I've been playing this game going on 3 years now and I feel like since the new CP cap was raised, the game is starting to feel a little too easy. So, I decided to play something different to give myself a challenge and still have fun.
I know there's a lot of people that play who are dead set on creating builds that are optimized only for end game content and that's great for them. This game was designed and advertised as "play how you want" and to generally have fun.
I have tried various builds and roles over the years and have always enjoyed being a healer over a tank or damage dealer. I've enjoyed playing all roles but being a healer was the most satisfying for me. Considering the new racial passives that recently went live, I decided to switch up my game play. I thought to myself, I do enjoy being a Magicka healer but tri-stat enchantments are expensive especially when you decide to grind for a different set of gear and having to enchant them all over again. I use tri-stat enchantments a lot because Bretons have absolutely no bonuses to health and having 10k total hp before food is painfully low.
This is when I decided to try to play as an Orc healer. They get bonuses to max health AND stamina which to me was tempting as I thought that maybe I won't need to grind or buy the expensive prismatic runes.
All of the healer sets that I have were made for my Breton healer so they all have tri-stat enchantments. I have yet to start working on getting gear for my Orc without the tri-stat enchantments. I just wanted to share how my Orc healer is standing up to my Breton healer.
Images below:
Breton Templar Healer - Stage 1 Vampirism (no food buff)
-5x Sanctuary
-5x Vestments of Olorime
![MOwNOpX.png]()
Orc Sorcerer Healer - nonvampire (no food buff)
-5x Worm's Raiment
-5x Spell Power Cure
![N9EHGtD.png]()
As you can see, the stats are quite similar even though one race is magicka based and the other is not. Sorcerer passives reduce my magicka ability costs plus using the five piece set, The Worm's Raiment, helps with my sustain. If I do manage to run out of magicka, I can use Dark Conversion as I have more stamina than my Breton. Now, if I replace the tri-stat enchantments to magicka and replace my magicka cost reduction enchants for magicka recovery, my Orc would be just as good as my Breton.
I have managed to complete 2 PUG veteran dungeons that resulted in the No Death and Assassin achievements with my non-meta orc healer. My build isn't finished as I do not want to enchant over my tri-stat enchantments as they costed me quite a bit of gold. I'm hoping to get a fresh set just for my Orc and hope to edit this post for future reference.
This post is for any player who is interested in creating their own builds. With the new racial passives, I feel like Zenimax did make it easier to play any race, any class, and any role. Which, I do believe, was their initial plan for the game. There are so many sets out there that didn't make any sense to me until after the new racial passives went live. Now, I realize, they were there all along to make any build you could possibly imagine. It's just so much easier now.
I would like to thank the developers as they have made it possible for me to be able to play the game how I really want to play and to be who I want to be without crippling myself too much. I'm hoping that one day after I finish my build, I'd like to see how my Orc healer can hold herself together during trial runs. It will definitely be interesting!
I know there's a lot of people that play who are dead set on creating builds that are optimized only for end game content and that's great for them. This game was designed and advertised as "play how you want" and to generally have fun.
I have tried various builds and roles over the years and have always enjoyed being a healer over a tank or damage dealer. I've enjoyed playing all roles but being a healer was the most satisfying for me. Considering the new racial passives that recently went live, I decided to switch up my game play. I thought to myself, I do enjoy being a Magicka healer but tri-stat enchantments are expensive especially when you decide to grind for a different set of gear and having to enchant them all over again. I use tri-stat enchantments a lot because Bretons have absolutely no bonuses to health and having 10k total hp before food is painfully low.
This is when I decided to try to play as an Orc healer. They get bonuses to max health AND stamina which to me was tempting as I thought that maybe I won't need to grind or buy the expensive prismatic runes.
All of the healer sets that I have were made for my Breton healer so they all have tri-stat enchantments. I have yet to start working on getting gear for my Orc without the tri-stat enchantments. I just wanted to share how my Orc healer is standing up to my Breton healer.
Images below:
Breton Templar Healer - Stage 1 Vampirism (no food buff)
-5x Sanctuary
-5x Vestments of Olorime

Orc Sorcerer Healer - nonvampire (no food buff)
-5x Worm's Raiment
-5x Spell Power Cure

As you can see, the stats are quite similar even though one race is magicka based and the other is not. Sorcerer passives reduce my magicka ability costs plus using the five piece set, The Worm's Raiment, helps with my sustain. If I do manage to run out of magicka, I can use Dark Conversion as I have more stamina than my Breton. Now, if I replace the tri-stat enchantments to magicka and replace my magicka cost reduction enchants for magicka recovery, my Orc would be just as good as my Breton.
I have managed to complete 2 PUG veteran dungeons that resulted in the No Death and Assassin achievements with my non-meta orc healer. My build isn't finished as I do not want to enchant over my tri-stat enchantments as they costed me quite a bit of gold. I'm hoping to get a fresh set just for my Orc and hope to edit this post for future reference.
This post is for any player who is interested in creating their own builds. With the new racial passives, I feel like Zenimax did make it easier to play any race, any class, and any role. Which, I do believe, was their initial plan for the game. There are so many sets out there that didn't make any sense to me until after the new racial passives went live. Now, I realize, they were there all along to make any build you could possibly imagine. It's just so much easier now.
I would like to thank the developers as they have made it possible for me to be able to play the game how I really want to play and to be who I want to be without crippling myself too much. I'm hoping that one day after I finish my build, I'd like to see how my Orc healer can hold herself together during trial runs. It will definitely be interesting!