I have posted some of this on a few other threads, but I thought it merited a separate post. I have been doing some testing regarding Movement and Mounted speed, the caps, and how they stack in the new CP system. I used RavSpeed as the addon to give me % values for speed.
Movement Speed: This is speed that applies to your character while they are on foot. Tooltip values that affect your speed on foot will either be labeled as "Movement Speed" or in some cases "Movement Speed while using Sprint" or "Movement Speed Bonus of Sprint", etc. Either way, the operative term seems to be "Movement Speed."
Anything labeled Movement Speed has Zero effect on your mounted speed (discussed later).
On foot, characters have a base walk speed of 100%. In other words, a brand new character with no other bonuses that simply walks forward is going at 100% speed for purposes of this thread. The fastest you can go on foot is 200%. Everything with a Movement Speed bonus seems to stack additively. Sprinting on foot is a 40% movement speed bonus. Any bonus that effects sprint speed, is simply added to that 40%.
Example 1. An orc that is in 7 medium armor is going to have two bonuses to sprint speed. 10% racial passive, and 21% (7*3) from medium armor. Therefore, when they press sprint, they get a 40+ 10 +21 a 71% bonus to movement speed when they sprint.
Example 2. A character that wears a Ring of the Hunt (45% movement speed out of combat, 15% in combat), with a steed mundus stone (10% movement speed), and 1 Gold swift trait (stock on ROTH), will move at 100+45+10+7= 162% while walking (out of combat) and 200% while sprinting (100+45+10+7+40=202, but you are subject to the cap). The same character in combat is going to lose 30% of their speed bonus from ROTH, but they could add Major expedition (30%) to again be at the speed cap while sprinting.
There are lots of things that give Movement Speed or Movement speed associated with sprint. All stack additively, you cant go over 200, but it is now very easy to get there. There are things to consider when building for movement speed however, primarily, are you sprinting, and are you in combat. A PVP build probably wants to be as close to the movement speed in combat without sprint. A mat farmer or a character you have parked for crafting sprint might be fine with sprinting and be primarily focused for out of combat.
Example 3 (my Bosmer Crafter). Ring of the Hunt + 2 Gold Swift traits + Bosmer Racial passive + Steed Blessing + Steed Mundus+ 7 Divines will move at the cap without sprinting while out of combat (100+45+7+7+5+20+16=200%). Note that if you press sprint on this character, you get a small burst of speed that briefly takes you over the cap (looks like its around 220%, but very hard to gauge as it doesn't last long). There is a similar phenomenon while mounted (discussed later).
Things that Increase movement speed on foot (List is not all inclusive).
-Sprint 40%
-Major Expedition 30%
-Minor Expedition 10%
-Bosmer Passive 5%
-Steed Mundus 10% (16% with 7/7 gold divines traits)
-Ring of the Hunt (45% out of combat, 15% in combat)
-Swift Trait 7% (gold)
-Steeds Blessing (CP Slottable, 20% out of combat)
Things that are specifically tied to sprinting on foot
-Medium Armor Passives 3% per piece
-Orc Racial Passive 10%
-Hasty (CP passive) 8%
Please let me know if I am missing some obvious ones.
TLDR for Movement Speed (on foot): Cap is 200%, everything stacks additively.
Mounted Speed: This is a completely different animal. Nothing listed above affects mounted speed in any way as far as I can tell. There are only 4 things that affect the speed of your mount. 1. Speed training. 2. Sprint. 3. Major Gallop. 4 Gifted Rider.
Base movement speed on a mount is 115%. In other words, a brand new character that gets on a horse and walks forward will move at 115%. Speed training (max of 60pts) stacks additively as does Sprint Speed. Sprint speed on a mount is only 30% (not 40% like on foot). As far as I can tell, there is no way to compensate for a lack of training (other than buying it I suppose).
Example 4. A character that has speed trained his horse for 35 days will travel at 115+35= 150% while walking and 115+35+30= 180% while sprinting. With just these two factors, you need to feed your horse 51 times to be faster than a maxed character on foot.
Example 5. A character that has fully trained his mount will travel at 115+60= 175% while walking and 115+60+30= 205% while sprinting.
Here is where it gets a little interesting. The last two mount buffs, Major Gallop (30% from continuous attack passive) and Gifted Rider (10% from Slottable CP) seem to stack multiplicatively.
Example 6. A fully trained horse with Major Gallop will move at 175*1.3= 227.5% while walking and 205*1.3=266.5% while sprinting.
Example 7. With all four, your max speed is 205*1.4= 287%. This is a fully trained horse, with Major Gallop, Gifted Rider, and sprint. While walking, they would move at 175*1.4= 245%
287% seems to be the max cruising speed on a mount. You do get a burst of speed when you tap sprint. I have not seen a horse burst above 300%, which seems to be a hard cap on movement. The burst can be applied about every 4-5 seconds, so with the right cadence, you could get an average cruise speed north of 287 as far as I can tell. If they ever introduce a source of minor gallop (presumably 10%), my guess is that we would be hard capped at 300% on a mount.
Example 8. Even a brand new horse (no training) can beat someone on foot if they have the other buffs in play, but barely. (115+30)*1.4= 203%. If you dont have both Major Gallop and Gifted Rider, you are better off on foot until your horse is trained up a bit.
I am happy to update the list with buffs that I missed. Again, this is all done through observation based testing. Please let me know if I have missed anything, or if you believe I have made a mistake somewhere in the analysis.
Go Fast,
Bear
Movement Speed: This is speed that applies to your character while they are on foot. Tooltip values that affect your speed on foot will either be labeled as "Movement Speed" or in some cases "Movement Speed while using Sprint" or "Movement Speed Bonus of Sprint", etc. Either way, the operative term seems to be "Movement Speed."
Anything labeled Movement Speed has Zero effect on your mounted speed (discussed later).
On foot, characters have a base walk speed of 100%. In other words, a brand new character with no other bonuses that simply walks forward is going at 100% speed for purposes of this thread. The fastest you can go on foot is 200%. Everything with a Movement Speed bonus seems to stack additively. Sprinting on foot is a 40% movement speed bonus. Any bonus that effects sprint speed, is simply added to that 40%.
Example 1. An orc that is in 7 medium armor is going to have two bonuses to sprint speed. 10% racial passive, and 21% (7*3) from medium armor. Therefore, when they press sprint, they get a 40+ 10 +21 a 71% bonus to movement speed when they sprint.
Example 2. A character that wears a Ring of the Hunt (45% movement speed out of combat, 15% in combat), with a steed mundus stone (10% movement speed), and 1 Gold swift trait (stock on ROTH), will move at 100+45+10+7= 162% while walking (out of combat) and 200% while sprinting (100+45+10+7+40=202, but you are subject to the cap). The same character in combat is going to lose 30% of their speed bonus from ROTH, but they could add Major expedition (30%) to again be at the speed cap while sprinting.
There are lots of things that give Movement Speed or Movement speed associated with sprint. All stack additively, you cant go over 200, but it is now very easy to get there. There are things to consider when building for movement speed however, primarily, are you sprinting, and are you in combat. A PVP build probably wants to be as close to the movement speed in combat without sprint. A mat farmer or a character you have parked for crafting sprint might be fine with sprinting and be primarily focused for out of combat.
Example 3 (my Bosmer Crafter). Ring of the Hunt + 2 Gold Swift traits + Bosmer Racial passive + Steed Blessing + Steed Mundus+ 7 Divines will move at the cap without sprinting while out of combat (100+45+7+7+5+20+16=200%). Note that if you press sprint on this character, you get a small burst of speed that briefly takes you over the cap (looks like its around 220%, but very hard to gauge as it doesn't last long). There is a similar phenomenon while mounted (discussed later).
Things that Increase movement speed on foot (List is not all inclusive).
-Sprint 40%
-Major Expedition 30%
-Minor Expedition 10%
-Bosmer Passive 5%
-Steed Mundus 10% (16% with 7/7 gold divines traits)
-Ring of the Hunt (45% out of combat, 15% in combat)
-Swift Trait 7% (gold)
-Steeds Blessing (CP Slottable, 20% out of combat)
Things that are specifically tied to sprinting on foot
-Medium Armor Passives 3% per piece
-Orc Racial Passive 10%
-Hasty (CP passive) 8%
Please let me know if I am missing some obvious ones.
TLDR for Movement Speed (on foot): Cap is 200%, everything stacks additively.
Mounted Speed: This is a completely different animal. Nothing listed above affects mounted speed in any way as far as I can tell. There are only 4 things that affect the speed of your mount. 1. Speed training. 2. Sprint. 3. Major Gallop. 4 Gifted Rider.
Base movement speed on a mount is 115%. In other words, a brand new character that gets on a horse and walks forward will move at 115%. Speed training (max of 60pts) stacks additively as does Sprint Speed. Sprint speed on a mount is only 30% (not 40% like on foot). As far as I can tell, there is no way to compensate for a lack of training (other than buying it I suppose).
Example 4. A character that has speed trained his horse for 35 days will travel at 115+35= 150% while walking and 115+35+30= 180% while sprinting. With just these two factors, you need to feed your horse 51 times to be faster than a maxed character on foot.
Example 5. A character that has fully trained his mount will travel at 115+60= 175% while walking and 115+60+30= 205% while sprinting.
Here is where it gets a little interesting. The last two mount buffs, Major Gallop (30% from continuous attack passive) and Gifted Rider (10% from Slottable CP) seem to stack multiplicatively.
Example 6. A fully trained horse with Major Gallop will move at 175*1.3= 227.5% while walking and 205*1.3=266.5% while sprinting.
Example 7. With all four, your max speed is 205*1.4= 287%. This is a fully trained horse, with Major Gallop, Gifted Rider, and sprint. While walking, they would move at 175*1.4= 245%
287% seems to be the max cruising speed on a mount. You do get a burst of speed when you tap sprint. I have not seen a horse burst above 300%, which seems to be a hard cap on movement. The burst can be applied about every 4-5 seconds, so with the right cadence, you could get an average cruise speed north of 287 as far as I can tell. If they ever introduce a source of minor gallop (presumably 10%), my guess is that we would be hard capped at 300% on a mount.
Example 8. Even a brand new horse (no training) can beat someone on foot if they have the other buffs in play, but barely. (115+30)*1.4= 203%. If you dont have both Major Gallop and Gifted Rider, you are better off on foot until your horse is trained up a bit.
I am happy to update the list with buffs that I missed. Again, this is all done through observation based testing. Please let me know if I have missed anything, or if you believe I have made a mistake somewhere in the analysis.
Go Fast,
Bear