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Show us your Alfiq

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For those who haven't seen, ZoS has started a new Social media #CatsOfZoS campaign to show off everybodies Alfiq's with a couple of new templates from the article found HERE:

But they haven't included a forum post to go with it... so here it is... in honour of our impending journey to CatLand, show us yer Alfiq's! :)

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Best 2H Class In Update 22

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I want to make a 2H solo character for overland questing and pug dungeons. My first character was a MagDK, which I love but also struggle with feeling very squish squish a lot of the time. Which class do you think will complement and benefit from using a 2H weapon the most?

1) Sorc: seems a bit boring just switching on their buffs and using weapon skills, but their passives look good. The class doesn't offer a stamina spam skill, so I'd be stuck with WB or Crushing Weapon.

2) Warden: interesting flavor and lots of good stam morphs and sustain options. Would Cutting Dive work well as a spammable?

3) Necro: I'm still trying to get my head around the class, but it has a lot of stam morphs and defensive/heal options that seem strong.

4) Templar: Biting jabs, PoTL, and some of their passives look good, but I already have a MagPlar so I would prefer a different class unless everyone thinks they just work super great for 2h Stam dps.

So, hit me with your best thoughts.

My first full house has begun.

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I wanted to share my first small house project: Captain Margaux's Place.

I utterly adore the city of Daggerfall, so buying this home was a no-brainer. I was very lucky to yesterday find the Imperial style book, and today sold it for a healthy sum: Needless to say, it was more than the 56k gold needed for the house.

The aim of this house is for it to be a common dwelling for all my characters, and I've placed it as my main home. As such, bunks are in order. Below is a screenshot of the start of the journey. I will update this thread over time. All furniture was crafted by me, with the exception of the fire and music box:

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I hope you can join me in the long journey ahead. :)

Anyone else have an OCD need to match their characters to their mounts?

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If so, show me what you’ve got! I have wasted literal hours and thousands upon thousands of gold ensuring that my characters complement their mounts as much as possible.
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It’s so bad, I’m actually bothered by the fact that you can’t see my Ebon orbs on my tank, or my active Ilambris weapon effects on my Khajiit...





Outfits Megathread

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Show off your Outfits!

Please note the difference between a Outfit and a Costume. An Outfit differs in that it consists of a unique blend of motifs while a Costume is much more static in appearance. For costumes, please see its own megathread here https://forums.elderscrollsonline.com/en/discussion/449276/costumes-megathread/p1

Non motif hats are acceptable for Outfits but please state if its a hat rather than a motif.

If adornments are important to the look, please state it

For those interested in specific patches since new motifs are added to the mix, see

First Year of Outfits System:
Dragon Bones
Pg 1-29
Summerset
pg 29-36
Wolfhunter
pg 36-41
Murkmire
Pg 41-49

Second Year of Outfits System:
Wrathstone
Pg 49-current

Please follow a similar format

Previous Elder Scrolls Game Armor Appearances
Royal Vampire armor by @aliyavana (skyrim) guest @Renosence
Chest, light ebony or medium ebony
legs, light celestial,
belt, orc rank 1 medium
boots, light grim harle,
gloves, light assassins league
shoulders, male light ebony, female medium telvanni
nhtkugf011q7.png
eqjpxokdbxwj.png
Inspired and improved on @crazydunm3r idea

Morrowind Ebony Armor by @aliyavana
Helmet: Breton heavy tier 2
Shoulders: Redguard heavy tier 2
Gloves: High elf Gauntlets 1
Legs: Order of hour heavy legs
Chest: Dark elf heavy tier 4
Belt: Bloodforge
Boots: High elf heavy tier 1
Colors are coldharbor black with bloodroot gold

m7wvj5wtyw7b.png

MW-item-Ebony_Armor_Male.jpg

Morrowind Daedric Armor by @aliyavana
Head: None
Shoulders: Pact medium
Chest: Worm cult heavy
Legs: Hlaalu heavy
Boots: Hlaalu Heavy
Belt: Orcish heavy

p23zno1kcuf2.png

600px-MW-creature-Dremora.jpg

Cosplays:
Raiden cosplay
Head: Tsaesci
Chests: Glass light
Pauldrons: Ashlander light
Gloves: Imperial gloves 4 light
legs: Orc breeches 1
feet: Tsaesci medium

aiexc5jbguov.png

Comic cosplays

Batman outfit by @aliyavana
Helm: Heavy ebonshadow
Shoulders: High elf light 1 for that cloak look
Chest: hight elf medium 4
Gloves: Heavy ebonshadow
Belt: heavy argonian
Legs: Primal breeches
Boots: Medium ordinator

o9cyi8i9hn4l.png

Crown store lookalikes:
Telvanni Master Wizard Transmog by @aliyavana
Name: Telvanni Wizard Outfit
Head: None
Chest:Heavy, Xivkyn
Legs: Heavy, Telvanni
Belt: Heavy, Xivkyn
Boots: Heavy, Xivkyn
Shoulders: Medium, Ra gada
Gloves: Heavy, Xivkyn
Description: Biggest criticism is the costume really dyed horribly, and the fact that the costume cost 2k crowns we expect good quality in a expensive costumes. on female characters it looks too big and it makes your bewbs look huge even if you are flat.And the trim cannot even dye. I hope zos in the future learns to make costumes that dye well. This outfit is a near accurate replication of the costume and it dyes well!

Costume
]3bdt709emyxh.png

Transmog motif outfit version
4b03pu8gjt58.png

Dark Shaman outfit by @aliyavana
head: none
Shoulders: Ancient orc heavy
Chest: Mazzutun heavy:
Legs: Daedric light
Feet: wood elf light 1
Belt: telvanni light
gloves: skinchanger
rz32rpy1cbbi.png

Description: For all those that missed out on dark shaman and got screwed over by the rng in the event, this motif is for you

Deadpool cosplay by @aliyavana
Head: Costume radius mask
Body:Dark brotherhood motif, or dark brotherhood costume
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Reserved for other catagory

Official Discussion Thread for "ESO Live: April 26 @ 6PM EDT"

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This is the official discussion thread for the article ESO Live: April 26 @ 6PM EDT – The Evolving Home & Combat Team Chat. This week, Systems Designer Cullen Lee will talk about the amazing new home coming with Elsweyr, the Hall of the Lunar Champion, and show off some of its unique, year-long features. We'll also look at some of the submissions in the recent community-run “Create a Cake” housing contest.

Then, Combat Lead Brian Wheeler and Associate Combat Designer Gilliamtherogue will discuss some of the upcoming combat changes on the PTS. They’ll also be answering select questions from this forum thread so if you have any questions about combat changes currently on PTS, the Necromancer, Volundrung, or the upcoming campaign changes, just post them here!

A Guild That Caters To All Aspects Of ESO - The Resolute Sentinel - Is Now Recruiting! (PVE/PVP)

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ESO's the Resolute Sentinel is now recruiting!

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About us

Here at The Resolute Sentinel we are the go to guild for anything you could possibly need! Currently we have 150+ core, very active members and are still growing very fast! We intend on becoming one of the greatest Social/Trial guilds in ESO with a focus on player involvement within the guild!

What we offer
Due to our many active guild leaders & members with their own suggestions, we offer a diverse range of events/services.

- A very active discord with an emphasis on creating an atmosphere of general banter.
- nTrials with a focus on teaching new players Trial Mechanics and farming Gear.
- Progression & Score run, vTrials multiple times a week with experienced raid leaders that are more than happy to teach.
- A guild house with everything you could possibly need!
- PVE Content including Trials, vTrials and for newer members events like weekly map runs.
- PVP Content, IC, Alliance wars and battlegrounds, small scale. [DC Mainly]
- Various competitions with prizes!
- Experienced Leadership and members who are happy to share their knowledge of the game for new players.
- Friendships which are not only limited to ESO but exist outside of ESO. We also play other games together!

What the future holds
For our future as a guild we want to be known throughout the ESO community as the number one place to go for a friendly, active Guild that caters not only to veteran players but to new players also.

We want to encourage players new and old alike to implement their own ideas into our guild, to participate in the creation of something great and to enjoy their time being a part of our community!

What we want in our members
All what we want in our members is to be active, friendly, and social within the Guild, we ask that all our members join up to our discord if they wish to take part in events since we organise them through discord. To encourage a active guild we have a 30 day kick policy for members who do not join our discord and a 60 day kick policy for those that do. We know that people can be shy so we only expect people to join us on voice chat when they are comfortable enough.

If you wish to join us in our quest to create the greatest and friendliest guild in ESO please reply to this post with your ingame @ name OR message/send a mail ingame to @proteinexe or to @Tsu_Namii

2 questions about Gloam Wolf

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Has anyone bought it? Does it have summoning animation and special effects after you make it howl?

P.S. Nice to see that they lowered gem exclusives prices.

GOLDEN CLOVER TRADING GUIDE

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GOLDEN CLOVER TRADING GUIDE

SOME SIMPLE TRADING RULES:
- Price it well or it won't sell!
- You have 30 trader slots, fill them!
- If it hasn't sold in three days it may be unwanted or over-priced
- Ask yourself: "Will I buy this item and at this price?"
- Rare and in-demand items sell at average value or slightly higher
- Common and in-demand items sell better at 10% below average
- Rare items should be improved to purple or gold (except jewelry)
- Average means that there is still at least 30% of sellers offering the same item below the "average" price.
- New DLC motifs will drop significantly in price with time unless they are extremely hard to obtain so sell it while it's hot!
- Event motifs, style pages & consumables collectives sell at 4 times their end value at the beginning of the event, so sell the first ones you get and buy at the end of the event.
- If everyone wants something, be the one to provide it.

TRADING TOOLS:

* INTERNET SEARCH ENGINE:

ESO internet search engine https://eu.tamrieltradecentre.com/ (kinda like an ESO Trade Store Google)
ps: You can buy a TTC listed item that is not in a trader via a direct mail request to the seller
Guilds should get at least 1 member to upload the guilds items to TTC each day

* IN-GAME PRICE CHECKER ADD-ONS:

- Tamriel Trade Center
(All users based database, best option as it uses a data base beyond you personal guilds)
https://www.esoui.com/downloads/info1245-TamrielTradeCentre.html

- Arkadius Trade Tools
(Guild based, runs light enough to play with it enabled)
https://www.esoui.com/downloads/info1752-ArkadiusTradeTools.html

- Master Merchant
(Guild based database, only run this while trading, all other times switched off)
https://www.esoui.com/downloads/info928-MasterMerchant.html

- Nirn Auction House
https://www.esoui.com/downloads/info1768-NirnAuctionHouse.html


LIST OF TRADE ITEMS THAT SELL WELL:

1
RUBEDITE ORE
Tempering Alloy
Grain Solvent
Raw Rubedite

2
RUBEO HIDE & ANCESTOR SILK
Dreugh Wax
Elegant Lining
Raw Ancestor Silk
Raw Rubeo Hide

3
RUBY ASH WOOD
Rosin
Mastic
Rough Ruby Ash

4
JEWELRY PLATINGS
Chromium
Zircon
Irridium
Terne

5
PROVISIONING & RARE INGREDIENTS
Perfect Roe (deconstructed raw fish)
Hakeijo runestones (Imperial City)
Kuta (Runestones)
Bervez Juice (from daily writs)
Frost Mirriam (from daily writs)
Raw fish (Any water source)

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ALCHEMY REAGENTS
Powdered Mother of Pearl
Clam Gall
Thorchbug Thorax
Corn Flower
Beetle scuttle
Lady's Smock
Columbine
Blessed thistle
Water Hyacinth
Namira's Rot
Bugloss
Scrib Jelly
Dragonthorn
Mudcrab Chitin
Nightshade
Mountain Flower

7
LEVEL 160 POTIONS:
Psijic Ambrosia 50% XP Boost Potion (Frost Mirriam /Bervez Juice / perfect roe)
Spell Critical (Columbine / Lady Smock / Water Hyacinth)
Weapon Critical (Columbine / Dragonthorn / Water Hyacinth)
Spell Power (Lady Smock / Corn Flower / Namiras Rot)
Weapon Power (Blessed Thistle / Dragonthorn / Stinkhorn)
Tri-Stat potion (Bugloss / Columbine / Mountain Flower)
Detection Pots Magica (Lady Smock / Torch Bug Thorax / Corn flower)
Immovable PvP Pots (Columbine / Blessed Thistle / Namiras Rot)

8
BUFF FOOD:
Witchmothers Potent Brew
Dubious Camorean Throne
Double Bloody Mara

PURPLE MAX TRI-STAT FOOD
Arteum Takeaway Broth (gold)
Longfin Pasty with Melon Sauce
Jugged Rabit in Preserves
Withered tree in Venison Pot roast

BLUE MAX DUAL STAT FOOD
Braised Rabbit with Spring Vegetables
Salmon Millet Soup
Sticky Pork and Radish Noodles

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MOTIFS from REPEATABLE DAILIES (at less 10%)
Cyrodiil Containers & Psijic Portals - (Full Gold Imperial Style)
Murkmire (Elder Argonian, Dead Water)
Gold Coast (Assasins League, Minotaur, Order of the Hour)
Vvardenfell (Ashlander, Morag Tong, Redorin, Telvani from pickpocketing, Boyant armiger from Chests)
Wrothgar (Ancient orc, Trinimac, Malacath)
Hews Bane (Outlaw, ThievesGuild, Abbahs Watch)
Fighters/Mages guild (Draugr style, Dwemmer)
Undaunted guild - Delve (Mercenary)
Clockwork City (Apostle, Ebonshadow)
Imperial City (AD, EP, DC Style from Dolmen Chests)

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CRAFTED ARMOR & WEAPONS
(Level 160 Armor in Divine / Rings in Purple / Weapons in Infused)
or (Level 4 / 10 / 30 in Training)
Note: Chest should be crafted in heavy.
Hundings Rage (M)
Julianos (L)
Night Mothers Gaze (M)
Shacklebreaker (H & M)
Fortified brass (H)
Kagrenacks Hope (L)
Seducer (L)

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OVERWORLD ARMOR, WEAPONS & JEWELRY
(Armor in Purple Divine / Rings in Purple / Weapons in Infused or sharpened)
Note: Delves drop feet & waist, Dolmens drop neck & rings
Spell Strategist (Cyrodiil Reward of the worthy)
Nightmothers Embrace (Deshaan)
Bright Throat Boast (Murkmire)
Mothers Sorrow (Deshaan)
Plague Doctor (Deshaan)
Necropotence (Rivenspire)
7th Legion (Bangkorai)
Briarheart (Wrothgar)
Spinners (Malabal Tor)
Spriggans (Bangkorai)

12
CRAFTING RESEARCH SUPPLIES
Deconstruction items
Nirnhoned Research weapons
Potent & Fortified Nirncrux (Harvesting wood, ore & clothing plants in Craglorn)

13
GLYPHS:
(Level 160 Weapon & Armor Glyphs in Gold or Purple)

ARMOR
Glyphs of Prismatic Defense (Repora / Hakeijo / Kuta or Rekuta)
Glyph of Magicka (Repora / Makko / Kuta or Rekuta)
Glyph of Stamina (Repora / Deni / Kuta or Rekuta)
Glyph of Health (Repora / Oko / Kuta or Rekuta)

JEWELRY
Glyph of Increase Magical Harm (Repora/ Makderi / Kuta or Rekuta)
Glyph of Increase Physical Harm (Repora/ Taderi / Kuta or Rekuta)
Glyph of Magicka Recovery (Repora/ Makkoma / Kuta or Rekuta)
Glyph of Stamina Recovery (Repora/ Denima / Kuta or Rekuta)

WEAPON
Glyph of Prismatic Onslaught (Itade / Hakeijo / Kuta or Rekuta)
Glyph of Weapon Damage (incl Spell damage aka Bezerker) (Repora/ Okori / Kuta or Rekuta)
Glyph of Crushing (Itade / Deteri / Kuta or Rekuta)
Glyph of Weakening (Itade / Okori / Kuta or Rekuta)
Glyph of Fire (Repora / Rakeipa / Kuta or Rekuta)
Weapon Glyph of Restore Health /Stamina/Magica (Weapon - TBA)

14
BUY & RESELL VENDOR ITEMS:
(Needs a bit of understanding of what sells and what doesn't)
You buy high value items and wait for the market to become unsaturated and the value of the item to climb, then resell.

VENDORS
The Golden (In Alliance Base on weekends)
Cicero's Grocery (Zanil Theron In Cold Harbor on weekends)
Battlegrounds Merchant - Militant Ordinator Motifs
Cyrodiil Base Merchant (aka War researcher) - Akaviri Motifs, Dawn Prisms
Master Writ Vendors - Eldenroot in Grahtwood, Mournhold in Deshaan and Wayrest in Stormhaven.


15
FARM FURNISHING PLANS:
SERENE MONASTERY IN SHIMMERENE (Summerset)
HLERAN (and many other) CRYPT (Morrowind)


16
FLIP UNDER-PRICED GUILD STORE ITEMS
Use TAMRIEL TRADE CENTRE search engine
to buy cheap and sell at a normal price
https://eu.tamrieltradecentre.com/pc/Trade

17
DAILY CRAFTING WRITS
Certify as crafter then use these addons to autocraft
Dolgubons Lazy writ creator + Daily Alchemy + Daily provisioning
Each character nets about 4.6K per craft which takes less than 1 minute to complete from pickup to drop off if you are crafting in Vivec
Many serious crafters make about 50K in 30min every day by crafting on all their toons.
Best place to craft daily writs is Vivec City

18
FISHING SUPPLIES
Worms (From Zombies at any area marked by a coffin icon)
Guts (From Goats at Goatshead Wayshrine in Alik'r Dessert)
Insect Parts (Around water sources in Rivenspire)
Crawlers (From crawling insects in Dungeons)

19
PvP & GENERAL CONSUMABLES
Cold Fire Ballista (From Cyrodiil Dolmens)
Cold Fire Trebuchet (From Cyrodiil Dolmens)
Grand Repair Kits

Any other gold making tips? Let's hear them in the comments!

Regards!
Marius Buys

GOLDEN CLOVER GUILDS
PC-EU, PC-NA, XBOX-EU
Trade-Trials-PvE-PvP-Social

https://www.facebook.com/groups/131211320795196/permalink/327777021138624/
https://forums.elderscrollsonline.com/en/discussion/447213/join-us-at-golden-clover-pc-eu-pc-na-xbox-eu-trade-pve-pvp-raids-social/p1?new=1

Are you using any of these sets? (PVE/PVP)

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Hello all,

I'm getting sick and tired of having always full inventory (+bank+8 characters backpacks +storage in housing full). Yep I'm a hoarder, because I don't want to remove /deconstruct sets that I might need at one point.


Anyways, Because of that, I'm creating a list for myself to "Deconstruct/Sell"


I've removed all the sets so far that I've seen people use in builds, pve or pvp, doesn't matter the class. and I've come to 151 dropped sets that seem to be completely useless/never used.

So here the question:
Are there any sets in this list that you use? Pve, pvp, doens't matter what for.

If so please reply what sets you use, and what you use them for.

Thanks.


Affliction
Alessian order
Aspect of mazzatun
automated defense
Bastion of the heartland
Battalion Defender
Beckoning Steel
Champion of the hist
Curse of Doylemish
Draugr Heritage
Duneripper Scales
Durok's Bane
Embershield
Eternal warrior
Footman fortune
glorious Defender
Green Pact
Hagraven's Garden
Hand of mephala
Hatchling's shell
Haven of ursus
Hide of horihaus
Immortal Warrior
Jolting arms
Knight-errant's mail
Knightmare
Lunar Bastion
Medusa
Mighty Glacier
Nikulas heavy armor
Order of diagna
Permafrost
Sergeant's Mail
Shalk Exoskeleton
Soulshine
Steadfast Hero
Storm knight's plate
The ice furnace
Juggernaut
Thews of the Harbinger
Tormentor
Ulfnor's Favor
Undaunted Bastion
Vampire's Cloak
Vanguard's challenge
Warrior-poet
Way of FIre
Wyrd Tree's Blessing
Archer's mind
Barskin
Crusader
Dead water's guile
Defiler
Flanking Strategist
Gryphon's Ferocity
Heem-jas'retribution
Hircine's veneer
Jailbreaker
Kure's Kiss
Leki's Focus
Night Mother's embrace
Night Terror
Oblivion's edge
Para Bellum
Plague Slinger
Quick serpent
Ranger's gait
Salvation
Savage werewolf
Scavenging Demise
Sentry
Shadow walker
Shield of the valiant
Soldier of anguish
Spelunker
Storm master
Stygian
Sunderflame
Swamp Raider
Sword Dancer
Toothrow
twin sisters
Undaunted infiltrator
Vicecanon of venom
Ward of cyrodiil
Way of Air
widowmaker
Wilderqueen's arch
Witchman Armor
Almalexia's mercy
Auroran's thunder
Bloodthorn's touch
Buffer of the swift
Combat physician
destructive mage
Draugr's rest
Dreamer's mantle
Elemental Succession
Flame Blossom
Galerion's revenge
Gossamer
Hanu's Compassion
Healer's habit
Icy conjuror
Indomitable fury
Inventor's guard
Knight slayer
Lamia's song
Light of Cyrodiil
Magicka furnace
Meritorious Service
Moon Hunter
Noble duelist's silks
Overwhelming surge
Phoenix
Prayer Shawl
Prisoner's rags
Queen's Elegance
Robers of alteration mastery
Robes of destruction mastery
Robes of the hist
Robes of the withered hand
Shadow dancer's rainment
Skooma smuggler
Stendarr's embrace
Syrabane's grip
The arch-mage
Treasure hunter
Trinimac's valor
Twilight remedy
Undaunted unweaver
Vampire lord
Vestment of the warlock
Way of martial knowledge
Winterborn
Wisdom of vanus
Wise mage
Ygramor's birthright



(Updated list, after input by the people that responded)

Q4 Adventure Zone = Tenmar Forest?

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Since the chapter ended up only being a chunk of Elsweyr, i had an idea on how we could also get a part of Pellitine in order to experience Elsweyr as a whole.

The Tenmar Forest is an expanse of tropical jungle stretching across Pellitine in Southern Elsweyr. Its densely wooded, GREEN, and hosts the spiritual Capital city of Torval, where the Mane lives. Dont mistake it for another Grahtwood or Malabal Tor, this is proper jungle, think Caribbean island jungle.

Regarding the Combat Log System

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I hope you realize ZoS, that step you going to take is taking this game to completely different direction. Now you can see whole groups sets and damage and healing and even action bar skills! Good bye non meta builds or get laughed at. And even if someone has "anonymous" switched on, you see his same stats and dps and healing. So its very easy to figure out who this/these anonymouses are in group.

I do not think it is a good step that people can stalk your stats like in WoW, UNLESS you post it youself of course. Now when I post the log to internet site, I see everyones stuff on my raid group on PTS for example.

If something, this will make pve even more toxic 100% sure.

Question for pvpers

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I want to start off by saying I am not knocking anyone and firmly believe everyone has the right to play the game as they see fit. I mostly play solo pve content and I am just curious really. What is the point of these small gank groups killing off solo questers? Most of them are not geared well, they don't fight back. It can't be for the challenge so what then is driving it? Does it offer more ap to kill players who are under prepared? Does it make you guys feel good to get easy kills? As a solo pve player I would think this was the equivalent of killing skeevers. Do you guys get picked on in the regular PvP campaign so you are taking your rage out on players trying to play the event? Is it flat out you just want to be jerks? Just would like to know what the driving force is out of curiosity.

Magicka Scythe Bugged

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As tested and confirmed by the consistently forum-banned owl @Manoekin, Hungry Scythe is vastly underperforming in damage output compared to other similar tooltip skills.

9eab34im2yg8.png

Note that both the damage output and critical chance hits are far less than the flame pulsar.

Note: 42% critical chance, spinner/vd, khajit, fire staff

While the statistics of critical chance can not be 100% certain that critical chance is off, it is likely not calculating correctly. The max hit indicates that the skill is not doing base damage correctly either.

Cross-posted from Ability Bug Megathread link

The Game is Broken

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Well, we should all just admit it. PvE is completely broken because of the Champion Point System.

In Dungeons, our group consists of 3 DPS and 1 healer. There is no need for a tank. we pull multiple mobs at a time, all the way to a boss and DPS them all down together. Usually 3 or 4 groups of mobs plus the boss mob group. We do this with absolute ease, nobody even comes close to death at any point. It should NOT be like this.

And why is it like this?
>The Champion point System<

They have really messed the game up with that system. At higher CP, the game is too easy. At lower CP the game is just right or a bit difficult depending on the player.

The only way to resolve this is to get rid of the system and replace it with a robust and well thought out Quality of Life system. I envision it like the constellation tree we have now, with many points and traits to improve. Things like improving the quality of rewards we get from dailies and pledges. Increasing the amount of gold mobs drop. Increasing the loot we get from treasure chests., etc..... Any CP points you have accumulated can be spent in the new QoL tree.

Everyone will be on the same level, there will be no power creep, so the difficulty of the game will remain consistent for all players.

Honestly, I love this game, but it is boring me to tears now. I don't want to do any of the new zones because I don't see the point. I can solo almost all of the world bosses and the normal overland mobs are just..... yeah. There is zero challenge anymore.

They should get rid of the CP system, replace it with a robust QoL system and rebalance the mob/dungeon difficulty accordingly.


if u want balance dont look at cp pvp

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cp pvp is a lost cause its unbalanced and wont ever be saved. nocp pvp is far superior and very well balanced. no need to ask for nerfs when u see a sorc or warden take down 20 people solo. just go no cp pvp. i wont understand why ppl even go for cp pvp. its garbage in my opinion.

cp should be removed from pvp in general. pvp should rly just be like nocp cyrodiil and battlegrounds in the game and then just focus on balancing that.

u can also make a 1 vs x nocp build but that will take far more effort and mechanical skill (resource management, timing, reflexes) in the game.

Snipe change?

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Snipe change says reduction in shot time, 1 sec from 1.1. With this change snipe is losing 25% dmg? Shoots 10% faster, with 25% less dmg.. what?

PvE Tanking Discussion for Elsweyr

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Hello everyone! We have a large amount of changes on PTS that will rebuild PvE tanking in many aspects. In this thread, we'll talk where the current standart tank builds will move towards and how they'll be played. Of course Necromancer will have its own topic.

NEW SETS
Call of the Undertaker – Heavy
2 – Adds 4% Healing Taken
3 – Adds 1206 Maximum Health
4 – Adds 4% Healing Done
5 – Adds 1206 Maximum Health
5 – When you deal damage with a Light Attack, you apply Minor Lifesteal to your enemy for 8 seconds, healing you and your allies for 600 Health every 1 second when damaging them. This effect can occur once every 8 seconds.

Sadly not a great set. Not only it's not up for 100% uptime in a realistic scenario, it gets outperformed by certain abilities such as Overflowing Altar and Leeching Vines. Light Attack requirement is another problem with it.
Senche-raht’s Grit
2 – Adds 4% Healing Done
3 – Adds 1206 Maximum Health
4 – Adds 4% Healing Taken
5 – After being damaged by a damage over time ability, increase your Healing Received by 6% and your Physical and Spell Resistance by 2585 for 3 seconds.

Even though it's an amazing stat to have, due to already having an insane amount of healing going on, Healing Received is somewhat unnecessary. Resistances share the same fate, especially when we look at how easy it is to reach Resistance cap using CP/Nord etc.
Perfected Claw of Yolnakhriin – Tank
2 – Adds 1206 Maximum Health
3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 – Adds 1096 Maximum Stamina
5 – Adds 1206 Maximum Health
5 – When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 129. This effect can occur once every 8 seconds.

Star of the new patch. Saviour of tanks after several years of same gear. No need to talk about anything really. Amazing stats, nice support, an actual tank set in heavy armour. We'll be talking about this set a lot more and why it changes so many things next patch, under Enchantments section. Just know that we will be running this set.
Leeching Plate – Heavy

4 – 1206 Maximum Health
5 – When you take damage, you have a 20% chance to summon a cloud of leeching poison under the assailant. The cloud deals 1200 Poison Damage in a 5 meter radius every 1 second for 5 seconds and heals you for 100% of the damage caused.

One of the first sets that comes to mind when tanks want to survive on their own. Got a decent buff, worth mentioning.

NEW ALCHEMY INGREDIENTS
Dragon's Blood and Dragons Bile can be obtained by defeating Dragons. Both of these new Alchemy reagents carry the new effect trait of Minor Heroism!

Being honest, this most likely will not change anything. Heroic Slash is such an amazing skill that provides 100% Minor Maim and Minor Heroism and procs your enchant. Only reason running this new potion would be not using Heroic Slash. Do we really want to do that? Not really.

GAMEPLAY

Choice of Weapon and Enchantments

Here is the big change we may see next patch. The new set (Claw) will be used on a Main Tank just like Alkosh. So the question is, who is going to use Torug's? Healer. We probably will see a setup where Main Tank Claw + Alkosh, Off Tank Ebon + Powerful Assault, Healer 1 Torug + Infallible Aether and Healer 2 uses Olorime + Worm/Hircine. Currently, healers are using sets like Jorvuld's that doesn't provide that much compared to other sets, meaning we don't really need to get rid of Torug's all together. We can just keep using it on Healer and let them take care of Crusher. This strat already being used by a small number of high end groups, especially when tank is using Morag Tong.

This also opens up many opportunities for tanks. Currently, we have to use a Bow or Frost/Shock Staff because Crusher doubles in value when used on a two handed weapon. Now that we don't need to have Crusher, we can use whichever weapon we want. Removal of Minor Berserk from Grim Focus increased the value of Combat Prayer, which can be used on a tank. Or you can use Dual Wield with Cloak for Major Evasion. Or Bow for DPS. Or 2H for huge shields while fighting trash packs. Or another SnB for tankiness and extra stats. Or just go with the classic Frost/Shock Staff for Snare/Off Balance. Anything you prefer even though some of them, especially Bow, look better compared to others.

Weapon Skills
Arrow Spray: Removed the Snare from this ability and its morphs, but increased their damage by approximately 27% and reduced the costs by approximately 13%.
Bombard (morph): This morph retains the Snare and Immobilize, but ensures that both apply to the enemy, rather than only Snaring enemies who were initially affected by the Immobilize. Duration of the Immobilize now lasts up to 4 seconds, up from 2.

Many tanks use Bombard due to not having an AOE Root in their class skill line so here is a nice buff for you. Big cost reduction and duration increase.
Wall of Frost: Reduced the snare potency of this ability and its morphs to 40% from 60%.

It's somewhat big nerf to players who don't have AOE Root and use Staves for AOE snare instead.
Light's Champion (morph): This ability no longer grants Major Protection. In adjustment to this morph, the duration of the Major Force granted will now increase by 1 second for each rank of the morph, going from a duration of 5 seconds to 8 seconds at Rank IV.

Not sure how effective this will be. Aggressive Horn is still an amazing ultimate with the increased stat pools but again, cannot say anything until we test it. I have my doubts that it will be good since the heal is smart will go to the lowest health ally, which might already have the Major Force.

CLASS BALANCE

DRAGONKNIGHT

DK Tanks are still at top with Engulfing Flames and Minor Brutality, benefitting both types of DDs with necessary and important buffs. They are extremely easy to play, tanky and have nice self heals.
Hardened Armor: The damage shield granted from this ability will no longer extend in duration as the ability ranks up, but rather will increase by 1.1% in size per rank.

A small buff.
Reflective Scale: Converted the reflect function into a 50% damage reduction from projectiles. This happened to all 3 versions of the ability.

So, here is a big change. Assuming that this works against projectiles from bosses, DK will be very tanky in certain fights such as Rakkhat and Z'Maja. Taking 50% less damage from certain boss heavy attacks (that are projectiles) can help by a ton in a progression group.
Ash Cloud: Increased healing of this ability by approximately 15%.
Cinder Storm (morph): Increased healing of this ability by approximately 4%.

Not sure if anyone uses this but this thing is kinda absurd in terms of healing. It is expensive but the healing is just too good. If you are in a stable boss fight where there isn't much movement, this skill can release so much pressure from your healer. We are looking at an even greater self healing skill next patch.
Magma Armor & morphs: Increased to 12 seconds from 10.8 seconds

Small buff.
Obsidian Shield & morphs: Increased to 8 seconds from 7.2 seconds

Note that this means Major Mending duration on Fragmented Shield is now 6 seconds instead of 5.4.

NIGHTBLADE

Nightblades got a huge survivability nerf but got a damage buff. The problem is that the damage buff they gained is Minor Vulnerability, which is something we already have from Infallible Aether. Not sure how it'll work but we'll see in the future.
Player abilities that fear targets will no longer cause them to flee in terror. Instead, they will now cower in terror, unable to move while feared.

Something NB Tanks wanted for so long. Even though it's a Hard CC, still something.
Teleport Strike: This ability and its morphs will no longer stun NPC enemies. Instead, targets affected by the initial damage will be afflicted with Minor Vulnerability for 8 seconds.

Here is the thing that makes people wonder if NB tank will be a viable choice. It's such an easy way to apply the debuff, can make healer run another set etc. The main problem is that Lotus Fan, even though it is an AOE morph, doesn't apply the debuff to all targets, only one. If that changes, NB Tank can be a lot better.
Mass Hysteria (morph): This morph no longer applies Minor Maim to the targets affected. Also increased the number of feared targets to 6 enemies from 2.

In addition to the fear change, Mass Hysteria will affect 6 targets, making it a lot better option as an AOE CC.
Dark Cloak: Adjusted how this ability operates. It will now heal the caster for 4.5% of their Max Health every 1 second, and duration can increase to a maximum of 8 seconds with other passives.

A lot of NB tanks are pissed about this change. They no longer have a burst heal that can keep them alive during short time burst attacks from bosses such as Thousand Cuts. Even though the total healing is higher compared to before, they lost their main survival tool. I believe there could be a better fix for this ability instead of making it useless for both PvE and PvP. Even Leeching Strikes heal is higher than a Dark Cloak tick on a 35k Health Tank build, which is pretty sad.

SORCERER

Sorcerers are still at the top in terms of sustain with Dark Deal and cost reduction passive after blocking. The cast time change makes it easier to use. They still lack the support though.
Removed the 200ms post global cooldown from cast time abilities.

This change mainly affected Sorcerer Tanks as they use Dark Deal for sustain. Dark Deal is pretty much the best sustain tool even though it's risky to use, nice change.

TEMPLAR

Templars got a nice buff to their already good sustain. With the PotL change, they'll have a lot more Stamina sustain compared to before.
Power of the Light: Duration of the Minor Fracture and Breach will last 9 seconds, up from 6 seconds at their final rank.

Templar tanks had the most stamina usage with Power of the Light. This change will help a lot and make the gameplay a lot easier by allowing an easier rotation.

WARDEN

Warden Tanks are still very strong with their Minor Toughness buff. I don't think you can get a better off tank than Warden, not current patch, not next patch. They are perfectly designed for the job.
Falcon’s Swiftness:
Reduced the cost of this ability and its morphs to 2700 from 3511 at base.
Major Expedition now lasts 6 seconds, up from 4 seconds. Note this ability is now considered a “rule breaker”, since it breaks the paradigm of Major Expedition lasting 4 seconds.

Wings got what they deserved. A nice buff. Huge cost reduction and 2 seconds longer Expedition.
Arctic Wind: Increased the Heal over Time from this ability and its morphs to 3% of your Max Health, up from 2%.

To be honest, I don't think this skill is worth using at all and this won't change it. It's just way too expensive.

NECROMANCER

Right, here is Necro. Let's talk about it a bit and theorycraft. The main strenght of Necro Tank is having insane Ultimate Regeneration using corpse play and using the Resurrection Ultimate to get your dead allies up instantly and preventing wipes. We can use this in our advantage in many progression groups, especially in new trial. Here is what I came up with, feel free to add/comment on it.

Before we go over abilities that you want to have on a Necro Tank, you need to know certain mechanics about corpse play. In order to create a corpse from an ability, the summon needs to die, expire or have at least half of its duration spent alive. That means, in order to create a corpse, you cannot just spam the summon. You have to wait 10 seconds if the summon has 20 seconds duration.

Grave Lord

Avid Boneyard: Allowing a synergy for yourself to keep Alkosh uptime at least 50% even when you get no synergies at all. Very unique ability in that regard.

Bone Tyrant

Hungry Scythe: Main healing ability. 6k non-crit heals against single target while having 10k+ crits. It shines during trash fights though. Every extra enemy you deal damage to, the heal will increase and this increase can stack up to 5 times. Fairly cheap too.

Summoner's Armour: This or the other morph, doesn't matter. If you choose Summoner's morph, your Magicka sustain will be significantly higher thanks to the 12% cost reduction on summons. This is our first corpse ability. The duration is 20 seconds so you need to refresh it every 10 seconds if you want to maximize your corpses.

Necrotic Potency: Without a doubt, the best skill Necro Tank has to offer. Every corpse grants 6 Ultimate and heals for a decent amount. Single cast can be used on multiple corpses, which makes the skill even better. This is our main Ultimate Regeneration tool. It also activates Corpse Consumption passive, granting 10 Ultimate every 16 seconds. You can use this on your dead allies too, keep that in mind. That will help you especially when you want to reanimate them but your Ultimate is not ready yet.

Remote Totem: This ability is basically Circle of Protection but better. You can cast it from 28 meters range, has slightly bigger radius and costs Magicka. The other morph is not that great since we already have reliable sources of Minor Vulnerability. It's more of a flex spot ability though as Minor Protection is not really something you want all the time, only when your team is taking serious damage.

Living Death

Reanimate: Each morph has its uses. I prefer to have Reanimate Blastbones as that means more corpses to regain my Ultimate after I use it. This ability is, in my opinion, the main strength of Necro Tank. Combined with huge Ultimate Regeneration, you can use this very often and keep your team going without wiping which makes Necro Tank really useful in progression groups.

Resistant Flesh: Here is a unique ability. We won't use this for healing. It's for applying Minor Defile on ourselves. That means we can use Purify synergy from our Templar Healers whenever we want, without having to rely on a mechanic to apply a debuff to us. This will increase our Alkosh uptime noticably. Just combining this and Avid Boneyard can get you close 100% uptime on Alkosh.

Intensive Mender: Other morph will make you very tanky but here is why this morph is better. Because duration is halved. It's not for the stronger heal. Because duration is lower, that means we can get more corpses out of it. 8 seconds duration opposed to 16 seconds means we can refresh this summon every 4 seconds and get a corpse everytime. Use those corpses with Necrotic Potency and you'll regenerate Ultimate really fast.

Mortal Coil: It's not a skill I would use but it's worth mentioning. It's the only ability you have to regain Stamina while blocking. You will need a corpse to keep it up obviously. Also a decent heal.

There are the most important skills you can use on a Necro Tank. Rest will be Weapon Skills like Pierce Armour, Heroic Slash etc. If you want an example, here are my skill bars:

Pierce Armour / Heroic Slash / Hungry Scythe / Intensive Mender / Necrotic Potency / Animate Blastbones
Avid Boneyard / Endless Hail / Inner Rage / Summoner's Armour / Resistant Flesh / Aggressive Horn


That's all for this PvE Tanks on this patch really. I hope I could shed some light for you on new changes and how they'll affect PvE Tanking. Let me know if you have any questions regarding build/class etc. I'll try to answer as much as I can.

Liofa

PTS Update 22 - Feedback Thread for Class Balance

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This is the official feedback thread for current class balance and the class ability audit in this update. After you have a chance to try out different combat scenarios, let us know what you think of the current balance. Specific feedback that the team is looking for includes the following:
  • Are there any changes you feel are against the spirit of the class?
  • Are you able to weave abilities better or worse in this Update?
  • Do you feel your class is stronger, weaker, or relatively the same with the standardization pass on class abilities?
  • Do you feel we addressed abilities that in the past year have been over or under performing?
  • Do you have any other general feedback?

[VID] Clearing out the Campers!! Protecting the Questers

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I'd love to tell you that I never killed a quester during this week... but that would be a lie. What I can tell you, however, is that I never "door camped" ... which is to say, I never killed questers as they were going through a door in a quest hub.

But i DID, however, take out some groups that WERE doing that!

For those of you who experienced PvP for this first time this week and had a really bad time, I do apologize. Although you might have been miserable, I would point out that you were made miserable BECAUSE of other people's actions. So... allow me to be the first person to show you one of the greatest joys of PvP - defeating opponents that really have it coming.

image

PS plz dont boot me from trial groups tomorrow thx <3
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