go kill a random cyrodiil delve boss. With eighteen dungeons in cyrodiil and each one having a few bosses, this is something that is going to be sending the player somewhere different all the time. The reward for this is 15k alliance points and a very rare chance to randomly drop a color altered weapon skill ability. If a player gets a color altered skill it will be stored in their collectibles under special, the same place wardens can change the skin of their ULT Feral Guardian. Then it is up to the player to equip the color in the collectibles menu. The second daily quest will always tell the player to go kill a random boss in Imperial City/Imperial Sewers, the reward for this is 30k alliance points and a very rare chance to randomly drop a color altered weapon skill.
  • Dolmens! Once a week an npc will will give out a daily quest at the alliance base. The quest is to destroy every dolmen in cyrodiil once. When completed the rewards will be 20k alliance points and a rare chance to randomly drop a color altered class skill. This quest can only be picked up on the day the npc is giving it, but the player can turn the quest in at anytime. Meaning if a player wanted to farm this on all of their toons they can by grabbing the quest on the day it is available. This way there is less pressure to be all over the map on one day when everyone else will be farming dolmens too. Zos should also increase the difficulty of the dolmens in cyrodiil, it takes two minutes for a dolmen raid to finish a dolmen in the Alik'r Desert and that is with people leveling up their new toons. Cyrodiil being the center a daedric invasion and having veteran players everywhere should have harder dolmens that take a while to complete.
  • A second weekly quest. Once a week an npc will show up at the alliance bases with a quest to defeat a specific boss that is a cyrodiil delve boss or an imperial sewer/imperial city boss and the boss is the same for every faction. The boss that is selected should standout with an aurora around them of some kind and should have increased stats to that of a veteran level dungeon boss. Or in other words it will be mandatory to have a small team of players to defeat it. This quest can only be completed and turned in on the day it is given and is only available in a players home campaign. Each campaign will have different days and different bosses that this will occur in, but the boss for this will always be randomly selected to keep things fair. The reward for completing this quest is 100k alliance points and a chance to drop a color altered class ultimate. If a player's daily cyrodiil boss or daily imperial city boss is the same boss in the weekly quest then their reward is double in alliance points.

    These daily and weekly quest are the consistent content a subscription needs, and zos doesn't have to release a full list of colors for skills or come out with all of them at the same time. Instead they could chose a color of the week, and cycle through different colors per week. This would help keep players subscribed and keep them busy all times of the week. Zos should also throw in a Pelinal Whitestrake style motif in with rewards for the daily/weekly quest because Pelinal was a liberator of cyrodiil, and that's what the player would be doing, liberating cyrodiil. And the motif would fit well with the title a player can get in midyear mayhem: Star Made Knight.

    All of these ideas line up with the direction is game is going and i have spent a lot of time putting it all together but it's not perfect, so please feel free to add some constructive criticism.

How long have you spent in outfit creator?

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Am i the only one who has spent a few hours trying to find the perfect outfit, only to finish and then start again. There is something wrong with me!

Rip off in the Survey Maps... ?

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So,,, you go to get a map, get aggro from welva, have to fight them off.. and in the process accidentally leave the area of the survey map. When you return, your loots are gone. So wrong. I posted in the help/feedback about this at least a year ago. I thought they fixed it. I guess not.

Level advisor crates

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Are they going to be fire crates or do they change on the season and can I keep getting them?

Feedback and Proposing some Improvements to Fang Lair Endboss Hardmode

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As a Preamble i would like to add, that i have tested the dungeon in vet Mode on the PTS, but unfortunatly i was not able to get a Group together to try the Hardmode on the PTS.

I Really like the Hardmode of this dungeon up to a Certain point. The First Part of the Fight ist Wonderfully structured, and since the Mechanics cannot be avoided actually trying to Burn the Boss is serverly punished, forcing Players to communicate and take care of occurung mechanics. The Structure of the Fight as a whole should not be changed.
The Biggest Problem in the fight are the randomly spawning Ghosts in the Second phase, since the do not sufficiently differ in colour from the surroundings. If those ghosts had a displayed AoE to highlith their Path, the fight would feel much less punishing,since they are far to easy overlooked. Such a change would really help to make the fight more consistent, while at the same time maintaining the overall difficulty level.

Would you like a maintenance to fix these bugs?

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A bit too many no?

Unable to bar swap
Housing storage items disappearing
Stamina dps getting rooted
Extreme loading screens
Werewolf bug
Not mention fps and latency issues

Funding Your Costume Craze

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So the new Outfitting system has come out and you've been so excited to use all those motifs you learned and all those dyes you achieved to make your characters look amazing!

Wait. It costs how much to make my outfit and dye it?

ZOS, do you think I'm made out of gold?!

Okay, to be truthful, I've got around 4 million gold between my characters so, yeah, I'm pretty much made out of gold for the purposes of outfitting costs. That doesn't mean I'm going to spend gold with no plan for how to make it back. Besides, I've got lots of friends and guildies with less gold than that.

I'm a firm believer in "teach a man to fish" when it comes to making money in ESO. So I'll share how I'm planning to fund my costuming craze.

1. Farm lots of raw materials and potion reagents and sell them on guild stores or zone chat. I like to alternate between farming Craglorn (for that 1 in 200 chance at getting nirncrux) and a starter island because there are tons of mats there in a tiny area. (i might give the starter island a miss for a while because it'll be overrun with new players and alts).
2. Kill a bunch of things and find a bunch of chest while I farm and vendor all the junk gear for a slow but steady profit. Good set gear I can sell on my guild stores.
3. Steal from and murder a whole bunch of NPCs in order to vendor the stolen loot.
4. Save all the ornate gear from group dungeons so I can vendor it.


How are the rest of you planning to fund your outfits with in-game gold?

(In-game gold options only, please. If you are planning to use the Crown Store tokens for convenience, that's awesome for you, but less helpful to anyone trying to use only in-game gold for outfits.)

Was it OK for ZoS to remove abilities purchased with collector's editions?

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With the addition of the new outfit system, the collector's editions abilities to transform items in the field that resulted in an item being changed to a different style, and said item being deconstructable resulting in the possible acquisition of style stones from said item. has been removed FOR NO REASON.

How mutch does stammina matter when it comes to dmg

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this isint something i am wondering about, its something i learned, before this i tried to search on goolge and tryied to find how mutch it matter, so this is for the ppl who dont know this.

I might be wrong about it but to my understading if you have 1k stammina you get 100 more dmg to you stammina abillitys, there now you know

sorry for bad english

What if I already have sorrel horse?

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@ZOS_GinaBruno just a little question... I brought it from stable before it is taken down...do I get 10k gold back if my new char get to lv10?

Just want a bit more gold to fund my outfits :)

Unexpected internal error

Are the gold costs for outfit changes too dang high?

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