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Battlegrounds [Feedback/Suggestions]

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I am an Xbox player that has been really getting into Battlegrounds even more recently. Since the inception of BG's in Morrowind, I always saw it as having a lot of potential, even in the likelihood of its own competitive scene being derived from it. There are some feedback and suggestions I would like to look at regarding certain systems only pertaining to Battlegrounds (and not Cyrodiil) to hopefully get either some insight or improvements done in future updates.

I have categorized each suggestion so that it may be easier to view. I am open to modifying the list from other individual's feedback or suggestions, but if you do, please give a good reasoning behind your idea. I have browsed this sub-forum recently collecting the thoughts of other posts that I have seen individuals being concerned about and hopefully, I have gotten most of the main issues listed below:

Last updated: November 3, 2018

[General]
  • Reduce the Deserter penalty timeout from 20 minutes to 15 minutes.
    This should be in line with the Dungeon Finder penalty.
  • Opportunity to rejoin a current match from a disconnection, instead of automatically having the Deserter penalty applied to you.
    Nothing is more frustrating when you either experience a server disconnect or packet loss that causes you to disconnect from a match and no longer have the opportunity to try to win. Looking at Overwatch's Competitive Mode, players should be given a limited amount of time to make it back in the session before being kicked from idling. Perhaps a 3-minute timer before kicking and trying to backfill would be a better option.
  • Improve or remove load screens prior to respawning mid-match.
    Not only for immersion purposes but also because load screens can lead to 'hanging' causing the game to not respawn the player appropriately and forcing them to quit the application, causing Deserter penalty as well. From an observer/spectator perspective, especially from those watching a stream of someone playing, the load screens seem very unecessary.

[Matchmaker]
  • Improve matchmaking by better prioritizing solo and group queue instances for better-balanced teams.
    Players want to have a better-balanced game and some experiences may be negative because of a pre-made group of 3 or 4 going against 2-3 solo players. This may have a negative impact on MMR (Matchmaking Rating).
  • Games should not start/begin match countdown until all teams are even (either 3v3v3 or 4v4v4).
    Uneven teams lead to a major disadvantage especially with the above solo/group queue issue as the highest team count can get well ahead in the score, especially in objective game types. This, in turn, may cause additional quit outs or lack of effort to re-queue after the match.
  • Fixing issues with the queue where players are stuck in "Waiting for Players" indefinitely in pre-game, forcing them to quit the game and having Deserter applied to them.
    Another negative experience that can lead to players ultimately not wanting to enjoy this aspect of the game, causing frustration (@Odnoc).

[Gameplay]
  • Ultimates should be reset to 0 after loading into the battleground.
    Players having their ultimates ready as soon as a match starts should not be a thing, mainly because this could lead to an early advantage in any game mode, such as a team having coordinated Dawnbreakers and Destro ults ready to go when pushing a relic. Note: disable potion use in pre-game to prevent Nightblade ult generation.
  • The respawn system should be either on a static timer (instead of the current dynamic one) or emphasis on how the respawn system works to better understand it.
    A static timer would better suit team coordination and pushes instead of not being for certain when players will be back up on both the team and opposition. I suggest a 10 second spawn for Deathmatch and 10 or 15 seconds for objective games.
  • For maps that support mounting (Istirus Outpost), the Riding Speed of all players should be set to 30-40, and Riding Stamina set to 30, for balance purposes and only during the match.
    This is to balance movement speed and stamina of all players in the match while mounted, making each opportunity to mount fair on all teams.

[Features]
  • Custom Battlegrounds for pre-made groups of 12.
    Being able to launch a private battleground match has many perks:
    - Players can experiment and learn maps without the added pressure to perform well.
    - Players can host matches for fun or for competitions/tournaments.
    - Adjustable settings, like match duration, score limit, respawn time.
  • Healer and Tank achievements and/or titles.
    Support players should feel more warranted in groups and achievements and titles specific to tanking/defending damage or healing high amounts throughout should be rewarding.

@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_RichLambert Hopefully we can have a discussion more in-depth about Battlegrounds and its future, with some community requested implementations added. I would love to see BG's thrive and have its own scene someday soon, but the community needs certain tools/features and quality of life/improvements to get there. Thank you for taking the time to read mine and others' suggestions.

Scallecaller skin PC/Na

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Anyone want to help me doing scallecaller perk achievement to get the skin, I’m a cp 500 dps and know mechs.

Werewolf resistance fix for consoles ETA

RP Character Relations

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So most/all of my characters have set personalities and little facts about them, plus backstories!
And plenty of them are related to other characters, belonging to both other players as well as NPCs!
What about you?
What do you think?
(And would you be interested in hearing some of mine?)

Annulement Q

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I main a magden have gear/skills for Pve/Pvp, i run annulement as my only defensive skill.
1 of my guildies just told me that annulement and morphs ONLY mitigate mag damage is this true? i always assumed annulement/ sorc shield were practically the same.

[Class Rep] Werewolf Feedback Thread

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The purpose of this thread is to give you a place to post your current top two pain points with Werewolves. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!

Long Loading Screens?

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They seem to be back in a big way. At least for me they are. One thing I noticed that its the worst for quest related content like caves, portals, etc that are part of a quest line. Today I had the same trying to enter my house and I had to kill of the game a few times before making it in.

Anyone else experiencing this?

I am on PC EU

DRAGONKNIGHT REFLECT a little too OP in pvp

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while we are at nerfing shields tbh sorc shield never annoyed me as much as the dk reflect. there are only a few skills that counter that and as a magicka user ur crippled.... (u cant use 50 % or more of ur bar) if u compare eclipse from templars to it for example atleast ur skill still goes through.... against a dk fighting on a magicka character seems somewhat pointless.( they regenerate very fast and u cant touch them while reflect is on unless with destruction staff beam but that alone will do nothing )
pls increase the cost or change the effect specific for pvp. or is there a weakness im not seeing ?

Stealth detection addons or other software?

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I know this aspect of Miats was disabled a while back, but something else is now happening that is very, very strange to me. An example: I'm on my stamblade already in stealth facing one direction. No less than 100 feet away, maybe 200, a group of enemy players is crossing my line of sight heading to wherever. The group suddenly stops and...begin heading straight at me. I move away from where I was sitting and when they get to the area where I was they begin searching by spamming aoe's and such.

Not one single detect skill or pot in the game has that kind of range. Not one. Last night I was "radar pinged" by a Templar player twice. I was WAY beyond detect range, but twice they seemed to know my general area and come around spamming aoe's. So, I thought I'd ask here if there's a new addon being used that isn't public.

On a side note and unrelated, can other players see your toon when you're in stealth and using detect pots or skills? Mage Light, etc? I've been seeing enemy stealth players using these from stealth with no huge red neon eye visible at all. Not even after they pop out and gank a stealthed ganker. lol

Looks like I made a big mistake how I bought ESO

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I owned the base game from years ago and hadn't played.

So in the recent sale, I had a choice - for about $40, I could either buy the Morrowind/base game for $10 and Summerset CE for nearly $30, or I could buy the 'black box' with standard game/Morrowind/Summerset and all DLC. I didn't want to get ESO+.

So, it was a choice between the Summerset CE bonuses - mainly a nice mount and pet - or all the DLC. The mount and pet looked nice so I got the CE instead of the DLC.

Now playing - and even if I want a nice mount, the recent promotion included one so this is mostly for one nice pet - I realize the DLC is nice to have, and priced it out. Looks like 21000 crowns, which is $150!

So, I have a $150 pet if I were to buy that. That basically sucks.

It's hard to see the best way to get the DLC now. Even with a black Friday sale I heard about, if crowns were half off, that'd still be $75. Make more sense to re-buy the game and Summerset to get that black box next time it goes on sale for $40 just to get the DLC, making it a $40 pet.

Moved: Do you think the level 43 reward should be swapped with the 49/50?

Murkmire dailies bugged

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Tools of slaughter daily

Can't get the chalice for the third item. Have to drop quest and pick it back up again. There's another that's along the same principle: gather items yadda yadda. That one has bugged out for the wife before.

Obviously it's doable by dropping quest and going back to do it again but making it work the FIRST time would be....ya know....nice maybe??

Solution to Stam DK stamina regen

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ZOS with murkmire introduced a 25% reduction in poison abilities in the world in ruin passive located on Ardent flame. As most Stam DKs out there probably understand that this will not solve anything and is instead a ridiculous way in giving us better sustain.

So I propose the easy solution to this and all it will take is literally reverting two changes

#1: Return helping hands back to it's original passive. Helping hands used to give you 5% of your max stamina per earthen heart skill usage; The reasoning for this nerf was literally and I am not trolling you but "This will be a buff if your Maximum Stamina is below 19,800 and a reduction if it is above."
That was literally the developer comment on Morrowinds patch notes.

#2: Return Battle Roar: back to it's original passive. The original battle roar passive used to give your more resources for your highest stat and less for your lowest. In ZOS eyes it was viewed as a buff but only if your max stat is below 26,000, "This will be a buff for each particular resource if your maximum is below 26,000, and a reduction if it is above."
Again that is literally the developer comment on Morrowinds patch notes.

These two changes along-side with the changes to combustion (IMO were pretty nice) would make sustaining a whole lot better and allow us to regain some of that offensive nature we used to have. Some Mag DKs may get mad at the helping hands change but ask yourself this, are you really spamming your earthen heart skill to get back 900 stamina? As Stam DKs we need more stamina since we use it for everything even attacking, when we lost that 5% change we lost a lot of sustained damage in PvP especially with battle roar changes since whether your magicka or stamina we always stacked our offensive resource to it's highest.

Do you think the level 43 reward should be swapped with the 49/50?

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Many people don't consider skill or attribute resets until they hit level 50/cp 160 and need to take their hero's build more seriously. It seems to me a waste then to give those items so much before they are get to that point, as it is likely to sit in their characters bag until then.

Can't wrap my head around on how to increase DPS.

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I feel like I have hit a wall here. On my PetSorc I can hit 20-21K on a 3 mil test dummy. This is using both sets of Necropotence and Julianos paired with grothdar, with food buff and spell power pots. I run the lover stone with him because I put out the most damge with that stone. I have stopped playing this guy as my main DPS because I am starting to despise the PetSorc build.

I have since created a MagBlade build for PvE DPS. I am cp584. I am following Alcasts Azure build pretty closely to the gear setup #2 that uses BSW/Mothers Sorrow.Skoria.

On my MagBlade, I have 5/5 Burning Spellweave - 5/5 Mothers Sorrow and 2/2 Valkyn Skoria. Almost all my armor is Divines/Max Magicka Enchants (Purple Armor with Gold Glyphs). The only pieces of armor that I have left to transmute are both Skoria pieces ,which I will make Infused. My jewelry (BSW) are all arcane with gold spell damage enchants.

My front bar staff is an infused Burning Spellweave inferno staff (purple) with a flame enchant (gold glyph). My backbar staff is an infused Mother Sorrow inferno staff (purple) with a weapon damage glyph (gold).

The skills on my fron and back bar are the exact same as Alcasts Azure MagBlade build (https://alcasthq.com/eso-magicka-nightblade-build-pve/) I have inner light on back at too, not channeled acceleration.

I have a very solid rotation right now that I execute with very few mistakes on a practice dummy. Using the lover again with this build, as I put out more damge than I do with the thief and apprectice stone. I use withmothers potent brew for food and essence of spell power pots.

It takes me 2 minutes and 50 seconds to kill a 3 mil test dummy and the most DPS I have done with this build is 17,649. I can solo world bosses, pub dungeons, normal group dungeons and with my group, we steamroll through Vet dungeons (non DLC) with no problems whatsoever, and we a re a three man team without a healer.

But I am getting really frustrated because I want to know what I can do to get my DPS up? Do I need trials gear in order to better my damage output??? I don't know what else I can do.

I have taken this MagBlade into Vet Scalecaller just to see how he does. It was with a pub group, and the other DPS was lower Cp than myself. It was a cool group, we wiped many, m,any times over few hours. But we stuck with it. We made it to the final boss and wiped many more times (mainly due to the statues cone mechanic. But my point is, I feel like between myself and the other DPS, we did so-so.

I'm really drawing a blank as to what I can do to better my DPS.

Any help, advice, criticism is appreciated.

Edit: also worth noting, I think, that although my DPS on my MagBlade is less than my PetSorc, I kill enemies/mobs/bosses a LOT faster than I do on my Sorc.


Magicka DK PVP Buils

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Gear:
Head-Light-Zaan
Shoulder-Heavy-Zaan
Chest-Heavy-Rattlecage
Legs-Heavy-Rattlecage
Hands-Heavy-Rattlecage
Feet-Heavy-Rattlecage
Waist-Heavy-Rattlecage
Neck-Vampire's Cloak

Bar 1 Gear:
Neck-Vampire's Cloak
Finger1-Vampire's Cloak
Finger2-Vampire's Cloak
Main Hand-Vampire's Cloak (Sword)
Off Hand-Vampire's Cloak (Sword)

Bar 2 Gear:
Neck-Vampire's Cloak
Finger1-Vampire's Cloak
Finger2-Vampire's Cloak
Main Hand-Vampire's Cloak (Sword)
Off Hand-Vampire's Cloak (Shield)

Abilities:
Bar1:
Flame Lash
Burning Embers
Fossilize
Burning Talons
Inner Light

Bar2:
Coagulating Blood
Dragon Fire Scales
Volatile Armour
Degeneration
Flames Of Oblivion

Is there any way I can improve this and is there anything I should change, and what do you think about my build?











1000 CP

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sn8io2dbp34t.jpg
Finally got it. Only took 3 years.

Today is a good day

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I finally found a Soul-Shriven skin on Xbox NA, but it’s 900k. So far I have 201,829 in the bank, and 6,033 on my toon. It’s going to be a loooong time before I can get that skin at all.

Time for Free Respec is here

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@ZOS_GinaBruno @ZOS_MattFiror

The most active raiders and players have plenty of gold in game so the respect cost is a laughable gold sink that only punishes the newer players (and those that spend it as they get it). It's time has long since passed and all it serves now is a hinderance to creativity for the masses.

Zos is very well aware that serious players regularly change their CP, often multiple times a week making it clear it is no longer the gold sink it is intended to serve. We change our CP based on which trial we are entering (damage reduction), when we go into PvP and again when we go back to PvE.

Clearly it is just an antiquated system of a bygone era of gaming.

The easiest path is for Zos to remove the burden for ESO+ since they are always looking for perks to add.j Logic prevails here.

Second, ,Zos could add a field respect shrine sold in the Crown store, since they are always looking for things to add that the lazy, and large pocket, players will buy. This would be usable by all but would still have a cost for those not in ESO+.

Third, and yes, final, add a system where we can save CP builds as that is the most painful aspect to change since every point needs to be placed manually. It is not accessible via the API so it requires Zos to complete the design by adding this.

Most of this is very simple, except adding CP profiles, and a great idea for Zos to implement.

[Class Rep] Templar Feedback Thread

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The purpose of this thread is to give you a place to post your current top two pain points with the Templar. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!
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