Ok, I am going to rant for a moment, and the mods will close this so whatever.
Just logged in for daily writs to see a guildmate telling a new healer "...just DPS, it's easier if everything dies quickly. Healing just makes it take longer."
As a tank main, I've heard this far too often. "What do you mean you can't do 20k DPS as a tank?" "LF 3DPS and healer" or "LF 4 DPS vet hm key run"
Yeah yeah, sorry that I like to play support. ESO hasn't needed support roles (except in trials) for a long time. I'm not sure why the builds even exist anymore. So you like to help your team but have hand/wrist issues and can't do 50k-100k DPS? Um....ummmmmmmm - you can flip for trading, farm, and there's housing!
Why not just adjust dungoen finder so groups can request 4 DPS or 3DPS and a healer? Just admit the only people who need support roles are brand new, under 50 players with no CP? I'm tired of running with groups that don't want/need a tank, thus being left behind; tired of fighting with other guild tanks on who gets to fill the 1 spot available for raid that night; tired of new DLC dungeon bosses being anti-tank (looking at you Wolfhunter). No, I haven't played Scalebreaker yet... I like to go in blind on launch day, but I'm sure there's a boss with 100% running and no need/ability for tanking or healing.
Maybe with the PTS changes support roles will have a place again in ESO again. But with the heavy influx of tanks who don't think they need a taunt or armor crack and care more about how much DPS they do... (yes WOW kids I'm looking at you)... I doubt it.
Hey dev team - maybe talk to marketing about doing a demographics poll. From my 4.5 years of experience the majority of your daytime players are over 40 and female. I've talked to many players who can't twitch fast enough to DPS, or don't want that pressure and choose support roles. Why not "balance" the game so we have a purpose?
Peace out. I won't be replying to this thread.
Just logged in for daily writs to see a guildmate telling a new healer "...just DPS, it's easier if everything dies quickly. Healing just makes it take longer."
As a tank main, I've heard this far too often. "What do you mean you can't do 20k DPS as a tank?" "LF 3DPS and healer" or "LF 4 DPS vet hm key run"
Yeah yeah, sorry that I like to play support. ESO hasn't needed support roles (except in trials) for a long time. I'm not sure why the builds even exist anymore. So you like to help your team but have hand/wrist issues and can't do 50k-100k DPS? Um....ummmmmmmm - you can flip for trading, farm, and there's housing!
Why not just adjust dungoen finder so groups can request 4 DPS or 3DPS and a healer? Just admit the only people who need support roles are brand new, under 50 players with no CP? I'm tired of running with groups that don't want/need a tank, thus being left behind; tired of fighting with other guild tanks on who gets to fill the 1 spot available for raid that night; tired of new DLC dungeon bosses being anti-tank (looking at you Wolfhunter). No, I haven't played Scalebreaker yet... I like to go in blind on launch day, but I'm sure there's a boss with 100% running and no need/ability for tanking or healing.
Maybe with the PTS changes support roles will have a place again in ESO again. But with the heavy influx of tanks who don't think they need a taunt or armor crack and care more about how much DPS they do... (yes WOW kids I'm looking at you)... I doubt it.
Hey dev team - maybe talk to marketing about doing a demographics poll. From my 4.5 years of experience the majority of your daytime players are over 40 and female. I've talked to many players who can't twitch fast enough to DPS, or don't want that pressure and choose support roles. Why not "balance" the game so we have a purpose?
Peace out. I won't be replying to this thread.