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Is DK's "Obsidian Shard" an immobilize ability?

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for the purposes of the new "Mighty Glacier" set:

Obsidian Shard:

Slam an enemy with solid rock, dealing 201 Magic Damage and stunning them for 3 seconds.

Mighty Glacier:

(5 items) When you cast a snare or immobilize ability, or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve and Major Ward for 15 seconds, increasing your Physical and Spell Resistances by 5280. This effect can occur once every 10 seconds.

Is Khajit the only viable stealth race now?

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I want to make a stamblade stealth character. Reading the notes about the PTS, it looks like Wood Elf is losing its stealth bonuses. Does that make Khajit the only remaining viable race for a stamina stealth character?

What is your favorite set in game?

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Doesn't have to be effective. You could just like name or animation. There's a lot of reasons but what is your favorite set in game?

So about that communication, ZOS...

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Hi everyone. First of all, you aren't wrong. We agree we haven't been communicating as much as we should on this matter (among others) and for that, we apologize. There really is no excuse.
While we do have a backlog of improvements identified for the game, it’s clear we could do a better job of answering those kinds of inquiries, both for the player community and ourselves.

In time we’ll also want to share more about the vision and strategy that will drive future combat updates.

Is there a plan for improving meaningful, consistent communication with the community regarding game breaking bugs or even just known bugs in general? Not just long term, but short term as well? :)

Hardest zone to navigate in the Covenant!?

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Whether it's getting stuck behind rocks, forced to run HALFWAY ACROSS THE MAP because a mountain is in your way, slightly knee-deep mount repellent waters, or location accessible through one pathway only, I'm sure a lot of you had issues navigating in Covenant territory. Which zone was the hardest to navigate for you?

waiting on previous request

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1 crafter trying to stove his mats in the bank = a minimum of 10 times this message ... I have 8 crafters.

This bug can be reproduced easily -> do crafting writs and try to store your stuff in the bank.
This bug takes 5 - to 10 seconds each time it occurs, it will re-occur when despite a fading message the bug just isn't over, yet.

This is plain broken, please fix.

Obsidian Gorge Bots

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Hey Zeni,

There are 10-20 bots in Obsidian Gorge ALL THE TIME. I report them everytime I see them, still there. Maybe you could actually do something about them? And about the bots that are gradually taking over the starter zones?

Just a thought.

Different races life expectancy

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So i understand tharn (imperial) is around 160 yrs old, and the dunmer telvanni wizards like 300+ ?
Whats the average life expectancy for all different races on tamriel, im guessing being a mage pushes it further?

Combat Update in U21 - A New Approach

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Hi all,

I wanted to take moment to share some info about how we’re approaching Combat updates in U21.

As you all know, ESO is a massive game with a lot of moving parts. For years the team has been aggressively adding and tweaking various components of combat in an effort to create a great experience for players of all varieties. Every game update includes a series of balance changes, and we regularly introduce new features such as the Skills Advisor and Warden class. A tremendous amount of effort goes into delivering these updates and, while we do sometimes stumble along the way, we’re pretty proud of what the team has accomplished.

In recent months, however, we’ve recognized that we’ve been so focused on “the next update” that we haven’t had much time to consider and flesh out what the next year+ of combat updates should look like. We often see posts on the forums requesting further context on balance changes, and asking how they fit into a larger plan and vision for combat. While we do have a backlog of improvements identified for the game, it’s clear we could do a better job of answering those kinds of inquiries, both for the player community and ourselves.

To that effect, the team is currently investing a portion of its time into codifying our vision and long-term strategy for combat. This is not a trivial task because, as mentioned before, the game is huge and there’s a lot to cover with combat. As such, we’re pulling back on the volume of combat balance changes being introduced in U21 compared to previous updates. Currently our planned changes for the update include:
  • New item sets for our Q1 2019 DLC
  • Redesigns for several PvP item sets that are currently rarely used
  • A balance pass on racial passive abilities
  • A small number of other balance changes, many of which are wrapping up efforts the team took on in U20
  • An assortment of bug fixes

We’re currently in the process of sharing the details of these changes with the Class Reps to get feedback ahead of PTS, which won’t start until the new year. However, we wanted to give you a heads up now so the smaller list of changes doesn’t come as a surprise when the PTS1 patch notes drop. In time we’ll also want to share more about the vision and strategy that will drive future combat updates. To be clear, this is simply a momentary deceleration of changes while we evaluate the state of combat and determine how to proceed. We are nowhere near done updating and improving the game.

I’m guessing many of you will be interested to know more about the racial balance changes. While we aren’t ready to share specific details yet, here’s a peek at the goals driving the team’s effort:
  • When selecting a race, players should have multiple effective options for any given gameplay role.
  • The combat power provided by each race should be more equalized.
  • Players should feel a stronger sense of power progression through racial passives as they level up.
  • The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.

That's all for now. Feedback, as always, is welcome.

Flame Reach too far

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Hey guys,
I found this and I know the skill is called Destructive Reach but this is a little bit overtuned in my opinion.

image

Wood Elf/ Bosmer losing stealth passive, An open letter.

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Wood Elves have always been a stealth based race and the main reason to choose these tiny characters is their innate stealth. PVE enemies in this game do not hide, so changing these characters to detect hidden enemies removes an enjoyable and realistic game mechanic and provides no benefit.

I have given feedback regarding the proposed change to this passive here: https://forums.elderscrollsonline.com/en/discussion/453572/bosmer-racial-change-that-is-illogical-and-unnecessary/p1
And I have polled the forum with the conclusion that no one uses stealth detection in pve here: https://forums.elderscrollsonline.com/en/discussion/458818/do-you-use-stealth-detect-in-pve/p1

Firstly, Wood Elves have always had a head-start bonus to the stealth attribute for the past 5 Elder Scrolls titles. In 3 of those titles, they had a greater bonus to sneaking than any other race. For 5 years in TESO we have used this passive to great effect in all game modes. It is a valuable passive as evidenced by: the continuation (and even improvement) of stealth for Khajiits; two zone DLCs that benefit from this passive; trial and dungeon mechanics that take advantage of being in stealth; and the number of dismayed replies on your official forums.

In the developer notes it states that “many enemies in Tamriel can’t be bothered sneaking about!” The conclusion to replace it with 3 meter stealth detection is a contradiction because if enemies can’t be bothered to stealth, then we don’t need to detect stealth enemies. There isn’t any pve content available in the game that uses stealth detection. In pvp, 3 meters is actually a negligible amount of stealth detection because of how pvp is currently played. Stealth is used from a distance in order to stack bonuses from the Bow skill line. Stealth in melee range, at the pace of the current pvp climate, requires a skill (Vampire or Nightblade) or a potion. Being able to detect within 3 meters is not enough time to even block before a blow from stealth. “Gankers” will not disappear with the removal of this Wood Elf passive, they will just switch to Khajiit for the crits.

The identity of this race, from the first game, have been stealthy archers and thieves. It needs to remain an innate ability of the smallest race in the game to hide better than the largest. Moving this out of the racial passive and into another skill line is not a solution because a large character, such as a Nord, is realistically not as sneaky as the smallest characters. This change goes against the original vision, the established precedent, in-universe realism, and the lore within the game itself. The point of choosing the smallest character model in the game is that it’s better at hiding.

Regarding your dev note, “Previously this passive was shared between Khajiit and Wood Elf, and didn’t help them feel distinct enough from each other.“ Players expect that the smallest characters are the sneakiest, and the effort to make this minor distinction is not worth the cost of removing the main appeal of choosing Wood Elf. Khajiit and Wood Elf are already distinct enough from each other, in physical design and fighting style.

Please, reconsider this change. Stealthiness is THE identifying attribute to this race. The proposed change to this passive is disruptive and counterintuitive. Wood Elf hiding ability has been an established precedent for all 5 TES games and the past 5 years in this game.

Why are Bretons so short in stature

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Breton, aka manmer (Aldmeri-Nedes) are the descendents of Direnni and Nedes, both tall and imposing races. So why are Bretons so small in comparison?

BANKER AND MERCHANT 15% OFF!

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15% OFF = SO EXCITED!!!! woot!

will you buy?

Help, I can't buy Crowns!

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I can't buy crowns anymore cause I have a perma ping of 400+ and 10 fps duing primetime in Sotha PC/EU, everything lagging no skills going off, crashes everywhere - fix your game ZOS!

Assassin's Guile Set

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I am mostly curious to see if anyone out there uses this set in PVP, and if so, what kind of success have you had and what is your build. I've been playing around with it and have enjoyed it for the most part, pairing it with Juilanos (Or Sloads) and a random 2pc. Have a poison tick for 2k for 7 seconds (or watching a NB not be able to go back to stealth for 8 seconds) is rather amusing. Anyway, anyone else using it?

[Answered] Best class for Khajiit 4.3.4?

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What class has the best DPS with khajiit race?

Permafrost Snare Only, Time Stop Stun Only

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I think these would be fair changes. The whole snared until your stunned thing is a bit much. You spend so much stamina getting out of these skills, and don’t pretend like permafrost can’t be up almost constantly if you have just two wardens in your group. Or that people don’t spam time stop.

Permafrost benefits most from the snare. As is it’s a very strong ult that’s kind of brainless providing so many effects at once. Shock reach does plenty of damage and CCs very well if you want to get both effects. Raise the ceiling a bit on this one.

For Time Stop the real issue is that you can still be frozen even if you exit the bubble because it appears the actual AOE extends to the limit even if the expanding bubble has not reached it’s not full size or something, or maybe it’s just bad bugged, not sure. I say keep this skill at its current cost, but remove the snare and make it a stun after the timer expires and keep its other effects. This would still make it an effective area denial tool just with a bit more thought put into this use. Groups can throw down caltrops along with time stop for a similar effect. Since the cost could be kept down in this case, I think this would also make PvErs happy who use this skill.

Slimecraw?

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Hello I am wondering if slimecraw would provide more dps than velidreth or Selenes in a solo situation as a templar.

Being a templar who doesn't have access to minor berserk like some other classes, slimecraw seems like a great set to use while soloing, but I haven't been able to find any info on it.

Aela Tattoo

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Hi ZOS, you like monies. We like tattoos. Give us this tattoo yes? :D
YfHoars.png

Remember this style?

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It says "Aether Blazing Staff"
CP 120

Destructive Mage set

as for how I got it, I remember it being from Hel Ra Citadel back when vet ranks were the thing still and Vet Rank 14 was the max

ZCP2XZe.jpg

qOMhjNs.png


now I wanna know... is this style not available anymore? is it unique?
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