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what is the EXACT situation that curse eater is OP in?

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**SPOILER: it appears in comments that its 1v1 scenarios with nobody else around for curse eater to accidently proc on**


im asking because I saw it and was like "oh cool, a set I can slap on my healer to help people out a bit more" as we have a criminal lack of healer sets the provide group support other then . . . bugger heals (I still like SPC because I solo heal in cyro and its nice to kind of play the bard and actually buff people instead of just healing them)

but everyone just CRIED "OP!!!!"

and I was really trying to find the scenario in that it is ACTUALLY op in, but cannot really find it.

**When you heal yourself or an ally, remove two negative effects from them. If a negative effect was removed this way, your target restores 150 Magicka. This effect can occur every 2 seconds.**

lets look at this from as many combat angles as we can: 1v1, small man, zerg VS 1v1, small man, zerg (in various orders)

we will start with curse eater 1v1 vs other options:

1v1 vs 1v1, you gave up damage and survivability for removing 2 debuffs every 2 seconds that may or may not even happen, most 1v1 builds (re: most builds) rely on burst to kill (prime example is NB and stam warden) in this scenario your dead and have no chance to deal enough to kill your opponent. HOWEVER if your a tanky enough healer or something like a magicka NB you might be able to just survive and walk away from the fight till they either leave or you get help (but people can do this alredy so . . .)

this problem compounds as you fight small mans and zergs, the solo curse eater is dead or at a disadvantage in every scenario.

so lets look at curse eater zergs vs all other options:

zerg vs 1? you win, numbers, curse eater does not even matter
zerg vs small man, still probably win, unless we say its a potato zerg vs a hardcore small man, in that case curse eater has no effect on the outcome vs other sets. removing 2 neg effects from one random potato every 2 seconds means nothing, purge is better, templar purify is better, curse eater is just not relevant, especially when elite small mans will gather and drop ults / aoe burst in all of a second on a group of people.

Small man / battlgrounds vs other options:

this is probably the best case scenario for curse eater, as its a small enough group that using purge might still be inefficient (but purify is still better) and you probably already have a dedicated healer in this size of group anyway, its also not so overly bloated of a group that curse eater wont hit someone irrelevant (though if your a small man group near open world zerg gameplay or keep defense / offense it still might get eaten by someone irrelevant)

however, if your an elite small man you probably already have a templar applying purify as it is, or you don't actually need or care about 1 person in your group maybe having a bleed on them. this set is still at the expense of other probably better sets that would be far more impactful and relevant. maybe if your something like a guardplar, magicka tank of some kind, or troll tank then this might come in handy over other sets for its passive sustain and cleanse. but this set really does not change the outcome in that case.
-you still cannot kill anyone
-it will still require the same numbers to kill you as it otherwise would.
-good players will still just ignore you.



in conclusion:
very easy to shout OP at, very hard to find a scenario in that it ACTUALLY makes a difference

summery:
OVER REACTION





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