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What is the purpose of continually empowering TROLL Builds?

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So lets look at this....
In the past year you have added a Immovability and Off Balance Immunity, (which seems to be up on most players about 90% of the time). You have light armor Sorcs running around in Pariah with 30K resist, while Penetration maxes out at about 26K for Spell, lower for Stam... and now you want to add 5280 to potions which essentially make the average resistance in Cyrodil about 38-40K?
The average player doesn't even understand the formula for Pen Vs Resist and now I'm wondering if the developers do? Two people won't be able to hit someone with the same dot anymore, and the average player will be hitting people for 10-15% of their tooltip? LOL

Seriously, this is the game you want where the only way to kill someone will be for groups to zerg them down for 5minutes? It's a combat based game where every patch you make it harder for people to die, are we supposed to see Sheild Stacking Sorcs with 40K resist, 3000 recovery and 20K in sheilds, with Stun,Immunity and Off Balance Immunity hopping up and down on every rock waiting to zerg down the one sucker that wants to play DPS?

The game was already to heavily weighted for the "JUST STAY ALIVE AND ZERG BUILDS".. and not it is getting borderline unplayable.

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