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[NA][NO DUES] Freelancer's Trading Company - NEW THREAD

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Freelancer's Trading Company is a guild created by 2 besties. We had to take a break for IRL stuff for a while BUT WE'RE BACK! We want to create a guild that is focusing on a little bit of everything, but more concentration in crafting and trading! We want to be sure everyone has an equal opportunity to participate so there are NO weekly dues! We will sustain ourselves on donations and revenue from the guild trader, but we also have monthly Nirnhoned raffles you can participate in for a nirnhoned item of your choice for research purposes!

We welcome everyone! We are seeking active members, those who will sell on the guild store, group up for exploration, delves, dungeons, and just create a positive community of active players! If you prefer solo play, that's no problem! You're welcome too! You can play on your own and use our trader to sell your spoils! Join us and be part of a community not forcing you to pay but just asking you to have fun with the other members!!

My Gamertag is STLynnthoria and the co-owner's is TheWolfishGrizz, you can message us in game or respond to this post and we will get back to you as quickly as possible!! Can't wait to see you all in game!

race against time (psijic skill) best skill in the game?

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major expedition 4s
snare and immobilize immunity 4s
minor force 12s

cheap, spammable

is this going to be obligatory on everyone's bar in pvp now? this is every mobility problem in the game solved by one skill, available to all classes.

Zos please reconsider : Earthgore officially being nerfed

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It’s now official they now nerfed earthgore .why ? So now be no incentive to run Vbrf anymore and no decent monster healer sets .

Crown Store Mounts (Bears and Horses)

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Hey everyone! So I just wanted to point out something that irks the crap out of me regarding some of the Crown Store mounts! I LOVE the Crown Store, and I really, really, really love all the cool mounts we have access to. Even the reskinned ones! The only complaints I have are mostly aesthetic. I know you guys work really hard to come out with new content for us and I really appreciate everything you guys do! What I'd like to talk about, or at least, just point out are a couple of issues I have with the new bears and new horses.

Let's start with bears...

You guys recently changed up the tack (saddle/bridle) appearance for bear mounts since the release of Summerset.

We went from the Orcish-style saddle/bridle to a more Elvish saddle/bridle with the Atmoran Snow Bear and it seems ever since then, that is the style you guys are going with. Which I don't exactly mind. But the problem I do have with is that whoever was working on the new bears, like the Badger Bear and the Sweetroll Bear forgot to include one key factor: the bridle!!! You only have reins, and no bridle (with and without the riding training aesthetic). There is literally nothing connecting the reins to the bear! Nothing actually physically restraining the bear! It just looks ridiculous and I can't bring myself to ride those mounts around because of how ridiculous it looks without the bridle! Here, let me show you what I'm talking about!

Here is the Atmoran Snow Bear with the bridle (head gear, for those of you viewers who have no clue what I'm talking about.):

iuDAOKe.jpg

Here is the Badger Bear and the Sweetroll Bear with no bridle! Just the reins attached to the mouth, but literally nothing to hold it there.

67e7ink.jpg

iFB4hnV.jpg

Someone just forgot to include it... it's not like it's not something you guys already have access to. It would probably be an easy fix... I'd love to use these mounts but I just can't bring myself to use them when the reins are just floating there. I know, I know, it 's just a game... but still! My immersion! LOL!!!

And next, onto horses! This is really just an aesthetic preference that I have thought about mentioning before, but I don't usually write these kinds of posts. But since I'm here... Let's get into it!

I LOVE the amount of horse mounts available in ESO!!! I am on a collecting spree and I have been so sad to pass up some really cool horses that I couldn't bring myself to purchase because their tails look ridiculous (the new horse model is fine, but ya'll are having some trouble with the tails rendering smoothly into the back of the horse). I'm also not a fan of that weird jagged main. I guess it's supposed to look tousled but it looks... idk, bad.

I don't have any of my own screenshots to show you what I mean, but I'll see what I can find online. Basically ALL of the new model horses have these ugly tails and I can't bring myself to buy any of them. I passed up on the Snow-Blanket Sorrel Horse, the Winter Garland Dapple Gray, and the Masqued "Unicorn" Steed... The only one I have with this model is the Black Fredas Soot Stallion. Ones like the Shellback Warhorse, Psijic Escort Charger, Psijic Horse Exemplar, Treasure Hunter's Horse, and Dragonscale Barded War-Horse are amazing because the base of the tail is hidden by armor. I will only buy the ones with the base of the tail hidden because the rendering is so bad, and I know you guys are capable of making it look nicer because you did with the Alliance War Horse, the Dwarven War Horse, and the Imperial War Horse. That tail is AMAZING in comparison to other tails... I am looking forward to the Egg Hunter's Horse and the White Spotted Courser but I am afraid that they have the same ugly tails and they don't have any armor on them to hide the ugly. Please PLEASE would the guy or gal in charge of horses give us a better tail! I know you can do it!!!

Here is an example of the bad tail I'm talking about on the Snow-Blanket Sorrel Horse:

Snow-Blankey-Sorrel-Horse-Rear.jpg?zoom=2.625&resize=371%2C713&ssl=1

I would have purchased this horse if the tail had look better.

I only bought the Black Fredas horse because you can't tell the tail is ugly because it's too dark to notice:

Black-Fredas-Soot-Stallion-Rear.jpg?resize=370%2C735&ssl=1

But I prefer the horses where the base of the tail is covered by something, like these:

Treasure-Hunters-Horse-Rear.jpg?w=477&ssl=1

Silver-Dawn-Argent-Charger-Rear.jpg?resize=430%2C802&ssl=1

And lastly, this is the best looking tail on ANY of the horses!

Alliance-War-Horse-DC-Back-1.jpg?w=454&ssl=1

It's beautiful and I wish more horses had this tail!

Anyyyyway you guys are amazing and your support team has always been wonderful to interact with. I just thought I'd voice some of my own opinions on these mounts cause I would buy more of them if the tails didn't look so funky and if they weren't missing the bridles! :P Thanks for all that you do!!!

Looking forward to Elsweyr!!!

I can not play Battlegrounds

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Since one hour aproximately that is popping up the activity finder and then when it starts to forming the group it disbands and starts again.
I play in PC EU and for me is a big dissapointing because it is since a long time i don't play and now i have the feeling that it is worst than never.

[Class Rep] Templar Feedback Thread

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The purpose of this thread is to give you a place to post your current top two pain points with the Templar. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!

No Bear in the Apex Mounts and Different Radiant Apex Mounts for Baandari Crates?

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So, as per usual, with the newest major patch, a BUNCH of upcoming Content was datamined:

https://elderscrolls.net/2019/04/15/31656-tes-online-budushhee-kronnogo-magazina-obnovlenie-5-0-0/2/

And something VERY interesting caught my eye: There's no bear in the usual collection of 6 Apex Mounts.

It has been replaced by a Dwarven Spider! So the standard 6 was changed to:

aw_crwn_mounts_baandaripedlarhorse_1x1.jpg
Baandari Pedlar Horse
aw_crwn_mounts_baandaripedlarsenchelion_1x1.jpg
Baandari Pedlar Senche-Lion
aw_crwn_mounts_baandaripedlarwolf_1x1.jpg
Baandari Pedlar Wolf
aw_crwn_mounts_baandaripedlarguar_1x1.jpg
Baandari Pedlar Guar
aw_crwn_mounts_baandaripedlarcamel_1x1.jpg
Baandari Pedlar Camel
aw_crwn_mounts_baandaripedlardwarvenspider_1x1.jpg
Bear Baandari Dwarven Spider

Honestly, I kind of like it? Even though it's a shame there's no bear for people that like Bears (Hopefully there is a good non-Apex Bear Mount or two in the Crate Season), but really, considering this Crate is VERY Desert themed, it wouldn't really make sense to have a Bear (Even the Wolf is a bit of a stretch for Desert, but there are Wolves that live in Desert/Arid Regions in real life). Also note that these Apex Mounts seem to have a "Hold thingy in Hand" effect like the Hollowjack Mounts had. Except the Spider, which seems to have a giant version of that ring orbiting the Spider instead.

But even more interesting, is that they seem to have changed the 3 usual Radiant Apex Mounts. Instead of Horse/Senche/Wolf, it looks like our 3 are Senche/Camel/Dwarven Spider:

aw_crwn_mounts_ankarasenchelion_1x1.jpg
Anka-Ra Senche-Lion
aw_crwn_mounts_ankarasandcamel_1x1.jpg
Anka-Ra Sand Camel
aw_crwn_mounts_ebonydwarvenspider_1x1.jpg
Ebony Dwarven Spider

Now, of course, this is guess work, since I don't know how to completely confirm which mounts are categorized as which, but Radiant Apex mounts are always reskins of Apex Mounts with new/different particle/visual effects, so I think it's a safe guess.

So what do you think? Personally, I kind of wish they had done this a while ago (I still feel bad for the Scalecaller Guar. Don't stick Cold-blooded critters in the Tundra please).

Tzogvin worthwhile in pvp builds iyo?

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Just curious if anyone is implementing these in pvp builds and recommending the set? I'm gathering a set for PvE, but considering it for pvp as well.

Where are all the alfiq? Post locations!

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So far I've only barely found two. But i need more of these little sass-fuzzballs. Sound off where you found them and a map location screenshot!

AD - PS4 EU - PVE Social guild - The Nightingales - recruiting (over 25 years old)

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We are a social adult guild (The Nightingales), looking to recruit some active players.
Guild language is english and we mainly focus on PVE. We have all crafting covered.

If you are over 25 years old and looking to have some fun, psn Hestia7399, PerArdua504, hondelink or rupert1976.
When messaging one of us fir an invite please use PSN or post here in FORUM thread and DO NOT use in game mail system.

Templar nerfs were huge on this patch

PTS Update 22 - Feedback Thread for Necromancer

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This is the official feedback thread for the Necromancer class. Specific feedback that the team is looking for includes the following:
  • What are your favorite and least Necromancer abilities, and why?
  • Do the Necromancer’s visuals and themes feel unique compared to other classes?
  • Do the Necromancer’s abilities and playstyle feel unique compared to other classes?
  • Did you enjoy the Necromancer’s corpse generation/corpse spending gameplay?
  • Did you receive a bounty for using “Criminal Act” Necromancer abilities in towns? If so, what are your thoughts on the experience?
  • Were you aware certain Necromancer abilities were considered “Criminal Acts” prior to using these abilities in towns?
  • Does the Necromancer feel faithful to established lore and themes in The Elder Scrolls?
  • Do you plan on playing a Necromancer as your new “main” character when Update 22 goes live?
  • Do you have any other general feedback?

Answer to "Update 22 Combat Direction" Thread - How to fix the Stamina Nightblade Meta

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Hello everyone,
if you know me then it's probably from youtube, PC EU players might know me from open world or very high MMR Battlegrounds aswell.
Those who ever saw me play will know that I'm a experienced Stamblade main who knows what he is talking about.
It came to my attention that Zenimax wants to fix the never ending Nightblade meta once and for all and I agree with it, its time to finally fix the Broken spec but what worries me is the fact that the Class Reps have nothing to say about any of the upcoming changes.
Zenimax can really mess up the spec if it doesn't take the right move and leave us with only Heavyblade being viable.
Therefor I decided to make a forum post explaining and giving suggestions how to nerf/fix the main issue of the spec which is Stamblade without ruining the class identity or suboptimal builds that do not rely on Skill trees that function as fixes for pidgeon holed Specs such as S&B, Heavy Armor and Dual Wield Bleeds.
Im gonna talk in this Post from a very competetive perspective of PvP and won't acknowledge the Problems an average Player might have with fighting Stamblades.


First what you need to know when it comes to Nightblades is that most tools which define todays PvP Meta can be obtained by Nightblades kit, such as Major Defile, Major Fracture and Minor Maim.
All specs besides Stamblades either go for one or the other thing to make them strong in PvP, Stamblades can combine all of these tools and add crazy DoTs on top of it making the Spec broken.
Their naturally high single target damage doesn't drop when Heavy Armor is in use. Their natural mobility and crutch tankiness just gets synergized with Heavy Armor passives.
While Medium Nightblade only crutches on Burst and Mobility, Heavy Armor Nightblades utilizes everything mentioned above and more.

Heavyblades passive healing from Leeching Strikes and their guaranteed Major Resistances uptime combined with immense DoT pressure enables them to never have to go on defense.


The biggest offenders that make Stamblades so effective on any build are:
Incapacitating Strike - Major Defile and Damage increase on everything including DoTs and bash attacks
Dark Cloak - Scales with health, a resource pool which is easily stacked nowadays without losing any damage. Makes a Stamblade with 31k+ HP seem almost unkillable to a solo player.


The changes that @ZOS_BrianWheeler talked about in his Combat Direction thread speculate of a Major Fracture removal from Surprise Attack and Major Defile removal from Incapacitating Strike.
While these changes would hit Medium Nightblades immensely, a spec which can be played very well yet is unreliable in the current Meta due to the endless counters available against them, Heavyblades wouldn't get affected by any of these changes.
Why?
Because Reverb also provides Major Defile.
And Ransack, a skill which Animation timings and secondary effects have been copy pasted from Surprise Attack, also provides Major Fracture, yet that skill cannot be nerfed due to PvE Tanking.
The removal of Minor Maim on shade would also only lead to Low Slash taking the place of another skill, which is already done nowadays anyway.

What would you end up with after the nerfs mentioned above is pidgeonholing another class into running Heavy armor + S&B without really nerfing it. A Build that is already the strongest thing out there.
Simply put you wouldn't fix the NB meta in PvP and PvE would stay untouched.


In Conclusion:
Heavy Armor Stamblades, including DW/2h Bleedblades and S&B/2h Bashblades make up the current Dueling and Soloplay Meta on PC as those are the strongest things out there.

How do you tackle the issue without nerfing the so loved Burst potential of a Stamblade retaining the Rogue identity and not forcing it to run Heavy Armor forever?
I have a couple Suggestions which every well respected Nightblade and Dueler whom I asked(Yes Magicka and Stamina) on PC EU agreed with and Class Reps Discords(including Templar Discord) loved.




SUGGESTIONS:
Incapacitating Strikes 20% Damage increase should only apply to Direct Damage excluding Bashes, Heavy Armor builds love stacking dots for artificial pressure to make up for the low Burst Damage such as Double-Dot Poisons, Bleeds, etc. Stamblades are the best at it because Incap increases all of that Damage. Changing that would be a significant nerf to Pressure builds on Stamblades which make up the Meta and magnify a Nightblades main feature which is huge Burst Damage output which you and your enemies could play around and predict.
The Major Defile secondary effect could also be reduced to 4seconds only so the Burst window would tighten making Bleedblades less effective.
A screenshot of a Heavyblade S&B/2h and it's damage output:
6k_bash.PNG


Surprise Attack should be swapped with Blur and end up in the Assassination Tree, Surprise Attack would finally stop proccing Major Resistance buffs and hit Builds that don't play around Stamblades main defensive tactics, aka. mobility(Cloak, Shade, etc.), which would lead to another significant Heavy Armor Stamblade nerf. On top of that Nightblade skill trees would start making sense again. "How is Blur even slightly related to assassinating a Target??"


Shadow Barrier passive should stop synergizing with Heavy Armor to strengthen the nerf mentioned above, it's already a very strong passive which doesn't need an additional effect.
That would force Heavyblades more often on Defense, and punishing them for trying to apply steady pressure on their Target which never seems to end which would result in them being forced to build more Burst damage so their opponent has to back off quicker. On top of that would force them to build more Magicka sustain. If they don't do that then the attacker would have 8% more damage against them.



Dark Cloak should not scale with Maximum Health or atleast be capped to 25k HP in PvP, I understand that this skill is a very important tool for NB Tanking in PvE, but in it's current state this skill is simply too strong.
ANOTHER SOLUTION: Make it scale off of missing health like Green Dragonblood.

Just to give you a slight perspective of how strong the Healing output of this skill is:
31000 HP Heavy Armor Stamblade uses it
31000 * 0,35 = 10850
10850 / 3,4 = 3191
Halved by Battle spirit: 3191/2 = 1596
1596 flat Healing tick which can crit based off of Spell Crit and gets amplified by all Healing passives.

Here is a screenshot of a Heavy Blade with 29335 HP and 37 Blessed 27 Quick Recovery.
He is still under the optimal minimum HP pool which is 31k. Remember that most people run around with 35k+ HP and 5,5k+ Weapon Damage
heals.PNG


Reduce/Remove the Healing from Leeching Strikes.
As mentioned above Heavyblades passive healing is also very strong making them not have to go on defense even if their HoTs run out.


ADDITIONAL IDEA(Not necessarry as other ones mentioned above): Shadow Disguise duration should get halved and amplified to the current Duration by the Shadow Barrier Passive which would scale with Medium/Light Armor
(I only talk specifically about Shadowy Disguise morph and not Dark Cloak here)
FOR EXAMPLE:
Shadowy Disguise Duration: 1,5s
Shadow Barrier secondary effect: Wearing 5 or more Pieces of Light or Medium armor increases the duration of Shadowy Disguise by 100%.

With that change the Dark Veil Passive should not affect Shadow Cloak(Pre-morph) as investing points in the passive reduces the effectivness of Dark Cloak, which doesn't make sense anyway.





ENDING
Stamblades will always stay strong if Heavy Armor stays the way it is, so the simple solution to fixing Stamblades is to force them not to play it simple as.
Other specs who rely on Heavy Armor to be strong don't have to take a Nerfhammer to the face again just because Stamblade is hugely overperforming on it.
And Nightblades kit doesn't have to take a huge hit because of 2 very similar builds, the nerfs should be centered around the spec that truly overperforms.
And the speculated nerfs that have been more or less mentioned in the "Combat Direction Thread 22" will simply do no harm to the Stamblade Meta in PvP.
And people who play these overperforming builds mentioned above don't love the class nearly as much as players who don't.
Build for reference:
https://en.uesp.net/wiki/Special:EsoBuildData?id=115017


Sorry for no TL;DR as I really can't imagine a possible way of TL;DR'ing this post.

Here is a cute Furret for the Zenimax employees:
563076597284864000.gif?v=1

Give area stun back to Templars

Magblades on Elsweyr

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EDIT: misread some changes, updated post.

I wanna know how you guys feel about the Magblade changes. Please leave stamblade discussion out of the thread.

Major changes that affect us listed below, but I may have missed a few:
1) All Immobilizes from player abilities and item sets will now apply Immobilization Immunity once applied, to prevent multiple Immobilizes from applying on the same target. Once an Immobilize from these abilities ends, you gain immunity to Immobilizes for 3 seconds after, similar to the Dodge Roll mechanic.

2) DK reflect changed.

3)Grim Focus:
Removed the Minor Berserk buff from this ability and its morphs.
The spectral bow now heals for 33% of the damage dealt if you are within 7 meters of the target when firing it.
Fixed an issue where this ability and its morphs would continue to persist after logging off.
Merciless Resolve (morph): Now increases healing done to 50%.

4) Race Against Time (morph): This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.

I'm keen to see how my magblade's defenses are now with the 50% heal from merciless resolve. Hitting it will still be an issue because of how long the attack hits after launching it though. I wish it gave something while we're still building up the 5 light attacks though. Like, I pay magicka for it to do nothing, then pay again to deal the actual damage.

As for the reflect change, i'm sad I guess for our DK friends, but I cant help but be happy that I can now actually *hit* magDKs. Enchantments will now proc, I can now build my merciless, etc.

The psijic skill giving snare immunity is GREAT! I've always vouched for giving magblades snare removal.

Overall, i'm glad we get more on the defensive department where I feel we've been lacking for a while now. For the offensive changes, it remains to be seen if we lost too much damage.

NB need free stuff now!

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How dare you ZOS touch the mighty NB’s Now we demand: Free crates, free, crowns, free gold, free mounts, free mats, free class change tokens! (Hahahahaha)
Just a joke people! NB’s we knew our day would come!

Best solo class

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Hi, I am not a new player but I don't have any experience because I was absent from this game. Please you very experienced players tell me the best class to do things solo like dungeons, world bosses etc. Now that my favourite class was nerfed (magblade) I need to start a new one and I wan't to try game solo. I need a good class that can survive against lots of mobs and do damage in the same time, I don't need huge amounts of damage, just enough to clear some good content solo. I was thinking about pet sorc to tank mobs with my pet but Idk, what would you propose me? Please excuse my bad english.

ESO Logs consent is not GDPR Compliant. Very promising.

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The site appears to be in breach of GDPR compliance, the consent put there (in a hurry it seems after this thread came out) is a joke, that's NOT compliant at all.

That's a dummy consent, the "learn more" just bring the user to a cookies and you page, are you serious?

esologsconsentdummy.jpg


Any DGPR compliance scans give results about cookies for which the users must give consent.

esologs.jpg

  • The user MUST be informed of the purposes of the cookies up front.
  • The cookies arranged in comprehensible categories based on their purposes (can be Marketing, Preference etc..), and the user may then tick or untick the types of cookies, that one wishes to accept and reject.
  • One may also choose to see a detailed overview of the cookies in use.
  • The overview simply folds out of the consent banner, mapping all active cookies and presenting them in an accessible manner.
  • At a glance, the user can now scroll through all of the cookies, see where they come from, read a description of their function and check their duration.
  • The user can then easily accept or reject the different types of cookies.


These are facts and I helped my English with this text from dedicated and serious websites about GDPR and cookies, hope it's all clear, Eso Logs has nothing at present like this and the banner consent at present is not complaint at all.

There must be transparency about cookies and a detailed consent.

So yes, very promising.



BTW since we are at it, let's see in depth what is needed to be answered to be compliant when collecting data, these are the simple questions that must be answered:
1. Do any data subjects you are collecting data from, including your employees, reside in the EEA/EU?
If you are collecting data from citizens or employees that reside in EEA then GDPR applies to you, even if you are based in a country outside the EU.

2. Is your organisation aware of what personal data means under the GDPR?
The GDPR's definition of personal data is ‘any information relating to an identified or identifiable natural person’. There is, however, a wide interpretation - it could mean a nickname, an ID number, an IP address or other indirect identification.

3. Have you assessed the impact of the new definition of consent under the GDPR and how this affects your surveys?
GDPR’s revised approach means you must have clear documentation that the audience is happy for you to email them. And remember, you will need to obtain new consent from any current contacts in your database as well.

4. Do you have a process for breach notification?
There will be a duty for all organisations to report certain types of data breaches and, in some cases, inform the individuals affected by the breach as well.

5. Have you given the data subject the right to access his or her information?
Individuals must have the right to access any personal data that you store about them and this must be provided free of charge.

6. Where a data subject has asked for his or her information, is the information given in a commonly useable and machine readable format?
When asked, you must use “reasonable means” to supply the information. For example, if the request is made electronically, you should provide the information in a commonly used electronic format.

7. Does your organisation have the process of erasing the subject’s data at his/her request?
Make sure you have a process in place for when an individual asks you to delete their personal data. Would you know where to find the data, who has to give permission to delete it and what internal processes are in place to make sure that it happens?

8. Does your organisation hold and process data only if it is absolutely necessary for the completion of its duties?
GDPR will introduce the concept of ‘privacy by design' and by default to encourage organisations to consider data protection throughout the entire life cycle of any process. Organisations will need to implement internal policies and procedures to be compliant.

9. Have you trained your staff on the GDPR and how to properly handle data?
The majority of data breaches occur because of human error. To make sure staff are aware of their obligations, organisations are encouraged to implement GDPR staff awareness training and provide evidence that they understand the risks.

10. Have you considered if you need to appoint a Data Protection Officer (DPO)?
For many businesses, it will be mandatory to appoint a DPO, for instance if your core activity involves the regular monitoring of individuals on a large scale. You should consider now whether or not you need to appoint a DPO and to make sure they have the required expertise and knowledge.

Now let's see what are the fines for infringement directly from www.gdpreu.org/compliance/fines-and-penalties/


You @ZOS I'm waiting to see what are your actual plans with all this Logs thing, this may be the actual finishing blow to my love for this game. Total transparency about collecting and managing data is needed!

Protest against ALL nerfs // Separate PvE from PvP

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This one welcomes you!
What devs do in last 2 years is awful, they nerf everything which is possible, I'm not only about stamblades, but all other aspects of the game. The thing is that ESO doesn't look like some other MMOs, and thus we need to separate PvE content from PvP. The best solution I see is to just change skills tooltips in PvP ares, thank God we have instantiated areas.
Why I'm writing this because I'm top PvE stamblade(some people may know me from my nickname, anyway), and what i see is:
1. Only 5% - 7% players are experienced and really know all mechanics and really have high dps. All other are not exped casual players. Thus means if you nerf something for PvP, our overall group dps will drop. And it will be more and more difficult to casual players do vet content (especially DLC and Trials)
2. I have just tested stamblade dps in PTS, guys I must disappoint you we have 10k dps drop single target solo. Yes in trials we will have ALMOST all buffs, but most players do trials 5% of overall play time, if not less.
3. The main thing is we pay money for fun and feeling power and this kind of things. Every time you nerf something in game, you lose your loyal customers!
4. As a mainly PvE player i can say even I die too much in PvP, but i feel that i dont have much experience and all necessary sets to do PvP, so if your player ZOS, complaining about PvP, think about this before nerfing. Also there are many players with 2-3 groups in Cyro that very hard to kill them, with pvp heavy armor and instant heals, even strong NBs cant do that, believe me i tried with my friends.
5. Also stamblades are always in close combat with bosses, plus they stay in aoe damage, plus they need to be highly focused on mechanics because of extreme low survivability. Only privilege we have it is our dps and now you cut it....
6. And the main thing, i see too many players just doing solo PvE role-play. and as being a Nightblade they should have all that abilities and buffs/debuffs. Like hunters in forest. In my opinion NB should be independent class for solo PvE.

Dear stamina NB players, waiting for your response.



I dont want to write every single thing here about nerfs like skills, sets, food or mechanics. I think you need to return everything as it was in Wrathstone and think about separating PvE from PvP through changing skills tooltips from each other. @ZOS_GinaBruno, @ZOS_JessicaFolsom , @ZOS_KaiSchober , @ZOS_BillE , @ZOS_GaryA.

Can you bring yourself into deleting "completed" characters?

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^This, I have 10 characters all leveled up, with a full build and got full mount upgrade, however, most of them had no "character background" when I build them (forced levelup during double xp time) and most of the time I play only few of them. I'm thinking of deleting some of them and create some new characters, from lv1 without speed leveling, so I can feel more "attached" to them and come up with build myself, but thinking of all the money and time I spent into them (mount upgrades, gears farming etc) gives me pause
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