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Whats your DPS parse on a DD magicka templar and what kind of builds youre using (HoTR)?

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I want a feedback on the community on whats the ideal DPS parse that a templar could acheive, ive seen alot of dps discussions on most classes but i have never or rarely seen templars,
as of right now im doing a horrible 17-20k dps on HoTR, while on morrowind im struggling to get to 25k dps, im using 5pc julianos and 5 pc mother sorrow since morrowind, ive changed it to 4 pc war maiden but ive hardly seen any increase on my dps. as of right now im experimeting on 3 sets:

1. infallibe aether
2. julianos
3. war maiden

julianos + IA seems good but im still lacking a 1 pc necklace of IA, so is war maiden + IA a good alternative or julianos + war maiden?
whats your dps parse on a templar and what kind of setup, rotations and build you're using? or are templars stuck on the healing duty?

When will all these major bugs get hotfixed??? COULD SOME DEVELOPER PLS COMMENT HERE?

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(my previous tread about this was closed - because of "no constructive discussion there", LOL, but why it was not constructive? BECAUSE NO DEVELOPER, NOR ADMIN FELT THE SLIGHTEST NEED TO REPLY THERE!!)

I was recommended to post this topic to bug reports section, so a bit of a re-post:

I mean I love this game, it is really great and also that you are releasing new stuff every quarter!!

But, could you please try to focus more on testing, before releasing? Why is it, that with every big update, there are new major bugs introduced to the game, that then usually take more weeks, or even months to fix them?

for example these are really not good
https://forums.elderscrollsonline.com/en/discussion/395314/merciless-resolve-light-attack-stack-delay

https://forums.elderscrollsonline.com/en/discussion/395247/new-assasins-will-is-actually-a-dps-loss

https://forums.elderscrollsonline.com/en/discussion/395380/storage-boxes-eating-items-and-esos-ingame-support-system-for-missing-items

https://forums.elderscrollsonline.com/en/discussion/395501/insane-weapon-swap-lag


https://forums.elderscrollsonline.com/en/discussion/395265/character-constantly-getting-frozen-in-dungeons
https://forums.elderscrollsonline.com/en/discussion/395296/stamblades-getting-stuck-in-place-in-combat-v3-3-5


https://forums.elderscrollsonline.com/en/discussion/395212/what-the-f-is-wrong-with-bar-swap


https://forums.elderscrollsonline.com/en/discussion/396227/ground-aoes-are-cancelling-themselves-after-a-weapon-swap/p1


@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_Wrobel

Help with HP levels

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I recently made it into the CP levels and I'm finding it difficult to do any Vet dungeons with my current HP levels. Right now, on a Magicka DPS Warden, I'm sitting at 9.5k HP without food buffs. I'm grinding up my provisioning so I can make the salmon thing that gives 5k HP, but that only gets me to about 15k HP. I've been hit with stuff up to 20k or 25k in dungeons at Vet levels. What can I do to fix that?

Do I need to stack defensive enchants, health enchants, reroute skill points to Health, or what? My current sets are Necropotence, Julianos, and Ilambris. Thanks for any help!

Died in VoM due to jumping past the pool

Favorite race?

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For me gotta be Khajiit. Their lore is so fascinating. If I understand it correctly the way Khajiit breeds works a humanoid Khajiit could easily have a sibling who is a small quadraped. Plus cat people are just awesome. They look beautiful. And they talk in third person. Unlike Miqo'ti on FFXIV they're actual cat people. Also that tail, gotta love a khajiit tail.

I also really enjoy argonian lore. From what I know they're literally the only race with absolutely no connection to men and mer. The hist trees are so fascinating.

Beyond that if I had to choose a man/mer race I liked the most is Dunmer. They have interesting lore. 3 of their own ascending to divinity? That's pretty cool. Though many of them are mean, xenophobic, and also they like to enslave other races namely Argonian and Khajiit.
'

Official Discussion for "Enjoy a New Level-Up Experience, Home-Storage, and Outfits with Update 17"

Magblade PVP Setups

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Interested if others have changed up their builds at all with the drop of dragon bones. I am away at the moment and can't play, but I am thinking of trying out 5x Wizard's Riposte and 5x Caluurion's Legacy. I am not really interested in min/max setups, more looking for new and fun. Thinking of trying this gear setup with a frost staff. Thoughts? If you have tried something different that works, please feel free to share!

- forgot to mention 1x Domihaus for the monster

Outfits Megathread

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(Outfits are going to be a huge thing and moving it to be in community creations will kill the thread and just spawn more outfit thread spam. I request that this thread be in general discussion till @ZOS_GinaBruno @ZOS_JessicaFolsom get zos to make a official wardrobe subforum. Pretty please?!?! With bosmer hugs on top.)

Thanks to all the amazing people who contributed to the pts forum thread https://forums.elderscrollsonline.com/en/discussion/389463/show-off-your-outfits-pts-edition/p1?new=1
I will move some of the favorites from there to here later

show off your Outfits! If yours is well liked by the community I will pin it here

Please follow a similar format

Original Costumes:
Archer outfit by @aliyavana
Name: Archer
Head: None
Chest:light, Mercenary
Legs: Medium, Ebonshadow
Belt:Medium, Grim harlequin
Boots: Light, Yokudan
Shoulders: Medium, Ancient Orc
Gloves: Light, Order of hour
Bow: Grim Harlequin
Description: A outfit made completely of different motifs, crafted for my stam sorc Zebendal. Mixing and matching different motifs is a must for me so that I keep my characters appearance unique. The theme is a Archer

2ul8bypzu47k.png

Previous Elder Scrolls Game Armor Appearances (Morrowind, Oblivion, Skyrim)
Royal Vampire armor by @aliyavana (skyrim) guest @Renosence
Chest, light ebony
legs, light celestial,
belt, orc rank 1 medium
boots, light grim harle,
gloves, light assassins league
shoulders, male light ebony, female medium telvanni
nhtkugf011q7.png
rxmt1805ah5s.png
eqjpxokdbxwj.png
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Inspired and improved on @crazydunm3r idea

Morrowind Ebony Armor by @aliyavana
Helmet: Breton heavy tier 2
Shoulders: Redguard heavy tier 2
Gloves: High elf Gauntlets 1
Legs: Order of hour heavy legs
Chest: Dark elf heavy tier 4
Belt: Bloodforge
Boots: High elf heavy tier 1
Colors are coldharbor black with bloodroot gold

m7wvj5wtyw7b.png

MW-item-Ebony_Armor_Male.jpg

Morrowind Daedric Armor by @aliyavana
Head: None
Shoulders: Pact medium
Chest: Worm cult heavy
Legs: Hlaalu heavy
Boots: Hlaalu Heavy
Belt: Orcish heavy

p23zno1kcuf2.png

600px-MW-creature-Dremora.jpg

Lore Appropriate attire:

Lich outfit by @aliyavana
Helm: Worm cult Heavy
Chest: Nord light chest 3
Legs: Dreadhorn heavy
Belt: Dark elf girdle 1
Boots: wood elf light 1
Gloves: Primal heavy
Shoulders: Telvanni Medium
Staff: Xivkyn

cjtva5rw6edn.png

A Mead Drinker Nordguard @Highlor3
T9IJjfY.png
Head: Skinchanger;
Torso: Minotaur;
Shoulder: Skinchanger;
Hands: Bloodforge;
Waist: Dreadhorn;
Legs: Skinchanger;
Feet: Bloodforge;
Main Hand: Draugr Sword;
Off Hand: Bloodforge Shield.

Stormcloak Shield-Maiden @highlor3
XoLSFPS.png
Head: Skinchanger Light
Chest: Malacath Medium
Shoulder: Skinchanger Heavy (can try Medium or Light, also Bloodforge style)
Hands: Skinchanger Heavy
Waist: Nord Medium 4
Legs: Malacath Medium
Feet: Skinchanger Medium
Axe & Shield: Bloodforge
Dyes: Lycanthrope Gray (metal parts), Wolf's Fur Brown (leather parts), Novice Tan (furry parts), Ransacker Blue (shield leather and axe handle), Moonstone White (axe and shield metal details). On Skinchanger Hat I used Book Cover Brown on leather part, Wolf's Fur Brown was too dark; for the mask's teeth I used Master Gold for some bone-like color.


Shadowscale Light @Highlor3
R9tzoIP.png
Head: Imperial Light 1
Chest: Primal Medium
Shoulder: Mazzatun Light (or medium if you prefer)
Hands: Assassin League Light
Waist: Assassin League Heavy
Legs: Assassin League Light
Feet: Imperial Light 4(?)


Shadowscale heavy @highlor3
18n3VKS.png
Head: Hollowjack Heavy
Chest: Dark Brotherhood Light Robe
Shoulder: Argonian Heavy 1 (can use Mazzatun Light or Medium)
Hands: Argonian Heavy 1
Waist: Xivkyn Heavy
Legs: None (covered by robe)
Feet: Assassin League Light(?)

Casual clothing:
Casual beach wear
camn1xeriatg.png

Head: None
Chest:Medium bosmer tier 1
Legs: Heavy Mazutun
Belt:Redguard light? tier 2ish
Boots: Soul shriven light
Shoulders: REEEEEEEEEEE, no hide shoulder option
Gloves: Light, altmer tier one


Cosplays:
Raiden cosplay
Head: Tsaesci
Chests: Glass light
Pauldrons: Ashlander light
Gloves: Imperial gloves 4 light
legs: Orc breeches 1
feet: Tsaesci medium

aiexc5jbguov.png

@highlor3
Old Link
UsGbgTd.png
Head: Imperial Hat 1;
Torso: Mercenary Jerkin;
Shoulder: Mercenary Arm Cops;
Hands: Thieves Guild Bracers;
Waist: Order Of The Hour Belt;
Legs: Redguard Breeches 1;
Feet: Yokudan Shoes;
Main Hand: Aldmeri Sword;
Off Hand: Breton Shield 4;
Dyes: Hist Green, Graht-Bark Brown, Wolf's Fur Brown, Lycanthrope Gray, Mastic Yellow (Legs), Lamae's White (Sword), Covenant Conqueror Blue (Sword guard), Welkynd Blue (Sword handle), Superior Blue (Shield), Nirnroot Gray (Shield), Ayleid Gold (Shield).

@Highlor3
Original Oblivion Blade
vsmGqfN.png
Head: Breton Helmet 3;
Torso: Akaviri Cuirass;
Shoulder: Akaviri Pauldrons;
Hands: Ebony Gloves;
Waist: Ebony Belt;
Legs: Akaviri Guards;
Feet: Ebony Shoes;
Main Hand: Soul Shriven Sword;
Off Hand: Akaviri Shield 2;
Dyes: Lycanthrope Gray, Rank 6 Materials, Alik'r Lapis, Noxophilic Black, Rank 5 Materials (Helmet), Mastic Yellow (Belt leather), Craglorn Crimson (Pants leather), Lamae's White (Sword blade), Dominion Yellow (Sword guard), Indoril Blue (Sword handle), Guardian Blue (Shield), Antique Brass (Shield).

Comic cosplays
Xmen, Psylocke by @aliyavana

silken ring light chest, assassins league light armor legs, ebonshadow light boots, soul shriven medium gloves, no shoulders but hide shoulder will probably be a feature
chest, voidstone violet, wayrest purple, wp
gloves, void purple
legs void purple, nightshade purp, lycan grey
belt doesnt really matter colors, boots void purple
dl24q2jqlkkb.png

Crown store lookalikes:
Telvanni Master Wizard Transmog by @aliyavana
Name: Telvanni Wizard Outfit
Head: None
Chest:Heavy, Xivkyn
Legs: Heavy, Telvanni
Belt: Heavy, Xivkyn
Boots: Heavy, Xivkyn
Shoulders: Medium, Ra gada
Gloves: Heavy, Xivkyn
Description: Biggest criticism is the costume really dyed horribly, and the fact that the costume cost 2k crowns we expect good quality in a expensive costumes. on female characters it looks too big and it makes your bewbs look huge even if you are flat.And the trim cannot even dye. I hope zos in the future learns to make costumes that dye well. This outfit is a near accurate replication of the costume and it dyes well!

Costume
]3bdt709emyxh.png

Transmog motif outfit version
4b03pu8gjt58.png

Dark Shaman outfit by @aliyavana
head: none
Shoulders: Ancient orc heavy
Chest: Mazzutun heavy:
Legs: Daedric light
Feet: wood elf light 1
Belt: telvanni light
gloves: skinchanger
rz32rpy1cbbi.png

Description: For all those that missed out on dark shaman and got screwed over by the rng in the event, this motif is for you

Deadpool cosplay by @aliyavana
Head: Costume radius mask
Body:Dark brotherhood motif, or dark brotherhood costume
s7qidpcsydue.png

Schools of magic @Highlor3
XCOh3TM.jpg
Destruction School Mage
Head: Imperial Light;
Torso: Breton Light 3 (jerkin);
Shoulder: Breton Light 2;
Hands: Militant Ordinator Light;
Waist: Dreadhorn Light;
Legs: Dark Brotherhood Light;
Feet: Abah's Watch Light;
Staff: Hollowjack.

Restoration School Mage
Head: Ancient Orc Light;
Torso: Breton Light 3 (jerkin);
Shoulder: Trinimac Light;
Hands: Militant Ordinator Light;
Waist: Apostle Light;
Legs: Dark Brotherhood Medium;
Feet: Abah's Watch Light;
Staff: Skinchanger.

Conjuration School Mage
Head: Daedric Light;
Torso: Breton Light 3 (jerkin);
Shoulder: Glass Light;
Hands: Militant Ordinator Light;
Waist: Xivkyn Heavy;
Legs: Dark Brotherhood Light;
Feet: Abah's Watch Light;
Staff: Xivkyn.

Necromantic Arts Mage
Head: Dark Brotherhood Medium;
Torso: Breton Light 3 (jerkin);
Shoulder: Assassins League Light;
Hands: Militant Ordinator Light;
Waist: Barbaric Light;
Legs: Dark Brotherhood Light;
Feet: Abah's Watch Light;
Staff: Draugr.

Alteration School Mage
TEUZwiC.png
Head: Soul Shriven Light;
Torso: Breton Light 3 (jerkin);
Shoulder: Soul Shriven Light;
Hands: Militant Ordinator Light;
Waist: Barbaric Medium;
Legs: Dark Brotherhood Light;
Feet: Abah's Watch Light;
Staff: Minotaur.

Glacial Mage
tVmvOjW.png
Head: Stalhrim Frostcaster Light, or Colovian Fur Hood;
Torso: Breton Light 2 (jerkin);
Shoulder: Malacath Light;
Hands: Bloodforge Medium;
Waist: Nord Medium 2;
Legs: Skinchanger Light;
Feet: Abah's Watch Light;
Staff: Dreadhorn.

"Epic roleplay"
Recremen wrote: »
Okay I'm starting to think this outfit system might offer a bit too much freedom.

Luxurious Leather-Bear Ensemble

OnzGkJc.jpg

aFW0eqs.jpg
Minotaur Medium chest
Argonian Medium Legs (probably tier 1, maybe tier 2)
Skinchanger Medium Boots (maybe heavy but probably not)
Order of the Hour Medium Shoulders

Community made favorites
Vampire lord
I tried to remake the costume of Harkon featured in Skyrim. It looks a little too heavy, but it was the closest I could get with the in-game armor.

Harkon's costume in Skyrim
latest?cb=20121001001504

My costume
Screenshot_20180112_181930a.png

Incoming~

MOOOOOORTAAAAAAL KOMBAAAAAAAAAAAAAT

Scorpion
tumblr_p37173r93r1sa006co3_1280.png

Sub Zero
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Favorite Things to do in Populated Cities

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When I'm in a city like Davon's Watch or Auridon, and I see a large amount of players, one of my favorite things to do is to use the Questionable Meat Sack memento and watch other players take a bite of meat from the floor. Their reactions are priceless, especially when it's a new player who's never seen an item do that. When you're walking around cities with large amounts of people in them, what are some of your favorite things/pranks/mementos to use/do?

In case you didn't know, eating that drumstick from the Questionable Meat Sack makes you (or whoever ate it) throw up. While the vomit is a little gross, the reactions more than make up for it.

Still ALL Stuff in Storage Chest missing! Can I PLEASE have my stuff?!

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Ok, got it: There was a bug. Fine for me, these things happen. No big Problem here for me.

After a few mails with customer Support they told me to write a list with all missing items (cause they couldnt restore the deleted lvl 3 Char). So I wrote a list with all the items. Seriously, what a beautiful hour it was: typing all the items with Quality, CP, Trait, Style, Enchant and so on. Never had that much fun before :/

Now the Monday Patch happened and what can I say: Still missing everything. My golded sets, my Goldes weapons, my Monster Masks, Motifs etc. And my concerns are growing: I will propably never get this stuff back, right?

Do you REALLY expect me to grind this stuff again??? Full time Job, a beautiful wife, an adorable daughter, a wonderful house, Hobbies - do you REALLY think i waste my leisure time to grind stuff again? No way this will happen. So please, ZOS: Fix this, restore my items. Fix this. Fix this now.

A faithful customer.

Were your characters made slimmer by the Dragon Bones update?

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I, and many people I've talked to in game, have had characters made skinnier/slimmer since the release of Dragon Bones. It's a slight change, maybe 20ish percent, but it's noticeable and pretty annoying. Particularly noticeable in the legs & arms, and easier to see on characters that were on the slimmer side in the first place; some are downright anorexic looking now.

Before everyone swoops in with their witty replies, yes... Food buff is active, our characters weren't skinny when we made them, and we even lift, bro.

Myself and many others consider this a fairly serious issue, since the appearance of our characters matters to us and changing it would require us to PAY to fix it. If we even could. Looking at the character creator/editor, none of the settings appear to have been altered for my characters (going from memory), yet visually there's definitely been a change.

All that said, I'm not sure what to do or if there's even anything to be "done" about it. I'd like to know if this is affecting a lot of people, though.

::EDIT:: This issue it not referring to the way many different styles of armor can change the way characters look. I should have clarified before that I have not used the Outfit system at all on characters this is affecting, and I've heard the same thing from other players with the issue. Nothing has been altered on our characters, aside from what apparently was done by this update. I noticed upon first logging in after installing the patch, before even leaving the character select screen.

PvE heavy armor DPS Magicka Nightblade?

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Has anyone ever tried this? I normally pvp and I know that heavy armor can be decent. I understand that the light armor passives are too strong to give up especially in pve, but in heavy armor maybe you can pull some nice DPS and derp around a bit?

I'm just curious if anyone has tried it. Cheers!

New skin/personality is a great PVE incentive! (pics included)

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As a sweaty try hard pvper, the sweatiest pvp guild and myself PvPotatoed through both DLC dungeon challenge modes for a 12 hour marathon of cheap beer, sweat, and salty tears (and angry spouses). Rewards through challenges and not in the crown store are the hallmark of game design.

Skin
HahrIWV.jpg

Personality

GxKlykz.jpg

Please do more achievement cosmetics And less wallet cosmetics!

Stop claiming that light attack weaving is an "exploit"

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Seriously. There have been SO many threads lately about animation cancelling; light attack weaving almost invariably gets lumped into those discussions.

I'm assuming that those of you who claim light attack weaving is an exploit have not played many MMORPGs before and do not understand why light/heavy attacks were added to this game. Most old-school MMORPGs (think EverQuest, WoW, LOTRO, etc.) had/have combat systems that feature passive auto-attacks. Auto-attacks provide small amounts of melee or ranged damage, and generally fire off during the global skill cooldown (GCD). Players have ZERO control over auto-attacks, though some of these games do allow you to turn them off (resulting in a small DPS decrease) if you don't like them, or if having auto-attacks turned on results in accidental enemy aggro. A lot of macro and animation cancelling setups in other games require careful timing to make the most of auto-attacks. See this hunter build for LOTRO as an example: http://heedlesstosspotts.shivtr.com/forum_threads/2372522

Relevant quote (again, for a hunter in LOTRO):
No matter how well the following things chain skills or cancel animation, your auto-attacks can do both. Don't jam an auto-attack together with a skill, but do try to time skills right after an auto-attack animation begins (the animation begins before your character actually moves to shoot). It is essential to master the timing between each auto-attack. This will make your skill transitions smoother than an oiled butt. If you screw up and use it too late after the auto-attack animation begins, you'll get a short animation lock.

Guess what ESO had in alpha? You guessed it! Auto-attacks. Long-term MMO players and Elder Scrolls fans wanted a more active combat system, however -- one not reliant on the traditional auto-attacks, auto-blocks, auto-dodging, and tab-targetting that defined old school MMOs. Light and heavy attacks were born. Like auto-attacks, light/heavy attacks provide a small amount of ranged or melee damage. Like auto-attacks, they should be weaved between skills during the GCD. Like auto-attacks, their animations can be cancelled by firing off a skill as soon as the animation starts to increase DPS slightly.

ESO is not the only MMO that made the transition away from auto-attacking. Active light damaging skills are used in other modern MMORPGs as well. Not everyone has been a fan of that transition (see this reddit thread, for example: https://www.reddit.com/r/MMORPG/comments/43euzg/discussion_where_did_the_auto_attack_go/ ), but many of us have been, because combat is now far more engaging. It's awesome that we can fire off light attacks ourselves, rather than letting the game do it for us during the GCD. It's also awesome that we can block and dodge attacks ourselves, rather than letting the game do it for us based on our block/dodge stats.

In sum, please stop suggesting that weaving with light damage attacks is an "exploit." It's something that has existed passively in MMORPGs for many, many, many years.

EDIT: And in case you needed any further proof that light attack weaving is not an exploit and is actually supported by ZOS, three cheers to @Eremith
Eremith wrote: »
It's not an exploit anymore. :smile:
Official proof:
iJy2v9G.jpg

Was it OK for ZoS to remove abilities purchased with collector's editions?

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With the addition of the new outfit system, the collector's editions abilities to transform items in the field that resulted in an item being changed to a different style, and said item being deconstructable resulting in the possible acquisition of style stones from said item. has been removed FOR NO REASON.

post you tank builds!

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I'd like to see how effective some builds are versus others, plus how some stack up against my own.

my main is a NB stam tank, and my current fave setup as a nord is stacking mostly health and health regen. I seem to do a pretty good job at not dying and even not requiring healing so much due to my build, resource management seems to be fairly easy but i feel like the weakest point is damage mitigation.

my buddy is coming into the game after years of being AWOL and he wants to tank. i could give him all kind of advice on my play style and build but i'm interested in seeing what else there is out there because i feel like mine may not be ideal for a lot of the places i haven't been to.

my favored build is as follows:


i run 5 piece orgnum's scales and 5 piece beekeepers and 2 piece troll kings.

after drink buff, I've got around 3.1k health regen, temporary potion buff pushes me to around 3.6k.

while under high pressure and under 50% health the troll king and orgnum's scales sets push me to about 6k give or take.


my base resistances are pretty low though, around 22k after buffing with weapon abilities i'd say maybe 25k

not sure if screenshot will work, but here's what i got:

http://i41.photobucket.com/albums/e270/lilithstarseed/tank22_zpsdgjbss2z.png

how to deal with nbs

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so I can see now why I would get hate mail when I played on my stamblade...
currently running a magsorc I find stamblade very frustrating to fight due to every att almost being dodged..some help would be appreciated by more experienced magsorcs please

New melee magblade meta?

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In this video i was testing a different setup, the idea was to have 2 entire 5 pc sets and 1 full monsterset.
So i had to go with dual wield.
Sets used:
5 aquity on frontbar with dual wield, 5 MA, 2 Zaan.
I did this 46k parse with dual axes because i had them for stamblade, you would want to have swords ofc for 5% extra damage.
I also had no offbalance or minor vurnerability, this was selfbuffed.
I used the lover with 10 points into erosion wich puts me at about +- 10190 pen, so no cheese.
image

Highest i got this patch with double fire, no asylum was 44k so this one is is already stronger.
Let me know what you think :)

ESO Stamblade 51.5K DPS 3mil [Dragon Bones]

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Just wanted to share my first attempt at stamblade DPS this patch. I have no idea if my traits or CP are right so could possibly do better, also not played for a few months.

image

Notes
  • Gear: TFS, Warmachine, Kraghs, VMA bow, Poison back-bar, Axe/dagger setup (mechanical acuity instead of TFS for dungeons and trials is filthy deeps)
  • Blue resource food
  • Lover stone (Warrior stone for dungeon and trials is even more deeps)
  • CP I don't even know tbh, probably all in blessed
  • No, using an axe is not "waaah you're cheesing it waaah". You want more single target dps most places.
  • Sure you can use velidreth
  • All abilities used in the video would be what I would use in dungeons and trials, even the marked for death (pre-debuff, crit passives, healing and major berserk when target dies)
  • People using dawnbreaker front bar for stamblade BIG FACE PALM
  • This build is very easy to sustain now, just do a few more heavy attacks than what you saw in the video and take synergies. The synergy patch made sustaining so so easy.
  • Infused axe with precise dagger. Nirnhoned bow.

Does the guild system need some love/work?

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In my opinion the guild system could use some love/work.
I will list some things that I think should be in a game which involves guilds.
Please do come with more suggestions if you got any.

1-Online/offline
Right now I am using an addon to get notified when members come online/goes offline. Why not just implement this feature in the core game. Have it so you can toggle it on/off for a guild or all guilds. I don't think you should have to get an addon for such a basic feature in a guild.

2-Promote/demote
It would be very nice if it posted in guild chat when you promote/demote someone.

3-Mass mail
Why not give us an option to send a mail to all or selected members in the guild?
It is a good way to reach all members at once. Online or offline.

4-Guild bank
Oh yes... Why oh why is it either ALL ACCESS or NO ACCESS?
How can you ever trust people enough to give them full access to a guild bank? Sure there are some people you can trust that much, but this is still internet.
Give us an option to set a limit on how many items one person can take out per day or week. I want all of my members to be able to get some things from the bank, like potions, buff food or even gear. But right now the risk that some random jerk can come and clean out the bank is too high, and ruins it for everyone.
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