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Worlds First Godslayer by Hodor

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After 8 weeks of raiding about three times a week, we've finally accomplished it. Godslayer!
For those that don't know, this is all hardmodes in sunspire, with speedrun and nodeath, which in my opinion was a VERY difficult achievement to obtain
As always, shoutout to the entire Hodor team, super proud of the entire team! Also thanks to @AOEGU for subbing for us for this run, and a huge thanks to all the replacements we've had over the course over the last two months, thanks alot!

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And ofcourse, what everyone wants.. the mount!

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And.. something the mastermind @rlouis made..

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Also thanks to all competing guilds for a good race, and goodluck on your progressions!

Some content aswell from the players!

image Full run from Warfire (Stamina NB PoV)
image Full run from Aoegu (Stamina Necromancer PoV)
image Full run from Alcast (Stamina Necromancer PoV)

Alcast's tweet

Premade groups are ruining battlegrounds...

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... do they? I think so. It's no fun to deal with one or even two premade groups in battlegrounds.

Why is there no option to prevent this? 1 and 2 players should count as "single" and 3 and 4 player groups should count as group and be treated as such when it comes to matchmaking.

And no, it is no solution to counter premade groups with the argument "go look for a group yourself".

Let's talk about the healing changes...

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As a healer main I must say I'm very worried about the changes to healing in this coming patch.

Only one grand healing (plus morphs) at a time is a huge nerf. Don't get me wrong healers have had this coming for a long time, our heals have always been pretty OP but what made grand healing (plus morphs) so effective was its ability to stack. At the moment it heals for about 2-3k per second every 4 seconds for Illustrious Healing (this is the example I'll use since it's what is currently best) depending on the points you have into various things that affect healing such as spell damage and Blessed. If we were to be spamming just Illustrious we'd be stacking it causing it to heal for roughly 6-12k per second (again depending on the healer and points dedicated to making the heals powerful). Which while overpowered is necessary sometimes for especially difficult fights in endgame PvE such as DLC dungeons and trials (vCR/vHoF anyone?).

Don't even get me started on orbs as well. Same thing with it being a pretty powerful heal + resource restore, its totally reasonable that it'd get nerfed at some point, but to have only one at a time? Many people rely heavily on orbs for resources in order to get the DPS needed to clear end game PvE these days. Limiting it to one at a time will have the DPS going nuts for the now rare synergy in a 12 person trial.

I feel this was a huge oversight caused by a lack of hindsight of someone who doesn't understand how important these things are in PvE. Please reconsider these changes, I'm worried some content will simply become unbeatable unless everyone starts healing themselves (in which case who needs a healer am I right?). There needs to be a better way to balance healing without taking away the purpose of a healer in the first place.

What are you doing to this game ZoS???

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ZoS, you are killing your game. I have been playing ESO since Beta and honestly, It's just gotten progressively WORSE and more buggy since Imperial City came out. You guys need to stop trying to fix what isn't broken, and focus on the many many bugs that have still yet to be fixed since Beta, or have been in the game for 2+ Years. Every patch, lag and performance gets worse and worse. Focus on the huge list of broken things you have before adding new content. Come on guys, this is nothing new. You've had years to get your *** together

You are killing your player-base by constantly throwing the game on it's head every few months. People don't like constant nerfs and changes to class identity every patch. You very clearly DO NOT play your own game; Especially not PVP. You need to stop being stubborn and just seperately Balance PVE and PVP already like we have been asking for years, this way you don't feel the need to completely GUT your game and class mechanics every few patches. People have had enough of your bullsht and aren't going to stick around much longer. Hell, even CP was only a band-aid fix that only further increased the unbalance in this game; rendering PVE content laughable, and making people absolutely busted in PVP, as well as severely widening the gap in which new players have to overcome to catch up to veteran players.

It's SO sad seeing what could have been such an amazing and fun game like what it was for such a long time, completely pooped on every single update. None of the things about this game that actually make an MMO Good, are present any longer. Stop trying to rely on the single player RPG PVE quest stuff to completely carry an MMO! That's not the point of an MMO! The point of an MMO is to have competitive and engaging content to do with FRIENDS!!!! Without that, there is 0 replayability. Stop treating the game like an Elderscrolls game first, and like an MMO first and you will have 10000x more success.

At this point you might as well roll back to IC, add all the QoL Updates and try again, because at this rate you guys won't ever succeed in making this game actually good. There's no reason to even log in anymore. PVP is homogenized and lost all sense of diversity that it used to have way back when. And the game engine is so limiting that it can't even handle all the players without lag. ESO has been getting to the threshold where people aren't going to put up with your sht anymore Zos. You can ban me, or delete this post; but you can't change the Truth, and the fact of the matter is that nobody even wants to have to make these kinds of posts on the forums but tbh you guys have made the playerbase have to resort to this. Learn how to actually play your game before you make changes that are uninformed and break it further. Cyrodill keeps getting more and more unplayable every patch, and you guys don't seem to give a single F, you are making a unwise decision by prioritizing crown store content over performance. FIX the bugs that are crippling your playerbase and get worse and more broken with every patch, and you will make wayyyy more money than any singular crownstore update. That's the problem with the gaming industry now a days, you treat people like units of energy to extract money from. How about actually making a game that is engaging and fun? You would make more money and have a much longer future to draw income from if you would stop treating human beings like cattle to be milked dry of every last penny.

Not to mention the complete and utter failure Necromancer was. I wanted to like it so bad, and as I was leveling up Necro it was honestly really fun, but man what a dissapointment.... And the worst part is that it's been this long and its STILL broken. Like come on, you can't expect people to pay for this stuff and it be completely broken

Faction lock is not fair

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Some of us grinded characters to play with our friends on the opposite factions,
or simply just got fed up with the behavior of our faction, morning cap, etc...

After faction lock made it to live, i literally do not login to my recent grinded char - Because simply most of my chars are AD,
So putting a home campaign on non-AD char is unreasonable.

Give us alliance change token, so our time of grinding wont go to waste.

Why do we keep going after AD all the time?

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Why are we always hitting AD, even when they're in 2nd or last place? Why aren't we hitting the faction that's in first place? Doesn't seem like good strategy or very smart to me.

Get rid of Major Evasion from Momentum

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Major Evasion has become very redundant in this game. Want to give the 2H something other than a HoT? How about one of the following:

1. Minor Endurance
2. Minor Force
3. Major Savagery

Giving it Major Evasion is pretty unnecessary since we can get it from shuffle which should be the desired source of Major Evasion for stamina builds.

Incredulous Imbalance

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The recent proposed changes have left me wondering if you've decided to abandon class balance all together. After the you rolled out the year of the dragon we finally had experienced class balance with a few exceptions. Endgame content was achievable but very tough even with an appropriately engineered raid group. I was beginning to see the advantages and specific abilities that all classes were bringing to the table and saw a dramatic increase in various classes being brought to the raid and performing on par. This started a tendency to experiment and enjoy the development of various classes bringing a sense excitement and newness to the game.

Without any changes to your proposed changes stam is the only class or characters that is achieving advanced dps endgame capability. I've struggled with my sorc build and have pulled into the 80's which falls way short of a 105k stam sorc parse on the 21m Trial Dummy presently on YouTube in addition to many others. Frankly most of the endgame qualified players I know are pulling in the 70's on magsorc, magplar, and magden. Of course the magblade is still sorely in need of help.

If your goal is to create a mathematical basis for combat specifications to streamline programming, then I sincerely hope your attempt is successful. Then you can use the new baseline to correct all the imbalance that this process has created.

I've played magsorc primarily since 2014 and have weathered some fairly severe nerfs; but this change makes the class unusable in advanced endgame situations. I've a character for each class stam and mag fully leveled in game play and crafting. I've rarely had to play one or the other specifically excepting for my personal preference to mag classes with the exception of Cludrest and other trials specifically designed to prefer stam or mag. With the proposed changes it will be impossible to compete unless you are stam.

This isn't meant to be critical; simply an attempt at begging.... Please tweak mag toon formula a bit.... Have a good one

Nova

Psijic portal furnishing

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Is their a psijic portal furnishing item/recipe??

Mag Warden Static Rotation (Scalebreaker)

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With all the new Magicka DoTs, I’m working on a Warden DPS rotation that can make the best use of them. It seems that there isn’t really room for a spammable, so Deep Fissure will essentially fill this role. Here is what I have so far for a rotation.

Pre-buff with the Netch, then repeat:
Fissure, Scalding, Swarm
Fissure, Winter, Blockade
Fissure, Degen, Bear
Fissure, Reach, Consuming
Fissure, Scalding, Swarm
Fissure, Winter, Blockade
Fissure, Degen, Netch
Fissure, Reach, Consuming

It’s really the same 12s rotation twice, just alternating between the Bear ultimate and recasting the Netch on step 9 (or 21). This will be performed with the following bars. These are set up in such a way that all passive buffs are on the front bar (4% Mag and Mag Regen from 2 Mage’s Guild skills, and 8% Damage Done from 4 Animal Companion skills). This is done because 16/24 skills are cast from front bar, so it will be the active bar 2/3 of the time. The damage done on front bar will actually be more than 2/3, since every Deep Fissure will hit while on front bar (just before casting the next one) as well as every active bear attack.

Front
1. Deep Fissure
2. Scalding Rune
3. Fetcher Infection
4. Degeneration
5. Blue Betty
U. Eternal Guardian

Back:
1. Blockade of Flame
2. Winter’s Revenge
3. Flame Reach
4. Consuming Trap
5. Dampen Magic
U. Eternal Guardian

The main thing I’m looking to discuss is the possibility of moving skills around to improve the rotation. The order they are cast is somewhat arbitrary. Fissure must be cast every 3s, or there will not be enough skills to fill the entire rotation (and no bar space to add anything else). I’ve kept it to where back bar skills are used in pairs of 2, filling the space between Fissures, so there is minimal bar swapping involved. I’ve also attempted to start with a good burst by beginning with Fissure (3 sec delay), Scalding (2 sec delay) and Swarm (slight delay from travel time), on the first cast of these skills you can skip Light Attacks and not even engage enemies until all of these attacks land together. I put the Bear in the middle of the rotation (instead of opening with it) because I plan to wear Master Architect with this build, and the Major Slayer proc will be more useful if most of my DoTs are already ticking. With a bear every 24s, the 10s buff should have just over 40% uptime on me and 2 allies. The second gear set I’m planning is Z’en’s to go for a full group buff build, and because this rotation keeps 80-100% uptime on 5 single target DoTs (Swarm, Scalding, Degen, Reach, and Consuming).

I want Blockade to be fairly early in the rotation to gain the Maelstrom Light Attack buff as soon as possible (but I put it after Winter’s because I find Blockade it’s easier to bar swap after). I also need to use Blockade morph over Unstable to keep the Maestrom effect the full 12s, despite the fact that Unstable is higher DPS.

I also tried to keep similar skills paired in the rotation, like my 2 AoE DoTs are cast together. I would like to mirror the feel of each attack on the same bar slot on front and back (Fissure and Blockade are both on 1 and are frontal rectangular areas, ideally Scalding and Winter’s should be on the same key since they are both ground-placed circular abilities, and entropy/swarm would be consuming/reach on back bar). I’m struggling a little to make this work, while keeping the rotation as simple as possible (preferring consecutive key presses and similar patterns over something like 1,4,2,1,5,3,1).

The rotation above is currently:
1,2,3,1 swap 2,1 swap
1,4,R,1 swap 3,4 swap
1,2,3,1 swap 2,1 swap
1,4,5,1 swap 3,4 swap

It’s not terrible, but I feel like it can be improved before I spend any time trying to commit it to muscle memory. Please discuss, I’d like to hear any ideas on how to make this build/rotation more effective. Thanks.

MagNB - What is our advantage to leverage?

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I'm trying to understand what our differentiating advantage is over other classes. What works best? Destro/resto, 2h/resto, melee destro/resto? Trying all different combos and none seem to be enough. Primarily damage focused in a tank meta. Reaping all that I sow these days. Thoughts ?

PTS Update 23 - Feedback Thread for PvE DPS

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This is the official feedback thread for PvE DPS changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes.

What happend to the Class Rep Programm?

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Havent heard anything from it. Nothing that they Had a Meeting or anything.... Did it got canceled?

Maybe if they worked with class reps on necro it wouldnt be the worst class in pvp atm?

Srsly, what happend to Class Rep

Weapon not visible bug?

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Doing normal stuff and dungeons: more often than not my sword & shield are invisible (like I'm fighting with just fists).

When I weapon swap to my staff -- the staff appears normal. Although there have been times when the staff appears on the ground... like a skateboard. But not recently.

Anyone else with this sword & shield invisible bug?

Solution?

Thanks!

make vMA weapons buyable

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Not buyable from the crown store, of course! But they could be sold for undaunted keys. In the new patch they are going to introduce chests with gear from specific dungeons for increased number of keys. I propose they do the same for vma weapons. For example, 20 keys for 1 chest with random vMA weapon (could be 50, doesn't matter). Or they could also sell bundles with random vMA weapons for 1mil alliance points.

The thing is that only tiny percentage of players are able to complete vMA and with the upcoming aoe nerfs this number will be even less! The absense of vMA weapons creates a huge divide between the top 0.1 of players who pull 60k dps and the average player base. I know many people spent days and weeks and months to get these weapons and I respect that. I don't ask it for free. I just want some alternative way to get it for those like me who can't beat it for some reason.

Show us your Altmer

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Here is the amazing Vex Valentino and Vex Valentino V ( formally an Imperial )

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Ignore the hair, hes going through a phase
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How does zos sleep at night knowing this is a thing?

Mounts without saddles

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Ever since housing was released, I've wanted to be able to plant my horses in stables without their saddles on them. I would never leave a horse saddled up out in the field, so it doesn't make sense to me that we can't untack them. At the very least, if there is only one horse model available without the saddle on (the brown/white pinto that I've seen near the wayshrine in the north of Rivenspire), please make this one available as a furnishing. Also cows.

I am planning on buying the meadow when it's available, and I have a decent little flock of chickens to put there, but I would like to be able to place horses and other animals/mounts without saddles on them.

Off-meta healer identity crisis

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I will attempt to do your job ZoS and give some good ideas for adding class heals to each of the non-meta healing classes!

Sorcerer:
Lightning form - have one morph give you an AoE HoT (balance it with the current buffs), and the other be what hurricane is currently

Dragonknight:
Cinder storm should add something else to the heal or increase the radius for it to be competitive with templar's ritual

Enjoy!!



[POSSIBLE SPOILERS] Summerset - Navigate the Ebon Stadmont Forest

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OK - so I started this quest. Then got distracted by another bloody elf and ended up doing HER quest
Andewen - The Ebon Forest
. I went back to this particular quest but I can't find anything anywhere of interest. The quest description is vague so that's not much help. If anyone could guide me through it or message me and let me know what to actually do in the quest, that would be great I've been through every portal but there are no indicators on the compass/screen
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