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Heavy Armor Is Too Strong in PVP

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All you have to do is wear malacath and a few swift and well fitted pieces and you cancel most of the negatives of heavy, do almost as much damage as medium/light in pvp, and are extremely tanky. The drawbacks of heavy need to be significantly more pronounced so that if you really want to counter balance it you'd have to go all in on well fitted and swift. I'd suggest a straight -3% percent move speed per piece of heavy so that you actually feel noticeably slower when wearing lots of heavy and would need 3 swift to perfectly counter balance 7 heavy. Perhaps also increase the dodge roll penalty to -6% so that you need 1 well fitted to counter balance each piece of heavy. Balance this armor so that it actually has drawbacks in pvp.

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