I'm not sure why nightblade class in general has not recieved a proper nerft. I play for pvp and pve, and I can say that this class does not compare to other classes in any way ahape or form, no matter what race you choose to play with. In PVP, I killed numerous people just by crit incap ulti, and manage to kill lots of 50k+ hp player in 4-5hits, with great sustain and surviavbility. Almost never run out of magicka/ stamina for both pvp & pve, and when about to die, just cloak ouy my way in pvp. Alway has problems sustaining on both my dragonknight and sorcerer. Currently when I play BG, 50% of the players are NB, 50% other classes. It's simply not right to equip a class with high dmg abilities/buffs/debuff/crowd control, for such a low cost. Suprise attack is spamble and high dmg and still gives major fracture. Veild blade make you moove 25% faster in cloak to run away, cheap minor beserk with high dmg bonus and either snare or minor endurance. Stun from fear and minor maim, also minor mai from ghosts, cheap major facture and breach for ganking from mark cheap ulti for stun/ulti regen/major defiler. Or a bit costy ulti for massive heal and major vitality/ high dmg and stun. Also, there is the unreasonable 10% crit dmg, like it was not doing high dmg already. This class should be reworked for nerfs big time. If I missed something and made a mistake, please let me know
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Nightblade Still Over Performing
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ZOS! What happens to MagNB?
A little bit about me: I play MagNB for a very long time, almost 3000 hours, I created many builds for it, became emperor, participated in tournaments, etc. And I noticed that in addition to the fans of the class, nobody plays on it.
But now I have come to the conclusion that this is the weakest class in pvp, and now I will tell you why:
1) Vitality - the class does not have its own protection, it is tied to the presence of resto \ light armor. Passive healing is too weak to repel other classes if you are found.
He lacks an increase in healing from existing abilities and a new healing (for example, Morph Debilitate - absorbs the healing of an adversary and transfers it to you, like Eclipse)
2) Burst damage - MagNB has a burst 3 (!!!) times less than magsorc. Killing someone quickly without "Caluurion Legacy" is very difficult, except for Merciless Resolve, there is no burst! But it’s very easy to dodge an arrow and it accumulates for a long time.
Why is MagNB no other burst abilities?
Why is it not possible to get "Major Sorcery" out of combat?
3) Individual style - MagNB doesn’t have it; if you look at duel tournaments, you’ll see that he plays like sorc .... sorc without damage. It is even called "Half-Sorc".
In all respects, Sorc is superior to MagNB and many excellent PVP fighters have gone to Sorc and Templars.
4) Positioning - MagNB can not fight at a distance, because there is no long-range control and ult, but also cannot fight close up, because no survivability and easy to detect.
5) DK Wings - absolutely all MagNB long-range attacks - are projectiles (Impale, Merciless Resolve, Swallow Soul, Crippling Grasp), and DK reflects all of them, playing against them is almost impossible.
Maybe it is worth making some of them - not projectiles?
I understand that you are not interested in a class for which few fighters play .... but we exist. Hear? We exist!
@ZOS_Gilliam @ZOS_GinaBruno
But now I have come to the conclusion that this is the weakest class in pvp, and now I will tell you why:
1) Vitality - the class does not have its own protection, it is tied to the presence of resto \ light armor. Passive healing is too weak to repel other classes if you are found.
He lacks an increase in healing from existing abilities and a new healing (for example, Morph Debilitate - absorbs the healing of an adversary and transfers it to you, like Eclipse)
2) Burst damage - MagNB has a burst 3 (!!!) times less than magsorc. Killing someone quickly without "Caluurion Legacy" is very difficult, except for Merciless Resolve, there is no burst! But it’s very easy to dodge an arrow and it accumulates for a long time.
Why is MagNB no other burst abilities?
Why is it not possible to get "Major Sorcery" out of combat?
3) Individual style - MagNB doesn’t have it; if you look at duel tournaments, you’ll see that he plays like sorc .... sorc without damage. It is even called "Half-Sorc".
In all respects, Sorc is superior to MagNB and many excellent PVP fighters have gone to Sorc and Templars.
4) Positioning - MagNB can not fight at a distance, because there is no long-range control and ult, but also cannot fight close up, because no survivability and easy to detect.
5) DK Wings - absolutely all MagNB long-range attacks - are projectiles (Impale, Merciless Resolve, Swallow Soul, Crippling Grasp), and DK reflects all of them, playing against them is almost impossible.
Maybe it is worth making some of them - not projectiles?
I understand that you are not interested in a class for which few fighters play .... but we exist. Hear? We exist!
@ZOS_Gilliam @ZOS_GinaBruno
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I read that the update included Elsweyr prologue quest, how to start?
Usually you grab a free quest starter item from the crown store. Nothing's there now.
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[PC-EU] Casual Rascals - [PvE/PvP Casual/New Player Friendly]

http://www.casualrascals.com
We are a social PvE/PvP guild with lots of experienced AND unexperienced members that loves to hang out.
We host events such as Map runs, Trials (learning, normal and Veteran), raffles, PvP (Cyrodiil, IC(s), BG's), dungeon runs and so on.
For the Cyrodiil and Imperial City (sewers) events we rotate the alliances so one week we have AD, another DC and so on. We are a AD guild though

We welcome everyone no matter experience in the game.
Our roster are filling up fast but we do have a few spots left

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PvE heals
So I main a PvP Templar heal/support tank, but I have enough skill points to dual spec for PvE now. I have 0 interest in trials, but want to do vet dungeons with my guild and was wondering which sets to farm. I've been looking at the following:
Spell power cure
The worms raiment
Light speaker
Prayer shawl
Combat physician
Shroud of the litch
(I can also make seducers)
Which of the following should I have/run? Any other suggestions?
Thanks in advance guys!
Spell power cure
The worms raiment
Light speaker
Prayer shawl
Combat physician
Shroud of the litch
(I can also make seducers)
Which of the following should I have/run? Any other suggestions?
Thanks in advance guys!
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Now that the dual wield enchantments were nerfed, how will we make 2her better for PVE?
So basically there were a number of reasons people go dual wield over 2h but slowly they have been removing them and now there is an actual advantage in that 2h weapons have more powerful enchantments.
But the big issue remains.... there are no 2h Daggers for the crit bonus. Now a lot of people have suggested that we be given Spears or something but they don't really work with the current animations so I suggest just adding a crit passive to one of the 2h abilities so that you get that crit bonus regardless of what weapon you are using.
The skill I'd suggest is Carve or brawler, since it is the ability closest in functionality to twin strikes (higher upfront but weaker dot). The other ability that is popular for 2h is Wreaking blow but its super clunky and I am not quite sure why it is popular since it is more akin to snipe that any of the dual abilities but there is also the option to give that a crit strike change bonus over the empower bonus that is hard to use.
Thoughts on giving all 2h weapons a passive crit bonus to make up for the lack of daggers?
But the big issue remains.... there are no 2h Daggers for the crit bonus. Now a lot of people have suggested that we be given Spears or something but they don't really work with the current animations so I suggest just adding a crit passive to one of the 2h abilities so that you get that crit bonus regardless of what weapon you are using.
The skill I'd suggest is Carve or brawler, since it is the ability closest in functionality to twin strikes (higher upfront but weaker dot). The other ability that is popular for 2h is Wreaking blow but its super clunky and I am not quite sure why it is popular since it is more akin to snipe that any of the dual abilities but there is also the option to give that a crit strike change bonus over the empower bonus that is hard to use.
Thoughts on giving all 2h weapons a passive crit bonus to make up for the lack of daggers?
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Houses that were "fixed" in update 21 - anything missing?
Did anyone look at the houses that were fixed during this Update? Are there any items missing? I'm not saying they would, but there is always a chance...
From Patch notes:
Homes:
Slightly adjusted the rotation of the Enchanted Snow Globe Home access object in Eastmarch at the New Life Pavilion to more accurately reflect the visuals seen while inside the home.
Removed a small plane of water that projected out of the side of a path in Hunter's Glade.
The camera can no longer pass through a solid wall in the terrace of the Amaya Lake Lodge.
From Patch notes:
Homes:
Slightly adjusted the rotation of the Enchanted Snow Globe Home access object in Eastmarch at the New Life Pavilion to more accurately reflect the visuals seen while inside the home.
Removed a small plane of water that projected out of the side of a path in Hunter's Glade.
The camera can no longer pass through a solid wall in the terrace of the Amaya Lake Lodge.
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What weapons do you use on your tank?
Have you recently changed or been using it for a while?
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Transfer failed = lost all mail attachements.
from today experience i lost alot valuable items sent by friend
1) he sent items
2) then when i tried to login to one of my characters i was kicked with this error
![2RP96.png]()
3) and after this i logged in and ALL mails i received was without attachements, items vanished...
can support help in this case to restore items?
1) he sent items
2) then when i tried to login to one of my characters i was kicked with this error

3) and after this i logged in and ALL mails i received was without attachements, items vanished...
can support help in this case to restore items?
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PVP is broken | siege is way overpowerd
This needs to be addressed tomorrow morning, PVP is not playable whatsoever
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Please Give VET DLC it's own separate Random group finder queue
dear dungeon dev team,
you've read the PTS comments and feedback on the new DLC dungeons in vet mode by now. High skilled players love it, above average players think it's too hard and the bulk will fail at it until group disband or simply skip all together.
Also note how large the list of DLC dungeons has become, probably by now as large as the list of original (non-dlc) dungeons which are clearly a joke compared to DLC.
Doesn't the list of VET DLC dungeons deserve it's own queue by now so that true dungeon enthusiasts can find each other for some vet dlc fun while people that only want to complete fast for purple level gear and xp reward (or simply to force a group with fellow cp players) have the option to do so. I firmly believe this would solve a lot of daily hassle and frustation !
@ZOS_Finn
you've read the PTS comments and feedback on the new DLC dungeons in vet mode by now. High skilled players love it, above average players think it's too hard and the bulk will fail at it until group disband or simply skip all together.
Also note how large the list of DLC dungeons has become, probably by now as large as the list of original (non-dlc) dungeons which are clearly a joke compared to DLC.
Doesn't the list of VET DLC dungeons deserve it's own queue by now so that true dungeon enthusiasts can find each other for some vet dlc fun while people that only want to complete fast for purple level gear and xp reward (or simply to force a group with fellow cp players) have the option to do so. I firmly believe this would solve a lot of daily hassle and frustation !
@ZOS_Finn
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Race Change Tokens - PLEASE DISCUSS/SUPPORT
DISCLAIMER (my assessment of the situation and my opinions):
- I am a fan of the racial passive changes, they bring fun changes and most importantly bring much needed balance
- To adapt to new changes, real world money is required whereas to adapt to a new weapon-trait meta, you need to farm weapons or transmute crystals. I am OK with changes requiring a bit of grind but not with changes inducing someone to pay real-world money. My opinion but if you are OK with paying, I want you as a customer as well.
- The level of satisfaction with the amount of tokens granted is a direct function of the number of characters you have. The more characters, the less likely you are to be happy with the 3 race-change tokens granted
- ZOS did not have to give those tokens, they could've made us pay for ALL our race changes but this isn't about entitlement but about fairness
- They did not have to change racial passives to bring balance either (which cost money to change) and could've brought balance through other means like modification of the way the CP system functions
- As customers, nobody gains anything by shutting down a discussion, I am trying to bring a discussion about compensation for race changes, if you don't need anything, don't use it but shutting the discussion down has 2 negative effects on the customers:
- It makes those that need/want more compensation get nothing and leaves them dissatisfied
- It opens the door to more monetization tactics
- I am an ESO+ subscriber and I purchase Crowns for different needs so I am OK with supporting the game
I have had many discussions about the race changes and its impact and I have to say that I am disappointed to see what happened.
The compensation being what it is, the amount of race-change tokens allotted for someone who has 14 characters is too low and the "sale" they are having is what I predicted: Monetization of the Meta
I put sale in brackets here because I've seen 50% off sales in the past and this meager 20% is, to me, unacceptable if you take into account that these are changes THEY introduced to bring balance to different races but they could've found ways to bring balance that did not have to do with racial passives hence would not require you to spend money.
Yes the term "monetization of the meta" is strong for a change bringing races so close together in terms of DPS but the fact remains that IF those were the passives that were in effect some 8 to 19 months ago when I created my characters, my roster would've been completely different.
And that detail is irritating since I feel that those changes implemented after the fact could cause me to spend money is, I find, dishonest.
I want to ask other users what they think. Without even demanding compensation, do you think the fact that the changes require money is acceptable?
For those unsatisfied, would a more reasonable sale, again considering that they introduced those changes, make it more acceptable?
If so, what would be a reasonable sale?
You obviously know my answer to most of these question but if forced to pay money, I would consider at least 50-66% off to be acceptable. Why not sell token packs? 3k Crowns for 6 tokens. Selling a pack of token for a similar price would say: "We made changes, yes, but we're not going to give you guys everything so I'll cut you a deal to appease you".
I'm at least asking ZOS to meet me halfway.
- I am a fan of the racial passive changes, they bring fun changes and most importantly bring much needed balance
- To adapt to new changes, real world money is required whereas to adapt to a new weapon-trait meta, you need to farm weapons or transmute crystals. I am OK with changes requiring a bit of grind but not with changes inducing someone to pay real-world money. My opinion but if you are OK with paying, I want you as a customer as well.
- The level of satisfaction with the amount of tokens granted is a direct function of the number of characters you have. The more characters, the less likely you are to be happy with the 3 race-change tokens granted
- ZOS did not have to give those tokens, they could've made us pay for ALL our race changes but this isn't about entitlement but about fairness
- They did not have to change racial passives to bring balance either (which cost money to change) and could've brought balance through other means like modification of the way the CP system functions
- As customers, nobody gains anything by shutting down a discussion, I am trying to bring a discussion about compensation for race changes, if you don't need anything, don't use it but shutting the discussion down has 2 negative effects on the customers:
- It makes those that need/want more compensation get nothing and leaves them dissatisfied
- It opens the door to more monetization tactics
- I am an ESO+ subscriber and I purchase Crowns for different needs so I am OK with supporting the game
I have had many discussions about the race changes and its impact and I have to say that I am disappointed to see what happened.
The compensation being what it is, the amount of race-change tokens allotted for someone who has 14 characters is too low and the "sale" they are having is what I predicted: Monetization of the Meta
I put sale in brackets here because I've seen 50% off sales in the past and this meager 20% is, to me, unacceptable if you take into account that these are changes THEY introduced to bring balance to different races but they could've found ways to bring balance that did not have to do with racial passives hence would not require you to spend money.
Yes the term "monetization of the meta" is strong for a change bringing races so close together in terms of DPS but the fact remains that IF those were the passives that were in effect some 8 to 19 months ago when I created my characters, my roster would've been completely different.
And that detail is irritating since I feel that those changes implemented after the fact could cause me to spend money is, I find, dishonest.
I want to ask other users what they think. Without even demanding compensation, do you think the fact that the changes require money is acceptable?
For those unsatisfied, would a more reasonable sale, again considering that they introduced those changes, make it more acceptable?
If so, what would be a reasonable sale?
You obviously know my answer to most of these question but if forced to pay money, I would consider at least 50-66% off to be acceptable. Why not sell token packs? 3k Crowns for 6 tokens. Selling a pack of token for a similar price would say: "We made changes, yes, but we're not going to give you guys everything so I'll cut you a deal to appease you".
I'm at least asking ZOS to meet me halfway.
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Not Fair
Hi I don't think its fair , we cant change our race to whatever we chose, with the game tokens, after the latest patch, without a bloody 25 dollar dlc
most of us never asked for the race changes, well I certainly didn't, and I feel my choice is now a bit of let down after this update, be fair Zenermax/ Bethesda and stop
trying to make a buck off everything in the game, this really highlights their greed.
most of us never asked for the race changes, well I certainly didn't, and I feel my choice is now a bit of let down after this update, be fair Zenermax/ Bethesda and stop
trying to make a buck off everything in the game, this really highlights their greed.
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Longstanding Issues in BGs: Are the Developers Even Listening to Us?
... because it really doesn't seem that way, most of the time. In case the devs are listening or are open to listening (perhaps @ZOS_GinaBruno or @ZOS_JessicaFolsom can confirm?), here's a list of some of the worst long-standing issues in BGs. I encourage anyone who's reading to add anything I may have missed.
1. Premades vs. PUGs:
This is probably the biggest issue at the moment: strong premade groups (usually optimized for as much cheese as possible) utterly destroying otherwise good PVPers who were grouped together randomly. There is an overwhelming amount of support (both in these forums, and in game) for separating the queues for premades and PUGs. I don't think I've seen a single ZOS employee even acknowledge community thoughts on this front. Separating the queues will make BGs more enjoyable for everyone (except, I guess, for those few toxic individuals who get their jollies from dominating in PVP with little to no challenge). I'm seeing increasing numbers of players simply rage-quitting when they find themselves up against the exact same overpowered premades over and over again. Heck, even I did that for the first time today (and I hate it when people rage quit), because I simply wasn't going to be ego fodder for yet another packleader WW premade. In my experience, BGs are more fun, and more balanced, when everyone is queued solo. Premades who want a challenge would be better served by being able to queue against other organized/optimized teams.
2. Lack of Player Variety:
Thanks to the MMR system and what I have to assume is a relatively smallish player pool at certain ranks, many of us end up playing the same people over and over (and over, and over...) again. I usually recognize at least half (if not more) of the names on the list when I play. I know what builds people are running before the match even starts, because I've played against them all so many times. There are certain players who are starting to feel like dungeon bosses: utterly predictable and boring. One of the reasons why I PVP is for the variety and randomness. When things are always changing, they're always interesting. When you know what your enemy is going to do before they even do it...where's the fun in that? I want to play against different people, and the only way I can do that is by rolling alts -- which is tedious. In no other PVP game do I have this problem.
3. Long Queue Times:
Also thanks to the MMR system, many of us are stuck with long wait times, particularly during prime time hours. On my main, I'm usually facing a wait of 10+ minutes per match. At certain times of the day, I get instant queues. but that's mostly because I'm being pulled in near the end of a match to replace someone who rage-quit thanks to a toxic premade. When playing on alts, the queue time is always instant or close to instant; this leads me to believe that it is NOT a player population issue, but rather an MMR issue.
4. Pet Stacking/Pet Targeting:
This is partly related to my first point, but I'm mentioning it separately because it's significant enough of an issue to warrant its own discussion. Pet stacking in BG maps, which are relatively small areas, highlights glaring issues with pet targeting in PVP environments. Premades that are built to maximize the number of pets around them essentially gain free damage mitigation against single target attacks. If the group is skilled at kiting, they can keep their pets in front of them at all times, making themselves virtually untargetable. AOEs are a potential solution, but many burst rotations in PVP rely on single target abilities. I've lost track now of the sheer number of WW direwolves or scamps who have eaten my incaps or my frags in BGs... It's frustrating trying to target players through that many pets, and it creates a chaotic, zerg-like atmosphere (especially if each team features multiple pet builds) in a small area that is supposed to be dedicated to small-scale PVP.
5. Bugs, Exploits, and Tigers, Oh My:
Players are STILL able to pick up the chaosball a fraction of a second before they die and respawn at their base holding the ball, where they are free to remain and rack up points until the end of the match (these players also don't get banned when they're reported). Players are STILL able to sit in water with the chaosball and completely protect themselves from melee attacks (also without getting banned when they're reported). People STILL get stuck in that freaking staircase (anyone who's played a lot knows exactly which staircase I'm referring to). Matches STILL fail to start, stuck in a perpetual "Waiting for Players" limbo until everyone leaves, incurring deserter penalties in the process.
TLDR: BGs were a breath of fresh air when they first came out, but several things need to change/be fixed to keep them enjoyable for everyone (not just the premades and the exploiters).
1. Premades vs. PUGs:
This is probably the biggest issue at the moment: strong premade groups (usually optimized for as much cheese as possible) utterly destroying otherwise good PVPers who were grouped together randomly. There is an overwhelming amount of support (both in these forums, and in game) for separating the queues for premades and PUGs. I don't think I've seen a single ZOS employee even acknowledge community thoughts on this front. Separating the queues will make BGs more enjoyable for everyone (except, I guess, for those few toxic individuals who get their jollies from dominating in PVP with little to no challenge). I'm seeing increasing numbers of players simply rage-quitting when they find themselves up against the exact same overpowered premades over and over again. Heck, even I did that for the first time today (and I hate it when people rage quit), because I simply wasn't going to be ego fodder for yet another packleader WW premade. In my experience, BGs are more fun, and more balanced, when everyone is queued solo. Premades who want a challenge would be better served by being able to queue against other organized/optimized teams.
2. Lack of Player Variety:
Thanks to the MMR system and what I have to assume is a relatively smallish player pool at certain ranks, many of us end up playing the same people over and over (and over, and over...) again. I usually recognize at least half (if not more) of the names on the list when I play. I know what builds people are running before the match even starts, because I've played against them all so many times. There are certain players who are starting to feel like dungeon bosses: utterly predictable and boring. One of the reasons why I PVP is for the variety and randomness. When things are always changing, they're always interesting. When you know what your enemy is going to do before they even do it...where's the fun in that? I want to play against different people, and the only way I can do that is by rolling alts -- which is tedious. In no other PVP game do I have this problem.
3. Long Queue Times:
Also thanks to the MMR system, many of us are stuck with long wait times, particularly during prime time hours. On my main, I'm usually facing a wait of 10+ minutes per match. At certain times of the day, I get instant queues. but that's mostly because I'm being pulled in near the end of a match to replace someone who rage-quit thanks to a toxic premade. When playing on alts, the queue time is always instant or close to instant; this leads me to believe that it is NOT a player population issue, but rather an MMR issue.
4. Pet Stacking/Pet Targeting:
This is partly related to my first point, but I'm mentioning it separately because it's significant enough of an issue to warrant its own discussion. Pet stacking in BG maps, which are relatively small areas, highlights glaring issues with pet targeting in PVP environments. Premades that are built to maximize the number of pets around them essentially gain free damage mitigation against single target attacks. If the group is skilled at kiting, they can keep their pets in front of them at all times, making themselves virtually untargetable. AOEs are a potential solution, but many burst rotations in PVP rely on single target abilities. I've lost track now of the sheer number of WW direwolves or scamps who have eaten my incaps or my frags in BGs... It's frustrating trying to target players through that many pets, and it creates a chaotic, zerg-like atmosphere (especially if each team features multiple pet builds) in a small area that is supposed to be dedicated to small-scale PVP.
5. Bugs, Exploits, and Tigers, Oh My:
Players are STILL able to pick up the chaosball a fraction of a second before they die and respawn at their base holding the ball, where they are free to remain and rack up points until the end of the match (these players also don't get banned when they're reported). Players are STILL able to sit in water with the chaosball and completely protect themselves from melee attacks (also without getting banned when they're reported). People STILL get stuck in that freaking staircase (anyone who's played a lot knows exactly which staircase I'm referring to). Matches STILL fail to start, stuck in a perpetual "Waiting for Players" limbo until everyone leaves, incurring deserter penalties in the process.
TLDR: BGs were a breath of fresh air when they first came out, but several things need to change/be fixed to keep them enjoyable for everyone (not just the premades and the exploiters).
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OILS NOT SHIELDABLE AND DOING 18K DMG PER TICK
HOW ZOS. JUST HOW.
12k shields up, and the oils jusst going straight trough it....
Edit-> All siege (not including grounddot siege like scatters)
Edit 2-> Oh, it also deals 43k dmg in 3 damage ticks
Edit 3-> I guess its all siege. Lightling ballista isnt shieldable and doing 9k dmg too @ZOS_GinaBruno
12k shields up, and the oils jusst going straight trough it....
Edit-> All siege (not including grounddot siege like scatters)
Edit 2-> Oh, it also deals 43k dmg in 3 damage ticks
Edit 3-> I guess its all siege. Lightling ballista isnt shieldable and doing 9k dmg too @ZOS_GinaBruno
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LGBT Guild for 2019 "Emerald Guard Reforged"
Hi all! The idea behind this guild is to create a safe space for gamers in the LGBT community who want to join the game with like minded individuals and feel out of their comfort zone joining many "mainstream" guilds. We are friendly and happy to help newcomers to the game and participation can be as minimal or as much as you like. Please message me if you would like a guild invite.
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a drop nerf? seriously?
This is really minor, and I know that, so don't go crazy on me
Before this update, when beginning the Main quest, you end up in coldharbor for the first time. After whacking a sentinel, Lyris goes off to see Cadwell and you can grab some xp whacking daedra churls and clanfaars. The best thing about clanfaars was that Every kill was a drop. Every kill you got something, minor tho it may be. So, if you are an achievement hunter, it's a good place to spend a bit of time and try to get the monster trophy daedric dewclaw.
I started a new character, and for the first time - Ever - I whacked a clanfaar and got Nothing. At first I thought I just missed something, so I paid attention to every clanfaar kill. Only on about 50% of the kills did they drop anything. One I killed (by myself) didn't even give an xp award.
Really? Was it really an issue that clanfaars were giving out too much good stuff?
Before this update, when beginning the Main quest, you end up in coldharbor for the first time. After whacking a sentinel, Lyris goes off to see Cadwell and you can grab some xp whacking daedra churls and clanfaars. The best thing about clanfaars was that Every kill was a drop. Every kill you got something, minor tho it may be. So, if you are an achievement hunter, it's a good place to spend a bit of time and try to get the monster trophy daedric dewclaw.
I started a new character, and for the first time - Ever - I whacked a clanfaar and got Nothing. At first I thought I just missed something, so I paid attention to every clanfaar kill. Only on about 50% of the kills did they drop anything. One I killed (by myself) didn't even give an xp award.
Really? Was it really an issue that clanfaars were giving out too much good stuff?
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Faction hopping needs 48-72 hour timer account lockout for same campaign
The faction hopping is occurring en masse where players are going from low pop faction to high pop or Emp faction with daily frequency, on weekends, and during prime time. It's absolutely ridiculous on Kyne NA-PC.
Sure, some want to faction hop so they can play with friends or even play on underdog but those are by far the minority. This absence of any restrictions whatsoever has been continuously and totally abused by the majority of those that do so.
Will you all please do something? Put a 48 or 72 hour timer on accounts for hopping on same account alt from another faction on the same campaign. SIMPLE & VERY REASONABLE!!!!
(won't solve all but will help minimize)
Sure, some want to faction hop so they can play with friends or even play on underdog but those are by far the minority. This absence of any restrictions whatsoever has been continuously and totally abused by the majority of those that do so.
Will you all please do something? Put a 48 or 72 hour timer on accounts for hopping on same account alt from another faction on the same campaign. SIMPLE & VERY REASONABLE!!!!
(won't solve all but will help minimize)
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Organized Raids This Patch
Has anyone seen any since rapids nerf? If so how hilarious has it been to watch them move amidst the time stops/roots?
The age of siege and dragon disruptor are upon us.
The age of siege and dragon disruptor are upon us.
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Wrathstone, how to adapt to 1handed enchant changes
I'd like to open this thread for both pvp and pve players regarding the changes for one handed enchantment values. Are you going to resort to poisons again as a PvE DPS or just for PvP utility? What do you find interesting on a tank? Please share your ideas here!
Some poisons I found interesting for PvE Tanks
I think im going to use decisive trait with these
![e6UCIRn.jpg]()
![ro5hzIs.jpg]()
![UBoqLcA.jpg]()
![b1Hi6yW.jpg]()
![XkbLItL.jpg]()
![cSQxuFR.jpg]()
![d0VEh4o.jpg]()
Also, could anyone confirm if multiple people can use poisons on the same target or if it has global cooldown? (In that case tanks should run them)
Some poisons I found interesting for PvE Tanks
I think im going to use decisive trait with these







Also, could anyone confirm if multiple people can use poisons on the same target or if it has global cooldown? (In that case tanks should run them)
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