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Weapon Traits, and Poisons.

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Currently almost every single build is running sharpened weapons or has sharpened weapons as the End Game setup. Personally I'd like to see Weapon traits such as Infused and charged to affect poisons. For instance, Infused would reduce the cooldown from 10 seconds to 6 seconds(40%) and increase the damage or effect of said poison (This could be the length of time the effect lasts) and charged would increase the chance to proc said poison. Currently the trait imbalance in ESO weapons is abismal with 1-3 traits being used (to include training for leveling) and it's sad to see such an opportunity for build creativity lost.

Proposal:
  • Infused= Increase Poison and Enchant Effect by 100% and reduce cooldown of Poison and Enchantments by 40%.
  • Charged= Increase Chance to apply status effect and activate poison by 100% (Which would = 40% on poisons)

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