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Fix the damn locked in sprint bug.

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Been driving me nuts since Summerset.
Lost so many fights cause of locked in sprint and can't use abilities.
Only happens to me in pvp regardless of lag or not.

ESOUI UI Error : operator '

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From the error message, it doesn't appear to originate from an add-on or an add-on library.

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Skill Progression Missing/Not Updating in Skill Tree UI Error

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Skill Progression bar is missing from the skill bar and it's not updating in the skill tree. Skill tree progression becomes up to date only via reload UI.

PC EU.

PvP general help and understanding (Please.)

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Hello everyone and good day!

Today I like to share a very short story in what is going to lead up to my question. See back on the last day of March, 2018 I had left the gaming community ""Overall"" due to a situation that could not be helped. It was not until Late June of the same year when things became better and then in July I started returning to the gaming community. However that said, prior to that in February / March I "thought" I finally understood in my own way what I needed to do in order to build an immortal PvP tank. And I was really confident and proud that after years of playing my own style that I was able to accomplish such a feat.

I made a true indestructible tank that I would use to protect resources in Cyrodiil, and or if it were a Castle Keep raid I would make myself the target while our/well my factions DPS came in to defend and burn the invaders. So I was more of a last line of defense. However that said, I have another character that I made and I use it offensively as a Bow style ganker that did massive amounts of damage.

Alright, so after many months that have gone by since the first week of April of 2018, what the heck happened in terms of major changes? Is there a change log someone can point out to me that may help me understand what the developers did that pretty much made my characters almost useless? I mean in terms of, did they change the way armor traits work that reduce the cost of block? Did they mess with champion points in the way we have options to reduce cost block and or generate more shield power or another line that breaks shields of enemies? Was the way mundus stones work change? Or is it a combination of many things or just something overall specific that I can easily fix?

I ask this, to you of the community based on your expertise and experience regardless whether you know me or not, or like me or not. I know there may be some of you that remember me from way back when however things are different. I'm not saying that I'm famous or anything, I'm just saying that I have been though a lot and it changed me. I'm trying to become better at this in order to help my faction, and to give the other factions a fair challenge. On a personal level like anyone I just like to be good and since the tools are obviously there as soooo many seem to be running the same builds, it really is unfair to those, like me, that learn differently in order to be on that same level.

I'm not asking you to be my new best friend or have pity on me, I'm asking a community to which I game with for help in understanding what may have changed that messed up my 2 builds I use all the time for PvP that I once thought I knew what I was doing. And yes some people learn differently. Some people learn by hearing, some learn by seeing and so forth.

Well, I like to thank you all for reading this and if you take your time in thinking out an appropriate response I really do appreciate that. I'm sure in time I may figure it out by trial and error again, however I really do wish this time around to keep up with everyone and be on that same page. It's win/win for everyone. The enemy for me bring a fair challenge, my same alliance for bringing useful assistance, and myself for being good at what I do. ((apologies for anything mispelled))

May you have a blessed day!

Anyone else still not received their Quake-con Pet...?

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I am really starting to feel like I am the only one despite the deadline being tomorrow for quake-con handouts...? Are they still being distributed?

I had to tune in on a linked account to Bethesda and ESO on twitch via phone because I was a work and am concerned it's con'd me :disappointed:

Would be real sad getting rip'd for supporting even whilst at work lol

Anyone playing 2H templar here?

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I am refreshing my templar after not giving his gear many thoughts for the past several months.
I'm playing fairly casually, mostly solo with an occasional vet dungeon or normal trial (that I do really rarely). I don't PvP.

He's got a mixture of Hunding's Rage and Spriggans sets. I'm generally fine with that, but at the same time, I have no idea if there are any newer, relatively easily obtainable sets that would give me a bit of a boost. So... any tips?
I also noticed he has one set piece too many, so I can fit a monster set in. That's a mystery though. What could I get?

I also decided to take a look at the skills, specifically the profile I use for grouping purposes.
I've got Jabs, Power of the light, Executioner, free slot, Rally (I use that because I don't use potions - I mean those potions), and Dawnbreaker on bar 1, and Endless hail, Poison injection, Rearming trap, free slot, Repentance, and Crescent sweep on bar 2.
Not sure what to fill the empty slot on bar1 with. I might force myself into some Cyrodiil grind and get Caltrops on bar2.
I can't quite figure any somewhat optimal skill setup.
Any opinions on that?

Thanks.

WW questions

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With the new patch I am having a blast with WW. Currently on my stam DK - hulking/automation equipped with a 2 hand axe. DPS is about 25k on boss fights.
What armor sets are other WWs using? PvE and PvP?
Does weapon passives carry over in WW form? I have not noticed heavy weapon bleed while in WW..

About ZOS's DLC policy

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I don't know about you guys, but i am so dissapointed about the price/content ratio we get with these DLCs. The wolfhunter DLC brings 2 new dungeons at the price of roughly ~25 euros. Like seriously, we don't get 5% of the content WoW players get for the same amount of money paid when a new expansion is released. Keep in mind that expansions there are so big that not even all ESO's DLCs combined bring as much content as one WoW expansion. And their subscription is even cheaper, 11euros a month and can be paid with in game gold, compared to 13euros here ( 11 euro only if you buy 6 months at once ).

Yes, i am aware that subscription gives a free acces to DLCs as long as it lasts and the DLC price is high so it forces buying the subscription, but in the end we get very low value for our money. Not to mention we do not have end game lore/content that could go hand in hand with eachother, just random stuff threw around to keep the game "somewhat" fresh. WoW's lore/story goes hand in hand with the expansions and it was continued since the first release. And that makes it so interesting, seeing/playing a story and complete some content that evolved with a well thought out story, not just random dlcs threw around with some random quests / *** stories. Why can't we have high quality here ?

Should DLC/Trial achievements be account wide?

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Say you cleared on one character, then did speed and no deaths on another, and HM on a 3rd? Or any combination.

Should all those achievements across characters count toward the final reward (skin, memento, personality)?

The rewards outside the title are already account wide anyway, and this would help healers who helped the team learn the ropes or get things like no deaths, people who can play all roles who changed up as needed, to help the group, etc.

No one would be left with 3/4 an achievement done and nothing to show for it.

Regarding titles, they can go only to the character who did the HM, or be account wide. I'm personally indifferent to this.

So should all achievements across account, count toward final reward?

The Hunger of Hircine is Recruiting!

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Hi All,

A new werewolf guild, The Hunger of Hircine is Recruiting. We are a social guild looking for active players to join us in conquering Wolfhunter.

We have a guild house with amenities, free werewolf bites and more than 50 players so far.

All players of all levels and alliance welcome. Leave your PSN here, or mail Perditioner to join.

Run with us till Hircine's hunger is sated.

Any chance

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We can get some more long hair options for women and better ponytail options with hair in front of our face.. (not all pulled back)

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Ponytails
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Guys
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Any of those would be awesome..

[Class Rep] Templar Feedback Thread

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The purpose of this thread is to give you a place to post your current top two pain points with the Templar. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!

World boss not respawning

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Ever since the new patch was released, the world boss in Summerset, Gryphon Run, isn't respawning. I waited at the place for over 30 minutes, and still the world boss has not respawned. Until now, I never experienced such a long respawn, and I doubt world bosses, especially Summerset world bosses, do not take this long to respawn.

Skyshard icons not showing up on map no matter which add-on I use (mac)

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'Skyshards' add-on hasn't worked since Summerset update. I've installed alternative add-ons Map Pins and then Destinations and skyshard icons dont appear with those either. Is this an issue with the game itself maybe ?

Anyone had the same problem and/or has a solution?

[PC] [EU] Beginners join us as the Fomhóraigh!

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Hey guys!

The first thing people ask us is an explanation of our guild name! The Fomorians (Old Irish: Fomoire, Modern Irish: Fomhóraigh) are a supernatural race in Irish mythology. They are often portrayed as hostile and monstrous beings who come from the sea or underground. Later, they were portrayed as giants and sea raiders. They are enemies of Ireland's first settlers and opponents of the Tuatha Dé Danann, the other supernatural race in Irish mythology. There ya go!

Fomhóraigh is a social PvE Guild for beginners! I've been playing ESO for over a year now and would love to help beginners when they are frustrated with anything, needs help on builds or any advice to make their gaming experience on Elder Scrolls Online more enjoyable! We have a Discord server which we use daily and we would love for you to join that as well! We plan to organise in-game events every week or so and to hold trivia nights on our Discord! I done this in my last guild and it was very successful!

Our Roles:
Guild Masters- Myself and our other GM sixxlaw
Members – People who join us in-game and on our Discord! Those who do get access to our Guild Bank!
Recruits- People who just join us in-game

At the moment we are just dipping our toes in the water just recruiting beginners but as our Guild grows we will expand and recruit anyone and everyone! We plan to recruit a Master Crafter for our beginners to use when they need it the most. When we reach 40 members we will be doing weekly dungeon runs, dolmen runs, delve runs YOU NAME IT! We often reach out to our members for ideas and what they would like to see in our guild! We are very vocal and we are here to make everyone’s experience enjoyable and easy-going as possible!

If this sounds like the guild for you leave your @UserID and/or Discord Handle!

We hope to see you all there! :)


Daily Login Rewards Suggestions

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I'm a big fan of the daily rewards - and it must work, because I see myself (and more of my guild) not going days and days without logging in and playing. So kudos to ZoS for spotting something that would really up the player base and maintain it.

That said, some of the rewards are terrible... and I get you don't want to give the milk truck away, but I also think there are a few things that could be added to give some greater variety.

First off, Tel Var stones - many people don't have the DLC and so the stones are completely useless to them... I know many that wait for the free ESO+ to go spend them, not many buy the IC dlc just to spend a few stones. It's not worth it to them. Maybe review how many are given out (increase the number) to potentially sell more units of the DLC? Or remove them completely from daily rewards.

Here are some options I'd LOVE to see added:-
  1. Master Writ Vouchers - this would perhaps introduce non-crafters to the value of doing them and getting master writs, as well helping those who are voucher hungry out.
  2. Transmutation Crystals - Even a gold geode so the reward is different for everyone would be nice.
  3. Crafting Supplies Case - This again could be random. It could have crafting items for ANY of the current crafting trades, including gold mats.
  4. Dungeon Crate - Another random item from any random dungeon in the game. Items could range from Monster helms through to gold jewelry (which is currently only obtainable from the Golden Vendor and not farm-able).
  5. Final Reward Crate - For those vigilant and diligent enough to login every day, maybe a reward at the end that could be completely random but AWESOME. This could range from housing items right through to a free week of ESO+ or mounts!
  6. Housing Items - Either a set item that everyone will get, or a crate that has random housing items in it.

These are just a few suggestions to spice up this great feature that has been given to us. What suggestions would everyone else make?

The Bad Bard Skill Line

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My friends and I are jokingly theory crafting the Bad Bard Skill Line. This is a skill line for bards that are actually terrible. The ultimate involves singing 'Red Diamond' really off key. It's the most powerful taunt in the game, also rendering the rest of your team stealth (because who is paying attention to them anymore). The downside is that it also applies a powerful debuff to your toon. You'll probably die instantly. Successful use of this ultimate is a real skill check.

Suggest more skills please.

★ Lodge of Sorceresses - LF Serious PvEers: Midgame to Endgame Growth! ★

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General Guild Introduction | Discord | Youtube Channel | Google+ Page | Twitch Channel

Please read general guild introduction following the link above! Below is the specific recruitment announcement...
Looking for a Raid Leader! Contact me via Discord!!!
Looking for raiders with Craglorn HM vTrial experience and beyond!

Lodge of Sorceresses is Growing towards PvE Endgame!!!

We are recruiting active players, enthusiastic about PvE content in ESO, to grow towards a sustainable Endgame (veteran trials, which have started) through what we call "Midgame" content (veteran DLC Dungeons & Dragonstar Arena). To achieve our goal, we organize events everyday at 8:30pm CET (German time). We do Midgame content in a daily basis, and want to achieve the same efficiency with the Endgame (and No, you don't have to attend an event everyday).

Who can join?
  • We accept Level 50+ players, for long-term camaraderie, to grow and train, until they reach ready state to do Midgame content with us...
  • We need CP 300+ players, who can attend our events at least 3 times a week, 8:30pm CET (events last 2-2.5 hrs max)...
  • We only are looking forward to players who can play the game 4-5 evenings a week in general, with future Midgame/Endgame prospect in mind...

Who shouldn't join?
  • Whoever isn't sure about their gameplay schedule. We don't want to hear frequently about people not having time to play!

What We Provide?
  • Training & Help to farm starter-level gear from vDungeons once you hit CP-160...
  • Constant training and growth to help you become a killing machine (or a healing lifespring) as we progress together...
  • Additional events for "lower level" (CP 1-300) players as they level up...
  • Fun environment to do PvE...
  • Discord - where we socialize...
  • Premium Website - where we organize our events, socialize further... Featuring event reviews written by our members...
  • Custom Planner - where we plan to organize even better (coming very soon!)
  • Guild Housing - where you can find various Crafting Stations, Transmutation Station, Mundus Stones and ever growing cool decoration for your seeing pleasure...
  • Youtube Channel - where we stream almost all events we do as a guild...

If you like what you read, please kindly signup on our website (make sure you complete your profile there 100%).

If you have further questions, please join our Discord.

All links above, or below, in my signature...

Constructive Criticism: March of Sacrifices Hard Mode is an unhealthy new precedent

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Hey everyone,

Now that I've been in veteran March of Sacrifices a few times, I'd like to echo some sentiments I've read on the forums and seen in game. Namely that, the hard mode for this dungeon is vastly overtuned, and, an unhealthy precedent for the game going forward.

Earlier I cleared March of Sacrifices hard mode, no death, and speed run as a Khajiit Nightblade tank, in a 2 man pre-made (our other 2 were PuGs we had to teach), with no healer, AND no voice comms whatsoever. All strats and progession was done via text chat. Short of gimping myself (further than I already have by not being an Argonian Dragonknight) by removing CP, or playing with a 2/3 man party, this experience could not have been any more challenging.

Now, that might sound like a contradiction right? If a half pre-made / half pick-up group with non-meta roles can clear supposedly the hardest 4 man content in the game using only text chat for communication, surely anyone else can right? And the difficulty can't be that bad, right?

Wrong.

Because it's not about, if it's technically possible to clear this content under these circumstances. It's instead about the frustration levels being amped up to 11 and ruining an otherwise enjoyable piece of content.

What's the point of clearing something if while you're doing it, all you want to do is pull all your hair out in the process? Unless having all your players go bald is your primary objective, the difficulty of this hard mode is a terribly unhealthy precedent going forward.

There is just too much noise in this hard mode. Visual and audio, but mostly visual. Apart from some crippling bugs that are being addressed, most of the difficulty comes from the hunt phases, and even the difficulty in the hunt is relegated to a few specific things. Now, after running this with several group compositions, every group kind of struggles a bit differently with different hunt elements.

But as far as the live iteration of the hard mode goes, I really think the difficulty would be fine if:

1- Hunt strangler detection radius was significantly reduced. These should only grab you if you literally run right into them. How many times has a strangler grabbed you from 8 meters away while you are sprinting past a pack of perma-snaring wolves to the next Balorgh trap? Well I've seen it happen on plenty of hunt attempts actually. The range they can pull is just too extreme. Especially when you couple that the traps and Stranglers can spawn over / inside one another, and, based on how close the traps / stranglers are to a wall, you might be in a situation where in ANY WAY you approach leading the boss to that trap, you will get strangled.

Now, this too has some counterplay. Stranglers can be killed or stunned for example, but that isn't always possible or reasonable. And, due to an RNG dice roll, a group that plays through an otherwise perfect hard mode pull, can get their run completely dismantled, through no failing or fault of their own.

This is bad design.

Now if the stranglers only pulled based on extreme proximity, in essence, a careless player running right through one while focusing on other things, THEN I think it is an appropriately placed punishing mechanic. But how it stands now, with their long / buggy range, this more often than not punishes players who otherwise play the mechanics perfectly, but just have bad luck.

I guess I'm of the mindset that a group failing should be a fault of their skill level, awareness, build preparedness etc...

Not because the game decided to spawn a strangler inside of a trap and cause a domino wipe effect.

And another sentiment I've seen by multiple people regarding the hard modes in Wolfhunter, the experience was so poor and overtuned, that they NEVER WANT TO RUN THESE DUNGEONS AGAIN.

How's that for an unhealthy precedent? Once people get whatever it is they want from these dungeons, they never want to step foot in that content again, and honestly regarding MoS hard mode, can you blame them?

So in closing, I think you guys hit a good balance of hard mode difficulty with the Horns of the Reach and Dragonbones dungeons, but with Wolfhunter, I'm sorry but you are off you're friggen rocker.

Please consider dialling it back with the next DLC dungeon release!

Sincerely,

A Khajiit Werewolf Nightblade tank who understands completely why Vykosa wants to stick it to Hircine

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@ZOS_Finn

Class Change Token?

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I REALLY need these. I rolled my classes without knowing what I'd be good at and now I'm stuck with things I suck at, but I already leveled them up!
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