First off, I'm not suggesting to change the way dpsing works. I believe light weaving is a satisfying mechanic and for those who have mastered it, it is very rewarding and engaging when you are doing your thing.
What I do suggest is to make it alot less janky and more accessible to the majority. It would take a dedicated update to pull it off. But if all animations were re-designed and altered so they lasted only it's duration (0.8 seconds or whatever it is) and normalise it across the board and then maybe make your characters arms glow (which could be toggled in a setting) to show when you can light attack.
Some of the animations are on the extreme end like jabs/flurry etc where you can light attack mid animation, and then you have those on the short side like arrow spray. If all could be normalised to a more clear notification of when your attack is "finished"
I think it would make it a much healthier player-base and bring up the lower end of dps making it easier for newer players and those learning the ropes in how to dps without having to look at 3rd party resources.
What I do suggest is to make it alot less janky and more accessible to the majority. It would take a dedicated update to pull it off. But if all animations were re-designed and altered so they lasted only it's duration (0.8 seconds or whatever it is) and normalise it across the board and then maybe make your characters arms glow (which could be toggled in a setting) to show when you can light attack.
Some of the animations are on the extreme end like jabs/flurry etc where you can light attack mid animation, and then you have those on the short side like arrow spray. If all could be normalised to a more clear notification of when your attack is "finished"
I think it would make it a much healthier player-base and bring up the lower end of dps making it easier for newer players and those learning the ropes in how to dps without having to look at 3rd party resources.