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What are you doing with your Transliminal Rupture?

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It's probably the coolest furnishing item I've seen in a long time, but figuring out what to do with it can be tricky. I stuck it on Tel Galen's levitation pod and, I must say, I'm very pleased with the results; I actually feel like I'm passing through the portal!

I'd love to see what everyone else is doing with it!

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Hey peeps! Go PvP!

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There's an event on in IC. Haven't you heard? And IC is up for sale in the Crown Store at 0 crowns. That's right, it's free! So what are you waiting for?

Git going! Git out there and have some PvP-eriffic fun!

Message brought to you by sad Orcs who can't finish quest dialog or find chests on Betnikh.

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Moon Sugar build - huge palace home

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Hi,
See below video tour of a large Elsweyr style Palace at the Moon Sugar plot on the PTS.
(edited: I also added some pics for those that don't like watching videos)
I love the Moon Sugar plot, it has so many possibilities. Thanks to the housing devs who gave us some great stuff with recent patches.
Hope you like it and it gives some ideas. I have loads of other custom builds on YouTube.
Regards,
Zypheran
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Spirit Mender not proccing troll king!

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Hey ZoS, hey folks,

just wanting to report something I noticed. Been playing a necromancer for a couple of days now and what struck me was that my spirit mender doesn't seem to trigger troll king, neither for me, not my party members. Pls look into this and fix if it wasn't intended.

Yours, sincerely..

Anybody has any clues why ZOS nerfing everything?

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Hey guys any ideas why ZOS keeps nerfing everything since 1 year??? maybe they are preparing smth for us? [removed bashing comment]

Claws Meadow Village - The Movie

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Greetings travellers.

This one knows it is sadly not possible for you all to visit us at Claws Meadow Village in person.

So she has prepared a little snapshot of our life there for you via the medium of dwemer cinematography yes.

Please find below the fruit of our work.

It is a little different perhaps though from the usual house tour video … :)

Yours with paws
Santie Claws

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MagBlade Theorycrafting Changes Thread

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So... what’s everyone thinking with the PTS changes?

I logged onto PTS and checked some stuff out but no duels or BGs. Here are my thoughts:
- refreshing path’s been buffed a bit but is being overshadowed by other abilities. It’s almost exactly the same healing as illustrious healing but a smaller area and costs a lot more
- Combat Prayer got a buff but the healing’s still pretty low
- The other morph of combat Prayer looks a lot better. Before when both were weak it didn’t make much of a difference, now it’s an extra 1k base in pvp heal per player, that’s a lot
- Rapid regen and mutagen both look good
- BRP resto with the ward is meh as a healer, cloak blades might like it but the tooltip’s low in no-CP
- The lotus fan nerf is a little too big imo. Unless you’re a melee I don’t see the point with all other dots getting a buff
- Sap’s healing is okayish, I could see someone making a sap tank build if it wasn’t for onslaught
- Onslaught buff will make for some people interesting 2h magblade builds.
- Dot tooltips are great, crazy long ramp up
- My gear was a little different but healthy Offering seemed changed, I’m not sure

Here’s what I’m thinking for my build when the patch hits:
Breton
5L-1M-1H. Buffer of the swift, Transmutation and the grundwhatever monster set, master’s staff back bar. 2x sp glyphs, 1x mag recovery
Healthy Offering, Illustrious Healing, Mutagen, Refreshing Path, Shadowy Disguise - Soul Siphon
Soul Splitting Trap, debilitate, entropy, Flame Reach, Shade - Soul Harvest

Sort of like a hot healer with healthy Offering for burst healing. Dots for offense, but I might drop one for impale.

What are you guys planning on doing with your jewellery traits? Protective looks... meh. Triune or leave as magicka?

Outfits Inspired

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With so many amazing outfits being created by the players, I often wonder - what inspired them? What was the idea? A bright Paladin, clad in gold. An archangel dealing justice. An assassin from a different Realm? A death Knight from WoW? An archer from Middle-Earth? A Red Wizard of Thay?

Do you stick to ES lore only or do you bring in flare from other fantasy realms?

Feel free to post your most inspired outfits and tell us the story 😊

My crown seller either died, stopped playing, or scammed me.. either way is there anything I can do?

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He was my regular seller for like a year and I trusted him completely, he'd often send me the stuff I wanted even when I didn't quite have enough gold yet.

One day he just stopped logging in. (still on my friends list tho). but unfortunately there was almost 1mil gold of mine in the mail to him. It hasn't auto- returned or anything. Any way to get it back?

PvP DLC Idea

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While Three Banner's War rages through the mainland Tamriel Solstheim remains mostly untouched by outside forces. With the recent popularisation of Stalhrim "Frostcaster" equipment, this curious resource started to attract more and more foreign looks from both trading companies and many, many treasure hunters and adventurers. It was not in Ebonheart Pact's interest to centralise the island, so it remains a semi-savage no man's land. At least for now.

Setting:

The DLC takes place in a Murkmire-sized zone - Solstheim - known from TES III: Bloodmoon and Tes V: Dragonborn. It's still long before the Septim Empire will start to dig out Stalhrim on a great scale.

Idea:

This zone uses in game day-night cycle (3 hours each)
During the day it's a PvE only zone, and during night it becomes open-PvP zone with no pre-set teams (however teaming is of course allowed by forming groups). Everyone is your enemy until the dawn. During the night pve mobs become much stronger. During the night you cannot leave the zone (mostly, look: safehouses) and if you quit your game your character stays logged in. If you die during the night you get transported to the nearest safehouse and have to pay a fine of some stalhrim coins if you want to leave it during the night.

Mechanics:

Stallhrim Coins:
They work like Tel-var stones and are lost on death as well, but they are much more valuable. It can be gained during the day by collecting resources (small drop chance from every node), and killing some bigger monsters. During the night their drop rate is much higher and they drop from all kinds of mobs, and players as well. They can be used to buy some highly-valuable things.

Safehouses:
They are two types of safehouses, the protected and the neutral.
Protected: Nothing can happen inside of them, you are always safe, there are wayshrines inside and you can leave the zone safely, entrance is free, there is one catch: once the night starts, the gates will closes and you won't be allowed to enter them no matter the circumstances (you can always leave using the wayshrine or by paying a fine of some stalhrim coins to go outside during the night)
Neutral: You can enter them even during a night by paying coins, however they are not entirely safe, during the night large groups can attempt to siege down those safehouses (not easy) to collect all the fines paid by the people who entered (everyone person in the group takes their part of them). Once destroyed they cannot be used that night again.

Freezing:
Night on Solstheim are cold, and they affect your combat abilities. Each 5/10 minutes you spend in the wild during the night your temperature (de)buff increases:

Warm: +10% to all stats
Default: +0% to all stats
Cold: -10% to all stats
Freezing: -20% to all stats

You can warm yourself again at the randomally scattered campfires, however it might be dangerous, because they can be seen from a very long distnace, especially during the night.

Potential map:

On map there are three zones based on the distance from the nearest safehouse.

Green - Protected Safehouse
Orange - Neutral Safehouse
Black - Potential Delve/Public Dungeon/Something

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Please, share your opinion about this idea, I know it's quite ambitious but ZOS did many great things in the past, and they can probably do that too.

Let's talk about this set

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I find it quite trolly for non-cp and BGs, have tested it on a stamNB since it came out and my survivability and sustain increased quite a lot but it's lackluster in terms of burst. The set I'm referring to is:

Vesture of Darloc Brae

(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Stamina Recovery
(4 Items) Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 10%.
(5 Items) While crouching, you restore 670 Magicka and Stamina and heal for 716 Health every second.

There are people using it on magNB as well, heck even on non-sneak classes like templars. What's your opinion about it?

Do You Like The New Ald Carac and Istiris Outpost?

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Recently Ald Carac and Istirus Outpost were updated to be smaller for deathmatch. What are your opinions on this?

Personally, I feel that Ald Carac was ruined, as it tended to have amazing fights to the side where there was cover, now the fights happen almost exclusively near the spawns, and there isn't much variance in the fights now. The new istrirus is annoying because of the lack of cover in what's left of the arena.

Multi-bidding so far - GM & Officers how is it for you?

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Since multi-bidding

So how is it going for you?

On PC EU.

3 longstanding, well organised guilds have disbanded. These were in Rawl, Stormhaven and Craglorn. There is talk of at least one more going. There could be more I don't know.

I have increased sales and donation minimums in my guilds in line with most of the GMs I am friendly with. I have lost some good, long-term members because of this.

It would be interesting to hear from GMs in Mid-low tier zones as these seem to be disproportionately affected. We have seen Graht, Eastmarch, Coldharbour, Auridon, Alikr, Stonefalls zones have all been flipping a lot in the last 2 weeks, whilst the zones with the larger, wealthier guilds have had minimal changes.

One reason for this is could be because people are spreading backups into these mid-low zones and GMs of these guilds cannot afford so many bids to defend against bigger bids? What is it like in these zones if you regularly trade / traded there?

Oceanic Lag now 300-400 ms even with a vpn - was 250-300??

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Hi,

In in Australia - and my lag is way worse than a few months ago (took a break) - anyone else face this also?
I wonder if its local or a global issue ?

How would you feel about a zone with minimal wayshrines?

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I'm not saying that wayshrines or fast travelling are bad. Nor am I saying that all zones should get rid of their wayshrines. But I think that a zone with minimal wayshrines would offer a unique kind of experience for the game.

I mostly play PvE. I rarely delve into PvP, because it's not really my thing. But I love Cyrodiil. Not because of the faction war, but because it is exciting to explore. It feels expansive. Journeys through Cyrodiil feel like an adventure. I have to plan out my trips, and while I'm travelling along them, I take the scenery in a lot more. When I reach my destination, or come across something unexpected- it feels special.

When I'm in Cyrodiil, I always find myself fantasising on a PvE zone that could be like it. A zone where the only wayshrines are in major cities. The zone would need to be large and open, but filled with goodies and incentives for players to go out and explore. Perhaps NPCs that drop special loot to hunt down? In my mind, a large zone like this would make coming across other players a special experience.

There would be some problems of course. It would be more difficult for newer players to travel who lack mount upgrades. Also, death when you do not have soul gems, or getting stuck would be extremely punishing. The solution to that, I believe, would be to introduce a marker system, where if you die or get stuck, you go to a marker that is only active when you are in its area.

Or perhaps I'm fantasising too much and this is a terrible idea in practice. How do you feel about this idea or something similar?


ESO DEITIES POLL COMPETITION QUARTERFINALS 6

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Who will win? Who will die? YOU DECIDE!

The list of all fighters and their current standings is HERE, in case anyone wants to catch up on the competition/lore. As a reminder, please comment in order to keep this bumped to the first page so other people can see it and vote!

This round closes (roughly) at noon CST (5pm UTC) on the 9th - FIGHT!!

ESO and MacOS Catalina

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So, since very conveniently for ZOS and thanks to certain parties the original thread became "unconstructive" and had to be closed: When will ZOS come up with a 64-bit launcher, keeping in mind they knew for a very long time it would not run on Catalina anymore?

C.

Looking for trees with falling petals

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In the world, I’ve seen both ginkgo and cherry trees with petals drifting down. The Blooming Ginkgo Tree is available from the Home Furnishings vendor in Alinor, Summerset. I bought most of the cherry blossom trees from the vendor in Skywatch, Auridon but, unless I’ve missed something, none of those have the petal animation. Are there other trees with this effect available anywhere? The sites I’ve looked at listing ESO furnishings do not indicate if and how they are animated. I would like to have a number of these trees in my Moon Sugar Meadow and would be glad to know what varieties are available. Thank you! :)

What’s with all the IC hate?

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I’m laughing a lot during this event over every forum post complaining about imperial City. All the “fixes” for imperial City people keep begging for (remove telvar? Make a PvE zone? Really folks? 😂😂). So I wanted to reach out to the eso community to help explain why Imperial City is awesome the way it is. So sound off below! What do you enjoy most about Imperial City? What made you love this zone? What keeps you coming back? Let’s hear it sewer rats!

For me, I personally love the different style of PvP gameplay that IC requires compared to the game play of Cyrodiil. I love that you can go in solo and sneak about, I love that you can zerg up and sweep the sewers clean. I also really enjoy the feeling when you flush the center out of the opposing factions, reclaim it for your own, and hold it down for hours on end.

Fossilise needs a nerf ASAP

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This skill just is just the most ridiculously over performing cc in the game and makes the old rune cage look tame in comparison. In CP pvp there are already enough snares , CC’s and immobilises to have 1 skill that wrap the 2 worst together. there is nothing worse than kiting on a medium armour build to be instantly wiped because of this skill alone. Combined with half a dozen dots even the most incapable player can sit there perm blocking, fossilise then leap or meteor and get easy kills with a 2 button combo.

In non CP most magica builds don’t have the stamina recovery to break the CC, dodge roll the immobilise and then break the next CC (most builds don’t have the barspace to run race against time). For some reason Rune cage was nerfed multiple ways in 1 update but this even better skill persists update to update without change.

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