A "Faction" for people who do not care for PVP but still would like to explore Cyrodiil for quests, delves, skyshards etc. This would also go neatly along with an alliance change token if one were ever to arrive.
When you start the game you wouldn't choose a faction until you have arrived in the world, at that point you can choose which banner to pledge your allegiance to, or you could choose neutrality. If you choose one alliance and decide to defect it could trigger interesting events like assassins being sent after you or even new quest lines, the sky's the limit.
As a strong PVE person, I feel like there's a huge part of the world kept away from me, so I hope the dev's take this into consideration. I'm also quite interested in hearing what you think of this, and your suggestions on how to expand upon it or a completely different approach.
Edit 27.01.19 08:00:
So after some constructive criticism (and some not so constructive) I have decided to revise my idea a bit.
I'm convinced that a fourth "neutral" PVP faction is a bad idea, it could and would definitely be abused. I still would rather like to see a system where you choose which banner you pledge allegiance to after character creation, and once you arrive in Tamriel, since Tamriel Unlimited removed any consistency to race and faction choice. So in that way, you would technically be "neutral" and would not be able to join a PVP campaign until you have made that choice.
On Alliance defection, I still think it could be implemented without any major possibility of abusing the system, by either making it very expensive or making it a "once per 1/3/6/12 months" or even both. On the same note, I think having the option to make a guild "faction neutral" is a good idea as well, since there are many guild's that spans all three banners and are mostly PVE focused.
As for Cyrodiil itself, to explore, quest and do PVE activities having the option to enter outside any PVP campaign would be a welcome addition for people not aligned to any banner. The war would still be raging (though with npc's) the only difference is that you as a player would be considered a "civilian" and therfore cannot participate in any war activites. Scrolls, Keeps and otherwise could not be captured. Alternatively a PVE Cyrodiil could be in a state of ceasfire which would make sence because of the whole Molag Bal thing.
This is just my personal wishes and I do in no way "expect" them to be fuffiled, If you disagree thats completelty OK, but try to be civilized.
When you start the game you wouldn't choose a faction until you have arrived in the world, at that point you can choose which banner to pledge your allegiance to, or you could choose neutrality. If you choose one alliance and decide to defect it could trigger interesting events like assassins being sent after you or even new quest lines, the sky's the limit.
As a strong PVE person, I feel like there's a huge part of the world kept away from me, so I hope the dev's take this into consideration. I'm also quite interested in hearing what you think of this, and your suggestions on how to expand upon it or a completely different approach.
Edit 27.01.19 08:00:
So after some constructive criticism (and some not so constructive) I have decided to revise my idea a bit.
I'm convinced that a fourth "neutral" PVP faction is a bad idea, it could and would definitely be abused. I still would rather like to see a system where you choose which banner you pledge allegiance to after character creation, and once you arrive in Tamriel, since Tamriel Unlimited removed any consistency to race and faction choice. So in that way, you would technically be "neutral" and would not be able to join a PVP campaign until you have made that choice.
On Alliance defection, I still think it could be implemented without any major possibility of abusing the system, by either making it very expensive or making it a "once per 1/3/6/12 months" or even both. On the same note, I think having the option to make a guild "faction neutral" is a good idea as well, since there are many guild's that spans all three banners and are mostly PVE focused.
As for Cyrodiil itself, to explore, quest and do PVE activities having the option to enter outside any PVP campaign would be a welcome addition for people not aligned to any banner. The war would still be raging (though with npc's) the only difference is that you as a player would be considered a "civilian" and therfore cannot participate in any war activites. Scrolls, Keeps and otherwise could not be captured. Alternatively a PVE Cyrodiil could be in a state of ceasfire which would make sence because of the whole Molag Bal thing.
This is just my personal wishes and I do in no way "expect" them to be fuffiled, If you disagree thats completelty OK, but try to be civilized.