So they put in faction locks on Monday and today put any race any alliance tokens on crown store for 2000 crowns
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pay to win
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Outfits Megathread
Show off your Outfits!
Please note the difference between a Outfit and a Costume. An Outfit differs in that it consists of a unique blend of motifs while a Costume is much more static in appearance. For costumes, please see its own megathread here https://forums.elderscrollsonline.com/en/discussion/449276/costumes-megathread/p1
Non motif hats are acceptable for Outfits but please state if its a hat rather than a motif.
If adornments are important to the look, please state it
For those interested in specific patches since new motifs are added to the mix, see
First Year of Outfits System:
Second Year of Outfits System:
Please follow a similar format
Previous Elder Scrolls Game Armor Appearances
Cosplays:
Comic cosplays
Batman outfit by @aliyavana
Crown store lookalikes:
Please note the difference between a Outfit and a Costume. An Outfit differs in that it consists of a unique blend of motifs while a Costume is much more static in appearance. For costumes, please see its own megathread here https://forums.elderscrollsonline.com/en/discussion/449276/costumes-megathread/p1
Non motif hats are acceptable for Outfits but please state if its a hat rather than a motif.
If adornments are important to the look, please state it
For those interested in specific patches since new motifs are added to the mix, see
First Year of Outfits System:
Dragon Bones
Pg 1-29
Summerset
pg 29-36
Wolfhunter
pg 36-41
Murkmire
Pg 41-49
Pg 1-29
Summerset
pg 29-36
Wolfhunter
pg 36-41
Murkmire
Pg 41-49
Second Year of Outfits System:
Wrathstone
Pg 49-current
Pg 49-current
Please follow a similar format
Previous Elder Scrolls Game Armor Appearances
Royal Vampire armor by @aliyavana (skyrim) guest @Renosence
Morrowind Ebony Armor by @aliyavana
Morrowind Daedric Armor by @aliyavana
Chest, light ebony or medium ebony
legs, light celestial,
belt, orc rank 1 medium
boots, light grim harle,
gloves, light assassins league
shoulders, male light ebony, female medium telvanni
![nhtkugf011q7.png]()
![eqjpxokdbxwj.png]()
Inspired and improved on @crazydunm3r idea
legs, light celestial,
belt, orc rank 1 medium
boots, light grim harle,
gloves, light assassins league
shoulders, male light ebony, female medium telvanni


Inspired and improved on @crazydunm3r idea
Morrowind Ebony Armor by @aliyavana
Helmet: Breton heavy tier 2
Shoulders: Redguard heavy tier 2
Gloves: High elf Gauntlets 1
Legs: Order of hour heavy legs
Chest: Dark elf heavy tier 4
Belt: Bloodforge
Boots: High elf heavy tier 1
Colors are coldharbor black with bloodroot gold
![m7wvj5wtyw7b.png]()
![MW-item-Ebony_Armor_Male.jpg]()
Shoulders: Redguard heavy tier 2
Gloves: High elf Gauntlets 1
Legs: Order of hour heavy legs
Chest: Dark elf heavy tier 4
Belt: Bloodforge
Boots: High elf heavy tier 1
Colors are coldharbor black with bloodroot gold


Morrowind Daedric Armor by @aliyavana
Head: None
Shoulders: Pact medium
Chest: Worm cult heavy
Legs: Hlaalu heavy
Boots: Hlaalu Heavy
Belt: Orcish heavy
![p23zno1kcuf2.png]()
![600px-MW-creature-Dremora.jpg]()
Shoulders: Pact medium
Chest: Worm cult heavy
Legs: Hlaalu heavy
Boots: Hlaalu Heavy
Belt: Orcish heavy


Cosplays:
Raiden cosplay
Head: Tsaesci
Chests: Glass light
Pauldrons: Ashlander light
Gloves: Imperial gloves 4 light
legs: Orc breeches 1
feet: Tsaesci medium
![aiexc5jbguov.png]()
Chests: Glass light
Pauldrons: Ashlander light
Gloves: Imperial gloves 4 light
legs: Orc breeches 1
feet: Tsaesci medium

Comic cosplays
Batman outfit by @aliyavana
Helm: Heavy ebonshadow
Shoulders: High elf light 1 for that cloak look
Chest: hight elf medium 4
Gloves: Heavy ebonshadow
Belt: heavy argonian
Legs: Primal breeches
Boots: Medium ordinator
![o9cyi8i9hn4l.png]()
Shoulders: High elf light 1 for that cloak look
Chest: hight elf medium 4
Gloves: Heavy ebonshadow
Belt: heavy argonian
Legs: Primal breeches
Boots: Medium ordinator

Crown store lookalikes:
Telvanni Master Wizard Transmog by @aliyavana
Dark Shaman outfit by @aliyavana
Deadpool cosplay by @aliyavana
Reserved for other catagory
Name: Telvanni Wizard Outfit
Head: None
Chest:Heavy, Xivkyn
Legs: Heavy, Telvanni
Belt: Heavy, Xivkyn
Boots: Heavy, Xivkyn
Shoulders: Medium, Ra gada
Gloves: Heavy, Xivkyn
Description: Biggest criticism is the costume really dyed horribly, and the fact that the costume cost 2k crowns we expect good quality in a expensive costumes. on female characters it looks too big and it makes your bewbs look huge even if you are flat.And the trim cannot even dye. I hope zos in the future learns to make costumes that dye well. This outfit is a near accurate replication of the costume and it dyes well!
Costume
]![3bdt709emyxh.png]()
Transmog motif outfit version
![4b03pu8gjt58.png]()
Head: None
Chest:Heavy, Xivkyn
Legs: Heavy, Telvanni
Belt: Heavy, Xivkyn
Boots: Heavy, Xivkyn
Shoulders: Medium, Ra gada
Gloves: Heavy, Xivkyn
Description: Biggest criticism is the costume really dyed horribly, and the fact that the costume cost 2k crowns we expect good quality in a expensive costumes. on female characters it looks too big and it makes your bewbs look huge even if you are flat.And the trim cannot even dye. I hope zos in the future learns to make costumes that dye well. This outfit is a near accurate replication of the costume and it dyes well!
Costume
]

Transmog motif outfit version

Dark Shaman outfit by @aliyavana
head: none
Shoulders: Ancient orc heavy
Chest: Mazzutun heavy:
Legs: Daedric light
Feet: wood elf light 1
Belt: telvanni light
gloves: skinchanger
![rz32rpy1cbbi.png]()
Description: For all those that missed out on dark shaman and got screwed over by the rng in the event, this motif is for you
Shoulders: Ancient orc heavy
Chest: Mazzutun heavy:
Legs: Daedric light
Feet: wood elf light 1
Belt: telvanni light
gloves: skinchanger

Description: For all those that missed out on dark shaman and got screwed over by the rng in the event, this motif is for you
Deadpool cosplay by @aliyavana
Head: Costume radius mask
Body:Dark brotherhood motif, or dark brotherhood costume
![s7qidpcsydue.png]()
Body:Dark brotherhood motif, or dark brotherhood costume

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LOVE faction lock
So glad they brought this back. No more flip flopping to whatever faction is winning. Sorry guys. Gotta earn your win now.
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What did you get in your pre-order crate?
😓 on endless long screen so can't tell you mine yet, but what is out there?
Are you guys happy what you are seeing in them?
Are you guys happy what you are seeing in them?
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Protective Trait is Overtuned
Compared to a generic set bonus of 2975 physical OR spell resist, protective gives 1844 of both resists. Multiply this by 2 since it gives both puts the total value at 3688 total resist added which is 1.24 the value of a set bonus. This is taking into consideration that monster sets (as far as I can remember) are the only pieces that give both resists in a 1 set bonus and won’t be used in this comparison since they are unique. Compare this to robust which gives 870 stam when a stam 1 set bonus gives 1096 stamina putting the robust trait at 0.796 the value of a 1 set bonus. You can do the same with infused weapon damage giving about 88 weapon damage which is .68 the value of a 129 weapon damage set bonus.
Min/maxing in this game would be much less convoluted if there were any pattern to the numbers and I’m sure this example isn’t the only case. If you truly want to make the most of your stats you can’t even decide if you want to run a damage set with protective traits on jewelry or a defensive set with infused or robust traits because one option is just more stat dense than the other. #builddiversity
Min/maxing in this game would be much less convoluted if there were any pattern to the numbers and I’m sure this example isn’t the only case. If you truly want to make the most of your stats you can’t even decide if you want to run a damage set with protective traits on jewelry or a defensive set with infused or robust traits because one option is just more stat dense than the other. #builddiversity
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Not sure whether to get Elswyer yet
I am level 25 and still adventuring in the second area in Auridon. I realize I can just go there and start adventuring. But I purchased Morrowind several months ago and have not even gone there yet. Not sure when I will every get around to it.
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StamNB doomsday-spreading needs to stop(Both PvE/PvP). Every StamNB playstyle is still viable.
Hey there, I will start by saying I am a StamNB main, who also plays other classes but stamblade is the one I played the most since 2014.
I am seeing widespread rumors and fearmongering by other stamina NBs that class is dead, useless and other BS. Well, lets have a detailed look at it and see if that's true at all.
For PvP, mitigation is king in any kind of build and the damage loss from Grim Focus is a good trade, given stamina NBs don't rely on the bow proc and can afford to hold it till it is absolutely needed to secure a kill. We can shuffle sets(unless we are already totally glass cannon to begin with)and maintain the same baseline damage. For example, my roller-cloaker medium bleedblade and my roller-cloaker standard 2h/bowblade both used one damage set, one defensive set and one utility/sustain set. Now I simply run two new damage sets and one utility set and have more damage, with slightly higher defense but lesser sustain.
For Brawler builds, the new Dark Cloak heals for 6% HP eight times ticking every 1 second. It also gives Minor Protection for the duration. In comparison, the old Dark Cloak healed for 9% Hp four times ticking every 0.9 sec. While the old Dark Cloak was bursty, it gave Minor Protection for just 3.6 secs, compared to the new one's 8. The old Dark Cloak could not be kept up permanently but the new one can be easily kept up at all times and stacking with the new mitigation can open up offensive windows for longer periods and stacks with Rally/Vigor for a good baseline self-HPS.
Moving onto Surprise Attack, loss of Major Fracture is definitely a nerf. We got Ambush with Minor Vulnerability with same damage increase though which affects everything including bleeds, unlike Major Fracture. But I know all builds don't have barspace for Ambush so also considering the Minor Berserk loss, taking it as a nerf on the whole.
However, prior to the change, many good StamNBs used Steel Tornado as spammable too. So, lets say, if StamNBs had another spammable that does twice the base damage of the old Steel Tornado at all times, instead of just execute, with similar range, lower cost and other utility, it would be a great spammable as well. Voila, there comes Power Extraction, the AoE skill with the highest raw damage. Also, BTW Power Extraction was a pretty good spammable even before Elsweyr. So if you use Power Extraction instead of Surprise Attack, the nerf does not affect you anyways.
Sure, if you approach the NB like before, it is probably harder. But, if you adapt and start anew, NB is better than ever.
Also, one thing, I have been hearing a lot nowadays is NB is pigeon-holed into Heavy Armor S&B/2H for success in PvP and can not rely on purely damage anymore. For that is certainly one way, I beg to differ. Here are some examples of what it can do. I will start with a roller-cloaker DW/2H medium build.
Roller-Cloaker Blade build no-CP damage stats
![zfhQdJg.png]()
Roller-Cloaker Blade build damage stats
![s3YCLpf.png]()
Medium high-sustain Brawler Blade with nearly capped resists damage stats
![8Ca7Zqn.png]()
![p5KBcH7.png]()
As you can see, you don't need Minor Berserk to deal crazy damage, you can use the mitigation to give you that offensive window to go all out.
Ganker builds
You can see the crazy damage I can push on a standard roller-cloaker NB which is not even close to glass cannon with fairly good resists and sustain investments. On a ganker build, you will still have access to Minor Berserk with Camouflaged Hunter. Few pure gank builds use Surprise Attack as part of the gank combo, it technically remains the same.
For high-end group PvE, only thing that is nerfed is a slight drop in Minor Berserk uptime, which is made up by gain of DPS by the new Dark Shade. With the longer duration, we will get five bow procs per Relentless Focus cast, instead of three, decreasing a bit of micro-management. Sure, we now have to add another DoT on top of probably the hardest rotation in the game and getting five bow procs per cast needs flawless rotation, but should we manage it, we should hit numbers higher than earlier patch.
For those of us in low and mid-tier DPS ranges, the main reason we have lower DPS is bad weaving, micromanagement and holding the bow Proc without noticing when it procs. So, the longer duration of Relentless Focus will help us get three-four bow procs on average instead of just one or two which increases DPS more than Minor Berserk does. Should we fail to use the bow proc in time, the added mitigation should be active quite often and help us die less and in PvE, the bow proc is a full-heal. And as they say, dead DPS is zero DPS. Also the new Shade does more damage than Rending Slashes, has a longer duration and is visually easier to notice. So if we are not confident to drop Vigor, we should drop Rending Slashes, which will save us stamina as it uses Magicka, which combined with Reave on Incap Strike gives more sustain than 71 stamina recovery.
For vMA, replace Surprise Attack with Power Extraction on non final-boss rounds, replace Rending Slashes with Ambush(8% damage from Minor Vulnerability is more damage than Rending Slashes DoT), replace Vigor with Reaper's Mark, which gives Major Fracture, a burst heal when something dies with 5 seconds of Major Berserk, which you can have a very significant uptime of as you will be mowing things down all around with Power Extraction. This setup is stronger than StamNB vMA setup on prior patches and it is totally possible to survive with Siphoning Attacks heal, Bow proc burst heal, which actually works like a Burst Heal in PvE, Reaper's Mark burst heal and Killer's Blade heal.
I am seeing widespread rumors and fearmongering by other stamina NBs that class is dead, useless and other BS. Well, lets have a detailed look at it and see if that's true at all.
Grim Focus Changes
Firstly, I will state that Minor Berserk does not give it's full 8% extra damage due to buff stacking works. It is more like 5.5% dmg increase on average.
8% stamina recovery loss = 71 stamina recovery(standard PvE build) to 121 stamina recovery(PvP build with buffed stamina recovery without it at 1982 value). Average - 96 stamina recovery
Loss - 5.5% damage+96 stamina recovery for 20 sec
Gain - Upto 15% mitigation for infinite duration that needs 5 LAs. 10 sec increase in duration.
8% stamina recovery loss = 71 stamina recovery(standard PvE build) to 121 stamina recovery(PvP build with buffed stamina recovery without it at 1982 value). Average - 96 stamina recovery
Loss - 5.5% damage+96 stamina recovery for 20 sec
Gain - Upto 15% mitigation for infinite duration that needs 5 LAs. 10 sec increase in duration.
PvP
For PvP, mitigation is king in any kind of build and the damage loss from Grim Focus is a good trade, given stamina NBs don't rely on the bow proc and can afford to hold it till it is absolutely needed to secure a kill. We can shuffle sets(unless we are already totally glass cannon to begin with)and maintain the same baseline damage. For example, my roller-cloaker medium bleedblade and my roller-cloaker standard 2h/bowblade both used one damage set, one defensive set and one utility/sustain set. Now I simply run two new damage sets and one utility set and have more damage, with slightly higher defense but lesser sustain.
For Brawler builds, the new Dark Cloak heals for 6% HP eight times ticking every 1 second. It also gives Minor Protection for the duration. In comparison, the old Dark Cloak healed for 9% Hp four times ticking every 0.9 sec. While the old Dark Cloak was bursty, it gave Minor Protection for just 3.6 secs, compared to the new one's 8. The old Dark Cloak could not be kept up permanently but the new one can be easily kept up at all times and stacking with the new mitigation can open up offensive windows for longer periods and stacks with Rally/Vigor for a good baseline self-HPS.
Moving onto Surprise Attack, loss of Major Fracture is definitely a nerf. We got Ambush with Minor Vulnerability with same damage increase though which affects everything including bleeds, unlike Major Fracture. But I know all builds don't have barspace for Ambush so also considering the Minor Berserk loss, taking it as a nerf on the whole.
However, prior to the change, many good StamNBs used Steel Tornado as spammable too. So, lets say, if StamNBs had another spammable that does twice the base damage of the old Steel Tornado at all times, instead of just execute, with similar range, lower cost and other utility, it would be a great spammable as well. Voila, there comes Power Extraction, the AoE skill with the highest raw damage. Also, BTW Power Extraction was a pretty good spammable even before Elsweyr. So if you use Power Extraction instead of Surprise Attack, the nerf does not affect you anyways.
Sure, if you approach the NB like before, it is probably harder. But, if you adapt and start anew, NB is better than ever.
Also, one thing, I have been hearing a lot nowadays is NB is pigeon-holed into Heavy Armor S&B/2H for success in PvP and can not rely on purely damage anymore. For that is certainly one way, I beg to differ. Here are some examples of what it can do. I will start with a roller-cloaker DW/2H medium build.
Roller-Cloaker Blade build no-CP damage stats

Roller-Cloaker Blade build damage stats

Medium high-sustain Brawler Blade with nearly capped resists damage stats


As you can see, you don't need Minor Berserk to deal crazy damage, you can use the mitigation to give you that offensive window to go all out.
Ganker builds
You can see the crazy damage I can push on a standard roller-cloaker NB which is not even close to glass cannon with fairly good resists and sustain investments. On a ganker build, you will still have access to Minor Berserk with Camouflaged Hunter. Few pure gank builds use Surprise Attack as part of the gank combo, it technically remains the same.
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191. You also gain Minor Berserk for 5 seconds after you deal Critical Damage from Sneak, increasing your damage done by 8% - Which class do you think can use this to its full extent? Virtually nobody apart from StamNB
PvE
For high-end group PvE, only thing that is nerfed is a slight drop in Minor Berserk uptime, which is made up by gain of DPS by the new Dark Shade. With the longer duration, we will get five bow procs per Relentless Focus cast, instead of three, decreasing a bit of micro-management. Sure, we now have to add another DoT on top of probably the hardest rotation in the game and getting five bow procs per cast needs flawless rotation, but should we manage it, we should hit numbers higher than earlier patch.
For those of us in low and mid-tier DPS ranges, the main reason we have lower DPS is bad weaving, micromanagement and holding the bow Proc without noticing when it procs. So, the longer duration of Relentless Focus will help us get three-four bow procs on average instead of just one or two which increases DPS more than Minor Berserk does. Should we fail to use the bow proc in time, the added mitigation should be active quite often and help us die less and in PvE, the bow proc is a full-heal. And as they say, dead DPS is zero DPS. Also the new Shade does more damage than Rending Slashes, has a longer duration and is visually easier to notice. So if we are not confident to drop Vigor, we should drop Rending Slashes, which will save us stamina as it uses Magicka, which combined with Reave on Incap Strike gives more sustain than 71 stamina recovery.
For vMA, replace Surprise Attack with Power Extraction on non final-boss rounds, replace Rending Slashes with Ambush(8% damage from Minor Vulnerability is more damage than Rending Slashes DoT), replace Vigor with Reaper's Mark, which gives Major Fracture, a burst heal when something dies with 5 seconds of Major Berserk, which you can have a very significant uptime of as you will be mowing things down all around with Power Extraction. This setup is stronger than StamNB vMA setup on prior patches and it is totally possible to survive with Siphoning Attacks heal, Bow proc burst heal, which actually works like a Burst Heal in PvE, Reaper's Mark burst heal and Killer's Blade heal.
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Volendrung and emp
It was 3am in the morning so I may have just been hallucinating, but ep had Volendrung while their faction also had emp today/last night/this morning (time zones ...).
Is it true? Can the faction that has emperor (and might also own all or most of the map) also wield Volendrung?
If so that must be one of the most ridiculous things that has ever been implemented into Cyrodiil. It should be a mechanic that helps equalize unbalanced games, not something that makes any imbalance even worse.
Is it true? Can the faction that has emperor (and might also own all or most of the map) also wield Volendrung?
If so that must be one of the most ridiculous things that has ever been implemented into Cyrodiil. It should be a mechanic that helps equalize unbalanced games, not something that makes any imbalance even worse.
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Shuffle effect toggle, so no see through character.
Anyone remember when you activate an anchor pinion at the dark anchors that if you have shuffle on, your character becomes clear again but the shuffle buff is still active only change is your character now has blue fists. Would be nice if you could toggle buffs that hide your character's cool looks. If something in the anchor pinion hides shuffle, maybe we can put that effect in shuffle so when activated you still see your character.
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Monster mask style page drop rate?
I want the Engine Guardian Mask for an outfit I'm working on. I already got the shoulder style, but on average: how many trips to Veteran Darkshade Caverns II would it probably take for me to get the Style Page?
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Please Delete
Please Delete
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Disconnecting from the internet while playing ESO
Doesnt seem like disconnecting from the internet would be related to the game but it only happens when I'm playing ESO. It typically happens when traveling to another zone or right when I engage in combat. And only happens on this PC, not my other PC. It's been happening a lot since Elsweyr update. It's happened 4 or 5 times this morning. Any ideas?
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[PC-EU][PvX] │ ◤ Fading Sanity ◢ │ Who doesn't like mad cheese?

◤ SANITY CHECK ◢
Do you want more out of your adventures?Sheogorath's following; Fading Sanity is recruiting disciples to join their ranks. Conquer challenging content together and enjoy defeating other non-believers!
Whether you're a veteran or these are your first steps in Tamriel, you can stay sane for a while, but when you're ready for the next step read on.
◤ ABOUT US ◢
Fading Sanity maintains a delicate presence on the EU Mega Server as part of multiple factions. We have a small raiding presence but we also have a good sized amount of members that participate in other aspects of the game. Our goal in Elder Scrolls is: to have fun and play ESO as a team continuing to beat new challenges implemented by the developers. We maintain our belief in team first, members first, friends first while while maintaining progression through end game content and having a lot of fun while doing so.We are a moderately small guild and strive to promote a positive and friendly atmosphere, We are committed to friendship and are commitment to be a drama free and tight-knit guild.
◤ WHO ◢
We recruit anyone who wants to join, faction is not only AD, any faction members can join.Realise that we're a mature guild that also participate in the occasional mad happy hours and it would be a plus if you have a broad sense of humour (▰˘◡˘▰).
Family first, we’re a vibrant community of people in all walks of life with their own ideas and interests. Fun means different things to different people. To some it’s PvP. To others it’s end-game raiding, still others might just want to kick back and be social. RL > ESO - We’ve got members in college, full-time jobs, families, or have to deploy into the military.
◤ WHO NOT ◢
We don't embrace elitism; Remember where you've come from. You're not entitled to behave arrogant and like an !@#$ just because you've spend more time in the game. Hard-core raiding is also not our cup of tea, keep your DPS parsing madness for end-game progression to yourself! After all, we're a casual community.
◤ WE PROVIDE ◢
Fading Sanity is a fast growing guild. A portion of our success derives itself from a set of core values and laws that govern the guild. We strive not only to set an example in the online gaming world with an embodiment of our perspective that ESO shouldn't be work, but also to be unified and have fun! As with any successful guild, member participation and communication are key. Obviously we have an awesome guild tabard with which you can represent the face of madness on your chest!The following events are open to all members;

All these events have their own event coordinator who are part of the leadership team. The guild itself is run by the Leadership Team which consist of 3 people, we don't have one set leader, the team works together.
If you feel all of this suits your needs, losing your sanity slowly, then you are fit to be a disciple of our Society. For invites please drop a reply below and our officers will get back to you asap.
In name honor of our unwavering loyalty to Sheogorath, our lord and master!
See ya in game, Peace! (>‿◠)✌
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if u want balance dont look at cp pvp
cp pvp is a lost cause its unbalanced and wont ever be saved. nocp pvp is far superior and very well balanced. no need to ask for nerfs when u see a sorc or warden tank 20 people solo. just go no cp pvp. i wont understand why ppl even go for cp pvp. its garbage in my opinion.
cp should be removed from pvp in general. pvp should rly just be like nocp cyrodiil and battlegrounds in the game and then just focus on balancing that.
u can also make a 1 vs x nocp build but that will take far more effort and mechanical skill (resource management, timing, reflexes) in the game.
Edit:
name me any set and i can make it work for nocp pvp thats how balanced and skill dependant nocp is.... u cant do the same in cp pvp.
cp should be removed from pvp in general. pvp should rly just be like nocp cyrodiil and battlegrounds in the game and then just focus on balancing that.
u can also make a 1 vs x nocp build but that will take far more effort and mechanical skill (resource management, timing, reflexes) in the game.
Edit:
name me any set and i can make it work for nocp pvp thats how balanced and skill dependant nocp is.... u cant do the same in cp pvp.
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Stamblade post patch PvP
What are everyone's experiences so far?
So my damage has dropped noticeably across the board, combination of Cammoran Throne nerf & skill nerfs. I've tested replacing Surprise attack with the Psijic Order Crushing Weapon skill, with the reworked 2-handed Brawler (shield) morph, and Power Extraction. The former two were both not effective. Power Extraction is quite nuts, AOE with only 500 less tooltip damage than Surprise Attack. However also more expensive which is important in no-CP, and its still a little bit less damage and every bit counts.
Replaced Incap with Dawnbreaker and its awesome. I've been using Phantasmal Escape as a snare/root breaker so I could get the Rally morph for more healing, but still in debate about this. The high magicka cost of Phantasmal Escape means I can't really use it on demand as often as I'd like and it eats into cloak availability.
Overall after shuffling skills my performance in BG's is similar to before the patch in terms of damage/kills, but I also die more often probably due to all the buffed AOE.
So my damage has dropped noticeably across the board, combination of Cammoran Throne nerf & skill nerfs. I've tested replacing Surprise attack with the Psijic Order Crushing Weapon skill, with the reworked 2-handed Brawler (shield) morph, and Power Extraction. The former two were both not effective. Power Extraction is quite nuts, AOE with only 500 less tooltip damage than Surprise Attack. However also more expensive which is important in no-CP, and its still a little bit less damage and every bit counts.
Replaced Incap with Dawnbreaker and its awesome. I've been using Phantasmal Escape as a snare/root breaker so I could get the Rally morph for more healing, but still in debate about this. The high magicka cost of Phantasmal Escape means I can't really use it on demand as often as I'd like and it eats into cloak availability.
Overall after shuffling skills my performance in BG's is similar to before the patch in terms of damage/kills, but I also die more often probably due to all the buffed AOE.
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All The New Khajiiti Furstocks, Do They Meet Expectations?
I am frankly completely awestruck at ZOS's dedication to doing the different "furstocks" justice in this most recent expansion. We have literally never had this delivered in a TES game before, let alone so thoroughly and with so much variety within a single furstock. Absolutely stunning work, truly.
But with that said, how do the different furstocks stand up to expectations? Rather than linking primary source material as I usually like to do, I'm going to go off my memory for this post, since I've been imagining how these different forms appear for many years now and I feel that every player's individual expectations are going to be shaped by a personal reaction to whatever they first read or saw in a game, and that a bare-bones factual analysis doesn't do much justice to that experience.
Additionally, as we all know, each Khajiit furstock has a base form and a -raht form, which by my take is similar in shape to the base form, but larger. I will be presuming what each in-game depiction is meant to be as denoted by the title of that section. It does not appear to me, in my survey of Elsweyr so far, that every single one of the 16 forms, -rahts included, has been represented. This is fine, there is literally only so much time in the year and I never expected all 16 to be covered, but as such I'm going to be making assumptions about what is being shown based on my presuppositions and how the available labels match up to that.
Alfiq
![97WqMhO.png]()
Meets expectations. Always thought they were supposed to look like housecats, and here we are.
Alfiq-raht
![lb6c6Ov.jpg]()
Again, completely meets expectations. Larger hosuecats. Cray cray adorbs. Fancy outfits. Could not be better! I am of course assuming that the ones in this particular style are actually the -raht form and not just regular Alfiq, but it looks like it fits, so with this label it sits.
Dagi-raht
![1Wzt1B7.jpg]()
Again, making assumptions here because I truly don't know if this is regular Dagi or Dagi-raht. I always pictured the regular Dagi to be smaller than this, but this is 100% my expectation for Dagi-raht so yeah, could not be better.
Ohmes-raht
![Ohmes-Raht-Statue-Trickster-1.jpg?w=695&ssl=1]()
Based on statue description. Mmmmm yep that's about right! Ohmes were described as being much more elf-like and there we go, elf with a cat tail. Now Arena and Daggerfall can be canon, too!
Tojay
![Tojay-Statue-Dancer-1.jpg?w=550&ssl=1]()
Statue description says Tojay, so hey, this is what those look like apparently! I can't really get a read on the height tbh so I can't say much on this. Also I don't think these were ever actually described, so hooray, breaking new lore ground! Maybe Tojay wear fancy hats as their defining trait?
Tojay-Raht
![Tojay-Raht-Statue-Monk-1.jpg?w=780&ssl=1]()
Again, don't know a description for these fellers and never had much in the way of expectations. These guys kiiiiiiind of remind me of the Really Big Monks from the new tutorial area because they're so long and spindly. But who knows, until we get more in the way of descriptions and self-referencing NPCs.
Suthay
![Suthay-Statue-Nimble-Bishop-1.jpg?w=1037&ssl=1]()
According to statue label, this is a Suthay. Yeah, looks about right! I know the purists will say that it should be digitigrade bEcAuSe MoRrOwInD but honestly I'm more than happy to leave that fully retconned. That's not how bipedal legs work.
Suthay-Raht
![8OZFvPd.jpg]()
Just making assumptions here, but I assume that PC and vanilla NPC characters are intended to be in Suthay-Raht height range. Of course, some may RP their character as being a different furstock, height, etc. (I myself always thought of Men'Do as like a 6'8" or so Cathay) but beyond such considerations this seems about right for Suthay-Raht given what we know from other games.
Cathay-Raht
![Cathay-Raht-Statue-Warrior-1.jpg?w=875&ssl=1]()
![mml1yYI.jpg]()
First one for sure based on statue description, second one is my assumption. Really big dudes, are the Cathay-Raht! I mean like really big, just look at that! The sort of dude where at the end of a good date you have to go up on him. Absolutely meets expectations.
Senche
Could not find a depiction that I was sure about, since I didn't see any talking NPC Senche and the wild "Senche-lions" and others are, as far as I can tell and recall based on previous ESO lore tidbits, just wild animals which people confuse for the actual Khajiit furstock. My expectation here was that they'd be larger but otherwise similar in appearance to lions and tigers and jaguars and such, so even if we don't have NPC for them for sure, the expectation appears to be met just based on the confusingly-named wild counterparts.
Senche-raht
![SGPsur4.jpg]()
*** boy, look at these bruisers! On the one hand, I always expected based on descriptions for them to be a lot bigger and have more elephant-shaped bodies (only, you know, still cats, and therefore way more terrifying), but I also heard there was a description of them in one of the novels where they're more gorilla-proportioned? Whatever, to hell with it, the way they look in ESO is AMAZING. Meets expectations for giant talking quadripedal war cat, and is at worst a lateral move in terms of what I initially imagined.
Pahmar
No known depiction. Lore says they're supposed to look like tigers, so I imagine another quadripedal form, midway in size between the Alfiq and Senche furstocks.
Pahmar-raht
![900px-ON-npc-Sharjo.jpg]()
Yikes. So apparently there's an NPC you can meet (haven't seen him myself yet) named Sharjo who says he's a Pahmar-raht. Here is, unfortunately, my first and only disappointment, as I was expecting another quadripedal form and not just Second Cathay-raht. Really not the worst thing in the world, though, since we never had much lore to go on for them.
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So yeah, with pretty much just a single exception, this was exactly what I've always pictured! What an amazing era for TES lore! No other game in the whole series was able and/or willing to get all these different furstocks on screen, so this is an absolute triumph! Especially since some people were worried closer to the launch of the game that the whole "furstock" thing was just going to be glossed over and retconned fully. Instead, all of our hopes and wishes have been fully validated and expanded upon, so HUGE kudos to the ZOS team for their vision and execution!!!
What do you all think? Did they hit the nail on the head? Did they knock it completely out of the park? Or did they step on your fragile toes by getting something slightly off your elaborately-created if factually-unfounded headcanon? Let loose your feelings!
But with that said, how do the different furstocks stand up to expectations? Rather than linking primary source material as I usually like to do, I'm going to go off my memory for this post, since I've been imagining how these different forms appear for many years now and I feel that every player's individual expectations are going to be shaped by a personal reaction to whatever they first read or saw in a game, and that a bare-bones factual analysis doesn't do much justice to that experience.
Additionally, as we all know, each Khajiit furstock has a base form and a -raht form, which by my take is similar in shape to the base form, but larger. I will be presuming what each in-game depiction is meant to be as denoted by the title of that section. It does not appear to me, in my survey of Elsweyr so far, that every single one of the 16 forms, -rahts included, has been represented. This is fine, there is literally only so much time in the year and I never expected all 16 to be covered, but as such I'm going to be making assumptions about what is being shown based on my presuppositions and how the available labels match up to that.
Alfiq

Meets expectations. Always thought they were supposed to look like housecats, and here we are.
Alfiq-raht

Again, completely meets expectations. Larger hosuecats. Cray cray adorbs. Fancy outfits. Could not be better! I am of course assuming that the ones in this particular style are actually the -raht form and not just regular Alfiq, but it looks like it fits, so with this label it sits.
Dagi-raht

Again, making assumptions here because I truly don't know if this is regular Dagi or Dagi-raht. I always pictured the regular Dagi to be smaller than this, but this is 100% my expectation for Dagi-raht so yeah, could not be better.
Ohmes-raht

Based on statue description. Mmmmm yep that's about right! Ohmes were described as being much more elf-like and there we go, elf with a cat tail. Now Arena and Daggerfall can be canon, too!
Tojay

Statue description says Tojay, so hey, this is what those look like apparently! I can't really get a read on the height tbh so I can't say much on this. Also I don't think these were ever actually described, so hooray, breaking new lore ground! Maybe Tojay wear fancy hats as their defining trait?
Tojay-Raht

Again, don't know a description for these fellers and never had much in the way of expectations. These guys kiiiiiiind of remind me of the Really Big Monks from the new tutorial area because they're so long and spindly. But who knows, until we get more in the way of descriptions and self-referencing NPCs.
Suthay

According to statue label, this is a Suthay. Yeah, looks about right! I know the purists will say that it should be digitigrade bEcAuSe MoRrOwInD but honestly I'm more than happy to leave that fully retconned. That's not how bipedal legs work.
Suthay-Raht

Just making assumptions here, but I assume that PC and vanilla NPC characters are intended to be in Suthay-Raht height range. Of course, some may RP their character as being a different furstock, height, etc. (I myself always thought of Men'Do as like a 6'8" or so Cathay) but beyond such considerations this seems about right for Suthay-Raht given what we know from other games.
Cathay-Raht


First one for sure based on statue description, second one is my assumption. Really big dudes, are the Cathay-Raht! I mean like really big, just look at that! The sort of dude where at the end of a good date you have to go up on him. Absolutely meets expectations.
Senche
Could not find a depiction that I was sure about, since I didn't see any talking NPC Senche and the wild "Senche-lions" and others are, as far as I can tell and recall based on previous ESO lore tidbits, just wild animals which people confuse for the actual Khajiit furstock. My expectation here was that they'd be larger but otherwise similar in appearance to lions and tigers and jaguars and such, so even if we don't have NPC for them for sure, the expectation appears to be met just based on the confusingly-named wild counterparts.
Senche-raht

*** boy, look at these bruisers! On the one hand, I always expected based on descriptions for them to be a lot bigger and have more elephant-shaped bodies (only, you know, still cats, and therefore way more terrifying), but I also heard there was a description of them in one of the novels where they're more gorilla-proportioned? Whatever, to hell with it, the way they look in ESO is AMAZING. Meets expectations for giant talking quadripedal war cat, and is at worst a lateral move in terms of what I initially imagined.
Pahmar
No known depiction. Lore says they're supposed to look like tigers, so I imagine another quadripedal form, midway in size between the Alfiq and Senche furstocks.
Pahmar-raht

Yikes. So apparently there's an NPC you can meet (haven't seen him myself yet) named Sharjo who says he's a Pahmar-raht. Here is, unfortunately, my first and only disappointment, as I was expecting another quadripedal form and not just Second Cathay-raht. Really not the worst thing in the world, though, since we never had much lore to go on for them.
__________________________________________________________________________________________
So yeah, with pretty much just a single exception, this was exactly what I've always pictured! What an amazing era for TES lore! No other game in the whole series was able and/or willing to get all these different furstocks on screen, so this is an absolute triumph! Especially since some people were worried closer to the launch of the game that the whole "furstock" thing was just going to be glossed over and retconned fully. Instead, all of our hopes and wishes have been fully validated and expanded upon, so HUGE kudos to the ZOS team for their vision and execution!!!
What do you all think? Did they hit the nail on the head? Did they knock it completely out of the park? Or did they step on your fragile toes by getting something slightly off your elaborately-created if factually-unfounded headcanon? Let loose your feelings!
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Alcast Build MagSorc Questions
I left the game for a while and decided to come back since with all the new dlc dungeons and Elsewhere releasing i'd find some good pve content to sink my teeth into but am sincerely confused about the new mag sorc meta.
Why use elemental weapon now instead of force pulse?
Is infallible Aether a viable trial set instead of the Cloudrest or Sunspire one? I don't doubt Sunspire is better but is the difference something to worry about for DPS?
How does a maelstrom staff fit into all of this since its on the back bar and elemental weapon is on the front? Is a maelstrom staff important at all?
Why use elemental weapon now instead of force pulse?
Is infallible Aether a viable trial set instead of the Cloudrest or Sunspire one? I don't doubt Sunspire is better but is the difference something to worry about for DPS?
How does a maelstrom staff fit into all of this since its on the back bar and elemental weapon is on the front? Is a maelstrom staff important at all?
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I hate doing dungeons with super geared people...
Yeah, I just say it out loud here: As a Casual player, doing a dungeon with someone who could easy solo the whole thing (and does) is boring as hell.
I mean, some people might enjoy just running behind the 800CP guy with minmax sets, but honestly, I would like a slower run way more than being basically not needed to finish the dungeon.
Cant we get some way that people like this could queue for themself?
Like... give us another option, for example: "Random Dungeon - Normal Run" and "Random Dungeon - Speed Run". The dungeons would be the same, but that way all the HIgh geared hardcore players can just join together and do dungeons in 10 minutes, maybe with one or two guys who like to get carried, and casuals can do the dungeon their own pace, with enough time to actually experience the mechanics, read the quests, listen to events... all that.
I mean, some people might enjoy just running behind the 800CP guy with minmax sets, but honestly, I would like a slower run way more than being basically not needed to finish the dungeon.
Cant we get some way that people like this could queue for themself?
Like... give us another option, for example: "Random Dungeon - Normal Run" and "Random Dungeon - Speed Run". The dungeons would be the same, but that way all the HIgh geared hardcore players can just join together and do dungeons in 10 minutes, maybe with one or two guys who like to get carried, and casuals can do the dungeon their own pace, with enough time to actually experience the mechanics, read the quests, listen to events... all that.
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A challenge to the devs
Stream yourselves farming an entire setup from a dungeon. Try getting an item piece like a BSW inferno staff for a build. I've currently been farming for two days. Or better yet two VO daggers. I'm not saying you guys have never farmed for your own gear, but you certainly dont have to in order to test setups. It's a mind numbing experience that pushes me away from the game. I understand the game needs some grind to it to keep us playing, but I would like to see a token system for getting specific gear pieces. Or sell dungeon gear boxes for AP in Cryodiil like overland sets. Most importantly please redo some of the obnoxious named set pieces. There is a named restoration staff for BSW. This is a fire damage based dps set. Why is that staff not an inferno staff? Sure it's a useful item, but still it's just not the best weapon to get for the set. These named items that drop from dungeons should make more sense.
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Crisp and Crunchy Pumpkin Skewer (ESO Recipe In Real Life)
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