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Tanking the last boss of Fang Lair

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So last night I got my first vet Fang Lair clear(yay me).50k health and I always have a shield worth at least 20k up. This was about my 8th run of the dungeon as a pug tank. I wanted to discuss the boss though, the first few times I tried him I was always dying from an extremely powerful DOT called gripping cold(if I remember correctly) it would do some 70k damage over the course of a few seconds. So I tried absorb magicka in the hopes that this would absorb enough damage to stop it...no such luck, too many projectiles coming in, it made a difference, but not enough of one. So I slotted dragon-fire scale instead and just spammed it the entire fight...problem solved. Evidently the projectiles coming from the dragon(frozen bolt?) will eventually put the DOT on you(gripping cold?) if enough hit you. Am I interpreting that mechanic right? As soon as I spammed wings the entire fight, I was never hit with the DOT again and the fight became laughable from a tank perspective. If so...I am wondering how miserable this fight must be for non-DK, non-Warden tanks, since they would have to rely entirely upon absorb magicka, like I said, Absorb magicka made a noticeable difference, but I don't think tanks below 50k health would easily survive without a class reflect. Is there any other way to avoid the insanely powerful DOT here? Anyone know? I doubt this boss will ever be a problem for my DK tank again, but some day I may want to try it out with my sorc tank, and I can just imagine the misery that will be.

On another note: Now the non-HM vet is done, what differences in the fight for HM?

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