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Potential Solution to "FAKE TANK!!!" Problem

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So, hear me out here, as this is just a rough idea. What if during the queueing process, a buff/debuff were added to each subclass to create an incentive to queue properly? Maybe Tanks get a block cost reduction, healing taken increase, but have their dmg neutered. Healers could have an increase to heals, add 5-10 seconds (or whatever) to active buffing, and a decrease in overall dmg. DDs could get a buff to resource recovery, maybe an increase to AoE dmg, and a decrease in self healing. This could potentially deincentivize those who incorrectly queue for an inappropriate role, and doesn't really hurt pre-made all-DD groups because the buff/debuffs are still evenly spread and balanced. This would ONLY apply to groups who queue in, and not to a group who walks into the dungeon.

This obviously needs a lot of refining still and is just a rough outline of an idea, so please be constructive. I don't particularly care about the whole fake tank/fake healer thing myself, but based of the volume of complaint threads on the forums, this appears to be a big issue for at least a portion of the population, which means it bears examining.

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