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Hopefully the racial passives will be balanced next update.

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For Stam Nords are still garbage DPS, and it's Orc or nothing. This isn't balanced at all, and it's been this way since the previous PTS cycle and nothing was done about it.

So everyone paid a minimum of 35$ for a not working class?

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https://clips.twitch.tv/ElegantPlumpHamburgerFunRun
@ZOS_GinaBruno
the issue on this clip is NOT the only bug, there is at least 4 other breaking bugs for the class.
NOT TO MENTION THE REST OF THE 100 OTHER GAMEBREAKING BUGS THAT DENY GAMEPLAY.
how the actual hell, are you able to get away with something like this?
You tell us you know about it, but wont fix it untill next patch?

are you joking? this company should be raided by angry bosmer and get incapped silenced to be sued by nords and be stripped of asking people money for the crap you release.

and yes i am ranting, because these issues were listed on pts forums, and you pushed it live anyway.

22,250 crowns for skyshard packs and 11,700 crowns for any race any faction? Is this a joke?

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Pay attention to the price before the discount. That's $80 in crowns. For reference this pack used to cost 2000 crowns which is roughly $20 and allowed people to choose their faction and play meta builds on any faction. https://www.elderscrollsonline.com/en-us/crownstore/item/7919?any-race-any-alliance-bundle

These packs were introduced today to "skip the skyshard grind" total about $150 in value. https://i.imgur.com/axEgyVu.jpg

Almost $250 of price gouging in a single update.

Keep in mind this is on top of an "optional membership" that isn't quite optional for anyone that plays in any serious capacity, a paid class account upgrade, Imperial race account upgrade, yearly expansion packs, quarterly DLC, hundred dollar houses, paid costumes, dyes, animation sets, mounts and gambling boxes containing potions, scrolls, cosmetics and mounts with undisclosed odds that people spend literally thousands of dollars to get because they're unobtainable by any other means.

We need more Corn Flower

Which to pick up from old four classes

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Hi, I just back from afk and having 4 50-level-classes of old four. So, would like to know which should i pick up for this game version? I used to play magick dps, but i would not choose magsorc to be my first option as i played it for a long time and i do not like lightning element so much...
So , yeah...my topic might be too simple to tell everything... but still need you guys suggestions.
Thanks

Northern Elsweyr survey reports cannot be used (PC/NA)

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The screen blurs, but no map or other information displays. I disabled all addons, same result. This will make it exceedingly hard to find my Blacksmith Survey: Northern Elsweyr! (A guildmate tested with the clothier survey and had the same issue). /bug 20190523-005757

No Crafting Surveys from Writs

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I haven't gotten a single crafting survey since Elsweyr's launch, and since I do daily crafting writs on 16 characters across 2 accounts I thought it odd. Tonight I slowed down and watched what I was receiving in the rewards. I noticed that some reward boxes did not contain the container with mats that we're supposed to receive when we receive surveys but also did not contain surveys. Hence I think this is clearly bugged...

As a returning player, what should I buy?

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Hi there, I have the Imperial pack from launch and I'd like to return to the game. That said, I'd like to have access to everything, including Elsweyr (I'm on PC). Do I need to buy the monthly sub, the expansion, or both?

Thank you.

Movement Speed Bug

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I am getting this bug all the time with the Boneyard morph (Unnerving Boneyard). Here is what I experience for others to share their account:

I find the ability is unstable in group settings (dungeon parties of 4 and even participating solo in dragon encounters with other players). This ability will simply not cast when other abilities are able to be used. Once the ability finally is able to be cast, your character will incur what feels like an 80% movement speed reduction. The only way to remove the effect is to die or relog.

This issue is near-identical to a 2014 bug in this forum thread: https://forums.elderscrollsonline.com/en/discussion/64759/my-character-is-permanently-walking-running-slowly-after-main-story-quest

Perhaps it is this ability or server issues with the launch. Having just ran Spindleclutch I with a group, even non-Elsweyr locations can cause this. (There was a second Necromancer in the party, but they did not use this spell to my knowledge.)

Thanks.

Stamblade post patch PvP

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What are everyone's experiences so far?

So my damage has dropped noticeably across the board, combination of Cammoran Throne nerf & skill nerfs. I've tested replacing Surprise attack with the Psijic Order Crushing Weapon skill, with the reworked 2-handed Brawler (shield) morph, and Power Extraction. The former two were both not effective. Power Extraction is quite nuts, AOE with only 500 less tooltip damage than Surprise Attack. However also more expensive which is important in no-CP, and its still a little bit less damage and every bit counts.

Replaced Incap with Dawnbreaker and its awesome. I've been using Phantasmal Escape as a snare/root breaker so I could get the Rally morph for more healing, but still in debate about this. The high magicka cost of Phantasmal Escape means I can't really use it on demand as often as I'd like and it eats into cloak availability.

Overall after shuffling skills my performance in BG's is similar to before the patch in terms of damage/kills, but I also die more often probably due to all the buffed AOE.

230 GB of disk space used, is this correct?

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40ta0kkx62e7.png

Is this the amount of space everyone else has the game taking? I'm shocked since I wanted to move it to an SSD but I can't now.

What the heck is up with BGs Post-Update? All matches are like Max MMR matches now?

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It's hard to keep up with the endless number of racial, class, skill changes that come through the patch pipeline, but something seems to be seriously awry since the patch.
Almost 100% of DM BGs I'm entering on my brand new toon are running out the full 15 minute timer, often without anyone passing a score of 300.


This is really unusual for a new toon. I expect this sort of painful pvp experience on my max MMR toons.

But until this last update newer chars could still enjoy what I would call "normal" PVP. For a few months until their MMR reaches the "hell level".

This is SOLO queuing FYI. And yes some of the matches are clearly me getting sucked into high MMR matches as a fill, but many of them are not, they are all reasonably low MMR players, and it just seems like no-one is routinely getting the kills you would expect.

I'm not sure if damage output is down, or damage mitigation is way up, but I can't be the only one who's noticed this?

Crafting Motif 74, is it not in the game yet?

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Pellitine, same style as Crafty Alfiq. Can be searched for in the guild merchant interface, doesn't show up on TTC yet, and I have been everywhere and I get 0 hits, haven't seen it drop. Drop bug or just not in the game?

Crafting Surveys removed entirely?

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None yesterday and none today. I posted in another thread, but figured that it was appropriate to start one with the appropriate topic.

Console cross-eyed bug, 1 year later

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With the release of Elsweyr, we're coming up on the 1-year anniversary of the cross-eyed bug on console, which was reintroduced with Summerset.

For those who haven't seen it, it looks like this, and it currently affects 100% of my Nord, Breton, and Redguard characters:

bc8abb17-91f2-451f-993f-42ec95aa0fa8.jpg

This image is taken from the thread here. The bug first appeared with the new texture pipeline in CWC. It went away when the old pipeline was reverted, but returned with Summerset.

Is ZOS aware that this still hasn't been fixed?

Oblivion damage "scaling mechanism" - Don't forget bleeds

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I see that they are working on changing how Oblivion damage works this patch by reducing the weapon enchant by 33%.

In the developer notes they wrote:
This is the first step to better balance the interaction of Oblivion Damage in the game on player abilities; in a future update, we plan to introduce a scaling mechanism so these enchantments may be better suited to taking down high health targets to meet their intended goal.

Obviously I'm not talking about nerfing bleeds to the ground but I do want to see this "scaling mechanism" applied to them as well.

For both Oblivion damage and bleeds this is fair.

Bahlokdaan PC EU

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Reopening the old Sotha Sil PC EU thread in here. Please feel free to talk about anything concerning the new 30 days no CP campaign in a friendly and respectful manner.

Suggesting a form of content lock to aid chronological storytelling

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With additional Story Content portraying a linear passage of time by incorporating events from older Quest zones, the damage to the game's timeline is only being worsened, and making it increasingly more confusing and less immersive to newer players who are trying to grasp the game and it's story lines.

Because of this, I'd suggest instituting a Content Lock system.

Please, lay down your pitch forks and delay your furious keyboard smashing replies for a moment. Because of One Tamriel's "Play whatever you want, whenever you want" ability, it is directly impacting the game's linear story telling by letting you experience not only future events first, but also both future and past events at the same time, for example, this thread. When one moment you're being told by the Companions that Tharn must be recovered from Mannimarco's Castle, but then you go to another location and see the man is perfectly fine and asking you to help him find the Demon Weapon, that's a major conflict.

In the interest of preserving the game's story integrity, the Content Lock would ensure players experience all game content, from the Base Game up to it's latest Chapter and Adventure zones in Chronological Order. The Content Lock would place Prerequisites on prior Story Content, only unlocking once your character has completed the previous Main Questline. In practice, the game won't allow you to enter The Clockwork City until you've saved Vvardenfell, and it won't let you enter Vvardenfell until you've stopped King Kurog in Wrothgar.

As an added bonus, the Content Lock system will give players a sense of encouragement to Quest, as well as accomplishment when completing a Questline which then opens up a previously closed off land to them. Yes, restricting content sounds unfair and unenjoyable, most new players that are enticed into the game are only here because of the hot new content such as Summerset and Elsweyr, but with the way ZOS is writing the stories for these Zones, no favors are being done to them when it comes to grasping it. Playing the new content first will only lead you into Paradoxes, and then we get more and more threads about Dragonbreak pish posh.

In order to create a better storytelling experience, we must sacrifice a little gameplay freedom.

You may now smash your keyboards at me.

Another less restrictive idea.

If not an addon to the Zone Guide then how about just a Main Quest lock? The zones themselves can be available to explore and quests associated with delves, and the world are open but the main questlines would have prerequisites

Face Sliders: Character Creation Guides

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.

Face Sliders

I've started making face slider videos for anyone looking for some character creation inspiration.

Hoping to add more to the collection soon.


Female Nord
image

Female Breton
image


Female Redguard
image


Female Dunmer
image

AP charge to set home campaign? What? Why?

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PC EU. ZOS want to charge me 150K AP to set the home campaign to the new 30-day CP campaign. My character was previously assigned to Vivec since forever. What gives? Not happening to a guild mate. Can I avoid this charge by waiting for a day? If I have to pay this for each of my 7 characters, it's going to add up.
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