Trying this in general forums which see more use
Its not exactly a secret that the Housing community has become the sort of neglected middle child of ESO. Thats not to say that ZoS hasn't thrown us the occassional bone with updates (the last housing update was certainly helpful) and between furniture packs and new houses we certainly get plenty of content.
Housing suffers from different issues than other game content and these problems are rooted in how fundamental housing has become both to the social aspect of the game and the cash shop.
We are currently given no more than 700 item slots for the largest houses, many of which cant even be properly filled with that amount and as time moves on ZoS keeps providing us with service items, special/collectible/achievement furnishings and special mounts and pets (limited at a incredibly lowly 10) and yet the vast majority are completely unusable due to a seemingly arbitrary limit on housing items. This not only hurts players but ZoS profits as well, after all if players have a house with 700/700 items why would they bother buying special new furniture knowing they couldn't show it off?
Speaking of showing off our houses, our current guest limit is set at only 24. This would be fine if housing was only set showcase for close friends, but at this point housing has become a fundamental part of guilds especially within the RP community where guild houses are the center for nearly all events. Often times guilds have to turn members away from events because of the 24 person limit.
The requirements of guilds to have guild housing is also becoming financially prohibitive as a properly adorned guild house can cost upwards of $300 to $400 of service items are included such as mundus stones and bankers. Leaving Guild Masters to either shell out real world money just to properly run a guild hall or recruit member(s) who are willing to share the financial burden and risk losing their items.
These issues are all fairly simple fixes and have been brought up frequently since housing was implemented yet ZoS has shown little intent to solve this issues. It is my opinion that because of how ingrained housing is in the social aspects of the game, that neglecting to fix them is detrimental to many players ability to enjoy the housing, social, and guild aspects of the game.
I propose the following things be changed in housing as a way inprove the housing system.
*Removal of the item limit in housing, or a sharp increase item limit or simple separate indoor and outdoor areas for item count purposes.
*A non-real money transaction way of acquiring more houses and the service furnishings.
*A removal of the limit on collectible pets and mounts allowed in one house or a sharp increase in the limit.
*A removal of the visitor limit on any house.
*The addition of an Auctioneer service NPC and Guild Banker service NPC for use with housing.
*The addition of the option to set a guild hall instead of forcing players to navigate to a guild mates primary residence.
Its not exactly a secret that the Housing community has become the sort of neglected middle child of ESO. Thats not to say that ZoS hasn't thrown us the occassional bone with updates (the last housing update was certainly helpful) and between furniture packs and new houses we certainly get plenty of content.
Housing suffers from different issues than other game content and these problems are rooted in how fundamental housing has become both to the social aspect of the game and the cash shop.
We are currently given no more than 700 item slots for the largest houses, many of which cant even be properly filled with that amount and as time moves on ZoS keeps providing us with service items, special/collectible/achievement furnishings and special mounts and pets (limited at a incredibly lowly 10) and yet the vast majority are completely unusable due to a seemingly arbitrary limit on housing items. This not only hurts players but ZoS profits as well, after all if players have a house with 700/700 items why would they bother buying special new furniture knowing they couldn't show it off?
Speaking of showing off our houses, our current guest limit is set at only 24. This would be fine if housing was only set showcase for close friends, but at this point housing has become a fundamental part of guilds especially within the RP community where guild houses are the center for nearly all events. Often times guilds have to turn members away from events because of the 24 person limit.
The requirements of guilds to have guild housing is also becoming financially prohibitive as a properly adorned guild house can cost upwards of $300 to $400 of service items are included such as mundus stones and bankers. Leaving Guild Masters to either shell out real world money just to properly run a guild hall or recruit member(s) who are willing to share the financial burden and risk losing their items.
These issues are all fairly simple fixes and have been brought up frequently since housing was implemented yet ZoS has shown little intent to solve this issues. It is my opinion that because of how ingrained housing is in the social aspects of the game, that neglecting to fix them is detrimental to many players ability to enjoy the housing, social, and guild aspects of the game.
I propose the following things be changed in housing as a way inprove the housing system.
*Removal of the item limit in housing, or a sharp increase item limit or simple separate indoor and outdoor areas for item count purposes.
*A non-real money transaction way of acquiring more houses and the service furnishings.
*A removal of the limit on collectible pets and mounts allowed in one house or a sharp increase in the limit.
*A removal of the visitor limit on any house.
*The addition of an Auctioneer service NPC and Guild Banker service NPC for use with housing.
*The addition of the option to set a guild hall instead of forcing players to navigate to a guild mates primary residence.