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Bug Report: Entering Completed Dungeons

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Upon entering a dungeon, you may sometimes find yourself witnessing that BLUE PORTAL indicating the dungeon has already been completed . .

Nonetheless, that is not the worst part.

After leaving the group in hopes to begin a new dungeon, you may also find yourself with a time penalty before you can requeue for another dungeon run.

Wether or not the group of players prior to this were deliberately wasting your time or not isn't the only good reason to remove this penalty.

Sometimes, when a group finshes a dungeon, a player may leave while the others linger a bit longer.

That enables players to get instanced to their finished dungeon, I assume.

There is a video below that is short and to the point that you may find useful.
THANKS
PEACE

***Dungeon Bug Needs Fixing:

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[Class Rep] Templar Feedback Thread

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The purpose of this thread is to give you a place to post your current top two pain points with the Templar. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!

Best DW weapons

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In the last few months some things have changed and I wanted to ask what you think about it now. Shields got resistance and bleeds a nerf.

If you vote for axe please tell us if you vote for them in general or because of master axe.

Another anti-zerg idea

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Looks like all attempts to fix zerg groups are failing.
Let's take detonation for example. It worked well until zerg groups started using it themselves.
There are many examples like that, another one is the bugged siege (now fixed) that were melting players in seconds. Seemed like a nice anti-zerg tool but as in the first example it was exploited and used against single players too.

I still believe there are good solutions to fix zergs out there. I'll bring one idea below. Hope to see it implemented.

The idea is to have an ultimate "Challenge Soul". You drop it on a group and one of its members is being challenged. Basically it is a duel request. All players get greyed out and you fight the random player that got lucky being challenged.

The challenge will hold for 5 minutes or until one of the players dies.

When you get out of the challenge your ultimate is getting depleted in order to avoid being in the challenge mode non-stop.

Attach loot boxes to RotW

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By attaching the loot boxes to Rewards of the Worthy, it will take the questers out of the towns and put them into actual pvp.

They can repair doors, walls, siege, or jump off the wall and fight to get the rewards. They'll be contributing to their factions and helping with overall pvp objectives.

It will give them a better experience in my opinion and it will end the farming at the towns.

Kyne PC NA (BWB NA PC - Final)

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Against my better judgment, I will give this one last go. I believe that, for the most part, the discussions have been fun and enjoyable. I feel that I've gotten to know some people on other factions a bit, and it is cool being killed by someone you recognize! :) Anyway, let's stick to talks of builds, funny stories (like the time I got jumped by 8 AD as I rode across the bridge and they bashed me to death as I fell out of my chair laughing), map strategy, which in game snacks you prefer, and of course... Ice trebs.

We've been scamed, I want my money back - Monster Mask set Weapon Packs with tickets

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In patch note 5.0.1 it says there will be a Dungeon Event where we will be able to get the shoulders and masks from thier respective chests and dungeon bosses. But it also says the following:

"Shadowrend, Ilambris, Molag Kena, and Grothdarr style pages for mask, shoulders, and weapons will also be available from the Impresario during the event, for Event Tickets. Earn your tickets during the event and you can complete your look with the Impresario’s offerings."

The weapons from the Weapon Packs we bought in the Crown Store with REAL MONEY is possible to buy with tickets, a in game currency. This is not right, there was no information that the Weapons Packs would be avaible with a in game currency, something which if I'd known I would never have bought the Weapon Packs with REAL MONEY. Its even worse, because, and I think it was the case for many that did buy the Weapon Packs, I just wanted 1 of the weapons in the pack.

I created a ticket about this, but I am also making a forum post about it so that ZOS notices and sees that this is not the sway to creat a loyal costumer and devoted player, things that are Crown Store exclusive should remain that way.
ZOS I want my money back, and for you to respect me as a costumer in the future.

If you agree that this is a scam, simply write "I want my money back ZOS"

is a way to move the HUGE Potatoe zergs

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f0112f84-potato-2.jpg
Worlds-largest-potato-Medium.jpg
giant_idaho_potato_Troy3.jpg
thumbnail-61e788a0000c906d6a8b29507ab194d6.jpeg?w=720\


are there any plans to stop these massive size potatoe zergs? seriously, we have desperate strong need to get the HUGE Potatoe zergs OUT of cryodiil.
is there any plans to help remove the zrg and massive potatoe zergs out of cryodiil?
devs, please help.
please.
help.

TLDR:
please remove the huge zergs and zerg mantaility away from cryodiil, because the lagg is too huge and the ping too high and the ability to play simply cant fight too many people like that, need people spread out and not in huge potatoe groups.

thank you for taking time to read.

Special 1 time armor and weapon sets that you cant get again

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This would be a very interesting idea , for seasonal or special rewards.
unique armor or weapon sets that you can only obtain for a limited time and cant ever get again unless you buy from another player

PS4-Adult player for others alike

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Lonely Redgaurd Warden looking for other adult players to enjoy the game. Likes long walks with my bear, eating random potions and killing as many things as I can.
PS4 username: popeye_666

Black Hair for Altmers

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I needs, I wants, please pretty please.

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Customize Your Home with 3D Essential Effects(tm) (BETA) from Essential Housing Tools

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Essential Housing Tools just got a brand new, easy-to-use feature to help make your homes even more customized and unique...
Essential Effects(tm) (BETA)

With a few clicks you can add any of these custom, 3D visual effects anywhere in your home:
Fireflies
Funnel Clouds
Glass Windows
Ice Sheets
Water (Calm & Aquarium)
Whirlpools
and many, many more in future updates...

Here's a TL;DR demo of some of these effects in action:
image

...and here's the Tutorial Video that explains how to use Essential Effects(tm) (BETA) in your home today with the latest release of Essential Housing Tools:
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Please keep in mind that the new Essential Effects(tm) feature is in BETA and visual effects, animations and the editor controls are subject to change until Essential Housing Tools 9.0.0 is released. Also, please keep in mind that, for now, only you will see Essential Effects placed in the home; however, other players will be able to see these effects with an upcoming release of Essential Housing Tools.

Enjoy and, as always, any and all feedback is welcome.
Essential Housing Tools. Get it if you don't got it. If you've got it... you get it.

"Username or password may be incorrect or inactive at this time" error

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As the thread title says, I'm getting this error while trying to log into the game. My account is active and password is correct. I can log in to my account but cannot log in to game. What is the problem?

Regarding the Combat Log System

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I hope you realize ZoS, that step you going to take is taking this game to completely different direction. Now you can see whole groups sets and damage and healing and even action bar skills! Good bye non meta builds or get laughed at. And even if someone has "anonymous" switched on, you see his same stats and dps and healing. So its very easy to figure out who this/these anonymouses are in group.

I do not think it is a good step that people can stalk your stats like in WoW, UNLESS you post it youself of course. Now when I post the log to internet site, I see everyones stuff on my raid group on PTS for example.

If something, this will make pve even more toxic 100% sure.

A Fourth Faction: The Imperial Legion

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nbwDXxs.jpg

The original idea for Cyrodiil was to have the elder races be loyal to their respective factions, thus since players voiced about being able to play with their friends, Zos opened it to where any race can play in any faction if they buy the race token or the Imperial Edition. What this kind of did was kill the lore and original intent of the game. But it pleased the people. Me being a fan of the lore and of the people, I worry about the Imperials as race. They have no secured homeland and they have no faction, pretty much being isolated from the content that was created for all the other races.

What if we created a fourth faction called: The Imperial Legion which will include a new campaign for that faction?

Who are The Imperial Legion?

The Imperial Legion is the main army of the Empire of Cyrodiil, or what remains of it. They are loyal to the one who sits on the Ruby Throne, which is currently Clivia Tharn, though Mannimarco is secretly the one from which their orders come. Another Tharn, Septima, is the Magus-General of the Imperial forces near High Rock.

During the Interregnum, the Empire fell into disarray and the Imperial Legion gradually lost control of its provinces. As a result, a large Imperial military presence can only be found in various camps throughout Cyrodiil.


So by creating this fourth faction, it will give a PvE version of Cyrodiil and explain what happened and how the Ruby Throne was corrupted--as a story. You will have the option to play three races in this campaign. Imperial, Daedra or Dremora and in doing so you can choose to be loyal to the throne or support the Imperial Legion by rebelling against Mannimarco and his corrupt influences. While the other three factions are fighting over territory, only an Imperial Blood can reign on the Ruby Throne. The Daedra and Dremora will cleverly carve their own pathway as well, finding an opportunity for mischief in this broken battlefield. And even if the races are forbidden to trust them they will fight for their own cause making the Imperial Legion a strong force to be faced in Cyrodiil.

Edited in


Explaining the context of this PvE campaign. Every Faction has a PvE campaign story. The Aldmeri Dominion has the story with Queen Ayrenn who is using a Khajiit spy to infiltrate against her enemies. The Daggerfall Covenant has the story with the High King Emeric who after winning the war against King Ranser is possessed by a Daedra spirit and loses hope in his Kingdom and the Ebonheart Pact has the story revolving around Jorunn The Skald-King who gave up his life as a bard to become a great King. What I am suggesting is to make this fair for the Imperials and create a new faction with its own unique story similar to the other three; revolving around the Imperial Legion (showing what happened before the Alliance war: like a period peace which has been done very good in ESO actually), so they can have some lore as well for that race.

Now...that is only one element.
On the PvP side which I did not go into depth with was how the fourth faction will work and look. The Imperial Legion will have its own hub (with two secured gates protecting their scrolls), similar to the other three. And being that Cyrodiil is so huge, there is enough space to slide that fourth faction in. There will be six connected home keeps, two scrolls (offensive and defensive) and one outpost as well for the Imperials. You can make the Imperial Legion color black since they are in a sense the bad guys in lore having allied with the Daedra and Dremora to protect the throne and keep in mind players will be able to play a Daedra or Dremora as an option in that faction. This will not only create more opportunity for PvP but it will introduce new amazing builds (so that faction can be balanced and face the others) and make the playing field even. Besides no one really wants to be on an odd playing field.

Let me know your thoughts Community? Zos....

@ZOS_JessicaFolsom <3

Arctic Blast Discussion.

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This ability has had a rough time seeing gameplay after it was changed to a projectile stun. The AoE frost was good for applying chilled to groups and was a good choice for tanks.

Because we will likely not get the original back I feel like we should discuss what can be done to make this ability more competitive. To do this I am going to bring up the biggest pain points of the ability.

Damage/Heal
This ability currently does no damage, so it doesn’t have any use to a PvE player, likewise the heal is generally to small for any normal build (anything other then a healthden) to utilize.

Assuming 20k health you are looking at 3,000 initial with 600 ticks. Cut those in half for PvP players.

This leads to 9000 heal over 10 seconds (3000 initial + (600*10 ticks)

To combat this I think the heal should remain, but instead should work as a % of current health.

I propose it have the mechanics as follows.

When activated you heal for 4 values over a 4 second duration with ticks occurring every 1 second.

10%, 30%, 50%, and last 75%

On a 20k bar with 10k as current health it would be as follows (pvp in parentheses)

2000(1000), 2400(1200), 2800(1400), 2100(1050).

These values allow for 9300(4650) over a 4 second duration. Which I feel makes it more reasonable to the 9,000 over 10.

I am aware that this also means at lower health values the heal will be more potent but to prevent wardens from avoiding executes I made the first 2 heal ticks significantly weaker then the final 2.

Now before I get the posts about spamming it let’s get to the next part of this.

Utility

Currently the utility this ability offers is a stun that can be blocked, dodged, and reflected. (Source: https://forums.elderscrollsonline.com/en/discussion/443822/arctic-blast-interactions-reflect-block-dodge-roll)

I feel this is restrictive because of the interaction with how necessary as stun is in a wardens kit.

I propose a new idea that works as follows

Shoot a projectile at an enemy, this projectile can be dodged but not blocked or reflected. It puts an icy chill into the enemy applying a snare that gradually increases every second (starting a 10% and ending at 40%), at the end of the snare the enemy is stunned for 3 seconds.

This allows some counter play as it gives a 4 second window for people to prepare for the stun, while also not copying petrify and allowing warden to have a unique class stun. I also recommend this ability only be allowed to be active on one person at a time to prevent stacking the heal.


Recap/TLDR
So all together the tooltip would read as follows

Shoot an projectile at an enemy. When the enemy is hit heal for 10,30,50,75 % of current missing health every second over 4 seconds. During this duration the enemy is hit with a snare that increases in potency as the duration continues, starting at 10% and ending at 40%. At the end of the 4 second duration the enemy is stunned for 3 seconds. This ability can not be blocked or reflected.

Please feel free to engage in discussion and criticism. If you would like feel free to link me using @.

Edit: changed a few typos and added a bolder sentence about spamming.

The good, the bad, and the ugly: Tharn event PVP

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Today I had great fun doing the quests for boxes. I'm a well-versed pvper, so I knew what to expect. I picked the Malacath server to guest, and went and spent several hours doing quest after quest, getting some awesome goodies. I saw people of all alliances gathering at the quest hubs, weapons not drawn, in a moment of mutual peace. It was...beautiful. I even had an AD whisper me asking if the mobs we were killing were counting for me as well, as long as I got a hit in. It was so nice of them to ask! It was tricky killing the Black Daggers for the Chorrol quest, but we managed to both get credit for the kills. Now for the ugly...and by ugly, I mean not the pvp aspect of it, but the attitude of the players. When I was questing in Cheydenhal, I had blown through nearly all my quests. I was turning in quests when a roaming gang of AD werewolves and tanks rolled in, attacking everyone standing around. They then tbagged each body, including mine. I shrugged it off, rode back from Farragut, then tried to sneak back over. I saw more littered bodies of people...the same people killing everyone who approaced. And tbagging them. I waited a while before riding back to once again try to turn in my quests, tentatively sneaking, and saw they had gone, thankfully. It wasn't the killing that bothered me, it was the tbagging of every corpse like they did something fantastic to be proud of. Man, people can be so lame...I always adopt the mindset of not attacking unless attacked. And I guess that concept eludes others. They weren't questing, they weren't ganking, they were outright just killing everyone, some mounted, some standing around with no weapon drawn. I just shook my head in shame for their mothers.

Only 3 Days into The Forums . . .

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This is an informative article in regards to the popularity of circumstances within your forum.

I'm already quitting. I'm 23. You know? It's like hearing someone tell you they'll pay you back after they've loaned $ from you already and yet, they already owe you money prior to this loan?

You know they wont pay you back. You *see it for what it is*, and so you say "No." because you've learned the hard way in life and know better, and how it will turn out.
-
I made a few observations. Some good ones. So I decided that, because it was so common to me and others that I knew, I would make a post about it to help out or put some attention toward it.

The concept is - unless I'm in a social part of the forum where discussion is reasonable - I found myself crowded by Members of the Forum who just enjoy reading their own words and being disrespectful, stirring the pot or whatever other figure of speach you can come up with.

Truth is? I am one of your most dedicated players and customers. I had different motives coming here, than what I've seen in most others here.
I just wanted to keep myself up to date, play with some good people and have fun, explore the lore section a bit and offer any help or sugestions I can.

This is a huge problem if left unaddressed. I've been pushed out because, I'm here to help and not to be hated on or make a bad name for myself or my PSN . . all because I asked if anyone knows the Origins of Mai'q the Liar or if The Armor Master Gear made a mistake or not?

Keep taking advice and suggestions from these guys, ZOS. When you realize that every MMO dies because of the lowest of players taking away the fun and desire, and not the business end on your part? The better.

I can only hope that another player will have all the beautiful suggestions and ideas that I so very much wanted to share for ESO, or even the respectful attitude to be willing to share any game issues in these forums that exist in ESO.

You will have peole tell you:
"Yeah well, that is every MMO and every Forum."

It's no wonder they never work out than. People are full of crap, excuses and at the end of the day - Admins are either careless or lazy. In turn, that becomes everyones demise. Everyones. So do something - quit yappin'.

I hope you do something about it. Nonetheless, I take my leave and I'm more than sure there will either be cowards galore and crickets surrounding this article

OR

Trollls commenting, even though I just told you I'm done and gone

OR

A small handful of people, or maybe just ONE DUDE. . . . that can agree.

Safe travels everyone. Peace.

P.S - see? told ya ;) MAN IM GOOD HA! I'm just way too smart for it. I love you guys so much, I'd look so silly without ya! You are the - to my +.

Are you using any of these sets? (PVE/PVP)

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Hello all,

I'm getting sick and tired of having always full inventory (+bank+8 characters backpacks +storage in housing full). Yep I'm a hoarder, because I don't want to remove /deconstruct sets that I might need at one point.


Anyways, Because of that, I'm creating a list for myself to "Deconstruct/Sell"


I've removed all the sets so far that I've seen people use in builds, pve or pvp, doesn't matter the class. and I've come to 151 dropped sets that seem to be completely useless/never used.

So here the question:
Are there any sets in this list that you use? Pve, pvp, doens't matter what for.

If so please reply what sets you use, and what you use them for.

Thanks.


Affliction
Alessian order
Aspect of mazzatun
automated defense
Bastion of the heartland
Battalion Defender
Beckoning Steel
Brands of Imperium
Champion of the hist
Curse of Doylemish
Draugr Heritage
Dreugh King Slayer
Duneripper Scales
Durok's Bane
Embershield
Eternal warriorac
Footman fortune
glorious Defender
Green Pact
Hagraven's Garden
Hand of mephala
Hatchling's shell
Haven of ursus
Hide of horihaus
Immortal Warrior
Ironblood
Jolting arms
Knight-errant's mail
Knightmare
Lunar Bastion
Medusa
Mighty Glacier
Nikulas heavy armor
Order of diagna
Perfect aegis of galenwe
Permafrost
Reactive Cuirass
Sergeant's Mail
Shalk Exoskeleton
Soulshine
Steadfast Hero
Storm knight's plate
The ice furnace
Juggernaut
Thews of the Harbinger
Tormentor
Ulfnor's Favor
Undaunted Bastion
Vampire's Cloak
Vanguard's challenge
Warrior-poet
Way of FIre
Wyrd Tree's Blessing
Archer's mind
Barskin
Crusader
Darkstride
Dead water's guile
Defiler
Flanking Strategist
Gryphon's Ferocity
Heem-jas'retribution
Hircine's veneer
Jailbreaker
Kure's Kiss
Leki's Focus
Night Mother's embrace
Night Terror
Oblivion's edge
Para Bellum
Plague Slinger
Quick serpent
Ranger's gait
Salvation
Savage werewolf
Scavenging Demise
Sentry
Shadow walker
Sheer venom
Shield breaker
Shield of the valiant
Soldier of anguish
Spelunker
Storm master
Stygian
Sunderflame
Swamp Raider
Sword-singer
Sword Dancer
Toothrow
twin sisters
Undaunted infiltrator
Vicecanon of venom
Ward of cyrodiil
Way of Air
widowmaker
Wilderqueen's arch
Witchman Armor
Almalexia's mercy
Auroran's thunder
Bloodthorn's touch
Buffer of the swift
Combat physician
destructive mage
Draugr's rest
Dreamer's mantle
Elemental Succession
Flame Blossom
Galerion's revenge
Gossamer
Hanu's Compassion
Healer's habit
Icy conjuror
Indomitable fury
Inventor's guard
Knight slayer
Lamia's song
Light of Cyrodiil
Magicka furnace
Meritorious Service
Moon Hunter
Netch's touch
Noble duelist's silks
Overwhelming surge
Phoenix
Prayer Shawl
Prisoner's rags
Queen's Elegance
Robers of alteration mastery
Robes of destruction mastery
Robes of the hist
Robes of the withered hand
Scathing Mage
Shadow dancer's rainment
Shroud of the lich
Skooma smuggler
Spider cultist cowl
Stendarr's embrace
Syrabane's grip
The arch-mage
Treasure hunter
Trinimac's valor
Twilight remedy
Undaunted unweaver
Vampire lord
Vestment of the warlock
Way of martial knowledge
Winterborn
Wisdom of vanus
Wise mage
Ygramor's birthright

Dungeon Queue Time Tank/Healer

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Just curious, do tanks have longer queue times or do healers?
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