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New Instance Sugestion "Gladiator's Deathmatch"

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"Deathmatch" would be a representation of slave gladiator's combat System.

Resume: A fast paced combat, where the point is to kill your oponent as fast as possible or lose, and recover in a short period of time for the next combat. And climb on the rank of Immortals.

Description: Players join a small arena and have to fight until one is dead. After a short period of time that one is defeated, another player joins the arena
and the fight goes on.

Rewards:I propose a ranked ladder where it takes in account the ammount of Consecutive wins and the ammount of time spent on total. The more wins within less time the better
And the rewards should be similar to Trials, but for PvP related items. But let it up for ZoS.



-When you die, your run resets.
-After a win, the player have 10 seconds to recover
-No Potions (Fast paced match)
-No Gear Swap (To avoid hard counter gear)
-if no winner by 2 minutes, both players lose (To avoid perma blocks and perma stealth)
-No Zaan's

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