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Stamsorc needs an overhaul.

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Hello there forum

I don't know if 2019 was going to bring us class overhauls but given how we'll be getting Necromancers, there isn't a better time to suggest some class changes. On that topic, I'd like to suggest an overhaul to stamsorcs. Now, before you scroll down to write your comment and slam me and my ideas into the ground, hear me out. Then you can bash me, ok? Ok!

Stamsorcs, much like magblades, suffer from an identity problem. The class itself is so tuned to one playstyle, magicka for sorcs and stamina for NB's, that the other playstyle lacks power and focus. Magblades get away with hiding how utterly mediocre they are right now because of cloak but stamsorc does not. They are in a sh*tty spot and need charity.

Now, I know what you might be thinking. DUDE! Stamsorc is great! It's got speed, sustain, works well with DoTs, I kick ass on stamsorc you just need to L2P, really.

But if that were so, then where's all the stamsorcs? Why aren't they prevalent all over the place? When is the last time you saw Hurricane on your death recap? When's the last time you saw a notorious stamsorc and thought 'Oh, better not take this fight alone'? The answer is simple, they're gone. They're playing stamden, which is in a much better spot right now and does all that stamsorc does, but better.

To bring stamsorc on the level of other classes that are in a good spot at the moment, I suggest the following changes to existing skills and some actual new skills since the class has only 1 stamina ability that deals damage. Yup, just one. Hurricane, everything else does no damage. The class is 80% guild and weapon skills and 20% class skills. Weird right?

Dark Deal: Cast time reduced to 1 second
Reason: 1.3 seconds is clunky and doesn't click with the GCD. Also, the skill was given that cast time for being so powerful and instantly delivering a lot of resources. Now that that is no longer the case, 1 second is better suited.

Hurricane: Duration increased to 20 seconds where the last 10 seconds deal its full damage.
Reason: It only does its full damage for those last 5 seconds, assuming you let it drop off. It's also your biggest defensive buff however so you will try to refresh timely. This means its full damage usually ticks only 3-4 times.

Critical Surge: Grants Minor Savagery for its duration
Reason: Sorcs lack buffs and debuffs and since most have to use heavy armour due to having to eat most damage, crit isn't easy to acquire. The small buff would also help stamsorcs keep their crit chance reasonably decent for this skill to heal them.

Bolt Escape: Both Streak and Ball Lightning now follow terrain, making the sorc flash forward instantly, with no delay across the ground. You dodge attack during streak.
Reason: Sorcs will know, this skill feels clunky. It roots you before moving, doesn't get you up a slope and if you go down a slope, you then fall down. With this change, it might not be able to get sorcs into funny spots but it will at least always move them reliably and offer brief protection. You ARE a flash of lightning after all.

Chain Lightning: Merge both current morphs of Mage Fury and make the other one stamina. Deals about the same damage as Ransack and chains to 2 nearby enemies for 75% and 50% of its damage respectively. Deals an extra bit of damage - but not nearly as much as Mage Fury - to the primary target if it's below 25% health. 10 meters range.
Reason: Stamina sorcerer severely lacks usable class skills that can be spammed. By having a decent class skill that also pressures foes who are low on HP, the class won't need to rely on weapon skills as heavily as it does now.

Air Atronach: Merge both morphs of Storm Atronach and make the other one summon a mobile but weaker air atronach. The air atronach has a 20 second duration and deals decent melee damage to 1 foe, applying major fracture. It will also spin its blades every once in a while, applying minor maim. It doesn't have a synergy and has less HP than Storm Atronach.
Reason: Give stamsorcs at least one ult that caters to their needs. Also, this one has been asked for by everyone, for ages. This also makes the pet-linked passives actually do something for stamsorcs.

Cyclone: Merge both morphs of Encase and make the other one stamina. It hurls forth a slow moving but wide cyclone of wind that immobilises enemies caught in its path for 3 seconds, as well as applying a physical damage DoT for 8 seconds after. The cyclone can be avoided by staying out of its path or rolling away.
Reason: Encase is the magicka immobilise that buffs the caster and deals instant damage. Cyclone offers stamina another useful class skill for damage and a way to exploit the class' main supposed strength, speed.

Unstable Clannfear: Make this morph stamina so the damage scales with stamina and weapon damage. Upon using the heal, it also removes snares. The Clannfear lasts for 30 seconds so it has to be recast but doesn't require double barring.
Reason: Have at least 1 pet work while using a stamina build. Instead of having no pet choices. Stamina currently renders Daedric Summoning a dead skill line. Snare removal behind a pet offers stamsorc a way to avoid the snare meta that currently renders its main strength mute.

Bound Armaments: Remove the +11% light attack damage and make it grant +5% stamina instead of 8%. Make it increase blocking power by 20% when slotted and upon use, grants 2 stacks of empowerment, making next light attack deal 40% more damage for 4 seconds.
Reason: This skill is so bad and feels so bad to slot, but we have to for the passives. This way, it actually serves a purpose and can be used defensively and offensively

Overload: Suppresses the current weapon enchants on your weapons and overloads them, causing each light attack with your weapon to deal overloads respectable damage. A heavy attack causes a lighting explosion around your target, dealing overload damage to all nearby targets. Restores magicka for Eenrgy Overload and restores stamina for Power Overload.
Reason: Overload was always a gimmick, used to deal immense damage as a gank. The recent update pretty much eliminated the use of this skill entirely. I haven't seen anyone using overload in ages and it's clunky and weak to boot for an ult. With this change, overload reliably does damage that still can be countered by avoiding the attack it's tied to.

Badassery: Make more class skills look badass and flash lightning all over da place.
Reason: No f'cking reason, son! UNLIMITED POWERRRR!

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Alright! Thanks for reading all this. Now you can bash me into the ground if you're so inclined by saying this would make stamsorc OP, that streak is already the best skill in the universe, that I'm a noob who can't play and that you got killed once by a stamsorc so obviously, they're fine. <3

Cheerio people!

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