Hello,
one idea on how to prevent people from zerging/stacking one alliance on one spot - what if players would get a debuff if they stay near each other?
First thought:
Let's say players of the same alliance have an invisible circle around them with a 10m radius.
If player's circle overlap you get a debuff depending on how many circles overlap.
Second thought:
Let's say 1-6 players are one unit - they don't get any negative effects, no debuff if their circles overlap.
Now let's say there is one more player - a 7th player near that group and all their circles overlap - now all of them would get
a HP debuff for example, all of them would have 1% less max health.
Let's say there is player #8 around there too - well, all of them would have 2% less max health.
9th player - 3% less max health and so on ...
The debuff should be exponential so that bigger groups suffer more - the more circles overlap, the less HP players would have.
Chosen figures are just examples, ZOS would have to adjust them, also health debuff is just one option - you could take other debuffs like dealing less damage, less healing, etc.
What do all fellow non zerglings think about this idea? Would that work and would it be a good idea? How could we change the idea to make it more suitable?
Give some constructive criticism please - it's about time we stop 80 men zergs.
If the majority doesn't like the idea at all, I will delete this post so ZOS doesn't see it![:trollface: :trollface:]()
one idea on how to prevent people from zerging/stacking one alliance on one spot - what if players would get a debuff if they stay near each other?
First thought:
Let's say players of the same alliance have an invisible circle around them with a 10m radius.
If player's circle overlap you get a debuff depending on how many circles overlap.
Second thought:
Let's say 1-6 players are one unit - they don't get any negative effects, no debuff if their circles overlap.
Now let's say there is one more player - a 7th player near that group and all their circles overlap - now all of them would get
a HP debuff for example, all of them would have 1% less max health.
Let's say there is player #8 around there too - well, all of them would have 2% less max health.
9th player - 3% less max health and so on ...
The debuff should be exponential so that bigger groups suffer more - the more circles overlap, the less HP players would have.
Chosen figures are just examples, ZOS would have to adjust them, also health debuff is just one option - you could take other debuffs like dealing less damage, less healing, etc.
What do all fellow non zerglings think about this idea? Would that work and would it be a good idea? How could we change the idea to make it more suitable?
Give some constructive criticism please - it's about time we stop 80 men zergs.
If the majority doesn't like the idea at all, I will delete this post so ZOS doesn't see it
