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DOTs have been nerfed to the ground and now sorc's are immortal

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to be fair, after the last updates players of all classes seem significantly tankier. I think a big part of it is the fact all dots do roughly half the damage they did before. You wanted to make oblivion damage the "giant slayer" but dots were the true giant slayers. Yeah, they seemed like a lot of damage but that was only if they could stay on long enough to do the full amount. If your target or yourself purged or died, the dots would only be worth a tick or two. So now if you use a dot, even for the full duration which is normally 10 seconds, it wouldn't be worth much more than a single spammable hit (that does all its damage at once). So now a whole category of skills has become worthless, again, in pvp. Not only all dots but the value of skills that helped with dots plummeted. It's fine though, I'm just bored of all the old meta burst skills. Not that dots were all that more exciting it just felt like something new to play an all dot build and watching your opponent melt gradually instead of in random chunks.

This last update has been a significant paradigm shift in class power. before classes that had a way to avoid that massive dot damage was king or queen but now those cleanse/dot avoidance skills are worth far less. Now we have sorc's who can not be killed by anyone other than they're own hubris or if they lag out or bug. I have three of every class because I like trying new builds. but lately my sorc's are a mile above all my other characters and it's one of the classes I play the least. I think this is mostly because we're back to the burst meta and they are the best at avoiding bursts AND really good at eating bursts with wards. Other classes are good at eating bursts too but they eventually can get overwhelmed by a large enough group. Sorcs can choose the size of groups they fight by simple running away until the only players following are a group small enough for the sorc to handle. After they all went "art of war" on your ass they are just as tanky as any other class while having the easiest burst to time in the game. To do that much damage, take a *** load of damage, and blink/expedition halfway to another keep must make it hard to manage recourses? lol nope. What kept them in check before was the dots, they had to really stay back in the distance because if enough players DOTed them up the sorc would be hard-pressed to keep his ward going burning up resources which made it significantly harder to run away and forced them to choose between blinking away from the charging group and getting melted by the dots or ward themselves and get run down. Every class can 1vX by LOSing around rocks/building/trees but sorc's expedition and BoL that can now remove snares, make them the king/queen of LOS play.
If they got stunned before they could still take on enough DOTs that would tick them down while they LOS'd. They would either die or stay forced on the defensive.

Now I'm not asking for sorc nerf's, because I'm having a blast playing one but I do recognize that there is no counter against a sorc while every other class has its weaknesses. Maybe make a DOT in the assault tree that does increase damage based on the distance the target has traveled. Since dots are pretty much worthless it wouldn't be that big of a deal if they just stood there and warded and burst you down, but if a couple of those get thrown on a sorc that wants to get away they have to think really carefully on how to go about that, unless they slot a purge.

If you add a skill like that sorcs would still be the same powerfull fun class but now I, as well as others, will have to pay closer attention to what our/your opponent is doing rather than just mindlessly Burst/ward/run repeat.

It also gives more value to purge and dot avoidance skills in PVP. And sorc's could use the skill too on players that are chasing them but if the chasing player a purge it wont help them much.

Basically what it comes down to is that sorcs only natural weakness was dots because they had no way to cheaply cleanse them and or null them like cloak. and now the sorcs main weakness just got nerfed into the dirt. Snares and roots used to help a lot too but now ball of lightning removes and grants immunity to snares. Other defensive/evasive skills can be countered but ball of lightning counters almost everything.

New meta immortal sorcs, you just got to be a little good and nothing can kill you. I'm a terrible sorc and I've got a bug that keeps locking me into sprint and I still do great.

Are you okay with ESO getting on path of P2W model?

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Subject of poll: New crownstore pet which increases inventory space by 5 slots accountwide for 1200 crowns.

I am not going do discuss with anyone whether it is or it is not P2W since it clearly follows the basic idea of advantage over regular players because they are unable to acquire it without spending crowns for it (I might be mistaken but can't find in under "not collected" pets where ingame obtainable pets are but if so, this poll is meaningless).

So far the crownstore items were only affecting the appearence of characters and fastening progress on alts (sky shards completion, skill lines, etc.) because you had to complete given achievement on any char. Upgrades like Bank space and inventory space could be bought but not exceed amount of inventory available by ingame methods, same for riding lessons.

Edit: Please notice that it got its own new category of "Inventory pets" so we can expect more of them coming which means how far will it go? 10 slots? 50 slots? 100slots?

Edit2: Read the question again. If you are reading it over and over and still see it as "is the pet p2w?" then head here.

Why are players dropping like flies?

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So, what's the plan? All the big guilds seem to be disbanding or have disbanded on PS4, I have heard of an exodus pre dragonhold on PC as well. All the veteran players seem to have lost interest or just stopped bothering.

It's getting harder to find a good group to even do vSS. Forget vCR. Yes, there are a few groups running around doing the hardest content but it seems a huge number of population has given way.

Is this the beginning of the end? I've played on PC since 2015 and on PS4 since 2018. Things haven't been so dismal in the past 4-plus years.

P.S, I understand dps dropped considerably this patch making the end game harder than before. But most of that content was being done with even less of a damage output when it came out.

Is it perhaps because of the absolute clueless attitude of ZOS? Like triggering people because they can't figure out what they are doing patch after patch?

I'm just trying to figure out if I should invest more time and money or maybe finally move on and wait for a new Elder Scrolls :/

Edit: no this is not a I quit thread. I still love this game and hope that I am wrong about my feelings.

ESO Music Video: THE STRUT

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Been working on this the last couple of days and it's finally done; thanks to all who helped me shoot this video ingame!

Ladies and gentlemen, without further ado, I give you....THE STRUT.

image

Unusually high amount of crashes at Froustvault

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We are having some problems to do this dungeons becouse every time we complete the mouse phase the game kicks atleast 1 player out. happened now 5 tries in row (HM).

Nobody Ever Dies: Welcome to the Ticklefight Meta

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Mostly the title, self-healing, especially periodic healing has become too powerful in comparison to offensive options, turning CP pvp into extended periods of jumping around at full HP because sustained offensive pressure can’t break through the HoTs as they currently exist.

Even in light/medium armor with no defensive sets while fighting another person in light/medium.

Intensive Mender, Cauterize, and Living Dark are the notable offenders, but the list of overtuned HoTs is pretty long.

It’s not an issue of class balance, since every class can effortlessly live forever unless they get 100-to-0’d in one burst. It’s just tedious and unrewarding gameplay.

PS: The problem is a lot less prominent in no-CP PvP. Also I don’t know how this patch is affecting large group fights.

ESO BEST ZONE PRELIMINARIES 3: VOTE FOR THE **WORST** YET AGAIN

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You guys know the drill by now (hopefully); kick the worst zone in the nuts!

The lineup and current standing of all zones can be found here, if anyone's interested.

This fight ends at noon CST (5pm UTC) on November the 11th - FIGHT!

'Streaked for 49000 days' CC'd bug

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There is a bug which occurs during combat which can cause your character to have a 'streak' debuff which lasts for over 49000 days.
I haven't narrowed it down but it affects many players within the group and occurs regularly during large fights.
It can only be removed by relogging / task manager'ing out and logging back in.

TUxP238.png


Symptoms:
Skills and most movement is seemingly unaffected (some reports that strafing stops working after having this bug).
However attempting to bash actually prompts a 'Break Free' meaning you cannot interrupt anyone. Stam is used during the break free and visually it appears immunity is applied but it doesn't seem to actually be the case.
Additionally Undaunted passives (unchained) do seem to register causing stam abilities to be at a reduced cost.
Combat in general appears very buggy and laggy after receiving the bug, e.g. synergies, dodge roll etc take longer to fire (might be anecdotal) - normally once we notice that we have it we have to relog asap because of this reason.

Additionally might be unrelated but the first night this occurred anyone with the bug was unable to join group if they were kicked.


Why are the majority of sets just trash?

Blue Jewelry Writ out of control

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I run nine crafters max-tier in all crafts. An additional eight max-tier in Enchanting. Even AFTER
  • destroying blue writs requiring Triune
  • giving away blue writs requiring Slaughterstone to a friend who does a lot of pledges
  • putting on hold blue writs requiring Harmony and Infused (i.e., I am not counting these because I have no intention of doing any yet)
I still have more blue jewelry writs than any other craft. And each writ is worth 4-5 times as much as a Blacksmithing, Clothing, or Woodworking purple writ.
The cost per voucher on NA is much higher but deceptive since I still have around 100 Iridium plates and I have never bought any from the Guild Store. They come from decon or daily writs, so they are "free".

Orsinium Outlaws Refuge

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If player try enter Outlaws refuge in Orsinium, he is sometimes logged off instead entering.
Don't know exact conditions when it happen but I observed it mainly if I arrive to the entrance mounted and camera is too close to the doors.

It's nothing critical, but still seems to be buggy.
I have recorded video for better understanding of it. First, you will see successfull entering, second game will log me off.

https://youtube.com/watch?v=JFFFg-VyXk4&feature=youtu.be

Just finished Dragonhold - 0.01% did that

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On XBone. 0.01% of all ESO players finished that DLC. Sure, it's only been out a couple days, but maaan if that isn't a wake-up call, I don't know what is!

Please remove DLC Dungeons from the Random Veteran Dungeon Activity

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I know this has been suggested before. But I'm going to suggest it again. Because it can't be said enough.

Please remove DLC Dungeons (in particular the difficult ones) from the Random Veteran Dungeon Group & Activity Finder. Including these Dungeons helps no one. It doesn't help the players who are just trying to get a quick random done. These players are more likely to drop or to bail. It doesn't help players who are actually trying to get one of the more difficult Veteran DLC Dungeons done either. They are more likely to be grouped with players who are unprepared or unwilling to deal with the increased difficulty. In short, it's a lose lose situation where more often than not everyone's time just gets wasted.

My solution: add a new category of dungeons for the more difficult DLC ones. Fungal Grotto 1 for example should not be in the same category as say a Frostvault or Lair of Maarselok. This would be constructive and lead to a more effective Group & Activty finder. That way only players who are actually interested in doing the more difficult DLC Veteran Dungeons will be the ones doing them.

Eidetic Memory Bugs/Comments/Help

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BUGGED BOOKS Patch 3.2.5

This Spreadsheet is an ongoing list of problem books and fixed books: Eidetic Memory Bugged Books List

This is an on-going effort to make certain that all books listed in the Eidetic Memory are accessible to all characters, so that 100% completion of the Eidetic Memory may be obtained (between DLCs and Chapters of course!)

There are a few problems that arise that cause books to become inaccessible:
1. They exist inside an area only accessible while the character has the quest. Reading these is not a requirement on the quest.
2. They are a quest item, they may start the quest and/or be read during the quest, but after the quest they have no location in the world. Some of these MUST be read in the quest inventory while on the quest in order to register.
3. Phasing. Some areas in the world change as the character progresses the story in the area and some books are only seen before the story is done.
4. Alliance restricted (this applies to a very few books that only exist within the alliance bases in Cyrodiil)
5. Other

Last but not least, Community help to locate missing books. It would be great if ZoS could confirm books the Community cannot locate are actually in the game:)

I want to give a big THANK YOU to everyone who is contributing to this thread/project, you all rock!



If you have trouble finding the following books, please check the spoilers for screenshots:

Letter to Artisan Craftworks: Letters and Missives: Mournhold, Deshaan
D8iUDDs.png

Or Else: Daedric Cults: Fighter's Guild area, Riften
F4FqEj5.png

A Death Desired: Final Words: (moved in Update 12): Cyrodiil
WoZj9mP.png

Kalodar's Letter: Final Words: Venim Woods area, The Rift
mZkfwZp.png

Larellei, Wenayasille, Morilata, Angalayond: Mysteries and Clues: Rivenspire thank you @StrangerFull for the new location and screenshots!
S25jiyR.png
eLEp2nr.png

Missing Citizens: Mysteries and Clues: Dawnbreak, Auridon
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Imperial City Bookshelf Guide

This is the route I take through IC to check the bookshelves. I play EP and this may not be the most logical route for your character. I tried to show the path as clearly as I can (yay Paint!) but the maps aren't that detailed to begin with. I also took a screenshot at each bookcase to hopefully help you locate them all:)

Temple District:
fQBy0Wg.png
IC Bookshelf 1:
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IC Bookshelf 2:
BJ0sdxB.png
IC Bookshelf 3:
Jump down to reach bookshelf 3.
NIL50lQ.png
IC Bookshelf 4:
f71EKiP.png
IC Bookshelf 5:
Bookshelf 5 is in the same room as bookshelf 4.
m5kYLz4.png
IC Bookshelf 6:
FhpUTul.png
IC Bookshelf 7:
z1ePJ0B.png

Nobles District: Be aware there is a patrolling boss monster along this route!
I1cFXTQ.png
IC Bookshelf 8:
TLFfM2c.png
IC Bookshelf 9:
3p3snMy.png

Elven Gardens District:
KGkmZfy.png
IC Bookshelf 10:
fGPNN8Q.png
There is also a bookshelf under the capture area in this district.

Memorial District:
kidIOlU.png
IC Bookshelf 11:
aka the "book stacks"
B2IsBiA.png

Not on my map, thanks for those who found these additional bookshelves.
8 Bookshelves in Temple of Rectory in SE Memorial
1 Bookshelf in Elven Gardens under the Flag

I found no bookshelves in the Arena or Arboretum districts.

Try these tips/locations if you have trouble finding the following books.
  • The Knighting Ceremony: Rituals and Revelations:
    xpPeEzQ.png
  • The Hidden Key: Mysteries and Clues:
    vOrqN80.png
  • Knowing Satakal: Devoted and Deranged: IC Bookshelf (Book Stack room in Memorial)
    X602mDi.png
  • The Fires Guide the Way: Mysteries and Clues: Shada's Tear, Craglorn in the City District, book starts quest (repeatable) and the prompt on read says "The Light Holds the Way" instead of the proper title.
  • Mauloch, Orc-Father: Lore and Culture: inside Abamath Ruins, Malabal Tor; also found on IC bookshelves
  • Letter to Egranor: Letters and Missives:
    3xD1IVW
    3jXTsIu
    Thanks @StrangerFull for the screenshots
  • Tome of Daedric Portals: Daedric Cults: inside Eldrald Undercroft in Rivenspire. On a table just to the left as you enter the circular room with the daedric portal thingy.
  • Mercano's Journal: Personal Journals: inside the Mages Guild in Woodhearth, Greenshade, on a stool in front of the right fireplace
  • Star Teeth, Volume 1: Rituals and Revelations:
    Screenshot_20161028_002058.jpg
    Thanks @Sounomi for the screenshot.
  • Quartermaster's Log: Diaries and Logs: Blackheart Haven; Thank @StrangerFull for the screenshots.
    hVFSxip
    Q4cmoPm
  • Distribution Notes: Houses, Shops, and Trade: Kalari's House in S'ren-ja. If you go upstairs there is a wardrobe that actually leads into a secret room. There are bookshelves on either side of the door leading back out which have the lorebooks on them. Thanks @jackhburgess
  • Enak-do's Ledger: Houses, Shops, and Trade: same as above

Happy Book Hunting All!

Witches fesival consumables not showing up in GamepadUI guild bank deposit

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Throughout Witches Festival consummables such as Marionette parts, Glenmoril Maps, and runboxes are not showing up for guild bank deposit on gamepadUI, but can be deposited with keyboardUI.

Can gamepadUI please be updated to FULL FUNCTIONALITY? While yes, I can keep switching UI's all day long, it's much more painful for me to use keyboard UI.

Magicka Combat Has Never Felt So Weak

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- Less damage

- Less mobility

- Less sustain

- Less pressure

- Less self heals


Discuss!

Deadly Jack vs Dragonguard Elite

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What is everyone's thoughts on these 2 sets? Thinking of pairing one with Spriggans. Also, what are dragonguard tactics? I dont understand the 5 piece perk of Dragonguard. Thanks for your input.

Issues with Orc passives

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Orc passives doesn't work in nocp.

[edited title]

Housing Bug: Placing Pets and Mounts (PS4 NA)

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Since the most recent patch, there's been some peculiar behavior while placing mounts and pets in a house. They can only be placed down in the direction they were facing when you spawned them from the menu and can't be rotated. If you try, they will snap back to their original orientation when placed.

Bristleneck War Boar

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What about carry capacity and other details? all i learned from reading description of that pet in the crown store is
it can carry gear
.
To those luckers who have already bought it: may you provide us more details?
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