So today I heard lotro a 12 year mmo is getting a 64-bit client.
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?
Lotro is a very small game compared to eso, and also alot older than eso. They make a fraction of the money ZoS makes and have a fraction of the people working in the company. Yet they still show interest in improving their game performance!
And what does ZoS do? A company which, in theory, has alot more resources than an old game... they do nothing! We were told that EU server got an hardware or capacity upgrade but it still feels like crap, it still performs bad during prime time, which sucks for a game as big as ESO.
Now seriously, if a company of an almost "dying" game can manage to somehow upgrade their game for performance improvements why can't ZoS do it? I don't understand how these things are done but I imagine creating a 64-bit client for a game must be more time consuming than adding better hardware to a server... right?