I've been playing since launch and always focused on crafting with my main, but it's gotten to the point now where nearly every crafted set is completely out shined by dropped sets. It seems like the only purpose for crafting anymore is to level new characters.
The amount of time and effort a crafter has to put into leveling a crafting skill, researching 9 traits on each item, gathering rare materials and style motifs... you'd think all of that would be enough to at least have gear sets on par with what drops throughout zones in the game.
I have a few suggestions in how to solve this:
1. Allow crafters to modify the trait, level, and style of world dropped items. You should be able to alter that dropped set with an orc theme into any other motif you know, and you should be able to improve it to higher levels by adding level appropriate materials.
2. Allow crafters to repair weapons and armor with crafting materials. This has been on my "crap that bugs the hell out of me" list since launch. Why can that wandering merchant or chef repair my plate armor, but I as a master blacksmith cannot?
3. Implement a system wherein using the set crafting locations throughout the game not only allows you to create that set, but any of the sets that drop within that zone. Nearly all dropped sets should be craftable.
The amount of time and effort a crafter has to put into leveling a crafting skill, researching 9 traits on each item, gathering rare materials and style motifs... you'd think all of that would be enough to at least have gear sets on par with what drops throughout zones in the game.
I have a few suggestions in how to solve this:
1. Allow crafters to modify the trait, level, and style of world dropped items. You should be able to alter that dropped set with an orc theme into any other motif you know, and you should be able to improve it to higher levels by adding level appropriate materials.
2. Allow crafters to repair weapons and armor with crafting materials. This has been on my "crap that bugs the hell out of me" list since launch. Why can that wandering merchant or chef repair my plate armor, but I as a master blacksmith cannot?
3. Implement a system wherein using the set crafting locations throughout the game not only allows you to create that set, but any of the sets that drop within that zone. Nearly all dropped sets should be craftable.