I'm to lazy to look it up, but you probably have read about the Necromancer's skill wich gives the major armor buffs for twenty seconds and will pull ranged attackers while active.
This skill should be able to pull players, including siege users, from keep walls. I'm of the opinion, and I know many will disagree, that we need a mechanic like this to make the siege phase of keep battles more exciting.
I would be fine with also DK Chains and Silver Leash pulling enemies from walls, but the Necro skill, wich cannot be aimed by the pulling player, is kind of a middle way.
There should be no pulling into the keep to avoid exploiting. Alternatively, the rules could be changed such that pulling into a keep is not considered exploiting anymore (not sure this is a good idea).
You might guess by now that I'm not a fan of the wallhuging playstyle. I don't want to destroy it completely, but there should be a bit more risk. Similar to how you can get pulled when defending / attacking an open breach or gate.
Please discuss, stay civil, and let me tag the man in charge @ZOS_BrianWheeler.
This skill should be able to pull players, including siege users, from keep walls. I'm of the opinion, and I know many will disagree, that we need a mechanic like this to make the siege phase of keep battles more exciting.
I would be fine with also DK Chains and Silver Leash pulling enemies from walls, but the Necro skill, wich cannot be aimed by the pulling player, is kind of a middle way.
There should be no pulling into the keep to avoid exploiting. Alternatively, the rules could be changed such that pulling into a keep is not considered exploiting anymore (not sure this is a good idea).
You might guess by now that I'm not a fan of the wallhuging playstyle. I don't want to destroy it completely, but there should be a bit more risk. Similar to how you can get pulled when defending / attacking an open breach or gate.
Please discuss, stay civil, and let me tag the man in charge @ZOS_BrianWheeler.