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As a tank, I wish ZOS revert the change to group skill effects, or at least make it optional

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In an effort to reduce the visual effect noise in group combat situations, we’ve hidden most visual effects from persistent damaging area of effect abilities cast by your allies. Area of effect abilities that have a synergy, healing, or defensive component that can benefit you will still be visible, and area of effect abilities cast by enemies will also still be visible.
Affected player abilities include the following:
Ash Cloud and its morphs
Caltrops and its morphs
Elemental Storm and its morphs
Hurricane
Impaling Shards and its morphs
Path of Darkness and the Twisting Path morph
Rune Focus and its morphs
Scorch
Volatile Familiar Special Ability
Volley and its morphs
Wall of Elements and its morphs
Affected Item Set abilities include the following:
Bahraha’s Curse
Essence Thief
Grothdarr
Hand of Mephala
Ilambris
Infernal Guardian
Leeching Plate
Nerien’eth
Sellistrix
Sheer Venom
Storm Knight’s Plate
Thunderbug’s Carapace
Tremorscale
Velidreth
Winterborn
Developer Comments:
Spoilerhide
Having less visual effects on your screen improves both visual clarity and performance, which makes it easier to respond to the more important visuals that come from enemy attacks.

Right now I cant even reliably see where my ally cast an Elemental Storm ability. The whiriwind is still there, but the lightning effect is gone, making it very hard to notice. Why dont give us the CHOICE? I dont want less 'visual noise', my brain and eye can manage to process that much information.

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