"Deathmatch" would be a representation of slave gladiator's combat System. Its an UNIQUE PvP style for MMOs created to fit both ESO's fast faced combat and ZoS Ranking boards.
Resume: The objective is to kill your oponent as fast as possible or both lose, and recover in a short period of time for the next combat to climb the rank of Immortals.
Description: Players join a small arena and have to fight until one is dead. After a short period of time that one is defeated, another player joins the arena and the fight goes on.
Rewards:I propose a ranked ladder where it takes in account the ammount of Consecutive wins and the ammount of time spent on total. The more wins within less time the better
The rewards should be similar to Trials with PvP related items. But let it up for ZoS.
-When you die, your run resets.
-After a win, the player have 10 seconds to recover
-No CP
-No Potions (Fast paced match)
-No Gear Swap (To avoid hard counter gear)
-No Zaan's
-if no winner by 2 minutes, both players lose (To avoid perma blocks and perma stealth)
-The new Challenger spawns at random locations (To avoid ground abilities)
-The new Challenger spawns with 2 seconds immunity and unable to attack (to avoid lag abuse)
Edit1: Added some rules and corrected some sentences.
Resume: The objective is to kill your oponent as fast as possible or both lose, and recover in a short period of time for the next combat to climb the rank of Immortals.
Description: Players join a small arena and have to fight until one is dead. After a short period of time that one is defeated, another player joins the arena and the fight goes on.
Rewards:I propose a ranked ladder where it takes in account the ammount of Consecutive wins and the ammount of time spent on total. The more wins within less time the better
The rewards should be similar to Trials with PvP related items. But let it up for ZoS.
-When you die, your run resets.
-After a win, the player have 10 seconds to recover
-No CP
-No Potions (Fast paced match)
-No Gear Swap (To avoid hard counter gear)
-No Zaan's
-if no winner by 2 minutes, both players lose (To avoid perma blocks and perma stealth)
-The new Challenger spawns at random locations (To avoid ground abilities)
-The new Challenger spawns with 2 seconds immunity and unable to attack (to avoid lag abuse)
Edit1: Added some rules and corrected some sentences.