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Cooking station / Oven

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Is the cooking station that looks a bit like a rustic pizza/bread oven available as furnishing?
As an example, it's the cooking station in the Crossroads inn, Belkarth.

Draining Shot

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Remove this skill, ranged (12m to 24m in murkmire because they needed a selling point for Blackrose Bow), does damage, cheap cost and has unavoidable cc knockback + disorient?
Is this some kind of off season april fools?
I thought the agenda was making skills single purpose hence removing stun from crystal frags.



inb4 just roll dodge 4Head when you get chased by 10 people spamming draining shot

Skyshards account bound

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So, I played on EU and NA, and am coming back from a long break. I never got max level on NA, and have been working towards that since I've been back, and a thought occurred to me.

Why aren't skyshards account bound after you unlock ALL of them in a region? I mean yes, it is fun to have to explore the map again and again, but it does get tedious. Especially since there is over 400 of them. No one wants to do that over and over again. Sure, it would hurt some PvP aspects, but ultimately, it would save the player time.

It wouldn't be the first time the game lets you skip content either, if I remember correctly, You can skip the main story line if you've beaten it, once. You can skip the tutorial, if you've done it once, so why not also offer the option to do this? It would make collecting skyshards feel more rewarding. It would be easy to implement as well, at least in my mind.

There should be a better solo trial/dungeon that remedies the large skill gap in ESO.

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As a newer player queuing into vet dungeons and normal dungeons, it seems to me that the skill gap between the top players and the worst players is a VERY large gap in this compared to other MMOs except FF14 pre Stone, Sea, Sky. There's been encounters where I, a 160~ cp stamblade pull 24-28k dps single target in a dungeon and a 700+ cp whatever can barely hit 10k dps. Now, I do have prior raiding experience in server first and world first progression in other MMOs. However, a player who is 4x my lvl and gearwise should at least pull the same.

Likewise, the difference between a good tank and a good healer is much too large in this game, with good tanks being noticed for their timely use of debuffs, blocks, and grouping and then there are the tanks who tunnel vision and hold block and provide no utility for the group or healers who solely spam heal and doesn't buff, debuff, or provide other utility.

Now, the reason why there is a discrepancy between the "elitist" groups on the forums and reddit and the "ultra casual" is apparent in ESO just like it was in FF14. A lack of a GOOD tutorial for new players. When games like ESO consist of a large number of players who are used to light/heavy spam from skyrim coupled with the lack of overland difficulty and mind numbingly easy Dolmens, it's no wonder there is such a large discrepancy. Players simply don't need to improve in 90% of the game.

Now, I know there are alot of players that don't want to feel pressure to follow "meta builds" and have a desire to "play as they want", but the issue is that the community isn't improving as a whole. From what I garnered, the top end players have been asking for harder trials/ dungeons, but that is impossible if the 99+% of the current playerbase cannot complete them. The skill gap is simply too large

A solution ZOS can provide is what other MMOs such as EverQuest, WoW, FF14, The Secret World, Wildstar, etc has already provided. A instance/dungeon/trial that players can/need to complete in order to participate in endgame content. I'm sure many older gamers can remember Matt from EQ and how players bemoaned the "difficulty" of the dps checks before they can progress, but in the end it made the game healthier as a whole. Likewise, WoW players can remember when they added DPS/Tank/Healer specific trials that players need to Gold/Silver in order to even queue up late game. They were all balanced so that the HPS/DPS/or TPS check required is just above the bare minimum required for completing all dungeons/trials.

In other games, a similar trial is introduced, but not made mandatory by giving players an incentive to pass it such as a title/mount/gold/etc.

However, in ESO the closest thing we have is vMA which as some of know is a DPS centric arena. We need something that can cater to each role.

Examples -

Tank Trial - Complete before queue as Tank/gives BiS tank X/mount

Players need to grab aggro from X mobs and protect Y NPCs for Z minutes. NPCs will damage the mobs/boss and tanks can provide debuff rotations to boost the NPCs damage. There will be a number of interrupts required and every so often a mob will break away and tanks need to grab back aggro. In addition, a random assortment of mechanics from popular trials/dungeons will occur that tanks need to complete. Healer Trial - Required for queue as healer or healer petskin/mountskin

Healers will need to maintain a standard HPS over a couple NPCs attacking a boss who are taking DoTs. NPC's will have resources (stamina, magicka, etc) that healers can provide them along with buffs to boost their damage on the boss OR maintain a higher HPS as the boss gradually increases the Direct Damage and DoTs the longer it is alive. A few mechanics will be provided at random. This allows healers to choose whether to complete it by buffing and healing NPCs to make the boss die faster OR speccing into full heals and try to keep up the increasing HPS requirement as damage becomes near unbearable. DPS - A multipart trial

The first part will have DPS required to deal (25k/35k/45k, depending on difficulty) dps on a stationary target or kill it before X minutes.

The second part will require them to learn how to aoe down a pack of mobs in x seconds.

The third and final part will be similar to the first part, except they have to only maintain 70% of their stationary dps while dodging red and performing mechanics. All red damage is a oneshot. To stimulate real trials and dungeons, the more dps they do, the less red and mechanics they have to perform.

I know this is a controversal topic as seen on the forums and on reddit with some players proudly claiming 5/10/15k dps being enough for X. However, there should not be such a large gap in player skill. The gap as it currently stands, divides the playerbase between "elitist" 60k dps group requirements and 5k dps light attackers. This causes issue when balancing future content as shown with the perceived difficulty of dlc dungeons vs vanilla and becomes a nightmare for developers to try and balance future trials and dungeons so that players are able to complete them, but good players can't just DPS down what is an intended 12min boss fight in 2 minutes.

Why this mage can and we can't? Bound Aegis effect...

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Why this mage guarding Chalman keep in Cyro can have perma Bound Aegis glowing effect while we can enjoy it for 2 seconds only? :# :D

HRybW1a.jpg

ZOS, please let us have it permanently again (and add On/Off Toggle to game settings for people that don't want it). :)
 

Favorite Race in Tamriel

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What is your favorite race in Tamriel and Why?

Does Queen's Elegance affect Mend Wounds?

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Queen's Elegance says that it increases the damage of light and heavy attacks while mend wounds makes your light and heavy attacks heal, so would mend wounds heal more with the Queen's Elegance set equipped? I would test this myself in the PTS but I couldn't find the Queen's Elegance set, so could someone test this or tell me if this does work? It would help me a lot so I wouldn't have to invest in the Psijiic Order grind and get a set that may or may not be helpful.

Fix Stuck in Combat - Damnit!

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Getting real old. It is just terrible. And not a word from you about it. What happened to that 6 seconds and you'd get out of combat? It finally worked. And now, we are dealing with 60 seconds, 6 minutes, 16 minutes of being in combat.

The worst mount in the game?

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For me the new lizard "apex" mounts of 400 gems would be better to sell them to 100 gems, only the radiant apex mounts lizard are worth 400 gems for me.
Even the Hallowen mounts are quite ugly, you carry the pumpkin all year around.

Let us fill containers in open world.

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Currently you can only remove items from chests, sacks and so on. There is no option to put stuff in. I find that to be a bit silly and unrealistic. If you open a chest at full inventory there's no option to put move items from your inventory across into the chest to facilitate looting it. Yes I know you can clear space before opening the chest but the in the time spent junking items someone else can come up and loot the chest and take your mother's sorrow inferno staff. I'd like to see chests and contains changed in two ways. Firstly containers other than chests should have a lock on them like cabinets and nightstands. Bags, backpacks and regular ( not heavy) sacks could have "knots" that function as locks. Secondly, we should be allowed to put items into containers. It'd be nice to leave other items for players. I know that there will inevitably be trolls who leave one potato in a chest. But so what? Zoe already trolls us with chests, as anyone who opened a master chest only to get arm cops can attest to. If a player leaves items in a chest the chest should then lock and and the difficulty of the chest would be determined by the colour of the item left inside. So leaving a purple ring would result in a harder lock than leaving a white ice staff would. What are your thoughts on this?

3 5% Health Shield - Fragmented Shield?

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Fragmented Shield is only granting a 3.5% shield to caster and other allies.
This is inconsistent with any other shield in the game. Even Bone Surge give at a minimum 30% shileding to allies.

This shield in not usable

600 GEMS for ICE CAT MOUNT??

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ZOS you are out of your mind

Pet should be 100 gems, mount should be 400 at most.

300 gems for pet and 600 for mount is absurd.

You are pricing these limited time crown gem cosmetic offerings for the bloody whales sitting on 10k crown gems. Think about the other 99% of your players when you price this crap please.

Magplar PvP

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So I'm still pretty new to magicka classes in PvP (old stam DK main) and I need some advice. I can get some kills but I'm WAY too squishy.

I'm currently running:
2 Skoria (heavy)
5 Spinners (chest, legs. boots, Nirnhoned inferno staff)
5 Wizard's Riposte (belt, gloves, jewelry)
2 Song of Lamae (sword and shield on back bar).

Anyone have any advice for a newbie Magplar?

Video of $500 worth of Xanmeer Crown Crates being opened

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Jhartellis opened Xanmeer Crown Crates 210 crates which is worth about $500 :open_mouth:

image

[Class Reps] Update & Meeting Notes - Dec 7

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Hi everyone,

Now that the Class Rep Program has been running for just over half a year, we felt it was time to make some adjustments based on our needs and to better meet the goals of the program. The main goals include collecting consolidated and regular concise feedback from the community to present to the Dev Team, and aiding in increasing communication between everyone. Below are the current Class Reps involved in our program:
  • Alcast
  • Checkmath
  • FearTurbo
  • GandTheImpaler
  • JoyDivison
  • KenaPKK
  • Liofa
  • Masel92
  • Quantum_V
It’s worth mentioning we do plan to add a few new members to the program early next year; we’ll let everyone know when that will be happening in the event you’d like to nominate yourself or another player.

We also met with the group late last week, with the meeting notes below for everyone to read. Our main focus were things that changed in Update 20 and doing a retrospective of sorts; what went well, what didn’t go well, and what we could improve upon for future updates. We also discussed some future changes coming in Update 21, and went over some updates for the program itself.

Update 20 Feedback
  • We updated roll dodge timing to only work if a player is dodging while the attack hits them. How has this affected Medium armor builds and slower projectiles like Snipe and Dark Flare?
    • Feels no different for most players (This meets our intended goal)
    • Requires you to be rolling as projectiles would hit you
  • We changed Evasion to AoE damage reduction from dodge chance. Feedback on this for both PvP and PvE?
    • Major Evasion is too strong and counters Templars and Wardens more than other classes
    • Minor Evasion feels too weak
    • Both are 100% uptime buffs with no drawbacks, counter to the usual design for Major and Minor buffs
      • Suggest making Shuffle Minor Evasion, buffing Minor Evasion to 15%, buffing Major Evasion to 30%, and placing Major Evasion on a low uptime, higher cost source
    • ZOS note: Major buffs for some categories are rare, while for other categories minor buffs are rarer. For example, Major Berserk is rare while Minor Berserk is common. Major Fracture is common while Minor Fracture is rare. We can also evaluate power level of Evasion
    • Templar Jabs is not cutting it with the changes to Evasion
    • PvE – not a lot changed
    • Discussed the survivability for Stamina vs Magicka Trial situations, and how the changes to Evasion has helped in Trials
  • Doubled the effectiveness of class buffs, and removed Minor Toughness from War Horn
    • Class buffs are noticeable, but are not fundamentally changing raid meta
    • Inexperienced groups miss the Minor Toughness from Warhorn and have little control over whether they have a Warden performing proper heals to grant its passive to the group
    • Recommending a support class, damage dealers won’t run this tree line
    • PUGs and inexperienced players don’t always have a Warden in group
      • Inexperienced groups therefore often miss out on the extra health, causing them to struggle
    • ZOS: Does this affect Trial group compositions?
      • Not as much as we had hoped
    • ZOS: Generally speaking, what are your considerations when forming a Trial group?
      • Ideal group compositions change more depending on the trial you’re attempting and less on class passive contributions
      • Mainly whether ranged or melee DPS is preferable
      • Stam classes still provide little individuality, especially since Sunderflame was nerfed
    • ZOS: What classes are you looking for when composing a group?
      • Whoever can bring the most damage
  • Damage shields affected by armor, critical strikes, enchantment procs
    • Shields feel strong in PvE
    • Shields fall faster in PvP, but sustain via harness is the same as before
    • Shields are still insufficient defense when you have no incoming Magicka damage to fuel harness sustain. Shields cost too much and do not stay up long enough versus stamina enemies
  • Reduction to Swift jewelry and duration of Major Expedition abilities
    • Swift needed a nerf, and the numbers feel right. Many people still use 1-2 swift, but it isn’t as prevalent as before
    • Other Expedition nerfs are questionable and difficult to gauge because so many mobility nerfs were made simultaneously
    • Speed pots are still used by a lot of people
    • Durations of Major Expedition from class abilities are too short and were never recommended for nerfs. Boundless, Double Take, and Bird of Prey saw little use prior to this patch.
    • Boundless is used now for the resistances buffs. Casting it for Expedition feels wasteful and expensive, yet must be done often to remain mobile.
    • Double Take is still not worth its bar slot unless you’re in a large raid or dueling a templar or warden. Very niche
    • Casting Bird of Prey now serves no purpose except to provide expedition because its Minor Berserk became passive. Highly inefficient.
  • Added more Developer Comments in the patch notes between PTS and Live launch
    • ZOS: Are these helpful?
      • Yes. Increased dev interaction and communication are always valued
      • However, what was really appreciated was the willingness to revert and rework PTS changes prior to live
    • ZOS: Is there anything you’d like to see more or less of with these?
      • Less blindsiding with changes not discussed prior to PTS (ie: Shield cast times, Soldier of Anguish, glyphs proccing on single target dots, and Healing Ward’s nerf)
    • Players miss the monthly combat updates
      • ZOS: We want to get back to a place where we can talk to the things we’re working on. We aren’t well prepared to deliver a regular cadence of what we’re doing right now, but we’re working on improving that.
  • New Grace passive. How is this performing in BGs and Cyrodiil?
    • Love it. Still doesn’t fully fix the issue of Magicka mobility and struggles against snares
      • Magicka classes lack snare removal abilities
      • Major/Minor snare system could solve a lot of concerns
      • Idea: CPs that reduce snares?
    • On the topic of BGs, and therefore non-CP, non-CP imbalance is still pretty harsh. Proc sets are still dominant (such as Sloads, Viper, Valkyn Skoria, Master DW), and Stamina is still dominant
    • BG queues still upset people. MMR seems inconsistent, and premade versus solo queue players is too common
  • Werewolf performance and the availability of counters
    • Complaints that werewolf uptime is still too short
    • Werewolf DPS is mostly light attacking and doesn’t take much effort or input. Is also heavily tied to Relequen and Blood Moon sets.
      • ZOS: This makes the playstyle more accessible for newer players; Reps agreed and said it was a nice option for players who are still mastering attack weaving
    • Werewolves want to use skins and get werebear, wearboar, werelizard, werecat, etc polymorphs
    • Brutal Pounce still unused
    • Salvation still a poor set
    • Howl not often used in PvP apparently, and never used in DPS parsing
    • Transformation is very expensive. Seems to be even worse in Cyrodiil, where you only have a small window of time to enjoy werewolf before you have to transform back to mount up, only to spend the next siege on a keep wall just building ultimate.
  • Item sets, including the 12 new ones and rebalancing of some older sets
    • ZOS: How desirable or undesirable have the new Item Sets been?
      • Generally desirable. Bright-Throat’s is powerful but not meta-demanding. Dead-Water’s Guile strong in stam burst PvP groups. Spell Strategist gives Magicka a decent high spell damage option, although it seems to apply the debuff inconsistently
      • Nothing glaringly op or gamebreaking
      • Appreciate the near-miss with Soldier of Anguish
      • Many old sets are no longer desirable
      • Some BRP weapons aren’t worth the effort
    • ZOS: Have any of the Item Sets had an impact on the overall PvE/PvP meta?
      • Honestly difficult to tell. The sets are seeing use, but the real determining factors in new metas are the shield changes, namely Healing Ward’s nerf forcing Magicka Sorc and Shadowy Disguise mnb into new sources of healing (really rough for them), and the rise of BRP resto

Update 21 Feedback
While we aren’t able to go into detail about what we discussed for Update 21 at this time, we mainly focused on feedback about the incoming changes to racial passives and new item sets. We are planning to give everyone a preview of the racial passives prior to PTS going live.

Inconvenient Master Writs

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Just got a 48 voucher writ. It wants a purple, not gold staff. Sweet. But it has to be Hlaalu. I dont know that. So after shopping through Alinor, Vivec, and finally Rawlkha i buy the page for 22k. Learned it, now to the bench. Hist Bark, easy. 160 Staff, but oh, no style gems. Guess its one of my Mimic Stones. Almost there. Has to be Nirnhoned. I have 8 out of 9 traits researched for the Resto Staff. None are Nirnhoned. I have Nirn researched on all the other staves, except the Resto.

...this thing is gonna be sitting in my quest log for a month if i don't fork the cash for some timer scrolls.

This game is LITERALLY UNPLAYABLE!

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Ping spikes in my HOUSE! weapons bug where they swap bars. Login to cyrodill dc. geeze then they ae joking about this crap in the patch notes! WTF! I pay MONEY for THIS!

Don't buy a second indrik feather

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Here's what i was told today:

LskH3mO.png

I couldn't find any info specifying this anywhere.

anytime now zos

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can you fix the ww bug sometime soon zos? you know the one when you transform out of being a ww and your action bar is stuck on ww bar.

End-of-Year Goals for New Life

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We have already discussed what some of our resolutions are going into the new year, but what do you resolve to complete before this year is over? I'm approaching the end of my first year of playing as well, so my goals are:
1. Reach the current CP cap (810)
2. Reach the PvP rank of Lieutenant
2. Complete remaining unfinished base game veteran content (vMA, vDSA, and vSO)
3. Finish loading up my two alts with skill points, mainly for crafting
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