Feel free to discuss what your hopes are for these skill's.
All of this is subject to change.
Skill line names/descriptions.
From the official website.
![AHfZz4B.jpg]()
Concept art of skill lines.
Taken from the Announcement twitch stream. Names of skill lines have already been changed and skills will probably named differently closer to launch.
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Ideas from the stream. (These aren’t actual word for word quotes, correct me if I'm wrong)
My thoughts.
All of this is subject to change.
Skill line names/descriptions.
From the official website.

Concept art of skill lines.
Taken from the Announcement twitch stream. Names of skill lines have already been changed and skills will probably named differently closer to launch.




Ideas from the stream. (These aren’t actual word for word quotes, correct me if I'm wrong)
- Wanted to make this class easy to pick up and play but have a high mastery curve. (Like NB’s DPS potential with a more dynamic rot IMO?)
- Inspiration: Necromancers are focused on 3 schools of magic: illusion, conjuration and destruction.
- “Summon your own corpses and power them up.”
- Some abilities that create corpses and some abilities that spend them.
- Any corpse counts for the gameplay mechanics (Players, NPC’s, ads, even their own summons, Bosses?
- Using corpses to power up skills can be used by more than 1 player like Templar’s Repentance. "Building on that technology" for necromancers.
- “Necromancy isn't perfect, it's really hard to summon things permanently and the summons will fall apart after use.”
- Pets will be more “fire and forget” or “turret like”.
- Bone Colossus Ultimate (Tanking Skill Line) is akin to an illusion skill line spell because it changes your appearance.
- Graveyard (AoE DMG skill) gains DMG when placed on a corpse.
- The AoE heal will do a burst heal like healing springs, placing on a corpse will add a HoT component. (Either Mend Flesh or Release Essence)
My thoughts.
I think twice during the stream people brought up the OP game breaking possibilities of this corpse mechanic. I think all they need to do is make the skills only require 1-3 corpses to buff a skill. The number of corpses could scale certain skills, but having 10 corpses on the floor doesn’t do anything extra for the caster and it seems like it may only require 1 corpse for the AoE Heal and DMG skill Rich referred to for the extra component.
This class is taking a page out of the Warden's design book where each skill line is mostly focused on a specific role instead of the 4 base classes that were sometimes mixed up.
REAPER - In concept: ELEMENTALIST - Damage Dealing
Burning Skull: Class spamable or perhaps this class doesn’t have 1 because this sounds like a single target DoT instead.
Summon Skeleton Mage: Timed summon, maybe providing the major brutality/sorcery buff and giving single target pressure like a DoT. Turns in to a corpse after it’s 20 second duration.
Skeleton Bomber: Like warden’s shalks, probably gives the necro a corpse and provides high burst dmg after a short time after cast.
Graveyard: The class AoE DoT. Buffed by corpses.
Siphon Energy: Resource management tool like Repentance?
[ULT] Bone Dragon Breath: I don’t think you will summon a full dragon, instead just the neck/head will emerge from the ground. Places an AoE cone of fire breath with 1 morph putting a DoT on the floor and the other a DoT on any target hit by the fire breath.
BONE TYRANT - In concept: BONE ARMOR - Tanking
Bone Fetish: ?
Taste of life: Resource management tool like Repentance?
Impaling Spikes: Class AoE root/slow.
Bone Armor: Class major ward/resolve skill.
Consume: AoE heal with maybe 1 morph being % based (tank) and the other max resource/dmg based. Buffed by corpses?
[ULT] Bone Colossus Transformation: Add’s resistances and max health like a wearwolf transformation. 1 morph for DPS with extra dmg and the other for extra healing received and done. Both ults provide the player with a unique skill bar fitting the role.
LIVING DEATH: In concept: SOUL MENDING - Healing
Mend Flesh: Conal Burst Heal like Soothing Spores (warden), corpses buff the skill with HoT for the target.
Summon Skeletal Mage: Instant cast, healing pet, 20 second duration, when it dies off, turns in to a corpse. Shoots off heals to lowest health team mate passively like DK's cauterize, but less burst, higher heals per second.
Restoring Tether: Single Target HoT
Release Essence: AoE ground HoT or buff circle.
Consume Curse: Self buff based on a passive that collects souls, maybe from corpses that you collect souls from that you haven’t consumed yet through other skills.
[ULT] Resurrect: AoE Rez – this looks dope, I asked for this. Cap it at 3 people. Instant cast, people rez within a 3 second animation of rising from the ground with full resources (Invincible during animation). Both morphs provide different buffs for 15 seconds after the rez like minor protection and vitality or minor berserk and endurance, etc.
This class is taking a page out of the Warden's design book where each skill line is mostly focused on a specific role instead of the 4 base classes that were sometimes mixed up.
REAPER - In concept: ELEMENTALIST - Damage Dealing
Burning Skull: Class spamable or perhaps this class doesn’t have 1 because this sounds like a single target DoT instead.
Summon Skeleton Mage: Timed summon, maybe providing the major brutality/sorcery buff and giving single target pressure like a DoT. Turns in to a corpse after it’s 20 second duration.
Skeleton Bomber: Like warden’s shalks, probably gives the necro a corpse and provides high burst dmg after a short time after cast.
Graveyard: The class AoE DoT. Buffed by corpses.
Siphon Energy: Resource management tool like Repentance?
[ULT] Bone Dragon Breath: I don’t think you will summon a full dragon, instead just the neck/head will emerge from the ground. Places an AoE cone of fire breath with 1 morph putting a DoT on the floor and the other a DoT on any target hit by the fire breath.
BONE TYRANT - In concept: BONE ARMOR - Tanking
Bone Fetish: ?
Taste of life: Resource management tool like Repentance?
Impaling Spikes: Class AoE root/slow.
Bone Armor: Class major ward/resolve skill.
Consume: AoE heal with maybe 1 morph being % based (tank) and the other max resource/dmg based. Buffed by corpses?
[ULT] Bone Colossus Transformation: Add’s resistances and max health like a wearwolf transformation. 1 morph for DPS with extra dmg and the other for extra healing received and done. Both ults provide the player with a unique skill bar fitting the role.
LIVING DEATH: In concept: SOUL MENDING - Healing
Mend Flesh: Conal Burst Heal like Soothing Spores (warden), corpses buff the skill with HoT for the target.
Summon Skeletal Mage: Instant cast, healing pet, 20 second duration, when it dies off, turns in to a corpse. Shoots off heals to lowest health team mate passively like DK's cauterize, but less burst, higher heals per second.
Restoring Tether: Single Target HoT
Release Essence: AoE ground HoT or buff circle.
Consume Curse: Self buff based on a passive that collects souls, maybe from corpses that you collect souls from that you haven’t consumed yet through other skills.
[ULT] Resurrect: AoE Rez – this looks dope, I asked for this. Cap it at 3 people. Instant cast, people rez within a 3 second animation of rising from the ground with full resources (Invincible during animation). Both morphs provide different buffs for 15 seconds after the rez like minor protection and vitality or minor berserk and endurance, etc.