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Maximum range stuns (41m in PvP) make combat miserable

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Zero risk for the caster, makes it near impossible for outnumbered players to engage or escape. At launch, the longest range stuns were 20m, maybe 25m, and unaffected by PvP passives, for good reason. The fact that Destructive Reach and Draining Shot are cheap and spammable just adds insult to injury. You dodge or block the first few Draining Shots, here comes another 17 of them.

If max range stuns are going to remain in the game, they should be extremely expensive and punishing to spam. Otherwise, reduce the range and make ranged stun spammers risk actual PvP engagement. No, I'm not joining an organized ball zerg, nor am I going to run a build that holds block for 40 seconds straight.

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