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So in theory, what would would need to be done for ESO to change engines?

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If your like me, you thought this game looked perfect on paper, but playing it intitially was under whelming, especially compared to more modern running MMO's that came out not long after like black desert online for instance. For me going to an engine like say unreal 4 would just be what would make the game perfect. However eso also feels like something of the long aftermath of a series of EA mmos that notoriously did bad because they tried and failed to copy WOW, such as return of the reckoning and swtor, with universes that share alot in common too. For me, all the art and textures of the current ESO is just great, but the engine just kills it for me since I like the way other games like Shadow of war, warframe, or essentially games with a real physics engine, and black desert online, and FFXV are a great example, nevermind waiting on Ashes of Creation.

So is "switching engines" unrealistic? I kind of think for all they spent and continue to spend on blur videos that Zenimax might have tried something like this instead, or is that a hill that is really to steep to climb?

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