So Flurry and its Morphs Rapid strikes and Bloodthirst are intended to be used as spammables on DW builds which have no Class Spammable for stamina (aka. StamDK and StamSorc)
The skill has a Basecost of 2700 Stamina and a Channeltime of 0.6 Seconds.
My Suggestion would be to reduce the Cost of the Skill and its Morphs down to about 2000 Stamina.
It just is way to expensive to run as a Spammable, especially if you want to combine it with Mahlestrom DW Weapons, which require on a StamDK to cast your Spammable 4x While on the Frontbar, draining way to much resources for a spammable.
If you compare it to Rending Slashes, which atm is used as spammable on some build, even tho its a DOT, its a Difference in Basecost from 2700 to 2190, so 510 Stamina Cheaper, and you also apply a DOT with your "Spammable".
It may become very Important with Update 4.3. Since the StamDK can use vMA Daggers once again, making the Skill its main Spammable.
How do you guys feel the Skill is working out atm?
Does it need Improvement in certain aspects?
(Without altering the main feel of the Skill, aka. Channel)
EDIT:
BUG -> Flurry and its Morphs do NOT procc meeleDMG Procsets, or sets like Advancing Yokeda. Even tho they are clearly meele DMG skills.
BUG -> It seems that Crist prevent Rapid Strikes 3% DMG boost from applying to noncrit hits: 1853! ->1925! -> 1124 -> 5608! (Final Hit) -> 1167
this seems like Critical hits stack the 3% only for Critical Hits, and NonCrits only stack the 3% for non Crits, may need further testing
The skill has a Basecost of 2700 Stamina and a Channeltime of 0.6 Seconds.
My Suggestion would be to reduce the Cost of the Skill and its Morphs down to about 2000 Stamina.
It just is way to expensive to run as a Spammable, especially if you want to combine it with Mahlestrom DW Weapons, which require on a StamDK to cast your Spammable 4x While on the Frontbar, draining way to much resources for a spammable.
If you compare it to Rending Slashes, which atm is used as spammable on some build, even tho its a DOT, its a Difference in Basecost from 2700 to 2190, so 510 Stamina Cheaper, and you also apply a DOT with your "Spammable".
It may become very Important with Update 4.3. Since the StamDK can use vMA Daggers once again, making the Skill its main Spammable.
How do you guys feel the Skill is working out atm?
Does it need Improvement in certain aspects?
(Without altering the main feel of the Skill, aka. Channel)
EDIT:
BUG -> Flurry and its Morphs do NOT procc meeleDMG Procsets, or sets like Advancing Yokeda. Even tho they are clearly meele DMG skills.
BUG -> It seems that Crist prevent Rapid Strikes 3% DMG boost from applying to noncrit hits: 1853! ->1925! -> 1124 -> 5608! (Final Hit) -> 1167
this seems like Critical hits stack the 3% only for Critical Hits, and NonCrits only stack the 3% for non Crits, may need further testing