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StamDK should be EARTH themed - not Poison

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Thanks to this thread on DK Identity: https://forums.elderscrollsonline.com/en/discussion/495286/dk-identity#latest

Made me think...

Y'know what, Stonefist is a poor implementation. But I'll live with it. We can work with it. We'll give feedback on how bad the function is, how ugly the animation is, or how unlikely the skill will be used, ok ok, we got a hundred threads on that.


BUT I realized that my heart ACHE MORE on the fact stamDK has a POISON theme.

Do we have an ability line on poisons? No. We have 3 skill lines; Fire (Ardent Flame), Dragon (Draconic), and Earth (Earthen Heart).

So... MagDK got dibs on the whole fire theme. Most skill morphs into Fire-based damages. Great.

And perhaps, PERHAPS, stamDK having a Dragon them is a little too much... I mean, it sounded redundant, amirite? Dragon-themed DragonKnights? Nah... that's too much.


But EARTH.

Come on.

look at this.

eso-dragonknight-class-elder-scrolls-online-wiki-guide.png

It looks fiery.

It looks hot.

and strong.

like a rock.

DOES IT LOOK LIKE A POISON-BASED CLASS, ZOS?


eso-dragonknight-class-elder-scrolls-online-wiki-guide.png

Look at it again.

Now look into your hearts, ZOS. You KNOW it's the RIGHT THING TO DO. It FEELS right. It LOOKS right. I guarantee it will work out right. Trust me. Do it. @ZOS_GinaBruno

DO THE RIGHT THING.

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Could Bow/bow builds be not that good soon?

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After having a re-look at the patch notes for the PTS it appears that several bow skills are getting reduced by a fair amount. Does that mean Bowcro and the likes are not going to be that good if it all goes live? Or....is it simply a matter of everything else being adjusted as well that pretty much any build is ok to be ok and we wont have runaway builds doing stupid amounts of dps?
I am enjoying my Bowcro and while yes, that is the main reason to play a toon I do want to be able to do a fair amount of damage with my group. I don't need 100k dps, never did, but when most will be hitting in the low 80's and such I would hate to be "that class" that's doing like 30k or less.
I guess it really all comes to down to what makes live and how you build em from there! ;)

PTS Update 24 - Feedback Thread for Dragonknights

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This is the official feedback thread for Dragonknights. Please read through all the changes in the patch notes and try them out on the PTS before providing feedback in this thread. Thank you!

Remove the stun on every weapon to balance with Dizzy Swing

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It's been made CLEAR that the devs want to push a combat system in which any player can use whatever weapon they want. As someone who uses 2H and wants to keep using it next patch, it is to my disadvantage that this is the only weapon without a CC. So I'll just name the skills that need to be modified.

Dual Wield - Hidden Blade
One-Handed and Shield - Shield Charge and Power Slam
Bow - Magnum shot
Destruction Staff - Force Shot and Destructive Touch

Thanks!!!!

Who else is SICK AND TIRED of having your weapon between your feet

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This had been going on for so long I don't even remember when it started. This is the most annoying thing ever. Yeah I know, "jUsT gO iNTo cOLlEcTIoNs aNd ToGgLe HeLm"

But really?

Like... Really?

Mag sorc needs this pvp....

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- Shields cost decreased
- Shields feels bad in no cp pvp and cp pvp even with 34k resistance...
- some pasive need reworked...
- give us the mag version of the bound armaments change
- and why not a class spammebel there are skills that no one use anymore like encase and mines..... So rework this please 🙂
- #make magsorc great again

What must been changed for you?

Stone Fist Animation Candidate - Vampire Lord Thisa's "Blink Strike"

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First things first: All credits on vDSA footage to @T3hasiangod . Thanks, nice work!

Second, I am not a stam dk main, however I do agree with the displeasure many pleayers have with the Stone Fist animation (and I share it, it certainly looks not impactful to me, among other things like cost and effect that puts me away from using the skill)

Searching for an alternative, already existing animation, a certain boss skill came to mind that at the first time I saw that, made me think "This is a neat animation for a DK skill!". And that is the vampire boss from stage 9 of Dragonstar Arena, known as "Vampire Lord Thisa". Her heavy attack consists of a "Flaming Punch" which also seems to double as gap closer (IIRC), and I think (even though the animation is quite "flamey", it can work if you think of the flames as propelling yourself up to sucker-punch someone xD). Also, a shortened gap closer spammable (15m or even 12m) would help with the melee theme of the DK.

That animation is neat, it already exists and with minor tweaks to speed (the boss is understandably slower), I think that animation would be a very nice one to StoneFist/Giant.

The following video and timestamp (6:45) has the animation (the battlefield has quite a number of effects, but hey)

image

I also made a GIF from that specific part of the video, but the resolution got quite lower, here it is anyway.

rz7jpvjbkzai.gif

EDIT: Completely forgot to tag @Ragnarock41 , which is a more experienced stam dk player than I am, so I would like to hear his/her opinion on this :P

Stuck in sprint after Streak/Ball of Lightning

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Every time I play Sorc. Running around unable to cast skills, bar swap or use a potion with my stamina bar draining as I'm moving around.

Any ETA on this? By the time I've smashed the sprint button in anger I'm already getting teabagged by 24 AD.

Opinion: Make stamDK's theme fire and earth again.

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Just to be clear, this has nothing to do with how the class is played or balanced, it's just the feeling of identity and immersion.

Though I do understand that poison dragon is a thing, but it is not a thing in TES universe lore.

On top of that, the new change for class identity is now a new stamina based, earth themed skill, which contradict the poison theme.

And when you look at the other classes, there's no need to change from fire to poison for stamDK. Storm element can do both magic and physical damage for Sorcs. Light element can do both magic and physical damage for Templars. Shadows element can do both magic and physical damage for Nightblades. So what's wrong with fire themed skill doing physical damage?

This last bit is strictly personal, but man, I hate these poison theme skills. I thought if I give them a chance, things might turn out differently. But it's been years, and nothing changed. I still hate the 2 poison themed skills (also corrosive armor) because: 1. They look, sound and feel terrible to play with. 2. They don't fit to the rest of the class skills, which are all fire and earth themed.

I know that this might be a selfish request, but as a stamDK main for 3+ years, I sincerely wish ZOS would just change stamDK theme back to fire and earth, and deal physical/bleed damage instead of poison, which is more suited for classes like NIghtblade, Necro or Warden.

Class Identity: What's Yours?

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There was a long article posted about class identity today, and I know a lot of people are having issues with it, including myself. So, it had me curious: what is your everyone's vision for their favorite class? And what issues do you have with it right now? (Or multiple classes if you want.)



For me personally, I really like magicka sorcerer. Someone on the other thread mentioned Hurricane for stamina sorcerer; alongside it is Storm for magicka sorcerer. Tearing through a battle with that skill and Streak are really my favorite things. The class's movement is its strength.

My main issues were:
In PvP: glitchy Streak and having to pull out an ice staff or Time Stop to have an effective slow. I guess they're supposedly fixing the streak bug, which is nice, but I think Streak is going to be way behind BoL next patch. I don't really like having to run away from battle but my CC is just not quite configured for it.

In PvE: Pets. I hate running pets, and I really really hate that they have been the top dog in sorc DPS for a long time. Of course that doesn't mean I wanted them nerfed to the ground, just brought in to closer balance or had a bigger trade-off.

PTS Dragonhold Feedback Notes for Class Rep Meeting

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Hello all,

The Class Reps are having a meeting to provide feedback and pain points that were common occurrences throughout the community. We want to be as transparent as possible with you all, so here is a brief write-up of some of the highlights. Feedback was compiled from several different sources, which is why you may see redundancy and formatting differences.

IMPORTANT: these comments and notes are collected from an overall greater amount of feedback we have received and submitted. Some things you may be discussing may not be included (examples: dizzy swing changes, werewolf changes, vampire drain, etc.) in these notes but they are being heard by the Class Reps.

Second note: ESO is a large community and thus you may not agree with all of this feedback.

Summary of Negatives
  • Change to Major Vulnerability only hurt PvP Necromancers, no shift in PvE meta.
  • Stamina and Magicka Sustain disparity is huge.
  • DoT change to 1.25x too much (1.8x?)
  • Change fatigue on a lot of the playerbase.
  • Necromancer in PvP feels very bad.
  • Permafrost duration is insanely long.
  • Stonefist does not feel viable in PvP, and doesn't feel good to use.
  • Bolt Escape: Ball of Lightning is too overtuned in what it provides.
  • Shadow Image range reduction feels hard to play with.
  • Mixed feelings about Master Resto change (overall better than Live)
  • PotL/Purifying Light shouldn’t crit AND get amps from allies.
  • New Bound Armaments feels slightly hard to work into a PvP combo/rotation and feels
    slightly underwhelming as a result.
  • DoT flavor for classes that rely on DoT playstyle (mDK, sDK) will be important if they are
    reduced overall.
  • Off Balance is too prevalent and heavily favors stamina users.
  • New skills that have been flavoried (Swarm, Engulfing Flames, Clanfear, Stonefist) are
    too weak or expensive that they’re not worth using

Summary of Positives
  • Necro tether unattached from GCD helped alleviate some pain points.
  • Warden stun is good (duration may be too short?)
  • New Netch feels good
  • New Sets are AWESOME
  • Bound Armaments looks cool.
  • 3 Piece Changes are AWESOME
  • Removing the root from Living Dark is a great change.
  • New Armor consolidation is great, lets players understand it easier and reduces
    disparity.
  • New 30 Day Campaign (no faction) lock is AWESOME (recommend unhoming people
    and also put it at the top for true test)

Other Notes
  1. DoT nerf was way too excessive especially in PvE so much so that the very weird Dual Wield with vMA Staff combo is one of the BIS setups for stam DPS as of PTS Week 1-2.
  2. Damage of Stonefist seems too low for a spammable on the current PTS and the cost of it is a tad bit expensive as well for Dragonknights.
  3. Cutting Dive and Growing Swarm damage also seem a bit too low on the PTS. Consider having Growing Swarm play within the Warden's class toolkit by perhaps applying an additional effect for things like our other Animal Companion abilities. Also consider having Warden abilities to have secondary effects against chilled targets to play with the ice mage identity for mag Wardens.
  4. Class DoTs could have a different, higher power budget compared to weapon/non-class DoTs which would alleviate the pain point of DoT-centric classes such as Dragonknights for Dragonhold.
  5. Reducing the duration or damage of Colossus ultimate probably will not deter raid teams wanting to stack their entire roster with Stamina Necromancers. Decently-coordinated groups will have no trouble rotating Colossus ultimates and the disparity between Necromancer and the other classes will still be present. Perhaps a cooldown to Major Vulnerability like Off-Balance immunity would be more of an appropriate change than damage reduction or duration in this case as this would still require Necromancers to be brought to raids but pointless to stack 8-9 of them. EDIT: some have pointed out dislike for a CD: this is just one option the community has propsed, also have seen those who prefer toning down the value and pre-lengthening the duration
  6. The Nightblade class seems to be focusing a lot more on mitigation and healing while losing out on damage. To illustrate this issue, the Two Hander skill-line is a lot better than the Assassination skill-line where Grim Focus and Death Stroke can be pretty hard to land or follow up on in PvP especially with the new cast time for Death Stroke which shares the same cast time as the Two Hander ultimate that's many times stronger and a cast time whereas other ultimates such as Cresecent Sweep does not have. Perhaps consider adding the stun back to Death Stroke to off-set the cast time and reward Nightblades for landing their skills On a final note, the Grim Focus bow proc heal is underwhelming.
  7. The reduction to 22 meters from 28 meters on the Shadow Image for Nightblades seems unnecessary as it is one of the few defensive (and expensive!) skills left for Nightblades to use as skill-play. Nightblades won't be able to elude opponents in Cyrodiil especially around Towers or even most boulder/cliff areas. 28 meters seemed a perfect distance for maybe 1/3 of the time at the moment on Live. It shouldn't be treated as a traditional gap closer nor like Streak as it requires strategic placement/thinking
  8. It’s been said that feedback is wanted on the Off-Balance proc on Warden’s Dive (in terms of what distance it would feel best at). Instead of 12 meters, consider having it somewhere between 4 to 6 meters for both melee and ranged play.
  9. Consider reworking Deceptive Predator as it must be double slotted to get a reliable uptime on Minor Evasion (which is not as worth as the Minor Berserk morph of Bird of Prey in the first
    place). Perhaps give a duration of Minor Evasion upon cast to free up bar space.
  10. Some of the Warden passives may need adjustments such as Glacial Presence (very few ice-based damage skills so perhaps add a damage effect such as “more crit damage to chilled enemies”) and Icy Aura (perhaps make the snare reduction additive instead of multiplicative).
  11. Templar, Warden and Necromancer have a class purge. Suggestion that Dragonknights, Sorcerers and Nightblades also get class purges.
  12. Permafrost duration seems too long (and as a result a little overpowered).
  13. Consider giving Dragonknights/Nightblades at least one more synergy as DK/NB healers only have one 99.9% of the time: Orbs. Every other class has another synergy one way or another
  14. Necromancer healers lack certain things when compared to either the Warden or Templar healers in PvE such as a good sustain method (Templars have Rune, Wardens have Netches) and a fair burst heal (the Minor Defile in combination with using Expunge seem counterintuitive).
  15. Consider raising the cap of Grand Healing to 3 or even 2 rather than keeping it at 1. After an entire patch, the overwhelming consensus from all healers regardless of level is that the healer playstyle is incredibly boring in PvE and it took skills or awareness away from the healers and simply forced the individual’s prior responsibility onto the group.

Fixes Required On PTS:
  • Maelstrom Staff effect (Crushing Wall) only go up to 8 seconds rather than the entire 12
    second duration of Unstable Walls.
  • Twin Blade and Blunt is doing MORE DAMAGE than Rending Slashes.
  • Bastion damage bug needs to be fixed for further PTS testing

For those who need reference, a list of Class Reps:

Dk identity

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Stonefist shouldn't be the identity of dragonknight, I really wonder who asked devs to turn dk into a guy throwing rocks around. Dots and the burst with leap is the identity of a dragonknight. Just make a poison whip, stonefist a literal rock was magic damage ability for years I dont see any reason not to add a poison whip. If you want dk identity just go with the poison theme with stam dk and keep fire for mag nobody asked for a rock spammable over whip. Add a poison whip and maybe even a poison morph for dragonknight standart it would look really good with the poison spreading from the banner at center of that ult.

VMA staff set is bugged on PTS and Live

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The crushing wall effect from the VMA staff is currently bugged on both PTS and live. The effect only lasts for 8 seconds (the old duration of blockade). No one noticed on the liver server, because we all switched to unstable wall, which also lasts for 8 seconds. However, on PTS both morphs last longer than the crushing wall effect.

This is from the live server using elemental blockade. After 8 seconds the damage from light attacks drops.

okhucjbbntp6.png

The same issue is on the PTS and is more noticeable because of the increased duration of the skill. Please fix this for the PTS and consider fixing it on live in an incremental patch.

stop forcing people to buy race change tokens

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stop being greedy and buffing/nerfing races. it's so obvious the reason it is happening can't say i'm surprised ZOS is doing this though. what are your thoughts?

ESO DEITIES POLL COMPETITION CHAMPIONSHIP FINALS!

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This is it! Fifty-six fighters, a ton of fights, a few upsets, and now we come to it: Akatosh and Azura face off in a showdown to show Nirn who's got the godly goods! Will Azura race ahead and leave Akatosh in the dusk? Or will Akatosh show Azura that her time is up for good? YOU DECIDE!

The list of all fighters and their current standings is HERE, in case anyone wants to catch up on the competition/lore. As a reminder, please comment in order to keep this bumped to the first page so other people can see it and vote!

This round closes (roughly) at noon CST (5pm UTC) on the 27th - FIGHT!!

Lion's Cradle So Far

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Hello! :) I've been playing around in Lions Cradle, trying to make it look pretty :D I am probably going to change this and make it much more rustic later tonight or tomorrow, and next week when we get EU transfer I plan on making this a Halloween themed house, but even though I haven't placed many items here for now, I thought I would still share for those who are unsure about this new wing of the Lunar Champion, to show how easy it is to change the look of the space, and show that although it seems like a tiny little house on a hill, the buildable space here is huge! :)

image

Mistform over performance

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Too many players abuse this ability most notably magica templars and DKs, by simply mistform and kiting around a rock, blockcasting some ridiculous 10k+ burst heal and go again, many people are so frustrated by this playstyle that they simply just give up and walk away, either reduce the % mitigation to 30%( and make it major protection) or add a fatigue to stop people that want to spam it similar to dodge roll and streak.

Why Would Curtaros' Ship Love a Song?

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Ships don't have feelings. Remember what the skull tells us too: "Wood is good for nothing!"

This is also so annoying since it is so long and plays almost every time, especially if you start at or past the daily quest boards. Other audio snippets are both short and somewhat random, not coming on every time you go by!

PC/Mac NA & EU - Seeking/Offering Vampire or Werewolf Bite

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We’ve created this thread in an effort to facilitate coordination among players on the PC/Mac North American and European megaservers who would like to become vampires or werewolves and those who already are. Rather than creating a new thread, please post here to let others know if you’re seeking or offering a vampire or werewolf bite.

A few things to keep in mind:
  • This thread is for coordinating free bites
    • We do not allow for trades or sales of any kind to be coordinated on the forums.
    • Some players may offer or request payment, and we want to remind everyone that if you choose to pay for a bite, you do so at your own risk.
    • Accepting in-game payment for a service like this and not delivering the agreed upon service is a violation of the game’s Terms of Service.
  • Please only post once
    • Posting multiple times clutters the thread and makes it more difficult to navigate.
    • The only exception here would be if you’re seeking a bite in your first comment, and later in the thread you are offering a bite to others.
  • Do not create separate threads in addition to posting here
    • This creates more work for us, as we're actively closing the smaller request threads and redirecting to the appropriate places.
Thanks for your cooperation, everyone!

The ladies of Tamriel

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I really want to give a shout out to all the women that play ESO (and all games for that matter). I cannot recall ever playing content with a female that wasn't either really good or still learning but soaking up all the knowledge possible undaunted by a little grind to achieve greatness. They're driven and always seem to learn really fast, at least quicker than the majority of us men, lol.

My first mentor in ESO was a gal named Cassie Anne (sadly she stopped playing and I haven't seen her for 3 1/2 years but if you're reading this TY...I've gotten much better thanks to you, lol). 3 out of my 4 guilds are managed by women who run them like clockwork. I could go on and on but really what I'm getting at is we respect and enjoy playing with you!

Lastly, lets give a round of applause to all the ladies of ESO :)




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