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Penalty for switching weapons

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I would like to see a penalty for switching weapons/skill sets in combat. And I will name a few reasons, and some solutions, because i feel it's too powerful.

I switch quite often myself, depending on situation but I feel it's too easy and should have some penalty, or bonus for not switching.

Reasons why it's a good idea.

1. Builds based on a rotation using 2 skill sets will suffer a bit. And even out the odds for people who want to focus on a certain weapon type / skill set.
2. I don't like staffs I'm not a restoration healer and I dont wanna be forced carry one around only for self heals and buffs.
3. A secondary skillset should be secondary, either with some penalty or bonus to the primary or a mix to both.
4. It feels like switching is exploited because of the ease. Why not give players one skill bar with 10 skills and 2 ultimates instead? /sarcasm
5. It would make builds a bit more interesting.

Some solutions.

1. Add a 25-50% bonus to stats (stamina, magicka, regen, weapon power spell power), when using the primary set and/or a 25-50% penalty to secondary set. A secondary set would still be useful, but not as prominent. Even more awesome would be a slider so you could decide yourself the bonus/penalty ratio of your primary and secondary set.
2. The actual switching adds a 4-5 second penalty. Streak, dodge rolling, cc's and other skills are all on timers because too powerful so why not switching?


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