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why I, as a long time PvP'r, want a PvE version of cyrodiil (oh here we go!)

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I want my pvp to run smooth, and I want to pvp against other pvp players, to that end (and another world reason) I really want a pve version of Cyrodill

first the pvp side:

I want pve'rs out of my pvp zone, I don't want people taking up pop cap on any faction just so they can go do quests, get skyshards, do dungeons, etc. the same reason imperial city is getting its own queue, overland pvp wants the players exclusively in it and contributing to the alliance war in some fashion (or AFK in keeps, you do you)

to this end I would like it if in the pvp version of cyrodiil:
-dungeon access was removed
-overland mobs were removed
-resource nodes were removed

this is all pve stuff that does have an effect on performance (remember the great deer purge to reduce lag) just get all that stuff out, remove those calculations on the server and let us just fight.

for the pve side

I want the pve version of cyrodiil to not be an alliance war queue but a part of the overworld map and the gates opened up on those respective zones connecting to cyrodiil, I want to be able to walk from eastmarch, down into the rift, into cyro, through cyro, down to the rawl gate, into rawl, to malbal tor, and into greenshade. it would be really cool to be able to actually TRAVERSE through the world to various alliances without having to use shrine, I really think this needs to be a goal for the zones going forward (except where you HAVE to take a boat, obviously) its called one tamriel, make it so!

this version can have dungeon access, the overland mobs, resources, town quests, etc.


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