This game has a quick combat mode, without CD and short cast times. Is like a frenzy without stop.
Visually in pvp is hard to see from where damage comes and then suddenly your hp bar goes down in 0,5 seconds.
Then you have to watch the board to see wtf killed you.
Is this a tactical game? No really, is about to know how to manage resources, being good in moving and using walls to hide, but that's it, then the rest is rush over your enemy.
This game requires skill? Yes, but to be quick with the buttons and being good with your fingers. Not too much about thinking.
To be good in pvp is more a feeling, when you do pvp a lot then you feel the things happen before they really happened, then you know when to roll, heal or back off without need to have a visual feedback.
Sad, but that is pvp in ESO, no what you see, but what you don't see. Otherwise you are a dead man walking.
So what killed you? I'm pretty sure that 80% of the people that does pvp don't know what killed them. All have to take a look to the recap to see what was it.
I think this kind of pvp Is bad for new players that try pvp. I think it makes them quit before really try. I know because it happened to me, I went through the same, then I got good gear, make everything in gold, tune my character to the maximum and then anyways play and play and have a *** bad time in the beginning, till I finally start to get it. In the end I just play by enertia, like the *** Neo in matrix, you just see the code and you don't need any visual feedback.
Visually in pvp is hard to see from where damage comes and then suddenly your hp bar goes down in 0,5 seconds.
Then you have to watch the board to see wtf killed you.
Is this a tactical game? No really, is about to know how to manage resources, being good in moving and using walls to hide, but that's it, then the rest is rush over your enemy.
This game requires skill? Yes, but to be quick with the buttons and being good with your fingers. Not too much about thinking.
To be good in pvp is more a feeling, when you do pvp a lot then you feel the things happen before they really happened, then you know when to roll, heal or back off without need to have a visual feedback.
Sad, but that is pvp in ESO, no what you see, but what you don't see. Otherwise you are a dead man walking.
So what killed you? I'm pretty sure that 80% of the people that does pvp don't know what killed them. All have to take a look to the recap to see what was it.
I think this kind of pvp Is bad for new players that try pvp. I think it makes them quit before really try. I know because it happened to me, I went through the same, then I got good gear, make everything in gold, tune my character to the maximum and then anyways play and play and have a *** bad time in the beginning, till I finally start to get it. In the end I just play by enertia, like the *** Neo in matrix, you just see the code and you don't need any visual feedback.