There have been numerous threads on uppercut from avid 2h users, but as someone who has played this game for a number of years, and used both 2h and SnB for offense extensively I wanted to give you my insight.
The 2h weapon tree is supposed to be for DPS, but due to the dynamic nature of combat SnB will always win, even if you manage to get a juicy 20k tooltip on dizzying swing. It's the cast time - it needs to go, and obviously the damage adjusted accordingly. Using SnB as your offensive weapon, your attacks are not only quicker, but it's also a more reactive play style. If you see you're about to get CC'd, you can quickly stop what you're doing and block. This isn't so easy while you're mid swing during an uppercut.
The cast time also means that enemies with actual awareness will be able to react to your attacks every time by blocking them, CCing, or by simply walking through you to cancel it.
Because of these reasons, your DPS is actually lower, which is silly for an ability that provides nothing but damage. I can flip to my SnB and apply an array of debuffs while also getting all of my hits to land, meaning my DPS is higher. How does this make sense?
While not exactly the best portrayal, I took a quick video on my "tank" in between undaunted grinding. I'm using SnB and a 2h axe. In fairness, both weapons use a poison glyph, so the 1h is obviously cut in half, which would assume even less damage.
Not only is your DPS higher, but the buffs and debuffs provided with each stroke, and extra mitigation make SnB even more enticing as an offensive weapon. I've added some appropriate music which sum up my thoughts accurately.
![image]()
Please, do something about uppercut. You really can't leave it in this state. It was fine a long time ago, but the game has become much faster paced, meaning spammables with cast times are completely redundant.
It also looks really stupid. There, I said it.
The 2h weapon tree is supposed to be for DPS, but due to the dynamic nature of combat SnB will always win, even if you manage to get a juicy 20k tooltip on dizzying swing. It's the cast time - it needs to go, and obviously the damage adjusted accordingly. Using SnB as your offensive weapon, your attacks are not only quicker, but it's also a more reactive play style. If you see you're about to get CC'd, you can quickly stop what you're doing and block. This isn't so easy while you're mid swing during an uppercut.
The cast time also means that enemies with actual awareness will be able to react to your attacks every time by blocking them, CCing, or by simply walking through you to cancel it.
Because of these reasons, your DPS is actually lower, which is silly for an ability that provides nothing but damage. I can flip to my SnB and apply an array of debuffs while also getting all of my hits to land, meaning my DPS is higher. How does this make sense?
While not exactly the best portrayal, I took a quick video on my "tank" in between undaunted grinding. I'm using SnB and a 2h axe. In fairness, both weapons use a poison glyph, so the 1h is obviously cut in half, which would assume even less damage.
Not only is your DPS higher, but the buffs and debuffs provided with each stroke, and extra mitigation make SnB even more enticing as an offensive weapon. I've added some appropriate music which sum up my thoughts accurately.

Please, do something about uppercut. You really can't leave it in this state. It was fine a long time ago, but the game has become much faster paced, meaning spammables with cast times are completely redundant.
It also looks really stupid. There, I said it.