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Bring back instant cast ultis & block cancelling in 2021!!!

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Even though this has been discussed many times already, I thought I'd make a post on the subject of block/anim cancelling for 2021.
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In order to appease a small but vocal minority, which has been campaigning for the removal of skill based combat since release, ZOS decided to remove block cancelling from the game and added a 400ms cast time to instant damage ultimates. It was one of many recent changes that were universally despised by the (endgame) community. Yet in typical ZOS fashion, they pushed it through anyways, completely oblivious to the many complaints of the playerbase.

The results are clunky animations and sluggish rotations in combat. Gameplay that once looked dynamic and elegant, now seems boring and slow. I should also point out that ZOS was completely on board with the idea of cancelling drawn out animations. They specifically designed the necromancer animations, so they would look good when block cancelled (there's literally a vid where they talk about that). Alas ZOS was pressured into changing their views by a select group of people, i.e. the kind of players that cry "shieldbot" whenever they are killed by a sorc.
Additionally, ultimates have become notoriously unreliable, as they often fail to hit their targets. When using dawnbreaker this becomes painfully apparent - the skill misses more often than it lands.
But that's not all: Apart from being detrimental to ESO combat, the changes were also sloppily implemented - of course, that's something we've come to expect from ZOS ^^.
Some skills can still be block cancelled (e.g. warden deep fissure) and others can't, and some skills have far longer animations than others, which results in their animations being cut off when a new skill is cast.
Block cancelling is just one of the many casualties of Zeni's crusade to dumb down and homogenise the game. But why are they doing this, why do they insist on draining every ounce of fun from the game? Imo the entertainment value is literally the most important quality of any game - seemingly ZOS disagrees.

I know some people asked for these changes, probably the same people asking for underwater combat. Seriously though, it's not like the animation actually allows you to react to a skill before it hits. And there's still plenty of visual cues to tell you which skills hit you (i.e. you still see cc and other effects on your character and you still see incoming projectiles), not to mention you can also hear the skills fire. Anyone advocating the removal AC and LA weaving is trying to circumvent and L2P issue imo.

So please, please bring back block cancelling and remove the ulti cast times @ZOS!


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