I believe we require a new rate measurement called CCDPS or "crowd control dispel per second" as it appears that the level has achieved a stupid level of epicness. This would mostly be applicable in Cyrodiil and, to a lesser extent, during dungeon boss fights.
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Proposal for a new rate measurement
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Discrimination of loyal player. Gold Edition for Current player!
I like this game in all meaning. And I bought this game in early preorder.
But now I see that new player have much more beneficial offers than old player.
Gold Edition – cost €24.99EUR, and contain Game + DLC.
But as old loyal player I forced to pay much more, for same things! For me it will be €34.99EUR ONLY for DLC. And I have no option to buy Gold Edition.
I’d eager to see some fair offer for current player. So we did not feel like second-class auditor.
But now I see that new player have much more beneficial offers than old player.
Gold Edition – cost €24.99EUR, and contain Game + DLC.
But as old loyal player I forced to pay much more, for same things! For me it will be €34.99EUR ONLY for DLC. And I have no option to buy Gold Edition.
I’d eager to see some fair offer for current player. So we did not feel like second-class auditor.
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DK Bow PVP build questions
I have been using a bow DK Khajit build in PVP for a while now. Don't hate me but I loved exploiting the viper disease enchantment bug as it made bow hit super hard. I know people don't like gankers or proc sets but the items are ingame to be used.
As Viper does not proc on disease and poison anymore I am looking for a decent bow build. Before Vipers I used 5 Hundings, 2 leki, 3 agility and 1 piece monster. I could almost do the same damage as Viper could but Viper combined with Veli was just so much fun to use that I am wondering if there is something similar. To be honest I hate the fact that range does not have a decent proc set like viper. Red Mountain sucks as it only procs on luck (10%) and so do the other proc sets, for PVP Viper seems to be the most steady non monster proc set.
I do not like the Alchemist set as the damage only works when drinking a potion. I rather have a little less but constant damage as I run around my group as a support player instead of solo gank. I tend to run through the keep battles killing people around me and supporting the melee fighters by ticking off the mages and snipers on the keeps.
At the moment I am using 5 Marksmen, 5 Hundings and 1 piece Veli but would love some insight on a heavy hitting bow build. I can hit hard, in many case its heavy attack, poison injection = RIP but I would want to know if I can even hit harder with different sets so that I can even do decent damage to shield users.
For example would 5 Marksmen, 5 Spriggan, 1 Veli/ Kragh hit much harder then my current build? Are there any PVP bow users who could exchange thoughts about this?
As Viper does not proc on disease and poison anymore I am looking for a decent bow build. Before Vipers I used 5 Hundings, 2 leki, 3 agility and 1 piece monster. I could almost do the same damage as Viper could but Viper combined with Veli was just so much fun to use that I am wondering if there is something similar. To be honest I hate the fact that range does not have a decent proc set like viper. Red Mountain sucks as it only procs on luck (10%) and so do the other proc sets, for PVP Viper seems to be the most steady non monster proc set.
I do not like the Alchemist set as the damage only works when drinking a potion. I rather have a little less but constant damage as I run around my group as a support player instead of solo gank. I tend to run through the keep battles killing people around me and supporting the melee fighters by ticking off the mages and snipers on the keeps.
At the moment I am using 5 Marksmen, 5 Hundings and 1 piece Veli but would love some insight on a heavy hitting bow build. I can hit hard, in many case its heavy attack, poison injection = RIP but I would want to know if I can even hit harder with different sets so that I can even do decent damage to shield users.
For example would 5 Marksmen, 5 Spriggan, 1 Veli/ Kragh hit much harder then my current build? Are there any PVP bow users who could exchange thoughts about this?
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Have You Purchased A House Yet?
I'm trying to get a feel on how well the ESO community has embraced the Homestead update. I will keep my opinions to myself, but I will say that I have only purchased one of the Medium sized homes with gold, but did buy the Target Skeleton using crowns.
On the poll below, the option for the crown purchase is for either decorated or undecorated.
On the poll below, the option for the crown purchase is for either decorated or undecorated.
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Hints to a new a weapon skill line.
In the trailer the Warden can be seen holding a spell in one hand and reaching for his sword towards the end of the trailer. At first I was like this is just trailer magic and just something to make the action look cool but Zos have release pictures that may further prove that their could be a new skill line with Morrowind.
![C3hYjhmWcAI9rXS.jpg:large]()
Here is shows the Warden with a spell in one hand and a sword in another.
![C3hZ-KPXAAA1rWJ.jpg:large]()
Here this time it shows a player character with a spell in one hand but instead of a sword it looks like a staff. So this skill line could use both a sword or a staff with a spell. This would be interesting if we could get more info on this.

Here is shows the Warden with a spell in one hand and a sword in another.

Here this time it shows a player character with a spell in one hand but instead of a sword it looks like a staff. So this skill line could use both a sword or a staff with a spell. This would be interesting if we could get more info on this.
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The day I quit eso will be...
... when they raise the item cap to CP170 or more.
The idea of having again to grind for months all over to get all the bis gear for all 3 roles again, would me make so sick. I would leave instantly. 100% serious.
The idea of having again to grind for months all over to get all the bis gear for all 3 roles again, would me make so sick. I would leave instantly. 100% serious.
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Game/Launcher Version
is there a way to check what game version my game is currently updated to from the game launcher, I would just like to see generally how far behind it currently is this way, but not sure if that's possible. THanks.
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Anybody worried about their investment in ESO?
How many have invested so much time and money on ESO that they start to feel just a tiny bit worried that the devs can no longer deliver what's expected from the best MMOs today?
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Are gold tempers dropping more often from writs now?
Is anyone else "feeling" a bump up in gold temper drop rates from writs?
Could the silver lining of furniture crafting be a reduction in the price of gold tempers in the future?
Could the silver lining of furniture crafting be a reduction in the price of gold tempers in the future?
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Logged out inside playing estate, can't log back in
As the title says, logged out inside player housing. Now I can't log back in due to this reason. All of my other characters are just fine and it's only my character Opossum who is stuck. Is there any way she can be teleported out?
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VMA drops any better?
Anyone that's been running VMA after homestead.... having better luck with any drops? Seeing more destro staff drops? I don't mean better as in, traits like sharpened... just asking about variety.
I'd like to come back to it and finally get the lightning staff i spent months looking for (still never had a single one drop) but the RNG outlook keeps pushing me away.
I'd like to come back to it and finally get the lightning staff i spent months looking for (still never had a single one drop) but the RNG outlook keeps pushing me away.
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EU/PC/AD GMT+3-10
I'm in timezone gmt+8 and its really hard to find anyone even close to my time zone ![:( :(]()
Im still a newbie in the game (lvl13) but it would be nice to have someone to play with or a guild to join that's near my time zone.

Im still a newbie in the game (lvl13) but it would be nice to have someone to play with or a guild to join that's near my time zone.
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Combat Metrics and Target Skeleton
My question concerns the add-on combat metrics: When I want to use it on the Target skeleton to get a reliable parse down, the ground dots that I still have active mostly last long enough to affect the newly spawned target skeleton.
This then skews the parse, as the new skeleton gets treated as the same skeleton in combat metrics, pre-lengthening the fight and thus decreasing the dps meter by a lot. I usually have around 34-35k dps when the skeleton dies, but due to this issue, my dps drops to around 31k in the combat metrics parse.
So all I can do is screenshot a FTC parse immediately after I killed the skeleton, but that doesn't include buff- and debufftracking. Maybe someone has had the same problem and found a workaround for combat metrics? I'd very much appreciate any help!
This then skews the parse, as the new skeleton gets treated as the same skeleton in combat metrics, pre-lengthening the fight and thus decreasing the dps meter by a lot. I usually have around 34-35k dps when the skeleton dies, but due to this issue, my dps drops to around 31k in the combat metrics parse.
So all I can do is screenshot a FTC parse immediately after I killed the skeleton, but that doesn't include buff- and debufftracking. Maybe someone has had the same problem and found a workaround for combat metrics? I'd very much appreciate any help!

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Leveling seem slow for anyone else?
I don't typically like to complain. I haven't played much since launch.. but after coming back for the housing update, leveling a new character seems really slow. I'm only at level 10, and even that has been dragging along. I get that this game is more about the story, and I can respect that, but is there something I'm doing wrong? Or is there some point where leveling picks up?
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Cooldown on Resource and Keep Capture
I don't mind resources and keeps giving AP rewards for being captured by players. The rewards motivate players that like to play for the campaign and makes it easier for such people to get AP in often bigger groups.
The problem I have with the current implementation, is the lack of any such cooldown between when a keep is captured and the reward given.
At this time of writing, we have a group of EP and DC on PC EU taking it in turns to flip Nikel back and forth between them without repairing anything.
If there was a 5-minute cooldown between keep capture and the given reward, it would make this much less open to abuse.
I think the cooldown should be placed on the keep/resource/outpost and not the player.
Sorry if this has been posted before, I couldn't find any other threads dedicated to the subject post update.
The problem I have with the current implementation, is the lack of any such cooldown between when a keep is captured and the reward given.
At this time of writing, we have a group of EP and DC on PC EU taking it in turns to flip Nikel back and forth between them without repairing anything.
If there was a 5-minute cooldown between keep capture and the given reward, it would make this much less open to abuse.
I think the cooldown should be placed on the keep/resource/outpost and not the player.
Sorry if this has been posted before, I couldn't find any other threads dedicated to the subject post update.
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I don't like the location of most houses :-(
Why are 80% of the houses in some weird outside area nobody ever goes?
It kind of makes me feel disconnected from the rest of the world. Those houses feel so lonely...
I wish there would be more houses in the big beatiful and lively cities. Where they have pubs, music and inhabitants.
It kind of makes me feel disconnected from the rest of the world. Those houses feel so lonely...
I wish there would be more houses in the big beatiful and lively cities. Where they have pubs, music and inhabitants.
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Moved : Regarding PVP.. Who do you think is the best PVPer on a particular build.
Drop their name and lets see who gets the most mentions
EDITs: so far we have
Mag NB - 3 x @KenaPKK (@NightbladeMechanics) , 2 x @Blobsky, 1x Miin the Ghost
Stam NB - 2 x @Sypher , 1 x @Blobsky, 1 x Fmonk, 1x Arclightt, 1x @LiefErikson , 1 x @Kharapuce, 1 x @Miriku.
Mag DK - 2 x @Skaffa, 1 x @Blobsky, 1 x Duchess Fhalaaaaaaaaaaaaaaa
Stam DK - 1 x @Blobsky , 1 x @Yoyuyi999 , 1 x @Lefty_Lucy , 1x Lothar Wolf,
Mag Templar - 1 x @Blobsky , 1 x @blabafat , 1x SerJustin 1x Iskrafemme Healer
Stam Templar - 1 x Jack Daniel, @Essa , 1 x @Blobsky , 1x Lucian Dawnbringer, 1 x Rhage Lionpride
Mag Sorc - 5x @LegendaryMage, 3 x German, 2 x @Dracane, 1 x @Waffennacht, 1 x @Thelon, 1 x @Asayre , 1 x @leepalmer95 , 1 x @Alcast , 1 x @Derra, 1 x @psychotic13 , 1 x @Blobsky , 1 x Reddington James, 1 x Khnarg, , 1x Arcane, 1x @Force-Siphon , 1 x @Fasoo , 1x @Mage, 1x @Lord_Hev , 1x @Thelon, 1x Malcolm,
Stam Sorc - , 1 x @Blobsky , 1 x kodi, 1 x Dubzug, 1 x @FENGRUSH
Edit : updated as of 2/9/2017 4:42 PST.
Dang.. @LegendaryMage , taking the lead.!

Mag NB - 3 x @KenaPKK (@NightbladeMechanics) , 2 x @Blobsky, 1x Miin the Ghost
Stam NB - 2 x @Sypher , 1 x @Blobsky, 1 x Fmonk, 1x Arclightt, 1x @LiefErikson , 1 x @Kharapuce, 1 x @Miriku.
Mag DK - 2 x @Skaffa, 1 x @Blobsky, 1 x Duchess Fhalaaaaaaaaaaaaaaa
Stam DK - 1 x @Blobsky , 1 x @Yoyuyi999 , 1 x @Lefty_Lucy , 1x Lothar Wolf,
Mag Templar - 1 x @Blobsky , 1 x @blabafat , 1x SerJustin 1x Iskrafemme Healer
Stam Templar - 1 x Jack Daniel, @Essa , 1 x @Blobsky , 1x Lucian Dawnbringer, 1 x Rhage Lionpride
Mag Sorc - 5x @LegendaryMage, 3 x German, 2 x @Dracane, 1 x @Waffennacht, 1 x @Thelon, 1 x @Asayre , 1 x @leepalmer95 , 1 x @Alcast , 1 x @Derra, 1 x @psychotic13 , 1 x @Blobsky , 1 x Reddington James, 1 x Khnarg, , 1x Arcane, 1x @Force-Siphon , 1 x @Fasoo , 1x @Mage, 1x @Lord_Hev , 1x @Thelon, 1x Malcolm,
Stam Sorc - , 1 x @Blobsky , 1 x kodi, 1 x Dubzug, 1 x @FENGRUSH
Edit : updated as of 2/9/2017 4:42 PST.
Dang.. @LegendaryMage , taking the lead.!
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Lord Warden and Rakkhat Undaunted Busts
Can someone please post pictures of the two busts so I can tell the difference between them? The bosses are both Grievous Twilights, so without knowing what they individually look like, I get a great sadden.
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New crates - wild hunt
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Storm Atronach Crown Crates Retiring Soon
Hi everyone,
We want to give you a heads up that we’re just under a month away from retiring the Storm Atronach Crown Crates. We’ll be retiring the Storm Atronach crates on Thursday, March 2nd at 10:00am EST, and they will be replaced with the next season: the Wild Hunt Crown Crates. Any collectible items found in the current crates will be replaced with the new items found in the Wild Hunt crates. Essentially, this affects all items except consumables such as potions, repair kits, riding lessons, experience scrolls, etc.
Any Crown Gems you currently have will be carried over to the next season, so you can put them toward some of the new items if you wish.
You’ll begin seeing the countdown timers in the Crown Store for the Storm Atronach Crown Crates in a couple weeks on February 21st. Once the Wild Hunt crates are available, we’ll publish an article on our website listing the items that are included in this new season.
We want to give you a heads up that we’re just under a month away from retiring the Storm Atronach Crown Crates. We’ll be retiring the Storm Atronach crates on Thursday, March 2nd at 10:00am EST, and they will be replaced with the next season: the Wild Hunt Crown Crates. Any collectible items found in the current crates will be replaced with the new items found in the Wild Hunt crates. Essentially, this affects all items except consumables such as potions, repair kits, riding lessons, experience scrolls, etc.
Any Crown Gems you currently have will be carried over to the next season, so you can put them toward some of the new items if you wish.
You’ll begin seeing the countdown timers in the Crown Store for the Storm Atronach Crown Crates in a couple weeks on February 21st. Once the Wild Hunt crates are available, we’ll publish an article on our website listing the items that are included in this new season.
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